]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix two compile errors in cg shader
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Feb 2010 14:45:49 +0000 (14:45 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Feb 2010 14:45:49 +0000 (14:45 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9987 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index be299bf2fa4ece6c8d77db1e132a25878ae97ef6..29b9585d1b0a07e0f7212501b5cef9555e2fc7f7 100644 (file)
@@ -2789,7 +2789,7 @@ const char *builtincgshaderstring =
 "float3 VectorR : TEXCOORD7, // direction of R texcoord (surface normal)\n"
 "#endif\n"
 "#ifdef USESHADOWMAPORTHO\n"
-"float3 ShadowMapTC : TEXCOORD8\n"
+"float3 ShadowMapTC : TEXCOORD8,\n"
 "#endif\n"
 "\n"
 "uniform sampler2D Texture_Normal,\n"
@@ -2973,9 +2973,9 @@ const char *builtincgshaderstring =
 "#endif\n"
 "\n"
 "#ifdef USEREFLECTCUBE\n"
-"      vec3 TangentReflectVector = reflect(-EyeVector, surfacenormal);\n"
-"      vec3 ModelReflectVector = TangentReflectVector.x * VectorS + TangentReflectVector.y * VectorT + TangentReflectVector.z * VectorR;\n"
-"      vec3 ReflectCubeTexCoord = float3(mul(ModelToReflectCube, float4(ModelReflectVector, 0)));\n"
+"      float3 TangentReflectVector = reflect(-EyeVector, surfacenormal);\n"
+"      float3 ModelReflectVector = TangentReflectVector.x * VectorS + TangentReflectVector.y * VectorT + TangentReflectVector.z * VectorR;\n"
+"      float3 ReflectCubeTexCoord = float3(mul(ModelToReflectCube, float4(ModelReflectVector, 0)));\n"
 "      diffusetex += half3(tex2D(Texture_ReflectMask, TexCoord)) * half3(texCUBE(Texture_ReflectCube, ReflectCubeTexCoord));\n"
 "#endif\n"
 "\n"