shuffleteams: properly detect ca players. It fixes #1471 "Shuffleteams results in uneven teams (CA)"
See merge request !136
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value"
+seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen"
+
// hud panel aliases
alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
alias +hud_panel_radar_maximized "cl_cmd hud radar 1"
alias mobedit "qc_cmd_cmd mobedit ${* ?}" // Edit a monster's properties
alias mobkill "qc_cmd_cmd mobkill ${* ?}" // Kill a monster
alias mobspawn "qc_cmd_cmd mobspawn ${* ?}" // Spawn a monster infront of the player
+alias physics "qc_cmd_cmd physics ${* ?}" // Change physics set
alias spectate "qc_cmd_cmd spectate ${* ?}" // Become an observer
alias suggestmap "qc_cmd_cmd suggestmap ${* ?}" // Suggest a map to the mapvote at match end
//alias tell "qc_cmd_cmd tell ${* ?}" // Send a message directly to a player
exec mutators.cfg
exec notifications.cfg
exec monsters.cfg
+exec physics.cfg
// load console command aliases and settings
exec commands.cfg
// charmap
ALPHA_CHARMAP_CHAR 0.85
COLOR_CHARMAP_CHAR '1 1 1'
-ALPHA_CHARMAP_FOCUS 0.85
-COLOR_CHARMAP_FOCUS '0.09 0.42 0.69'
+
+// crosshairpicker
+ALPHA_CROSSHAIRPICKER_CROSSHAIR 0.85
+COLOR_CROSSHAIRPICKER_CROSSHAIR '1 1 1'
// checkbox
COLOR_CHECKBOX_C '1 1 1'
COLOR_LISTBOX_SELECTED '0.97 0.56 0.27'
ALPHA_LISTBOX_WAITING 0.8
COLOR_LISTBOX_WAITING '0.73 0.82 0.9'
+ALPHA_LISTBOX_FOCUSED 0.8
+FADEALPHA_LISTBOX_FOCUSED 0.4
+COLOR_LISTBOX_FOCUSED '0.09 0.42 0.69'
// mainmenu
ALPHAS_MAINMENU '0.8 0.9 1'
ALPHA_LISTBOX_SELECTED 1
COLOR_LISTBOX_WAITING '1 1 1'
ALPHA_LISTBOX_WAITING 0.5
+COLOR_LISTBOX_FOCUSED '0 0.25 0.5'
+ALPHA_LISTBOX_FOCUSED 0.7
+FADEALPHA_LISTBOX_FOCUSED 0.3
// item: map list
COLOR_MAPLIST_TITLE '1 1 1'
COLOR_CHECKBOX_F '1 1 1'
COLOR_CHECKBOX_D '1 1 1'
-// item: crosshair button
-// uses "crosshairbutton" images
-
// dialog background colors
// uses "border" images
COLOR_DIALOG_MULTIPLAYER '1 1 1'
// item: charmap
ALPHA_CHARMAP_CHAR 0.85
COLOR_CHARMAP_CHAR '1 1 1'
-ALPHA_CHARMAP_FOCUS 1
-COLOR_CHARMAP_FOCUS '0 0.25 0.5'
+
+// item: crosshairpicker
+ALPHA_CROSSHAIRPICKER_CROSSHAIR 0.85
+COLOR_CROSSHAIRPICKER_CROSSHAIR '1 1 1'
// item: radio button
// uses "radiobutton" images
ALPHA_LISTBOX_SELECTED 1
COLOR_LISTBOX_WAITING '1 1 1'
ALPHA_LISTBOX_WAITING 0.5
+COLOR_LISTBOX_FOCUSED '0 0.375 0.75'
+ALPHA_LISTBOX_FOCUSED 0.35
+FADEALPHA_LISTBOX_FOCUSED 0.75
// item: map list
COLOR_MAPLIST_TITLE '1 1 1'
COLOR_CHECKBOX_F '0.5 0.75 1'
COLOR_CHECKBOX_D '1 1 1'
-// item: crosshair button
-// uses "crosshairbutton" images
-
// dialog background colors
// uses "border" images
COLOR_DIALOG_MULTIPLAYER '1 1 1'
// item: charmap
ALPHA_CHARMAP_CHAR 0.85
COLOR_CHARMAP_CHAR '1 1 1'
-ALPHA_CHARMAP_FOCUS 0.75
-COLOR_CHARMAP_FOCUS '0 0.375 0.75'
+
+// item: crosshairpicker
+ALPHA_CROSSHAIRPICKER_CROSSHAIR 0.85
+COLOR_CROSSHAIRPICKER_CROSSHAIR '1 1 1'
// item: radio button
// uses "radiobutton" images
ROWS_CREDITS 20
WIDTH_CREDITS 0.5
-// item: crosshair button
-// uses "crosshairbutton" images
-
// item: cvar list
ALPHA_CVARLIST_SAVED 1
ALPHA_CVARLIST_TEMPORARY 0.7
ALPHA_LISTBOX_SELECTED 1
COLOR_LISTBOX_WAITING '1 0 0'
ALPHA_LISTBOX_WAITING 0.5
-COLOR_LISTBOX_BACKGROUND '0 0 0'
-ALPHA_LISTBOX_BACKGROUND 0
+COLOR_LISTBOX_BACKGROUND '0 0 0'
+ALPHA_LISTBOX_BACKGROUND 0
+COLOR_LISTBOX_FOCUSED '0 0 0'
+ALPHA_LISTBOX_FOCUSED 0.3
+FADEALPHA_LISTBOX_FOCUSED 0.3
// item: map list
COLOR_MAPLIST_TITLE '1 1 1'
// item: charmap
ALPHA_CHARMAP_CHAR 0.85
COLOR_CHARMAP_CHAR '1 1 1'
-ALPHA_CHARMAP_FOCUS 0.5
-COLOR_CHARMAP_FOCUS '0 0 0'
+
+// item: crosshairpicker
+ALPHA_CROSSHAIRPICKER_CROSSHAIR 0.85
+COLOR_CROSSHAIRPICKER_CROSSHAIR '1 1 1'
// item: radio button
// uses "radiobutton" images
--- /dev/null
+// ==================================================
+// Main configuration for client selectable physics
+// ==================================================
+
+
+// ==============
+// Main options
+// ==============
+seta cl_physics "default" "client selected physics set"
+
+set g_physics_clientselect 0 "allow clients to select their physics set"
+set g_physics_clientselect_options "xonotic nexuiz quake warsow defrag quake3 vecxis quake2 bones"
+set g_physics_clientselect_default "" "override default physics"
+
+// =========
+// Xonotic
+// =========
+set g_physics_xonotic_airaccel_qw -0.8
+set g_physics_xonotic_airstrafeaccel_qw -0.95
+set g_physics_xonotic_airspeedlimit_nonqw 900
+set g_physics_xonotic_maxspeed 360
+set g_physics_xonotic_jumpvelocity 260
+set g_physics_xonotic_maxairstrafespeed 100
+set g_physics_xonotic_maxairspeed 360
+set g_physics_xonotic_airstrafeaccelerate 18
+set g_physics_xonotic_warsowbunny_turnaccel 0
+set g_physics_xonotic_airaccel_qw_stretchfactor 2
+set g_physics_xonotic_airaccel_sideways_friction 0
+set g_physics_xonotic_aircontrol 100
+set g_physics_xonotic_aircontrol_power 2
+set g_physics_xonotic_aircontrol_penalty 0
+set g_physics_xonotic_warsowbunny_airforwardaccel 1.00001
+set g_physics_xonotic_warsowbunny_topspeed 925
+set g_physics_xonotic_warsowbunny_accel 0.1593
+set g_physics_xonotic_warsowbunny_backtosideratio 0.8
+set g_physics_xonotic_friction 6
+set g_physics_xonotic_accelerate 15
+set g_physics_xonotic_stopspeed 100
+set g_physics_xonotic_airaccelerate 2
+set g_physics_xonotic_airstopaccelerate 3
+
+// ========
+// Nexuiz
+// ========
+set g_physics_nexuiz_airaccel_qw 0.95
+set g_physics_nexuiz_airstrafeaccel_qw 0
+set g_physics_nexuiz_airspeedlimit_nonqw 0
+set g_physics_nexuiz_maxspeed 400
+set g_physics_nexuiz_jumpvelocity 300 "333 to match xonotic physics"
+set g_physics_nexuiz_maxairstrafespeed 0
+set g_physics_nexuiz_maxairspeed 220
+set g_physics_nexuiz_airstrafeaccelerate 0
+set g_physics_nexuiz_warsowbunny_turnaccel 0
+set g_physics_nexuiz_airaccel_qw_stretchfactor 0
+set g_physics_nexuiz_airaccel_sideways_friction 0.35
+set g_physics_nexuiz_aircontrol 0
+set g_physics_nexuiz_aircontrol_power 2
+set g_physics_nexuiz_aircontrol_penalty 0
+set g_physics_nexuiz_warsowbunny_airforwardaccel 1.00001
+set g_physics_nexuiz_warsowbunny_topspeed 925
+set g_physics_nexuiz_warsowbunny_accel 0.1593
+set g_physics_nexuiz_warsowbunny_backtosideratio 0.8
+set g_physics_nexuiz_friction 7
+set g_physics_nexuiz_accelerate 8
+set g_physics_nexuiz_stopspeed 100
+set g_physics_nexuiz_airaccelerate 5.5
+set g_physics_nexuiz_airstopaccelerate 0
+
+// =======
+// Quake
+// =======
+set g_physics_quake_airaccel_qw 1
+set g_physics_quake_airstrafeaccel_qw 0
+set g_physics_quake_airspeedlimit_nonqw 0
+set g_physics_quake_maxspeed 320
+set g_physics_quake_jumpvelocity 270
+set g_physics_quake_maxairstrafespeed 0
+set g_physics_quake_maxairspeed 30
+set g_physics_quake_airstrafeaccelerate 0
+set g_physics_quake_warsowbunny_turnaccel 0
+set g_physics_quake_airaccel_qw_stretchfactor 0
+set g_physics_quake_airaccel_sideways_friction 0
+set g_physics_quake_aircontrol 0
+set g_physics_quake_aircontrol_power 2
+set g_physics_quake_aircontrol_penalty 0
+set g_physics_quake_warsowbunny_airforwardaccel 1.00001
+set g_physics_quake_warsowbunny_topspeed 925
+set g_physics_quake_warsowbunny_accel 0.1593
+set g_physics_quake_warsowbunny_backtosideratio 0.8
+set g_physics_quake_friction 4
+set g_physics_quake_accelerate 10
+set g_physics_quake_stopspeed 100
+set g_physics_quake_airaccelerate 106.66666666666666666666
+set g_physics_quake_airstopaccelerate 0
+
+// ========
+// Warsow
+// ========
+set g_physics_warsow_airaccel_qw 1
+set g_physics_warsow_airstrafeaccel_qw 0
+set g_physics_warsow_airspeedlimit_nonqw 0
+set g_physics_warsow_maxspeed 320
+set g_physics_warsow_jumpvelocity 280
+set g_physics_warsow_maxairstrafespeed 30
+set g_physics_warsow_maxairspeed 320
+set g_physics_warsow_airstrafeaccelerate 70
+set g_physics_warsow_warsowbunny_turnaccel 9
+set g_physics_warsow_airaccel_qw_stretchfactor 0
+set g_physics_warsow_airaccel_sideways_friction 0
+set g_physics_warsow_aircontrol 0
+set g_physics_warsow_aircontrol_power 2
+set g_physics_warsow_aircontrol_penalty 0
+set g_physics_warsow_warsowbunny_airforwardaccel 1.00001
+set g_physics_warsow_warsowbunny_topspeed 925
+set g_physics_warsow_warsowbunny_accel 0.1593
+set g_physics_warsow_warsowbunny_backtosideratio 0.8
+set g_physics_warsow_friction 8
+set g_physics_warsow_accelerate 15
+set g_physics_warsow_stopspeed 100
+set g_physics_warsow_airaccelerate 1
+set g_physics_warsow_airstopaccelerate 2.5
+
+// ========
+// DeFrag
+// ========
+set g_physics_defrag_airaccel_qw 0.95
+set g_physics_defrag_airstrafeaccel_qw 1
+set g_physics_defrag_airspeedlimit_nonqw 0
+set g_physics_defrag_maxspeed 320
+set g_physics_defrag_jumpvelocity 270
+set g_physics_defrag_maxairstrafespeed 30
+set g_physics_defrag_maxairspeed 320
+set g_physics_defrag_airstrafeaccelerate 70
+set g_physics_defrag_warsowbunny_turnaccel 0
+set g_physics_defrag_airaccel_qw_stretchfactor 0
+set g_physics_defrag_airaccel_sideways_friction 0
+set g_physics_defrag_aircontrol 150
+set g_physics_defrag_aircontrol_power 2
+set g_physics_defrag_aircontrol_penalty 0
+set g_physics_defrag_warsowbunny_airforwardaccel 1.00001
+set g_physics_defrag_warsowbunny_topspeed 925
+set g_physics_defrag_warsowbunny_accel 0.1593
+set g_physics_defrag_warsowbunny_backtosideratio 0.8
+set g_physics_defrag_friction 5.8
+set g_physics_defrag_accelerate 15
+set g_physics_defrag_stopspeed 100
+set g_physics_defrag_airaccelerate 1
+set g_physics_defrag_airstopaccelerate 2.5
+
+// =========
+// Quake 3
+// =========
+set g_physics_quake3_airaccel_qw 1
+set g_physics_quake3_airstrafeaccel_qw 0
+set g_physics_quake3_airspeedlimit_nonqw 0
+set g_physics_quake3_maxspeed 320
+set g_physics_quake3_jumpvelocity 270
+set g_physics_quake3_maxairstrafespeed 0
+set g_physics_quake3_maxairspeed 320
+set g_physics_quake3_airstrafeaccelerate 0
+set g_physics_quake3_warsowbunny_turnaccel 0
+set g_physics_quake3_airaccel_qw_stretchfactor 0
+set g_physics_quake3_airaccel_sideways_friction 0
+set g_physics_quake3_aircontrol 0
+set g_physics_quake3_aircontrol_power 2
+set g_physics_quake3_aircontrol_penalty 0
+set g_physics_quake3_warsowbunny_airforwardaccel 1.00001
+set g_physics_quake3_warsowbunny_topspeed 925
+set g_physics_quake3_warsowbunny_accel 0.1593
+set g_physics_quake3_warsowbunny_backtosideratio 0.8
+set g_physics_quake3_friction 6
+set g_physics_quake3_accelerate 10
+set g_physics_quake3_stopspeed 100
+set g_physics_quake3_airaccelerate 1
+set g_physics_quake3_airstopaccelerate 0
+
+// ========
+// Vecxis
+// ========
+set g_physics_vecxis_airaccel_qw 0.93
+set g_physics_vecxis_airstrafeaccel_qw 0
+set g_physics_vecxis_airspeedlimit_nonqw 0
+set g_physics_vecxis_maxspeed 400
+set g_physics_vecxis_jumpvelocity 300 "333 to match xonotic physics"
+set g_physics_vecxis_maxairstrafespeed 0
+set g_physics_vecxis_maxairspeed 220
+set g_physics_vecxis_airstrafeaccelerate 0
+set g_physics_vecxis_warsowbunny_turnaccel 0
+set g_physics_vecxis_airaccel_qw_stretchfactor 0
+set g_physics_vecxis_airaccel_sideways_friction 0.3
+set g_physics_vecxis_aircontrol 0
+set g_physics_vecxis_aircontrol_power 2
+set g_physics_vecxis_aircontrol_penalty 0
+set g_physics_vecxis_warsowbunny_airforwardaccel 1.00001
+set g_physics_vecxis_warsowbunny_topspeed 925
+set g_physics_vecxis_warsowbunny_accel 0.1593
+set g_physics_vecxis_warsowbunny_backtosideratio 0.8
+set g_physics_vecxis_friction 5
+set g_physics_vecxis_accelerate 5.5
+set g_physics_vecxis_stopspeed 100
+set g_physics_vecxis_airaccelerate 5.5
+set g_physics_vecxis_airstopaccelerate 0
+
+// =========
+// Quake 2
+// =========
+set g_physics_quake2_airaccel_qw 1
+set g_physics_quake2_airstrafeaccel_qw 0
+set g_physics_quake2_airspeedlimit_nonqw 0
+set g_physics_quake2_maxspeed 300
+set g_physics_quake2_jumpvelocity 270
+set g_physics_quake2_maxairstrafespeed 0
+set g_physics_quake2_maxairspeed 300
+set g_physics_quake2_airstrafeaccelerate 0
+set g_physics_quake2_warsowbunny_turnaccel 0
+set g_physics_quake2_airaccel_qw_stretchfactor 0
+set g_physics_quake2_airaccel_sideways_friction 0
+set g_physics_quake2_aircontrol 0
+set g_physics_quake2_aircontrol_power 2
+set g_physics_quake2_aircontrol_penalty 0
+set g_physics_quake2_warsowbunny_airforwardaccel 1.00001
+set g_physics_quake2_warsowbunny_topspeed 925
+set g_physics_quake2_warsowbunny_accel 0.1593
+set g_physics_quake2_warsowbunny_backtosideratio 0.8
+set g_physics_quake2_friction 6
+set g_physics_quake2_accelerate 10
+set g_physics_quake2_stopspeed 100
+set g_physics_quake2_airaccelerate 1
+set g_physics_quake2_airstopaccelerate 0
+
+// =======
+// Bones
+// =======
+set g_physics_bones_airaccel_qw 1
+set g_physics_bones_airstrafeaccel_qw 1
+set g_physics_bones_airspeedlimit_nonqw 0
+set g_physics_bones_maxspeed 320
+set g_physics_bones_jumpvelocity 270
+set g_physics_bones_maxairstrafespeed 30
+set g_physics_bones_maxairspeed 320
+set g_physics_bones_airstrafeaccelerate 70
+set g_physics_bones_warsowbunny_turnaccel 0
+set g_physics_bones_airaccel_qw_stretchfactor 0
+set g_physics_bones_airaccel_sideways_friction 0
+set g_physics_bones_aircontrol 150
+set g_physics_bones_aircontrol_power 2
+set g_physics_bones_aircontrol_penalty 0
+set g_physics_bones_warsowbunny_airforwardaccel 1.00001
+set g_physics_bones_warsowbunny_topspeed 925
+set g_physics_bones_warsowbunny_accel 0.1593
+set g_physics_bones_warsowbunny_backtosideratio 0.8
+set g_physics_bones_friction 5.97
+set g_physics_bones_accelerate 15
+set g_physics_bones_stopspeed 100
+set g_physics_bones_airaccelerate 1
+set g_physics_bones_airstopaccelerate 2.5
-#ifndef CLIENT___H
-#define CLIENT___H
+#ifndef CLIENT_ALL_H
+#define CLIENT_ALL_H
#include "autocvars.qh"
#include "defs.qh"
float autocvar_hud_panel_notify_time;
float autocvar_hud_panel_notify_icon_aspect;
bool autocvar_hud_panel_physics;
+float autocvar_hud_panel_physics_acceleration_movingaverage = 1;
float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_physics_acceleration_progressbar_scale;
float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear;
float autocvar_hud_panel_physics_acceleration_max;
+float autocvar_hud_panel_physics_update_interval;
int autocvar_hud_panel_physics_progressbar;
bool autocvar_hud_panel_physics_acceleration_vertical;
int autocvar_hud_panel_physics_baralign;
--- /dev/null
+#include "../_all.qh"
+
+#include "../../common/command/all.qc"
+
+#include "cl_cmd.qc"
--- /dev/null
+#ifndef CLIENT_COMMANDS_ALL_H
+#define CLIENT_COMMANDS_ALL_H
+
+#include "../../common/command/all.qh"
+
+#include "cl_cmd.qh"
+
+#endif
+++ /dev/null
-#include "../_all.qh"
-
-#include "../../common/command/commands.qc"
-
-#include "cl_cmd.qc"
+++ /dev/null
-#ifndef CLIENT_COMMANDS_H
-#define CLIENT_COMMANDS_H
-
-#include "../../common/command/commands.qh"
-
-#include "cl_cmd.qh"
-
-#endif
#include "movetypes.qh"
#include "prandom.qh"
-#include "vehicles/vehicles.qh"
+#include "vehicles/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
.entity tag_entity;
//
vector acc_prevspeed;
float acc_prevtime, acc_avg, top_speed, top_speed_time;
+float physics_update_time, discrete_speed, discrete_acceleration;
void HUD_Physics(void)
{
if(!autocvar__hud_configure)
acc_prevspeed = vel;
acc_prevtime = time;
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
+ if(autocvar_hud_panel_physics_acceleration_movingaverage)
+ {
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg;
+ }
+ }
+
+ int acc_decimals = 2;
+ if(time > physics_update_time)
+ {
+ // workaround for ftos_decimals returning a negative 0
+ if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
+ discrete_acceleration = 0;
+ discrete_acceleration = acceleration;
+ discrete_speed = speed;
+ physics_update_time += autocvar_hud_panel_physics_update_interval;
}
//compute layout
//else
//tmp_offset_x = 0;
tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
- drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
//draw speed unit
if (speed_baralign)
f = acceleration/autocvar_hud_panel_physics_acceleration_max;
if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
- f = sqrt(f);
+ f = (f >= 0 ? sqrt(f) : -sqrt(-f));
if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
{
HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- tmp_size.x = panel_size.x;
- tmp_size.y = panel_size.y * text_scale;
- tmp_offset.x = 0;
- tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
- if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
- drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
+ {
+ tmp_size.x = panel_size.x;
+ tmp_size.y = panel_size.y * text_scale;
+ tmp_offset.x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
+
+ drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
draw_endBoldFont();
}
reset_centerprint_messages();
if (time > hud_configure_cp_generation_time)
{
- float r;
- r = random();
- if (r > 0.75)
- centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
- else if (r > 0.5)
- centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
+ if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
+ {
+ float r;
+ r = random();
+ if (r > 0.8)
+ centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
+ else if (r > 0.55)
+ centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
+ else
+ centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
+ hud_configure_cp_generation_time = time + 1 + random()*4;
+ }
else
- centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
- hud_configure_cp_generation_time = time + 1 + random()*4;
+ {
+ centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
+ hud_configure_cp_generation_time = time + 10 - random()*3;
+ }
}
}
#ifndef HUD_H
#define HUD_H
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
const int HUD_PANEL_MAX = 24;
entity hud_panel[HUD_PANEL_MAX];
} while(0)
// return smoothly faded pos and size of given panel when a dialog is active
-#define HUD_Panel_UpdatePosSize_ForMenu() do { \
- vector menu_enable_pos; \
- vector menu_enable_size = '0 0 0'; \
- float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
- float menu_enable_maxsize_y = 0.18 * vid_conheight; \
- if (panel_size.x > panel_size.y) { \
- if (panel_size.y > menu_enable_maxsize_y) { \
- menu_enable_size.y = menu_enable_maxsize_y; \
- menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y); \
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
- } \
- menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
- } else { \
- if (panel_size.x > menu_enable_maxsize_x) { \
- menu_enable_size.x = menu_enable_maxsize_x; \
- menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x); \
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
- } \
- menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
- } \
- panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
+// don't center too wide panels, it doesn't work with different resolutions
+#define HUD_Panel_UpdatePosSize_ForMenu() do { \
+ vector menu_enable_size = panel_size; \
+ float max_panel_width = 0.52 * vid_conwidth; \
+ if(panel_size.x > max_panel_width) \
+ { \
+ menu_enable_size.x = max_panel_width; \
+ menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
+ } \
+ vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
+ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
} while(0)
// Scale the pos and size vectors to absolute coordinates
{
panel = highlightedPanel;
HUD_Panel_UpdatePosSize();
- vector resizeorigin;
- resizeorigin = panel_click_resizeorigin;
+ vector resizeorigin = panel_click_resizeorigin;
vector myPos;
// minimum panel size cap
if (hudShiftState & S_ALT) // resize
{
- highlightedAction = 1;
if(nPrimary == K_UPARROW)
resizeCorner = 1;
else if(nPrimary == K_RIGHTARROW)
}
else // move
{
- highlightedAction = 2;
vector pos;
pos = panel_pos;
if(nPrimary == K_UPARROW)
if (!menu_enabled)
cvar_set("_hud_configure", "0");
}
- else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
+ else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
{
if (bInputType == 1 || mouseClicked)
return true;
- //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
- //of other panels then next consecutive ctrl-tab will select the highlighted panel too
- //(it should only after every other panel of the hud)
- //It's a minor bug anyway, we can live with it
+ // FIXME minor bug: if a panel is highlighted, has the same pos_x and
+ // lays in the same level of another panel then the next consecutive
+ // CTRL TAB presses will reselect once more the highlighted panel
entity starting_panel;
entity old_tab_panel = tab_panel;
highlightedPanel_backup = world;
}
}
+ else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+ localcmd("hud save myconfig\n");
+ }
else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
{
if (bInputType == 1)
if (highlightedPanel)
HUD_Panel_EnableMenu();
}
- else if(hit_con_bind)
+ else if(hit_con_bind || nPrimary == K_PAUSE)
return false;
return true;
}
else
{
+ if(prevMouseClicked)
+ highlightedAction = 0;
if(menu_enabled == 2)
mouse_over_panel = 0;
else
#include "waypointsprites.qh"
#include "vehicles/bumblebee.qh"
-#include "vehicles/vehicles.qh"
+#include "vehicles/all.qh"
#include "weapons/projectile.qh"
#include "../common/buffs.qh"
#include "../common/deathtypes.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
#include "../common/nades.qh"
#include "../common/net_notice.qh"
#include "../common/notifications.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/interpolate.qh"
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
+ case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
wall.qc
waypointsprites.qc
-command/commands.qc
+command/all.qc
vehicles/bumblebee.qc
-vehicles/vehicles.qc
+vehicles/all.qc
weapons/projectile.qc // TODO
../common/urllib.qc
../common/util.qc
-../common/monsters/monsters.qc
+../common/items/all.qc
-../common/weapons/weapons.qc // TODO
+../common/monsters/all.qc
+
+../common/weapons/all.qc // TODO
../csqcmodellib/cl_model.qc
../csqcmodellib/cl_player.qc
#include "movetypes.qh"
#include "../common/buffs.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/common.qh"
--- /dev/null
+#include "all.qh"
+#include "../_all.qh"
+
+#include "../movetypes.qh"
+#include "../movetypes.qh"
+#include "../prandom.qh"
+#include "../scoreboard.qh"
+#include "../t_items.qh"
+
+#include "../../common/buffs.qh"
+#include "../../common/constants.qh"
+#include "../../common/stats.qh"
+#include "../../common/util.qh"
+
+#include "../../csqcmodellib/cl_model.qh"
+
+.float cnt;
+
+const string hud_bg = "gfx/vehicles/frame.tga";
+const string hud_sh = "gfx/vehicles/vh-shield.tga";
+
+const string hud_hp_bar = "gfx/vehicles/bar_up_left.tga";
+const string hud_hp_ico = "gfx/vehicles/health.tga";
+const string hud_sh_bar = "gfx/vehicles/bar_dwn_left.tga";
+const string hud_sh_ico = "gfx/vehicles/shield.tga";
+
+const string hud_ammo1_bar = "gfx/vehicles/bar_up_right.tga";
+const string hud_ammo1_ico = "gfx/vehicles/bullets.tga";
+const string hud_ammo2_bar = "gfx/vehicles/bar_dwn_right.tga";
+const string hud_ammo2_ico = "gfx/vehicles/rocket.tga";
+const string hud_energy = "gfx/vehicles/energy.tga";
+
+const int SBRM_FIRST = 1;
+const int SBRM_VOLLY = 1;
+const int SBRM_GUIDE = 2;
+const int SBRM_ARTILLERY = 3;
+const int SBRM_LAST = 3;
+
+const int RSM_FIRST = 1;
+const int RSM_BOMB = 1;
+const int RSM_FLARE = 2;
+const int RSM_LAST = 2;
+
+entity dropmark;
+float autocvar_cl_vehicles_hudscale = 0.5;
+float autocvar_cl_vehicles_hudalpha = 0.75;
+
+const string raptor_ico = "gfx/vehicles/raptor.tga";
+const string raptor_gun = "gfx/vehicles/raptor_guns.tga";
+const string raptor_bomb = "gfx/vehicles/raptor_bombs.tga";
+const string raptor_drop = "gfx/vehicles/axh-dropcross.tga";
+string raptor_xhair;
+
+
+
+const int MAX_AXH = 4;
+entity AuxiliaryXhairs[MAX_AXH];
+
+entityclass(AuxiliaryXhair);
+class(AuxiliaryXhair) .string axh_image;
+class(AuxiliaryXhair) .float axh_fadetime;
+class(AuxiliaryXhair) .float axh_drawflag;
+class(AuxiliaryXhair) .float axh_scale;
+
+const string bumb_ico = "gfx/vehicles/bumb.tga";
+const string bumb_lgun = "gfx/vehicles/bumb_lgun.tga";
+const string bumb_rgun = "gfx/vehicles/bumb_rgun.tga";
+
+const string bumb_gun_ico = "gfx/vehicles/bumb_side.tga";
+const string bumb_gun_gun = "gfx/vehicles/bumb_side_gun.tga";
+
+const string spider_ico = "gfx/vehicles/sbot.tga";
+const string spider_rkt = "gfx/vehicles/sbot_rpods.tga";
+const string spider_mgun = "gfx/vehicles/sbot_mguns.tga";
+string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
+
+const string waki_ico = "gfx/vehicles/waki.tga";
+const string waki_eng = "gfx/vehicles/waki_e.tga";
+const string waki_gun = "gfx/vehicles/waki_guns.tga";
+const string waki_rkt = "gfx/vehicles/waki_rockets.tga";
+const string waki_xhair = "gfx/vehicles/axh-special1.tga";
+
+float alarm1time;
+float alarm2time;
+int weapon2mode;
+
+void AuxiliaryXhair_Draw2D()
+{
+ vector loc, psize;
+
+ psize = self.axh_scale * draw_getimagesize(self.axh_image);
+ loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
+ if (!(loc.z < 0 || loc.x < 0 || loc.y < 0 || loc.x > vid_conwidth || loc.y > vid_conheight))
+ {
+ loc.z = 0;
+ psize.z = 0;
+ drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
+ }
+
+ if(time - self.cnt > self.axh_fadetime)
+ self.draw2d = func_null;
+}
+
+void Net_AuXair2(bool bIsNew)
+{
+ int axh_id = bound(0, ReadByte(), MAX_AXH);
+ entity axh = AuxiliaryXhairs[axh_id];
+
+ if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ {
+ axh = spawn();
+ axh.draw2d = func_null;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_ADDITIVE;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhairs[axh_id] = axh;
+ }
+
+ axh.move_origin_x = ReadCoord();
+ axh.move_origin_y = ReadCoord();
+ axh.move_origin_z = ReadCoord();
+ axh.colormod_x = ReadByte() / 255;
+ axh.colormod_y = ReadByte() / 255;
+ axh.colormod_z = ReadByte() / 255;
+ axh.cnt = time;
+ axh.draw2d = AuxiliaryXhair_Draw2D;
+}
+
+void Net_VehicleSetup()
+{
+ int hud_id = ReadByte();
+
+ // Weapon update?
+ if(hud_id > HUD_VEHICLE_LAST)
+ {
+ weapon2mode = hud_id - HUD_VEHICLE_LAST;
+ return;
+ }
+
+ // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
+ if(hud_id == 0)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ return;
+ }
+
+ hud_id = bound(HUD_VEHICLE_FIRST, hud_id, HUD_VEHICLE_LAST);
+
+ // Init auxiliary crosshairs
+ int i;
+ for(i = 0; i < MAX_AXH; ++i)
+ {
+ entity axh = AuxiliaryXhairs[i];
+ if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ remove(axh);
+
+ axh = spawn();
+ axh.draw2d = func_null;
+ axh.drawmask = MASK_NORMAL;
+ axh.axh_drawflag = DRAWFLAG_NORMAL;
+ axh.axh_fadetime = 0.1;
+ axh.axh_image = "gfx/vehicles/axh-ring.tga";
+ axh.axh_scale = 1;
+ axh.alpha = 1;
+ AuxiliaryXhairs[i] = axh;
+ }
+
+ switch(hud_id)
+ {
+ case HUD_SPIDERBOT:
+ // Minigun1
+ AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhairs[0].axh_scale = 0.25;
+ // Minigun2
+ AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-ring.tga";
+ AuxiliaryXhairs[1].axh_scale = 0.25;
+ // Rocket
+ AuxiliaryXhairs[2].axh_image = "gfx/vehicles/axh-special1.tga";
+ AuxiliaryXhairs[2].axh_scale = 0.5;
+ break;
+
+ case HUD_WAKIZASHI:
+ AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhairs[0].axh_scale = 0.25;
+ break;
+
+ case HUD_RAPTOR:
+ AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-special2.tga";
+ AuxiliaryXhairs[0].axh_scale = 0.5;
+ //AuxiliaryXhair[0].alpha = 0.5;
+
+ AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhairs[1].axh_scale = 0.25;
+ //AuxiliaryXhair[1].alpha = 0.75;
+ //AuxiliaryXhair[1].axh_drawflag = DRAWFLAG_NORMAL;
+ break;
+
+ case HUD_BUMBLEBEE:
+ // Raygun-locked
+ AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhairs[0].axh_scale = 0.5;
+
+ // Gunner1
+ AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-target.tga";
+ AuxiliaryXhairs[1].axh_scale = 0.75;
+
+ // Gunner2
+ AuxiliaryXhairs[2].axh_image = "gfx/vehicles/axh-target.tga";
+ AuxiliaryXhairs[2].axh_scale = 0.75;
+ break;
+ case HUD_BUMBLEBEE_GUN:
+ // Plasma cannons
+ AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhairs[0].axh_scale = 0.25;
+ // Raygun
+ AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-bracket.tga";
+ AuxiliaryXhairs[1].axh_scale = 0.25;
+ break;
+ }
+}
+#define HUD_GETSTATS \
+ int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
+ float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
+ noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
+ noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
+ noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
+ noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
+ noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+
+void CSQC_BUMBLE_HUD()
+{
+/*
+ drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_r, picsize, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+*/
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc.y = vid_conheight - picsize.y;
+ hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+
+ drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+// Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+ ammo1 *= 0.01;
+ ammo2 *= 0.01;
+
+// Gunner1 bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+// Right gunner slot occupied?
+ if(!AuxiliaryXhairs[1].draw2d)
+ {
+ shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
+ drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
+ drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+ }
+
+// .. and icon
+ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo1 < 0.2)
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Gunner2 bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo2, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// Left gunner slot occupied?
+ if(!AuxiliaryXhairs[2].draw2d)
+ {
+ shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
+ drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
+ drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+ }
+
+// .. and icon
+ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo2 < 0.2)
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(waki_xhair);
+ picsize.x *= 0.5;
+ picsize.y *= 0.5;
+ drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+
+}
+
+void CSQC_BUMBLE_GUN_HUD()
+{
+
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc.y = vid_conheight - picsize.y;
+ hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+
+ drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+// Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Gun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+// .. and icon
+ picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ /*
+ else
+ {
+ picsize = draw_getimagesize(waki_xhair);
+ picsize_x *= 0.5;
+ picsize_y *= 0.5;
+
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+ */
+}
+
+
+
+void CSQC_SPIDER_HUD()
+{
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+ int i;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc.y = vid_conheight - picsize.y;
+ hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ reload2 *= 0.01;
+
+ pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm1time = 0;
+ }
+ }
+// Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Minigun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo1 < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Rocket ammo bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ ammo1 = picsize.x / 8;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload2, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+
+// .. and icons
+ pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc.x -= pic2size.x;
+ picloc.y += pic2size.y * 2.25;
+ if(ammo2 == 9)
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc.x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ else
+ {
+ for(i = 1; i < 9; ++i)
+ {
+ picloc.x += ammo1;
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
+ }
+ }
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(ammo2 == 9)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ switch(weapon2mode)
+ {
+ case SBRM_VOLLY:
+ spider_xhair = "gfx/vehicles/axh-bracket.tga";
+ break;
+ case SBRM_GUIDE:
+ spider_xhair = "gfx/vehicles/axh-cross.tga";
+ break;
+ case SBRM_ARTILLERY:
+ spider_xhair = "gfx/vehicles/axh-tag.tga";
+ break;
+ default:
+ spider_xhair= "gfx/vehicles/axh-tag.tga";
+ }
+
+ picsize = draw_getimagesize(spider_xhair);
+ picsize.x *= autocvar_cl_vehicle_spiderbot_cross_size;
+ picsize.y *= autocvar_cl_vehicle_spiderbot_cross_size;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
+ }
+}
+
+void CSQC_RAPTOR_HUD()
+{
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc.y = vid_conheight - picsize.y;
+ hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ ammo1 *= 0.01;
+ ammo2 *= 0.01;
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 = reload2 * 0.01;
+ //reload2 *= 0.01;
+
+ pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+// Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Gun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Bomb bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if(weapon2mode == RSM_FLARE)
+ {
+ raptor_xhair = "gfx/vehicles/axh-bracket.tga";
+ }
+ else
+ {
+ raptor_xhair = "gfx/vehicles/axh-ring.tga";
+
+ // Bombing crosshair
+ if(!dropmark)
+ {
+ dropmark = spawn();
+ dropmark.owner = self;
+ dropmark.gravity = 1;
+ }
+
+ if(reload2 == 100)
+ {
+ vector where;
+
+ setorigin(dropmark, pmove_org);
+ dropmark.velocity = pmove_vel;
+ tracetoss(dropmark, self);
+
+ where = project_3d_to_2d(trace_endpos);
+
+ setorigin(dropmark, trace_endpos);
+ picsize = draw_getimagesize(raptor_drop) * 0.2;
+
+ if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
+ {
+ where.x -= picsize.x * 0.5;
+ where.y -= picsize.y * 0.5;
+ where.z = 0;
+ drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ dropmark.cnt = time + 5;
+ }
+ else
+ {
+ vector where;
+ if(dropmark.cnt > time)
+ {
+ where = project_3d_to_2d(dropmark.origin);
+ picsize = draw_getimagesize(raptor_drop) * 0.25;
+
+ if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
+ {
+ where.x -= picsize.x * 0.5;
+ where.y -= picsize.y * 0.5;
+ where.z = 0;
+ drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
+ }
+ }
+ }
+ }
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(raptor_xhair);
+ picsize.x *= 0.5;
+ picsize.y *= 0.5;
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+}
+
+void CSQC_WAKIZASHI_HUD()
+{
+/*
+ drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_r, picsize, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+*/
+ if(autocvar_r_letterbox)
+ return;
+
+ vector picsize, hudloc = '0 0 0', pic2size, picloc;
+
+ // Fetch health & ammo stats
+ HUD_GETSTATS
+
+ picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
+ hudloc.y = vid_conheight - picsize.y;
+ hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
+
+ drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
+
+ shield *= 0.01;
+ vh_health *= 0.01;
+ energy *= 0.01;
+ reload1 *= 0.01;
+
+ pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
+ picloc = picsize * 0.5 - pic2size * 0.5;
+ if(vh_health < 0.25)
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
+ drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
+
+// Health bar
+ picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
+ if(vh_health < 0.25)
+ {
+ if(alarm1time < time)
+ {
+ alarm1time = time + 2;
+ sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm1time)
+ {
+ sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm1time = 0;
+ }
+ }
+
+
+// Shield bar
+ picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+ drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
+ picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
+ if(shield < 0.25)
+ {
+ if(alarm2time < time)
+ {
+ alarm2time = time + 1;
+ sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
+ }
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ if(alarm2time)
+ {
+ sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
+ alarm2time = 0;
+ }
+ }
+
+// Gun bar
+ picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
+ if(energy < 0.2)
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+// Bomb bar
+ picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
+ picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
+ drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
+ drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+// .. and icon
+ pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
+ picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
+ if(reload1 != 1)
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
+
+ if (scoreboard_showscores)
+ HUD_DrawScoreboard();
+ else
+ {
+ picsize = draw_getimagesize(waki_xhair);
+ picsize.x *= 0.5;
+ picsize.y *= 0.5;
+
+
+ drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+ }
+}
+
+void Vehicles_Precache()
+{
+ precache_model("models/vehicles/bomblet.md3");
+ precache_model("models/vehicles/clusterbomb.md3");
+ precache_model("models/vehicles/clusterbomb_fragment.md3");
+ precache_model("models/vehicles/rocket01.md3");
+ precache_model("models/vehicles/rocket02.md3");
+
+ precache_sound ("vehicles/alarm.wav");
+ precache_sound ("vehicles/alarm_shield.wav");
+}
+
+void RaptorCBShellfragDraw()
+{
+ if(wasfreed(self))
+ return;
+
+ Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
+ self.move_avelocity += randomvec() * 15;
+ self.renderflags = 0;
+
+ if(self.cnt < time)
+ self.alpha = bound(0, self.nextthink - time, 1);
+
+ if(self.alpha < ALPHA_MIN_VISIBLE)
+ remove(self);
+}
+
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
+{
+ entity sfrag;
+
+ sfrag = spawn();
+ setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
+ setorigin(sfrag, _org);
+
+ sfrag.move_movetype = MOVETYPE_BOUNCE;
+ sfrag.gravity = 0.15;
+ sfrag.solid = SOLID_CORPSE;
+
+ sfrag.draw = RaptorCBShellfragDraw;
+
+ sfrag.move_origin = sfrag.origin = _org;
+ sfrag.move_velocity = _vel;
+ sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
+ sfrag.angles = self.move_angles = _ang;
+
+ sfrag.move_time = time;
+ sfrag.damageforcescale = 4;
+
+ sfrag.nextthink = time + 3;
+ sfrag.cnt = time + 2;
+ sfrag.alpha = 1;
+ sfrag.drawmask = MASK_NORMAL;
+}
--- /dev/null
+#ifndef VEHICLES_ALL_H
+#define VEHICLES_ALL_H
+
+void RaptorCBShellfragDraw();
+void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
+void Vehicles_Precache();
+void Net_AuXair2(bool bIsNew);
+void Net_VehicleSetup();
+
+void CSQC_WAKIZASHI_HUD();
+void CSQC_SPIDER_HUD();
+void CSQC_RAPTOR_HUD();
+void CSQC_BUMBLE_HUD();
+void CSQC_BUMBLE_GUN_HUD();
+
+#endif
+++ /dev/null
-#include "vehicles.qh"
-#include "../_all.qh"
-
-#include "../movetypes.qh"
-#include "../movetypes.qh"
-#include "../prandom.qh"
-#include "../scoreboard.qh"
-#include "../t_items.qh"
-
-#include "../../common/buffs.qh"
-#include "../../common/constants.qh"
-#include "../../common/stats.qh"
-#include "../../common/util.qh"
-
-#include "../../csqcmodellib/cl_model.qh"
-
-.float cnt;
-
-const string hud_bg = "gfx/vehicles/frame.tga";
-const string hud_sh = "gfx/vehicles/vh-shield.tga";
-
-const string hud_hp_bar = "gfx/vehicles/bar_up_left.tga";
-const string hud_hp_ico = "gfx/vehicles/health.tga";
-const string hud_sh_bar = "gfx/vehicles/bar_dwn_left.tga";
-const string hud_sh_ico = "gfx/vehicles/shield.tga";
-
-const string hud_ammo1_bar = "gfx/vehicles/bar_up_right.tga";
-const string hud_ammo1_ico = "gfx/vehicles/bullets.tga";
-const string hud_ammo2_bar = "gfx/vehicles/bar_dwn_right.tga";
-const string hud_ammo2_ico = "gfx/vehicles/rocket.tga";
-const string hud_energy = "gfx/vehicles/energy.tga";
-
-const int SBRM_FIRST = 1;
-const int SBRM_VOLLY = 1;
-const int SBRM_GUIDE = 2;
-const int SBRM_ARTILLERY = 3;
-const int SBRM_LAST = 3;
-
-const int RSM_FIRST = 1;
-const int RSM_BOMB = 1;
-const int RSM_FLARE = 2;
-const int RSM_LAST = 2;
-
-entity dropmark;
-float autocvar_cl_vehicles_hudscale = 0.5;
-float autocvar_cl_vehicles_hudalpha = 0.75;
-
-const string raptor_ico = "gfx/vehicles/raptor.tga";
-const string raptor_gun = "gfx/vehicles/raptor_guns.tga";
-const string raptor_bomb = "gfx/vehicles/raptor_bombs.tga";
-const string raptor_drop = "gfx/vehicles/axh-dropcross.tga";
-string raptor_xhair;
-
-
-
-const int MAX_AXH = 4;
-entity AuxiliaryXhairs[MAX_AXH];
-
-entityclass(AuxiliaryXhair);
-class(AuxiliaryXhair) .string axh_image;
-class(AuxiliaryXhair) .float axh_fadetime;
-class(AuxiliaryXhair) .float axh_drawflag;
-class(AuxiliaryXhair) .float axh_scale;
-
-const string bumb_ico = "gfx/vehicles/bumb.tga";
-const string bumb_lgun = "gfx/vehicles/bumb_lgun.tga";
-const string bumb_rgun = "gfx/vehicles/bumb_rgun.tga";
-
-const string bumb_gun_ico = "gfx/vehicles/bumb_side.tga";
-const string bumb_gun_gun = "gfx/vehicles/bumb_side_gun.tga";
-
-const string spider_ico = "gfx/vehicles/sbot.tga";
-const string spider_rkt = "gfx/vehicles/sbot_rpods.tga";
-const string spider_mgun = "gfx/vehicles/sbot_mguns.tga";
-string spider_xhair; // = "gfx/vehicles/axh-special1.tga";
-
-const string waki_ico = "gfx/vehicles/waki.tga";
-const string waki_eng = "gfx/vehicles/waki_e.tga";
-const string waki_gun = "gfx/vehicles/waki_guns.tga";
-const string waki_rkt = "gfx/vehicles/waki_rockets.tga";
-const string waki_xhair = "gfx/vehicles/axh-special1.tga";
-
-float alarm1time;
-float alarm2time;
-int weapon2mode;
-
-void AuxiliaryXhair_Draw2D()
-{
- vector loc, psize;
-
- psize = self.axh_scale * draw_getimagesize(self.axh_image);
- loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
- if (!(loc.z < 0 || loc.x < 0 || loc.y < 0 || loc.x > vid_conwidth || loc.y > vid_conheight))
- {
- loc.z = 0;
- psize.z = 0;
- drawpic(loc, self.axh_image, psize, self.colormod, self.alpha, self.axh_drawflag);
- }
-
- if(time - self.cnt > self.axh_fadetime)
- self.draw2d = func_null;
-}
-
-void Net_AuXair2(bool bIsNew)
-{
- int axh_id = bound(0, ReadByte(), MAX_AXH);
- entity axh = AuxiliaryXhairs[axh_id];
-
- if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
- {
- axh = spawn();
- axh.draw2d = func_null;
- axh.drawmask = MASK_NORMAL;
- axh.axh_drawflag = DRAWFLAG_ADDITIVE;
- axh.axh_fadetime = 0.1;
- axh.axh_image = "gfx/vehicles/axh-ring.tga";
- axh.axh_scale = 1;
- axh.alpha = 1;
- AuxiliaryXhairs[axh_id] = axh;
- }
-
- axh.move_origin_x = ReadCoord();
- axh.move_origin_y = ReadCoord();
- axh.move_origin_z = ReadCoord();
- axh.colormod_x = ReadByte() / 255;
- axh.colormod_y = ReadByte() / 255;
- axh.colormod_z = ReadByte() / 255;
- axh.cnt = time;
- axh.draw2d = AuxiliaryXhair_Draw2D;
-}
-
-void Net_VehicleSetup()
-{
- int hud_id = ReadByte();
-
- // Weapon update?
- if(hud_id > HUD_VEHICLE_LAST)
- {
- weapon2mode = hud_id - HUD_VEHICLE_LAST;
- return;
- }
-
- // hud_id == 0 means we exited a vehicle, so stop alarm sound/s
- if(hud_id == 0)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- return;
- }
-
- hud_id = bound(HUD_VEHICLE_FIRST, hud_id, HUD_VEHICLE_LAST);
-
- // Init auxiliary crosshairs
- int i;
- for(i = 0; i < MAX_AXH; ++i)
- {
- entity axh = AuxiliaryXhairs[i];
- if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
- remove(axh);
-
- axh = spawn();
- axh.draw2d = func_null;
- axh.drawmask = MASK_NORMAL;
- axh.axh_drawflag = DRAWFLAG_NORMAL;
- axh.axh_fadetime = 0.1;
- axh.axh_image = "gfx/vehicles/axh-ring.tga";
- axh.axh_scale = 1;
- axh.alpha = 1;
- AuxiliaryXhairs[i] = axh;
- }
-
- switch(hud_id)
- {
- case HUD_SPIDERBOT:
- // Minigun1
- AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhairs[0].axh_scale = 0.25;
- // Minigun2
- AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-ring.tga";
- AuxiliaryXhairs[1].axh_scale = 0.25;
- // Rocket
- AuxiliaryXhairs[2].axh_image = "gfx/vehicles/axh-special1.tga";
- AuxiliaryXhairs[2].axh_scale = 0.5;
- break;
-
- case HUD_WAKIZASHI:
- AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhairs[0].axh_scale = 0.25;
- break;
-
- case HUD_RAPTOR:
- AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-special2.tga";
- AuxiliaryXhairs[0].axh_scale = 0.5;
- //AuxiliaryXhair[0].alpha = 0.5;
-
- AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhairs[1].axh_scale = 0.25;
- //AuxiliaryXhair[1].alpha = 0.75;
- //AuxiliaryXhair[1].axh_drawflag = DRAWFLAG_NORMAL;
- break;
-
- case HUD_BUMBLEBEE:
- // Raygun-locked
- AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhairs[0].axh_scale = 0.5;
-
- // Gunner1
- AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-target.tga";
- AuxiliaryXhairs[1].axh_scale = 0.75;
-
- // Gunner2
- AuxiliaryXhairs[2].axh_image = "gfx/vehicles/axh-target.tga";
- AuxiliaryXhairs[2].axh_scale = 0.75;
- break;
- case HUD_BUMBLEBEE_GUN:
- // Plasma cannons
- AuxiliaryXhairs[0].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhairs[0].axh_scale = 0.25;
- // Raygun
- AuxiliaryXhairs[1].axh_image = "gfx/vehicles/axh-bracket.tga";
- AuxiliaryXhairs[1].axh_scale = 0.25;
- break;
- }
-}
-#define HUD_GETSTATS \
- int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
-
-void CSQC_BUMBLE_HUD()
-{
-/*
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_r, picsize, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
-*/
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETSTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc.y = vid_conheight - picsize.y;
- hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(bumb_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
-
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, bumb_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, bumb_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
-
- drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, bumb_lgun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
-// Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm1time = 0;
- }
- }
-
-// Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm2time = 0;
- }
- }
-
- ammo1 *= 0.01;
- ammo2 *= 0.01;
-
-// Gunner1 bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
-// Right gunner slot occupied?
- if(!AuxiliaryXhairs[1].draw2d)
- {
- shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
- drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
- drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
- }
-
-// .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(ammo1 < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-// Gunner2 bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo2, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// Left gunner slot occupied?
- if(!AuxiliaryXhairs[2].draw2d)
- {
- shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), false, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
- drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
- drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
- }
-
-// .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(ammo2 < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize.x *= 0.5;
- picsize.y *= 0.5;
- drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
-
-}
-
-void CSQC_BUMBLE_GUN_HUD()
-{
-
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETSTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc.y = vid_conheight - picsize.y;
- hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(bumb_gun_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
-
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, bumb_gun_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
-
- drawpic(hudloc + picloc, bumb_gun_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
-// Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm1time = 0;
- }
- }
-
-// Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm2time = 0;
- }
- }
-
-// Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
-// .. and icon
- picsize = 1.5 * draw_getimagesize(hud_energy) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_energy, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_energy, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- /*
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize_x *= 0.5;
- picsize_y *= 0.5;
-
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
- */
-}
-
-
-
-void CSQC_SPIDER_HUD()
-{
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
- int i;
-
- // Fetch health & ammo stats
- HUD_GETSTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc.y = vid_conheight - picsize.y;
- hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- ammo1 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- reload2 *= 0.01;
-
- pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
-// Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm1time = 0;
- }
- }
-// Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm2time = 0;
- }
- }
-
-// Minigun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(ammo1 < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-// Rocket ammo bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- ammo1 = picsize.x / 8;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload2, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-
-// .. and icons
- pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc.x -= pic2size.x;
- picloc.y += pic2size.y * 2.25;
- if(ammo2 == 9)
- {
- for(i = 1; i < 9; ++i)
- {
- picloc.x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- else
- {
- for(i = 1; i < 9; ++i)
- {
- picloc.x += ammo1;
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
- }
- }
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(ammo2 == 9)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- switch(weapon2mode)
- {
- case SBRM_VOLLY:
- spider_xhair = "gfx/vehicles/axh-bracket.tga";
- break;
- case SBRM_GUIDE:
- spider_xhair = "gfx/vehicles/axh-cross.tga";
- break;
- case SBRM_ARTILLERY:
- spider_xhair = "gfx/vehicles/axh-tag.tga";
- break;
- default:
- spider_xhair= "gfx/vehicles/axh-tag.tga";
- }
-
- picsize = draw_getimagesize(spider_xhair);
- picsize.x *= autocvar_cl_vehicle_spiderbot_cross_size;
- picsize.y *= autocvar_cl_vehicle_spiderbot_cross_size;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
- }
-}
-
-void CSQC_RAPTOR_HUD()
-{
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETSTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc.y = vid_conheight - picsize.y;
- hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- ammo1 *= 0.01;
- ammo2 *= 0.01;
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 = reload2 * 0.01;
- //reload2 *= 0.01;
-
- pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, raptor_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_bomb, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, raptor_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
-// Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm1time = 0;
- }
- }
-
-// Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm2time = 0;
- }
- }
-
-// Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-// Bomb bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(reload1 != 1)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if(weapon2mode == RSM_FLARE)
- {
- raptor_xhair = "gfx/vehicles/axh-bracket.tga";
- }
- else
- {
- raptor_xhair = "gfx/vehicles/axh-ring.tga";
-
- // Bombing crosshair
- if(!dropmark)
- {
- dropmark = spawn();
- dropmark.owner = self;
- dropmark.gravity = 1;
- }
-
- if(reload2 == 100)
- {
- vector where;
-
- setorigin(dropmark, pmove_org);
- dropmark.velocity = pmove_vel;
- tracetoss(dropmark, self);
-
- where = project_3d_to_2d(trace_endpos);
-
- setorigin(dropmark, trace_endpos);
- picsize = draw_getimagesize(raptor_drop) * 0.2;
-
- if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
- {
- where.x -= picsize.x * 0.5;
- where.y -= picsize.y * 0.5;
- where.z = 0;
- drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
- }
- dropmark.cnt = time + 5;
- }
- else
- {
- vector where;
- if(dropmark.cnt > time)
- {
- where = project_3d_to_2d(dropmark.origin);
- picsize = draw_getimagesize(raptor_drop) * 0.25;
-
- if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
- {
- where.x -= picsize.x * 0.5;
- where.y -= picsize.y * 0.5;
- where.z = 0;
- drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
- }
- }
- }
- }
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(raptor_xhair);
- picsize.x *= 0.5;
- picsize.y *= 0.5;
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
-}
-
-void CSQC_WAKIZASHI_HUD()
-{
-/*
- drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_r, picsize, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
-*/
- if(autocvar_r_letterbox)
- return;
-
- vector picsize, hudloc = '0 0 0', pic2size, picloc;
-
- // Fetch health & ammo stats
- HUD_GETSTATS
-
- picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
- hudloc.y = vid_conheight - picsize.y;
- hudloc.x = vid_conwidth * 0.5 - picsize.x * 0.5;
-
- drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
-
- shield *= 0.01;
- vh_health *= 0.01;
- energy *= 0.01;
- reload1 *= 0.01;
-
- pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8);
- picloc = picsize * 0.5 - pic2size * 0.5;
- if(vh_health < 0.25)
- drawpic(hudloc + picloc, waki_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, waki_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_eng, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_gun, pic2size, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, waki_rkt, pic2size, '1 1 1' * reload1 + '1 0 0' * (1 - reload1), 1, DRAWFLAG_NORMAL);
- drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL);
-
-// Health bar
- picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '37 65 0' * autocvar_cl_vehicles_hudscale;
- if(vh_health < 0.25)
- {
- if(alarm1time < time)
- {
- alarm1time = time + 2;
- sound(self, CH_PAIN_SINGLE, "vehicles/alarm.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
-
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm1time)
- {
- sound(self, CH_PAIN_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm1time = 0;
- }
- }
-
-
-// Shield bar
- picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
- drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picloc = '40 136 0' * autocvar_cl_vehicles_hudscale;
- picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale;
- if(shield < 0.25)
- {
- if(alarm2time < time)
- {
- alarm2time = time + 1;
- sound(self, CH_TRIGGER_SINGLE, "vehicles/alarm_shield.wav", VOL_BASEVOICE, ATTEN_NONE);
- }
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- if(alarm2time)
- {
- sound(self, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_BASEVOICE, ATTEN_NONE);
- alarm2time = 0;
- }
- }
-
-// Gun bar
- picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 60 0' * autocvar_cl_vehicles_hudscale;
- if(energy < 0.2)
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
-
-// Bomb bar
- picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
- picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
- drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
- drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- drawresetcliparea();
-// .. and icon
- pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
- picloc = '664 130 0' * autocvar_cl_vehicles_hudscale;
- if(reload1 != 1)
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL);
- else
- drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL);
-
- if (scoreboard_showscores)
- HUD_DrawScoreboard();
- else
- {
- picsize = draw_getimagesize(waki_xhair);
- picsize.x *= 0.5;
- picsize.y *= 0.5;
-
-
- drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
- }
-}
-
-void Vehicles_Precache()
-{
- precache_model("models/vehicles/bomblet.md3");
- precache_model("models/vehicles/clusterbomb.md3");
- precache_model("models/vehicles/clusterbomb_fragment.md3");
- precache_model("models/vehicles/rocket01.md3");
- precache_model("models/vehicles/rocket02.md3");
-
- precache_sound ("vehicles/alarm.wav");
- precache_sound ("vehicles/alarm_shield.wav");
-}
-
-void RaptorCBShellfragDraw()
-{
- if(wasfreed(self))
- return;
-
- Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
- self.move_avelocity += randomvec() * 15;
- self.renderflags = 0;
-
- if(self.cnt < time)
- self.alpha = bound(0, self.nextthink - time, 1);
-
- if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
-}
-
-void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
-{
- entity sfrag;
-
- sfrag = spawn();
- setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
- setorigin(sfrag, _org);
-
- sfrag.move_movetype = MOVETYPE_BOUNCE;
- sfrag.gravity = 0.15;
- sfrag.solid = SOLID_CORPSE;
-
- sfrag.draw = RaptorCBShellfragDraw;
-
- sfrag.move_origin = sfrag.origin = _org;
- sfrag.move_velocity = _vel;
- sfrag.move_avelocity = prandomvec() * vlen(sfrag.move_velocity);
- sfrag.angles = self.move_angles = _ang;
-
- sfrag.move_time = time;
- sfrag.damageforcescale = 4;
-
- sfrag.nextthink = time + 3;
- sfrag.cnt = time + 2;
- sfrag.alpha = 1;
- sfrag.drawmask = MASK_NORMAL;
-}
+++ /dev/null
-#ifndef VEHICLES_H
-#define VEHICLES_H
-
-void RaptorCBShellfragDraw();
-void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-void Vehicles_Precache();
-void Net_AuXair2(bool bIsNew);
-void Net_VehicleSetup();
-
-void CSQC_WAKIZASHI_HUD();
-void CSQC_SPIDER_HUD();
-void CSQC_RAPTOR_HUD();
-void CSQC_BUMBLE_HUD();
-void CSQC_BUMBLE_GUN_HUD();
-
-#endif
#include "scoreboard.qh"
#include "shownames.qh"
#include "target_music.qh"
-#include "vehicles/vehicles.qh"
+#include "vehicles/all.qh"
#include "waypointsprites.qh"
#include "../common/constants.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_player.qh"
#include "../common/constants.qh"
#include "../common/teams.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/interpolate.qh"
--- /dev/null
+#include "generic.qc"
+#include "markup.qc"
+#include "rpn.qc"
--- /dev/null
+#ifndef COMMON_COMMANDS_ALL_H
+#define COMMON_COMMANDS_ALL_H
+
+#include "generic.qh"
+#include "markup.qh"
+#include "rpn.qh"
+
+#endif
+++ /dev/null
-#include "generic.qc"
-#include "markup.qc"
-#include "rpn.qc"
+++ /dev/null
-#ifndef COMMON_COMMANDS_H
-#define COMMON_COMMANDS_H
-
-#include "generic.qh"
-#include "markup.qh"
-#include "rpn.qh"
-
-#endif
}
}
+void GenericCommand_dumpitems(float request)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ Dump_Items();
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ printf("\nUsage:^3 %s dumpitems", GetProgramCommandPrefix());
+ return;
+ }
+ }
+}
+
void GenericCommand_dumpnotifs(float request)
{
switch(request)
#define GENERIC_COMMANDS(request,arguments,command) \
GENERIC_COMMAND("addtolist", GenericCommand_addtolist(request, arguments), "Add a string to a cvar") \
GENERIC_COMMAND("dumpcommands", GenericCommand_dumpcommands(request), "Dump all commands on the program to *_cmd_dump.txt") \
+ GENERIC_COMMAND("dumpitems", GenericCommand_dumpitems(request), "Dump all items to the console") \
GENERIC_COMMAND("dumpnotifs", GenericCommand_dumpnotifs(request), "Dump all notifications into notifications_dump.txt") \
GENERIC_COMMAND("dumpweapons", GenericCommand_dumpweapons(request), "Dump all weapons into weapons_dump.txt") \
GENERIC_COMMAND("maplist", GenericCommand_maplist(request, arguments), "Automatic control of maplist") \
const int ENT_CLIENT_WARPZONE_CAMERA = 25;
const int ENT_CLIENT_TRIGGER_MUSIC = 26;
const int ENT_CLIENT_HOOK = 27;
+const int ENT_CLIENT_INVENTORY = 28;
const int ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers
const int ENT_CLIENT_ACCURACY = 30;
const int ENT_CLIENT_SHOWNAMES = 31;
--- /dev/null
+#include "item/ammo.qc"
+#include "item/armor.qc"
+#include "item/buff.qc"
+#include "item/health.qc"
+#include "item/jetpack.qc"
+#include "item/pickup.qc"
+#include "item/powerup.qc"
--- /dev/null
+#ifndef ALL_C
+#define ALL_C
+#include "all.qh"
+
+#include "all.inc"
+
+void Dump_Items()
+{
+ ITEMS_FOREACH(true, LAMBDA({
+ ITEM_HANDLE(Show, it);
+ }));
+}
+
+#endif
--- /dev/null
+#ifndef ALL_H
+#define ALL_H
+
+const int MAX_ITEMS = 24;
+entity ITEMS[MAX_ITEMS];
+
+#define ITEMS_FOREACH(pred, body) do { \
+ for (int i = 0; i < ITEM_COUNT; i++) { \
+ const noref entity it = ITEMS[i]; \
+ if (pred) { body } \
+ } \
+} while(0)
+
+void RegisterItems();
+void Dump_Items();
+
+#endif
+
+#include "inventory.qh"
--- /dev/null
+#ifndef INVENTORY_H
+#define INVENTORY_H
+
+#include "all.qh"
+#include "item/pickup.qh"
+
+entityclass(Inventory);
+/** Stores counts of items, the id being the index */
+class(Inventory) .int inv_items[MAX_ITEMS];
+
+/** Player inventory; Inventories also have one inventory for storing the previous state */
+.Inventory inventory;
+
+#ifdef CSQC
+void Inventory_Read(Inventory data)
+{
+ const int bits = ReadInt24_t();
+ ITEMS_FOREACH(bits & BIT(i), LAMBDA({
+ .int fld = inv_items[i];
+ int prev = data.(fld);
+ int next = data.(fld) = ReadByte();
+ dprintf("%s: %.0f -> %.0f\n", ITEMS[i].m_name, prev, next);
+ }));
+}
+#endif
+
+#ifdef SVQC
+void Inventory_Write(Inventory data)
+{
+ int bits = 0;
+ ITEMS_FOREACH(true, LAMBDA({
+ .int fld = inv_items[i];
+ bits = BITSET(bits, BIT(i), data.inventory.(fld) != (data.inventory.(fld) = data.(fld)));
+ }));
+ WriteInt24_t(MSG_ENTITY, bits);
+ ITEMS_FOREACH(bits & BIT(i), LAMBDA({
+ WriteByte(MSG_ENTITY, data.inv_items[i]);
+ }));
+}
+#endif
+
+#ifdef SVQC
+bool Inventory_Send(entity to, int sf)
+{
+ WriteByte(MSG_ENTITY, ENT_CLIENT_INVENTORY);
+ entity e = self.owner;
+ if (IS_SPEC(e)) e = e.enemy;
+ Inventory data = e.inventory;
+ Inventory_Write(data);
+ return true;
+}
+
+void Inventory_new(entity e)
+{
+ Inventory inv = new(Inventory), bak = new(Inventory);
+ inv.classname = "inventory", bak.classname = "inventory";
+ inv.inventory = bak;
+ inv.drawonlytoclient = e;
+ Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send);
+}
+void Inventory_delete(entity e) { remove(e.inventory.inventory); remove(e.inventory); }
+void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; }
+#endif
+
+#endif
--- /dev/null
+#ifndef GAMEITEM_H
+#define GAMEITEM_H
+#include "../oo.qh"
+#define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)
+CLASS(GameItem, Object)
+ ATTRIB(GameItem, m_id, int, 0)
+ METHOD(GameItem, show, void(entity this))
+ void GameItem_show(entity this) { print("A game item\n"); }
+ void ITEM_HANDLE(Show, entity this) { this.show(this); }
+ENDCLASS(GameItem)
+
+
+int ITEM_COUNT;
+#define REGISTER_ITEM(id, class, body) \
+ entity ITEM_##id; \
+ void RegisterItems_##id() { \
+ const entity this = NEW(class); \
+ ITEM_##id = this; \
+ this.m_id = ITEM_COUNT; \
+ ITEMS[ITEM_COUNT++] = this; \
+ body \
+ } \
+ ACCUMULATE_FUNCTION(RegisterItems, RegisterItems_##id)
+
+#endif
--- /dev/null
+#include "ammo.qh"
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+#endif
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+#define DEFINE(id, ...) \
+ REGISTER_ITEM(id, Ammo, LAMBDA( \
+ IF(SV, CONFIGURE \
+ , respawntime = GET(g_pickup_respawntime_ammo) \
+ , respawntimejitter = GET(g_pickup_respawntimejitter_ammo) \
+ ) \
+ UNWORDS(__VA_ARGS__) \
+ ))
+
+DEFINE(Bullets
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_bullets.mdl"
+ , name = "bullets"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 2000
+ , itemid = IT_NAILS
+ )
+)
+DEFINE(Cells
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_cells.md3"
+ , name = "cells"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 2000
+ , itemid = IT_CELLS
+ )
+)
+DEFINE(Plasma
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_cells.md3"
+ , name = "plasma"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 2000
+ , itemid = IT_PLASMA
+ )
+)
+DEFINE(Rockets
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_rockets.md3"
+ , name = "rockets"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 3000
+ , itemid = IT_ROCKETS
+ )
+)
+DEFINE(Shells
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_shells.md3"
+ , name = "shells"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 500
+ , itemid = IT_SHELLS
+ )
+)
+
+#undef WITH
+#undef CONFIGURE
+#undef DEFINE
--- /dev/null
+#ifndef AMMO_H
+#define AMMO_H
+#include "pickup.qh"
+CLASS(Ammo, Pickup)
+#ifdef SVQC
+ ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+#endif
+ENDCLASS(Ammo)
+#endif
--- /dev/null
+#include "armor.qh"
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+#endif
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+#define DEFINE(id, ...) REGISTER_ITEM(id, Armor, UNWORDS(__VA_ARGS__))
+
+DEFINE(ArmorSmall
+ ,APPLY(CONFIGURE
+ , model = "models/items/item_armor_small.md3"
+ , sound = "misc/armor1.wav"
+ , name = "5 Armor"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_LOW
+ , itemid = IT_ARMOR_SHARD
+ , respawntime = GET(g_pickup_respawntime_short)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_short)
+ )
+)
+
+DEFINE(ArmorMedium
+ ,APPLY(CONFIGURE
+ , model = "models/items/item_armor_medium.md3"
+ , sound = "misc/armor10.wav"
+ , name = "25 Armor"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_MID
+ , itemid = IT_ARMOR
+ , respawntime = GET(g_pickup_respawntime_medium)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_medium)
+ )
+)
+
+DEFINE(ArmorBig
+ ,APPLY(CONFIGURE
+ , model = "models/items/item_armor_big.md3"
+ , sound = "misc/armor17_5.wav"
+ , name = "50 Armor"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 20000 // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ , itemid = IT_ARMOR
+ , respawntime = GET(g_pickup_respawntime_long)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_long)
+ )
+)
+
+DEFINE(ArmorLarge
+ ,APPLY(CONFIGURE
+ , model = "models/items/item_armor_large.md3"
+ , sound = "misc/armor25.wav"
+ , name = "100 Armor"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_HIGH
+ , itemid = IT_ARMOR
+ , respawntime = GET(g_pickup_respawntime_long)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_long)
+ )
+)
+
+#undef WITH
+#undef CONFIGURE
+#undef DEFINE
--- /dev/null
+#ifndef ARMOR_H
+#define ARMOR_H
+#include "pickup.qh"
+CLASS(Armor, Pickup)
+#ifdef SVQC
+ ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+#endif
+ENDCLASS(Armor)
+#endif
--- /dev/null
+#include "buff.qh"
+
+REGISTER_ITEM(DefaultBuff, Buff, LAMBDA())
--- /dev/null
+#ifndef BUFF_H
+#define BUFF_H
+#include "pickup.qh"
+CLASS(Buff, Pickup)
+ ATTRIB(Buff, m_name, string, "Buff")
+ENDCLASS(Buff)
+#endif
--- /dev/null
+#include "health.qh"
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+#endif
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+#define DEFINE(id, ...) REGISTER_ITEM(id, Health, UNWORDS(__VA_ARGS__))
+
+DEFINE(HealthSmall
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_h1.md3"
+ , sound = "misc/minihealth.wav"
+ , name = "5 Health"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_LOW
+ , itemid = IT_5HP
+ , respawntime = GET(g_pickup_respawntime_short)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_short)
+ )
+)
+
+DEFINE(HealthMedium
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_h25.md3"
+ , sound = "misc/mediumhealth.wav"
+ , name = "25 Health"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_MID
+ , itemid = IT_25HP
+ , respawntime = GET(g_pickup_respawntime_short)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_short)
+ )
+)
+
+DEFINE(HealthLarge
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_h50.md3"
+ , sound = "misc/mediumhealth.wav"
+ , name = "50 Health"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_MID
+ , itemid = IT_25HP
+ , respawntime = GET(g_pickup_respawntime_medium)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_medium)
+ )
+)
+
+DEFINE(HealthMega
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_h100.md3"
+ , sound = "misc/megahealth.wav"
+ , name = "100 Health"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_HIGH
+ , itemid = IT_HEALTH
+ , respawntime = GET(g_pickup_respawntime_long)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_long)
+ )
+)
+
+#undef WITH
+#undef CONFIGURE
+#undef DEFINE
--- /dev/null
+#ifndef HEALTH_H
+#define HEALTH_H
+#include "pickup.qh"
+CLASS(Health, Pickup)
+#ifdef SVQC
+ ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+#endif
+ENDCLASS(Health)
+#endif
--- /dev/null
+#ifdef SVQC
+ #include "../../../server/t_items.qh"
+ #include "../../../server/constants.qh"
+#endif
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+#define DEFINE(id, ...) REGISTER_ITEM(id, Pickup, UNWORDS(__VA_ARGS__))
+
+DEFINE(Jetpack
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_jetpack.md3"
+ , name = "Jet pack"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_LOW
+ , itemflags = FL_POWERUP
+ , itemid = IT_JETPACK
+ , pickupevalfunc = commodity_pickupevalfunc
+ , respawntime = GET(g_pickup_respawntime_powerup)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_powerup)
+ )
+)
+
+DEFINE(JetpackFuel
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_fuel.md3"
+ , name = "Fuel"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_LOW
+ , itemid = IT_FUEL
+ , pickupevalfunc = commodity_pickupevalfunc
+ , respawntime = GET(g_pickup_respawntime_ammo)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_ammo)
+ )
+)
+
+DEFINE(JetpackRegen
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_fuelregen.md3"
+ , name = "Fuel regenerator"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_LOW
+ , itemflags = FL_POWERUP
+ , itemid = IT_FUEL_REGEN
+ , pickupevalfunc = commodity_pickupevalfunc
+ , respawntime = GET(g_pickup_respawntime_powerup)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_powerup)
+ )
+)
+
+#undef WITH
+#undef CONFIGURE
+#undef DEFINE
--- /dev/null
+#include "pickup.qh"
+
+#ifdef SVQC
+bool ITEM_HANDLE(Pickup, entity this, entity item, entity player) {
+ bool b = this.giveTo(this, item, player);
+ if (b) {
+ dprintf("entity %i picked up %s\n", player, this.m_name);
+ player.inventory.inv_items[this.m_id]++;
+ Inventory_update(player);
+ }
+ return b;
+}
+#endif
--- /dev/null
+#ifndef PICKUP_H
+#define PICKUP_H
+#include "../item.qh"
+CLASS(Pickup, GameItem)
+ ATTRIB(Pickup, m_model, string, string_null)
+ ATTRIB(Pickup, m_sound, string, "misc/itempickup.wav")
+ ATTRIB(Pickup, m_name, string, string_null)
+ METHOD(Pickup, show, void(entity this))
+ void Pickup_show(entity this) { printf("%s: %s\n", etos(this), this.m_name); }
+#ifdef SVQC
+ ATTRIB(Pickup, m_botvalue, int, 0)
+ ATTRIB(Pickup, m_itemflags, int, 0)
+ ATTRIB(Pickup, m_itemid, int, 0)
+ ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
+ ATTRIB(Pickup, m_respawntime, float(), func_null)
+ ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
+ METHOD(Pickup, giveTo, bool(entity this, entity item, entity player))
+ bool Pickup_giveTo(entity this, entity item, entity player) { return Item_GiveTo(item, player); }
+ bool ITEM_HANDLE(Pickup, entity this, entity item, entity player);
+#endif
+ENDCLASS(Pickup)
+
+#ifdef SVQC
+// For g_pickup_respawntime
+#include "../../../server/defs.qh"
+// Getters to dynamically retrieve the values of g_pickup_respawntime*
+GETTER(float, g_pickup_respawntime_weapon)
+GETTER(float, g_pickup_respawntime_superweapon)
+GETTER(float, g_pickup_respawntime_ammo)
+GETTER(float, g_pickup_respawntime_short)
+GETTER(float, g_pickup_respawntime_medium)
+GETTER(float, g_pickup_respawntime_long)
+GETTER(float, g_pickup_respawntime_powerup)
+GETTER(float, g_pickup_respawntimejitter_weapon)
+GETTER(float, g_pickup_respawntimejitter_superweapon)
+GETTER(float, g_pickup_respawntimejitter_ammo)
+GETTER(float, g_pickup_respawntimejitter_short)
+GETTER(float, g_pickup_respawntimejitter_medium)
+GETTER(float, g_pickup_respawntimejitter_long)
+GETTER(float, g_pickup_respawntimejitter_powerup)
+
+#endif
+
+#endif
--- /dev/null
+#include "powerup.qh"
+#include "../../../server/t_items.qh"
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+#define DEFINE(id, ...) \
+ REGISTER_ITEM(id, Ammo, LAMBDA( \
+ IF(SV, CONFIGURE \
+ , botvalue = 100000 \
+ , itemflags = FL_POWERUP \
+ , respawntime = GET(g_pickup_respawntime_powerup) \
+ , respawntimejitter = GET(g_pickup_respawntimejitter_powerup) \
+ ) \
+ UNWORDS(__VA_ARGS__) \
+ ))
+
+DEFINE(Strength
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_strength.md3"
+ , sound = "misc/powerup.wav"
+ , name = "Strength Powerup"
+ )
+ ,IF(SV, CONFIGURE
+ , itemid = IT_STRENGTH
+ )
+)
+DEFINE(Shield
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_invincible.md3"
+ , sound = "misc/powerup_shield.wav"
+ , name = "Shield"
+ )
+ ,IF(SV, CONFIGURE
+ , itemid = IT_INVINCIBLE
+ )
+)
+
+#undef WITH
+#undef CONFIGURE
+#undef DEFINE
--- /dev/null
+#ifndef POWERUP_H
+#define POWERUP_H
+#include "pickup.qh"
+CLASS(Powerup, Pickup)
+ENDCLASS(Powerup)
+
+#ifdef SVQC
+// For FL_POWERUP
+#include "../../../server/constants.qh"
+#endif
+
+#endif
#include "../client/defs.qh"
#include "util.qh"
#include "buffs.qh"
- #include "weapons/weapons.qh"
+ #include "weapons/all.qh"
#include "mapinfo.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
#include "../dpdefs/dpextensions.qh"
#include "util.qh"
#include "buffs.qh"
- #include "monsters/monsters.qh"
+ #include "monsters/all.qh"
#include "mapinfo.qh"
#endif
--- /dev/null
+#include "all.qh"
+
+#include "all.inc"
+
+// MONSTER PLUGIN SYSTEM
+entity monster_info[MON_MAXCOUNT];
+entity dummy_monster_info;
+
+void register_monster(int id, float(float) func, int monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
+{
+ entity e;
+ monster_info[id - 1] = e = spawn();
+ e.classname = "monster_info";
+ e.monsterid = id;
+ e.netname = shortname;
+ e.monster_name = mname;
+ e.monster_func = func;
+ e.mdl = modelname;
+ e.spawnflags = monsterflags;
+ e.mins = min_s;
+ e.maxs = max_s;
+ e.model = strzone(strcat("models/monsters/", modelname));
+}
+float m_null(float dummy) { return 0; }
+void register_monsters_done()
+{
+ dummy_monster_info = spawn();
+ dummy_monster_info.classname = "monster_info";
+ dummy_monster_info.monsterid = 0; // you can recognize dummies by this
+ dummy_monster_info.netname = "";
+ dummy_monster_info.monster_name = "Monster";
+ dummy_monster_info.monster_func = m_null;
+ dummy_monster_info.mdl = "";
+ dummy_monster_info.mins = '-0 -0 -0';
+ dummy_monster_info.maxs = '0 0 0';
+ dummy_monster_info.model = "";
+}
+entity get_monsterinfo(int id)
+{
+ entity m;
+ if(id < MON_FIRST || id > MON_LAST)
+ return dummy_monster_info;
+ m = monster_info[id - 1];
+ if(m)
+ return m;
+ return dummy_monster_info;
+}
--- /dev/null
+#ifndef MONSTERS_ALL_H
+#define MONSTERS_ALL_H
+
+#include "../util.qh"
+
+// monster requests
+const int MR_SETUP = 1; // (SERVER) setup monster data
+const int MR_THINK = 2; // (SERVER) logic to run every frame
+const int MR_DEATH = 3; // (SERVER) called when monster dies
+const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster
+
+// functions:
+entity get_monsterinfo(float id);
+
+// special spawn flags
+const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
+const int MONSTER_TYPE_FLY = 32;
+const int MONSTER_TYPE_SWIM = 64;
+const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
+const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
+const int MON_FLAG_RANGED = 512; // monster shoots projectiles
+const int MON_FLAG_MELEE = 1024;
+
+// entity properties of monsterinfo:
+.float monsterid; // MON_...
+.string netname; // short name
+.string monster_name; // human readable name
+.float(float) monster_func; // m_...
+.string mdl; // currently a copy of the model
+.string model; // full name of model
+.int spawnflags;
+.vector mins, maxs; // monster hitbox size
+
+// other useful macros
+#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
+#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
+
+// =====================
+// Monster Registration
+// =====================
+
+float m_null(float dummy);
+void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
+void register_monsters_done();
+
+const int MON_MAXCOUNT = 24;
+const int MON_FIRST = 1;
+int MON_COUNT;
+int MON_LAST;
+
+#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ int id; \
+ float func(float); \
+ void RegisterMonsters_##id() \
+ { \
+ MON_LAST = (id = MON_FIRST + MON_COUNT); \
+ ++MON_COUNT; \
+ register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
+ } \
+ ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
+#ifdef MENUQC
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
+#else
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
+#endif
+
+#include "all.inc"
+
+#undef REGISTER_MONSTER
+ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
+#endif
+++ /dev/null
-#include "monsters.qh"
-
-#include "all.inc"
-
-// MONSTER PLUGIN SYSTEM
-entity monster_info[MON_MAXCOUNT];
-entity dummy_monster_info;
-
-void register_monster(int id, float(float) func, int monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
-{
- entity e;
- monster_info[id - 1] = e = spawn();
- e.classname = "monster_info";
- e.monsterid = id;
- e.netname = shortname;
- e.monster_name = mname;
- e.monster_func = func;
- e.mdl = modelname;
- e.spawnflags = monsterflags;
- e.mins = min_s;
- e.maxs = max_s;
- e.model = strzone(strcat("models/monsters/", modelname));
-}
-float m_null(float dummy) { return 0; }
-void register_monsters_done()
-{
- dummy_monster_info = spawn();
- dummy_monster_info.classname = "monster_info";
- dummy_monster_info.monsterid = 0; // you can recognize dummies by this
- dummy_monster_info.netname = "";
- dummy_monster_info.monster_name = "Monster";
- dummy_monster_info.monster_func = m_null;
- dummy_monster_info.mdl = "";
- dummy_monster_info.mins = '-0 -0 -0';
- dummy_monster_info.maxs = '0 0 0';
- dummy_monster_info.model = "";
-}
-entity get_monsterinfo(int id)
-{
- entity m;
- if(id < MON_FIRST || id > MON_LAST)
- return dummy_monster_info;
- m = monster_info[id - 1];
- if(m)
- return m;
- return dummy_monster_info;
-}
+++ /dev/null
-#ifndef MONSTERS_H
-#define MONSTERS_H
-
-#include "../util.qh"
-
-// monster requests
-const int MR_SETUP = 1; // (SERVER) setup monster data
-const int MR_THINK = 2; // (SERVER) logic to run every frame
-const int MR_DEATH = 3; // (SERVER) called when monster dies
-const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster
-
-// functions:
-entity get_monsterinfo(float id);
-
-// special spawn flags
-const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
-const int MONSTER_TYPE_FLY = 32;
-const int MONSTER_TYPE_SWIM = 64;
-const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
-const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
-const int MON_FLAG_RANGED = 512; // monster shoots projectiles
-const int MON_FLAG_MELEE = 1024;
-
-// entity properties of monsterinfo:
-.float monsterid; // MON_...
-.string netname; // short name
-.string monster_name; // human readable name
-.float(float) monster_func; // m_...
-.string mdl; // currently a copy of the model
-.string model; // full name of model
-.int spawnflags;
-.vector mins, maxs; // monster hitbox size
-
-// other useful macros
-#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
-#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
-
-// =====================
-// Monster Registration
-// =====================
-
-float m_null(float dummy);
-void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
-void register_monsters_done();
-
-const int MON_MAXCOUNT = 24;
-const int MON_FIRST = 1;
-int MON_COUNT;
-int MON_LAST;
-
-#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
- int id; \
- float func(float); \
- void RegisterMonsters_##id() \
- { \
- MON_LAST = (id = MON_FIRST + MON_COUNT); \
- ++MON_COUNT; \
- register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
- } \
- ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
-#ifdef MENUQC
-#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
- REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
-#else
-#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
- REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
-#endif
-
-#include "all.inc"
-
-#undef REGISTER_MONSTER
-ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
-#endif
#elif defined(SVQC)
#include "../../dpdefs/progsdefs.qh"
#include "../util.qh"
- #include "monsters.qh"
+ #include "all.qh"
#include "sv_monsters.qh"
#include "spawn.qh"
#include "../../server/autocvars.qh"
#include "../constants.qh"
#include "../teams.qh"
#include "../util.qh"
- #include "monsters.qh"
+ #include "all.qh"
#include "sv_monsters.qh"
- #include "../weapons/weapons.qh"
+ #include "../weapons/all.qh"
#include "../../server/autocvars.qh"
#include "../../server/defs.qh"
#include "../deathtypes.qh"
--- /dev/null
+#ifndef OO_H
+#define OO_H
+
+#ifdef MENUQC
+ #define NULL (null_entity)
+#else
+ #define NULL (world)
+#endif
+
+.string classname;
+.string vtblname;
+.entity vtblbase;
+entity spawnVtbl(entity this, entity base)
+{
+ entity vtbl = spawn();
+ copyentity(this, vtbl);
+ vtbl.vtblname = vtbl.classname;
+ vtbl.classname = "vtbl";
+ vtbl.vtblbase = base ? base : vtbl; // Top level objects use vtbl as base
+ return vtbl;
+}
+
+entity Object_vtbl;
+entity spawnObject(entity this, entity)
+{
+ this = spawn();
+ this.classname = "Object";
+ if (!Object_vtbl) Object_vtbl = spawnVtbl(this, NULL);
+ return this;
+}
+
+// Classes have a `spawn##cname(entity, entity)` constructor
+// The parameters are used as locals for [[accumulate]]
+
+// Macro to hide this implementation detail
+#define NEW(cname) (spawn##cname(NULL, NULL))
+
+#define CLASS(cname, base) \
+entity spawn##cname(entity this, entity basevtbl) { \
+ this = NEW(base); basevtbl = base##_vtbl; \
+}
+
+#define METHOD(cname, name, prototype) \
+prototype cname##_##name; \
+.prototype name; \
+[[accumulate]] entity spawn##cname(entity this, entity basevtbl) { \
+ this.name = cname##_##name; \
+}
+
+#define ATTRIB(cname, name, type, val) \
+.type name; \
+[[accumulate]] entity spawn##cname(entity this, entity basevtbl) { \
+ this.name = val; \
+}
+
+#define ATTRIBARRAY(cname, name, type, cnt) \
+.type name[cnt];
+
+#define ENDCLASS(cname) \
+.bool instanceOf##cname; \
+entity cname##_vtbl; \
+[[accumulate]] [[last]] entity spawn##cname(entity this, entity basevtbl) { \
+ this.instanceOf##cname = true; \
+ this.classname = #cname; \
+ if (!cname##_vtbl) cname##_vtbl = spawnVtbl(this, basevtbl); \
+ return this; \
+}
+
+#define SUPER(cname) (cname##_vtbl.vtblbase)
+
+#endif
#include "constants.qh"
#include "util.qh"
#include "urllib.qh"
- #include "weapons/weapons.qh"
+ #include "weapons/all.qh"
#include "../server/weapons/accuracy.qh"
#include "../server/defs.qh"
#include "playerstats.qh"
[[deprecated("use true")]] [[alias("true")]] const bool TRUE;
[[deprecated("use false")]] [[alias("false")]] const bool FALSE;
+#ifdef GMQCC
+ #define OVERLOAD(F, ...) F##_##__VA_COUNT__(__VA_ARGS__)
+#else
+ #define OVERLOAD_(F,_9,_8,_7,_6,_5,_4,_3,_2,_1,n,...) F##_##n
+ #define OVERLOAD(F, ...) OVERLOAD_(F,__VA_ARGS__,9,8,7,6,5,4,3,2,1)(__VA_ARGS__)
+#endif
+
+#define LAMBDA(...) { __VA_ARGS__ ; }
+
+#define MAP(f, ...) OVERLOAD(MAP, f, __VA_ARGS__)
+#define MAP_2(f, it) f(it)
+#define MAP_3(f, it, ...) f(it)MAP_2(f, __VA_ARGS__)
+#define MAP_4(f, it, ...) f(it)MAP_3(f, __VA_ARGS__)
+#define MAP_5(f, it, ...) f(it)MAP_4(f, __VA_ARGS__)
+#define MAP_6(f, it, ...) f(it)MAP_5(f, __VA_ARGS__)
+#define MAP_7(f, it, ...) f(it)MAP_6(f, __VA_ARGS__)
+#define MAP_8(f, it, ...) f(it)MAP_7(f, __VA_ARGS__)
+#define MAP_9(f, it, ...) f(it)MAP_8(f, __VA_ARGS__)
+#define MAP_10(f, it, ...) f(it)MAP_9(f, __VA_ARGS__)
+#define MAP_11(f, it, ...) f(it)MAP_10(f, __VA_ARGS__)
+#define MAP_12(f, it, ...) f(it)MAP_11(f, __VA_ARGS__)
+#define MAP_13(f, it, ...) f(it)MAP_12(f, __VA_ARGS__)
+#define MAP_14(f, it, ...) f(it)MAP_13(f, __VA_ARGS__)
+#define MAP_15(f, it, ...) f(it)MAP_14(f, __VA_ARGS__)
+#define MAP_16(f, it, ...) f(it)MAP_15(f, __VA_ARGS__)
+#define MAP_17(f, it, ...) f(it)MAP_16(f, __VA_ARGS__)
+#define MAP_18(f, it, ...) f(it)MAP_17(f, __VA_ARGS__)
+#define MAP_19(f, it, ...) f(it)MAP_18(f, __VA_ARGS__)
+#define MAP_20(f, it, ...) f(it)MAP_19(f, __VA_ARGS__)
+
+#define IDENTITY(it) it
+
+#define UNWORDS(...) MAP(IDENTITY, __VA_ARGS__)
+
+#define APPLY(f, ...) f(__VA_ARGS__)
+
+#ifdef SVQC
+ #define SV(f, ...) f(__VA_ARGS__)
+#else
+ #define SV(f, ...)
+#endif
+
+#ifdef CSQC
+ #define CL(f, ...) f(__VA_ARGS__)
+#else
+ #define CL(f, ...)
+#endif
+
+#define IF(cond, f, ...) cond(f, __VA_ARGS__)
+
+#define GET(name) name##get
+#define GETTER(type, name) type GET(name)() { return name; }
+
#define BIT(n) (1 << (n))
-#define BITSET(var, mask, flag) (flag ? (var) | (mask) : (var) &~ (mask))
+#ifndef BRANCHLESS_BITSET
+ #define BITSET(var, mask, flag) (flag ? (var) | (mask) : (var) &~ (mask))
+#else
+ #define BITSET(var, mask, flag) ((var) ^ (-(flag) ^ (var)) & (mask))
+#endif
#endif
--- /dev/null
+#ifndef WEAPONS_ALL_C
+#define WEAPONS_ALL_C
+
+#include "all.qh"
+
+#if defined(CSQC)
+ #include "../../dpdefs/csprogsdefs.qh"
+ #include "../../client/defs.qh"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/client.qh"
+ #include "../util.qh"
+ #include "../buffs.qh"
+ #include "../../client/autocvars.qh"
+ #include "../deathtypes.qh"
+ #include "../../csqcmodellib/interpolate.qh"
+ #include "../../client/movetypes.qh"
+ #include "../../client/main.qh"
+ #include "../../csqcmodellib/cl_model.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../warpzonelib/mathlib.qh"
+ #include "../../warpzonelib/common.qh"
+ #include "../../warpzonelib/util_server.qh"
+ #include "../../warpzonelib/server.qh"
+ #include "../constants.qh"
+ #include "../stats.qh"
+ #include "../teams.qh"
+ #include "../util.qh"
+ #include "../buffs.qh"
+ #include "../monsters/all.qh"
+ #include "config.qh"
+ #include "../../server/weapons/csqcprojectile.qh"
+ #include "../../server/weapons/tracing.qh"
+ #include "../../server/t_items.qh"
+ #include "../../server/autocvars.qh"
+ #include "../../server/constants.qh"
+ #include "../../server/defs.qh"
+ #include "../notifications.qh"
+ #include "../deathtypes.qh"
+ #include "../../server/mutators/mutators_include.qh"
+ #include "../mapinfo.qh"
+ #include "../../server/command/common.qh"
+ #include "../../csqcmodellib/sv_model.qh"
+ #include "../../server/portals.qh"
+ #include "../../server/g_hook.qh"
+#endif
+#ifndef MENUQC
+#include "calculations.qc"
+#endif
+#include "all.inc"
+
+// WEAPON PLUGIN SYSTEM
+entity weapon_info[WEP_MAXCOUNT];
+entity dummy_weapon_info;
+
+#if WEP_MAXCOUNT > 72
+# error Kein Weltraum links auf dem Gerät
+#endif
+
+WepSet WepSet_FromWeapon(int a) {
+ a -= WEP_FIRST;
+#if WEP_MAXCOUNT > 24
+ if(a >= 24) {
+ a -= 24;
+#if WEP_MAXCOUNT > 48
+ if(a >= 24) {
+ a -= 24;
+ return '0 0 1' * power2of(a);
+ }
+#endif
+ return '0 1 0' * power2of(a);
+ }
+#endif
+ return '1 0 0' * power2of(a);
+}
+#ifdef SVQC
+void WepSet_AddStat()
+{
+ addstat(STAT_WEAPONS, AS_INT, weapons_x);
+#if WEP_MAXCOUNT > 24
+ addstat(STAT_WEAPONS2, AS_INT, weapons_y);
+#if WEP_MAXCOUNT > 48
+ addstat(STAT_WEAPONS3, AS_INT, weapons_z);
+#endif
+#endif
+}
+void WriteWepSet(float dst, WepSet w)
+{
+#if WEP_MAXCOUNT > 48
+ WriteInt72_t(dst, w);
+#elif WEP_MAXCOUNT > 24
+ WriteInt48_t(dst, w);
+#else
+ WriteInt24_t(dst, w.x);
+#endif
+}
+#endif
+#ifdef CSQC
+WepSet WepSet_GetFromStat()
+{
+ WepSet w = '0 0 0';
+ w.x = getstati(STAT_WEAPONS);
+#if WEP_MAXCOUNT > 24
+ w.y = getstati(STAT_WEAPONS2);
+#if WEP_MAXCOUNT > 48
+ w.z = getstati(STAT_WEAPONS3);
+#endif
+#endif
+ return w;
+}
+WepSet ReadWepSet()
+{
+#if WEP_MAXCOUNT > 48
+ return ReadInt72_t();
+#elif WEP_MAXCOUNT > 24
+ return ReadInt48_t();
+#else
+ return ReadInt24_t() * '1 0 0';
+#endif
+}
+#endif
+
+void register_weapon(
+ int id,
+ WepSet bit,
+ bool(int) func,
+ .int ammotype,
+ int i,
+ int weapontype,
+ float pickupbasevalue,
+ vector clr,
+ string modelname,
+ string simplemdl,
+ string crosshair,
+ string wepimg,
+ string refname,
+ string wepname)
+{
+ entity e;
+ weapon_info[id - 1] = e = spawn();
+ e.classname = "weapon_info";
+ e.weapon = id;
+ e.weapons = bit;
+ e.weapon_func = func;
+ e.ammo_field = ammotype;
+ e.impulse = i;
+ e.spawnflags = weapontype;
+ e.bot_pickupbasevalue = pickupbasevalue;
+ e.wpcolor = clr;
+ e.wpmodel = strzone(strcat("wpn-", ftos(id)));
+ e.mdl = modelname;
+ e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
+ e.w_simplemdl = strzone(simplemdl); // simpleitems weapon model/image
+ e.w_crosshair = strzone(car(crosshair));
+ string s = cdr(crosshair);
+ e.w_crosshair_size = ((s != "") ? stof(s) : 1); // so that we can scale the crosshair from code (for compat)
+ e.model2 = strzone(wepimg);
+ e.netname = refname;
+ e.message = wepname;
+
+ #ifdef CSQC
+ func(WR_INIT);
+ #endif
+}
+bool w_null(int dummy)
+{
+ return 0;
+}
+void register_weapons_done()
+{
+ dummy_weapon_info = spawn();
+ dummy_weapon_info.classname = "weapon_info";
+ dummy_weapon_info.weapon = 0; // you can recognize dummies by this
+ dummy_weapon_info.weapons = '0 0 0';
+ dummy_weapon_info.netname = "";
+ dummy_weapon_info.message = "AOL CD Thrower";
+ dummy_weapon_info.weapon_func = w_null;
+ dummy_weapon_info.wpmodel = "";
+ dummy_weapon_info.mdl = "";
+ dummy_weapon_info.model = "";
+ dummy_weapon_info.spawnflags = 0;
+ dummy_weapon_info.impulse = -1;
+ dummy_weapon_info.bot_pickupbasevalue = 0;
+ dummy_weapon_info.ammo_field = ammo_none;
+
+ dummy_weapon_info.w_crosshair = "gfx/crosshair1";
+ dummy_weapon_info.w_crosshair_size = 1;
+ dummy_weapon_info.model2 = "";
+
+ int i;
+ weaponorder_byid = "";
+ for(i = WEP_MAXCOUNT; i >= 1; --i)
+ if(weapon_info[i-1])
+ weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
+ weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
+}
+entity get_weaponinfo(int id)
+{
+ entity w;
+ if(id < WEP_FIRST || id > WEP_LAST)
+ return dummy_weapon_info;
+ w = weapon_info[id - 1];
+ if(w)
+ return w;
+ return dummy_weapon_info;
+}
+string W_FixWeaponOrder(string order, float complete)
+{
+ return fixPriorityList(order, WEP_FIRST, WEP_LAST, 230 - WEP_FIRST, complete);
+}
+string W_NameWeaponOrder_MapFunc(string s)
+{
+ entity wi;
+ if(s == "0" || stof(s))
+ {
+ wi = get_weaponinfo(stof(s));
+ if(wi != dummy_weapon_info)
+ return wi.netname;
+ }
+ return s;
+}
+
+string W_UndeprecateName(string s)
+{
+ switch ( s )
+ {
+ case "nex" : return "vortex";
+ case "rocketlauncher" : return "devastator";
+ case "laser" : return "blaster";
+ case "minstanex" : return "vaporizer";
+ case "grenadelauncher": return "mortar";
+ case "uzi" : return "machinegun";
+ default : return s;
+ }
+}
+string W_NameWeaponOrder(string order)
+{
+ return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
+}
+string W_NumberWeaponOrder_MapFunc(string s)
+{
+ int i;
+ if(s == "0" || stof(s))
+ return s;
+ s = W_UndeprecateName(s);
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ if(s == get_weaponinfo(i).netname)
+ return ftos(i);
+ return s;
+}
+string W_NumberWeaponOrder(string order)
+{
+ return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);
+}
+
+float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT];
+string W_FixWeaponOrder_BuildImpulseList_order;
+void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
+{
+ float h;
+ h = W_FixWeaponOrder_BuildImpulseList_buf[i];
+ W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j];
+ W_FixWeaponOrder_BuildImpulseList_buf[j] = h;
+}
+float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
+{
+ entity e1, e2;
+ float d;
+ e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
+ e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
+ d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
+ if(d != 0)
+ return -d; // high impulse first!
+ return
+ strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
+ -
+ strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
+ ; // low char index first!
+}
+string W_FixWeaponOrder_BuildImpulseList(string o)
+{
+ int i;
+ W_FixWeaponOrder_BuildImpulseList_order = o;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
+ heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp, world);
+ o = "";
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST]));
+ W_FixWeaponOrder_BuildImpulseList_order = string_null;
+ return substring(o, 1, -1);
+}
+
+string W_FixWeaponOrder_AllowIncomplete(string order)
+{
+ return W_FixWeaponOrder(order, 0);
+}
+
+string W_FixWeaponOrder_ForceComplete(string order)
+{
+ if(order == "")
+ order = W_NumberWeaponOrder(cvar_defstring("cl_weaponpriority"));
+ return W_FixWeaponOrder(order, 1);
+}
+
+void W_RandomWeapons(entity e, float n)
+{
+ int i, j;
+ WepSet remaining;
+ WepSet result;
+ remaining = e.weapons;
+ result = '0 0 0';
+ for(i = 0; i < n; ++i)
+ {
+ RandomSelection_Init();
+ for(j = WEP_FIRST; j <= WEP_LAST; ++j)
+ if(remaining & WepSet_FromWeapon(j))
+ RandomSelection_Add(world, j, string_null, 1, 1);
+ result |= WepSet_FromWeapon(RandomSelection_chosen_float);
+ remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
+ }
+ e.weapons = result;
+}
+
+string GetAmmoPicture(.int ammotype)
+{
+ switch(ammotype)
+ {
+ case ammo_shells: return "ammo_shells";
+ case ammo_nails: return "ammo_bullets";
+ case ammo_rockets: return "ammo_rockets";
+ case ammo_cells: return "ammo_cells";
+ case ammo_plasma: return "ammo_cells";
+ case ammo_fuel: return "ammo_fuel";
+ default: return ""; // wtf, no ammo type?
+ }
+}
+
+#ifdef CSQC
+.int GetAmmoFieldFromNum(int i)
+{
+ switch(i)
+ {
+ case 0: return ammo_shells;
+ case 1: return ammo_nails;
+ case 2: return ammo_rockets;
+ case 3: return ammo_cells;
+ case 4: return ammo_plasma;
+ case 5: return ammo_fuel;
+ default: return ammo_none;
+ }
+}
+
+int GetAmmoStat(.int ammotype)
+{
+ switch(ammotype)
+ {
+ case ammo_shells: return STAT_SHELLS;
+ case ammo_nails: return STAT_NAILS;
+ case ammo_rockets: return STAT_ROCKETS;
+ case ammo_cells: return STAT_CELLS;
+ case ammo_plasma: return STAT_PLASMA;
+ case ammo_fuel: return STAT_FUEL;
+ default: return -1;
+ }
+}
+#endif
+#endif
--- /dev/null
+#ifndef WEAPONS_ALL_H
+#define WEAPONS_ALL_H
+
+#ifndef MENUQC
+#include "calculations.qh"
+#endif
+
+#include "../util.qh"
+#ifdef SVQC
+#include "../../server/bot/aim.qh"
+#endif
+const int MAX_SHOT_DISTANCE = 32768;
+
+// weapon pickup ratings for bot logic
+const int BOT_PICKUP_RATING_LOW = 2500;
+const int BOT_PICKUP_RATING_MID = 5000;
+const int BOT_PICKUP_RATING_HIGH = 10000;
+
+// weapon flags
+const int WEP_TYPE_OTHER = 0x00; // not for damaging people
+const int WEP_TYPE_SPLASH = 0x01; // splash damage
+const int WEP_TYPE_HITSCAN = 0x02; // hitscan
+const int WEP_TYPEMASK = 0x0F;
+const int WEP_FLAG_CANCLIMB = 0x10; // can be used for movement
+const int WEP_FLAG_NORMAL = 0x20; // in "most weapons" set
+const int WEP_FLAG_HIDDEN = 0x40; // hides from menu
+const int WEP_FLAG_RELOADABLE = 0x80; // can has reload
+const int WEP_FLAG_SUPERWEAPON = 0x100; // powerup timer
+const int WEP_FLAG_MUTATORBLOCKED = 0x200; // hides from impulse 99 etc. (mutators are allowed to clear this flag)
+
+// weapon requests
+const int WR_SETUP = 1; // (SERVER) setup weapon data
+const int WR_THINK = 2; // (SERVER) logic to run every frame
+const int WR_CHECKAMMO1 = 3; // (SERVER) checks ammo for weapon primary
+const int WR_CHECKAMMO2 = 4; // (SERVER) checks ammo for weapon second
+const int WR_AIM = 5; // (SERVER) runs bot aiming code for this weapon
+const int WR_INIT = 6; // (BOTH) precaches models/sounds used by this weapon, also sets up weapon properties
+const int WR_SUICIDEMESSAGE = 7; // (SERVER) notification number for suicide message (may inspect w_deathtype for details)
+const int WR_KILLMESSAGE = 8; // (SERVER) notification number for kill message (may inspect w_deathtype for details)
+const int WR_RELOAD = 9; // (SERVER) handles reloading for weapon
+const int WR_RESETPLAYER = 10; // (SERVER) clears fields that the weapon may use
+const int WR_IMPACTEFFECT = 11; // (CLIENT) impact effect for weapon explosion
+const int WR_PLAYERDEATH = 12; // (SERVER) called whenever a player dies
+const int WR_GONETHINK = 13; // (SERVER) logic to run when weapon is lost
+const int WR_CONFIG = 14; // (ALL) dump weapon cvars to config in data directory (see: sv_cmd dumpweapons)
+const int WR_ZOOMRETICLE = 15; // (CLIENT) weapon specific zoom reticle
+const int WR_DROP = 16; // (SERVER) the weapon is dropped
+const int WR_PICKUP = 17; // (SERVER) a weapon is picked up
+
+// variables:
+string weaponorder_byid;
+
+// weapon sets
+typedef vector WepSet;
+WepSet WepSet_FromWeapon(int a);
+#ifdef SVQC
+void WepSet_AddStat();
+void WriteWepSet(float dest, WepSet w);
+#endif
+#ifdef CSQC
+WepSet WepSet_GetFromStat();
+WepSet ReadWepSet();
+#endif
+
+// weapon name macros
+#define WEP_FIRST 1
+#define WEP_MAXCOUNT 24 // Increase as needed. Can be up to three times as much.
+int WEP_COUNT;
+int WEP_LAST;
+WepSet WEPSET_ALL;
+WepSet WEPSET_SUPERWEAPONS;
+
+// functions:
+entity get_weaponinfo(int id);
+string W_FixWeaponOrder(string order, float complete);
+string W_UndeprecateName(string s);
+string W_NameWeaponOrder(string order);
+string W_NumberWeaponOrder(string order);
+string W_FixWeaponOrder_BuildImpulseList(string o);
+string W_FixWeaponOrder_AllowIncomplete(string order);
+string W_FixWeaponOrder_ForceComplete(string order);
+void W_RandomWeapons(entity e, float n);
+
+string GetAmmoPicture(.int ammotype);
+
+#ifdef CSQC
+.int GetAmmoFieldFromNum(int i);
+int GetAmmoStat(.int ammotype);
+#endif
+
+// ammo types
+.int ammo_shells;
+.int ammo_nails;
+.int ammo_rockets;
+.int ammo_cells;
+.int ammo_plasma;
+.int ammo_fuel;
+.int ammo_none;
+
+// other useful macros
+#define WEP_ACTION(wpn,wrequest) (get_weaponinfo(wpn)).weapon_func(wrequest)
+#define WEP_AMMO(wpn) ((get_weaponinfo(WEP_##wpn)).ammo_field) // only used inside weapon files/with direct name, don't duplicate prefix
+#define WEP_NAME(wpn) ((get_weaponinfo(wpn)).message)
+
+
+// ======================
+// Configuration Macros
+// ======================
+
+// create cvars for weapon settings
+#define WEP_ADD_CVAR_NONE(wepname,name) [[last]] float autocvar_g_balance_##wepname##_##name;
+
+#define WEP_ADD_CVAR_PRI(wepname,name) WEP_ADD_CVAR_NONE(wepname, primary_##name)
+#define WEP_ADD_CVAR_SEC(wepname,name) WEP_ADD_CVAR_NONE(wepname, secondary_##name)
+#define WEP_ADD_CVAR_BOTH(wepname,name) \
+ WEP_ADD_CVAR_PRI(wepname, name) \
+ WEP_ADD_CVAR_SEC(wepname, name)
+
+#define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
+
+// create properties for weapon settings
+#define WEP_ADD_PROP(wepid,wepname,type,prop,name) \
+ .type prop; \
+ [[last]] type autocvar_g_balance_##wepname##_##name;
+
+// read cvars from weapon settings
+#define WEP_CVAR(wepname,name) autocvar_g_balance_##wepname##_##name
+#define WEP_CVAR_PRI(wepname,name) WEP_CVAR(wepname, primary_##name)
+#define WEP_CVAR_SEC(wepname,name) WEP_CVAR(wepname, secondary_##name)
+#define WEP_CVAR_BOTH(wepname,isprimary,name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
+
+// set initialization values for weapon settings
+#define WEP_SKIP_CVAR(unuseda,unusedb,unusedc,unusedd) /* skip cvars */
+#define WEP_SET_PROP(wepid,wepname,type,prop,name) get_weaponinfo(WEP_##wepid).##prop = autocvar_g_balance_##wepname##_##name;
+
+
+// =====================
+// Weapon Registration
+// =====================
+
+bool w_null(int dummy);
+
+void register_weapon(
+ int id,
+ WepSet bit,
+ bool(int) func,
+ .int ammotype,
+ int i,
+ int weapontype,
+ float pickupbasevalue,
+ vector clr,
+ string modelname,
+ string simplemdl,
+ string crosshair,
+ string wepimg,
+ string refname,
+ string wepname);
+
+void register_weapons_done();
+
+// entity properties of weaponinfo:
+// fields which are explicitly/manually set are marked with "M", fields set automatically are marked with "A"
+.int weapon; // M: WEP_id // WEP_...
+.WepSet weapons; // A: WEPSET_id // WEPSET_...
+.float(float) weapon_func; // M: function // w_...
+..int ammo_field; // M: ammotype // main ammo field
+.int impulse; // M: impulse // weapon impulse
+.int spawnflags; // M: flags // WEPSPAWNFLAG_... combined
+.float bot_pickupbasevalue; // M: rating // bot weapon priority
+.vector wpcolor; // M: color // waypointsprite color
+.string wpmodel; // A: wpn-id // wpn- sprite name
+.string mdl; // M: modelname // name of model (without g_ v_ or h_ prefixes)
+.string model; // A: modelname // full path to g_ model
+.string w_simplemdl; // M: simplemdl // simpleitems weapon model/image
+.string w_crosshair; // M: crosshair // per-weapon crosshair: "CrosshairImage Size"
+.float w_crosshair_size; // A: crosshair // per-weapon crosshair size (argument two of "crosshair" field)
+.string model2; // M: wepimg // "weaponfoobar" side view image file of weapon // WEAPONTODO: Move out of skin files, move to common files
+.string netname; // M: refname // reference name name
+.string message; // M: wepname // human readable name
+
+
+// note: the fabs call is just there to hide "if result is constant" warning
+#define REGISTER_WEAPON_2(id,bit,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
+ int id; \
+ WepSet bit; \
+ bool function(int); \
+ void RegisterWeapons_##id() \
+ { \
+ WEP_LAST = (id = WEP_FIRST + WEP_COUNT); \
+ bit = WepSet_FromWeapon(id); \
+ WEPSET_ALL |= bit; \
+ if((flags) & WEP_FLAG_SUPERWEAPON) \
+ WEPSET_SUPERWEAPONS |= bit; \
+ ++WEP_COUNT; \
+ register_weapon(id,bit,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname); \
+ } \
+ ACCUMULATE_FUNCTION(RegisterWeapons, RegisterWeapons_##id)
+#ifdef MENUQC
+#define REGISTER_WEAPON(id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
+ REGISTER_WEAPON_2(WEP_##id,WEPSET_##id,w_null,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname)
+#else
+#define REGISTER_WEAPON(id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
+ REGISTER_WEAPON_2(WEP_##id,WEPSET_##id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname)
+#endif
+
+#include "all.inc"
+
+#undef WEP_ADD_CVAR_MO_PRI
+#undef WEP_ADD_CVAR_MO_SEC
+#undef WEP_ADD_CVAR_MO_BOTH
+#undef WEP_ADD_CVAR_MO_NONE
+#undef WEP_ADD_CVAR
+#undef WEP_ADD_PROP
+#undef REGISTER_WEAPON
+
+ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done);
+#endif
#include "../../dpdefs/dpextensions.qh"
#include "../util.qh"
#include "config.qh"
- #include "weapons.qh"
+ #include "all.qh"
#endif
// ==========================
+++ /dev/null
-#ifndef WEAPONS_C
-#define WEAPONS_C
-
-#include "weapons.qh"
-
-#if defined(CSQC)
- #include "../../dpdefs/csprogsdefs.qh"
- #include "../../client/defs.qh"
- #include "../constants.qh"
- #include "../stats.qh"
- #include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/client.qh"
- #include "../util.qh"
- #include "../buffs.qh"
- #include "../../client/autocvars.qh"
- #include "../deathtypes.qh"
- #include "../../csqcmodellib/interpolate.qh"
- #include "../../client/movetypes.qh"
- #include "../../client/main.qh"
- #include "../../csqcmodellib/cl_model.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../dpdefs/dpextensions.qh"
- #include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/util_server.qh"
- #include "../../warpzonelib/server.qh"
- #include "../constants.qh"
- #include "../stats.qh"
- #include "../teams.qh"
- #include "../util.qh"
- #include "../buffs.qh"
- #include "../monsters/monsters.qh"
- #include "config.qh"
- #include "../../server/weapons/csqcprojectile.qh"
- #include "../../server/weapons/tracing.qh"
- #include "../../server/t_items.qh"
- #include "../../server/autocvars.qh"
- #include "../../server/constants.qh"
- #include "../../server/defs.qh"
- #include "../notifications.qh"
- #include "../deathtypes.qh"
- #include "../../server/mutators/mutators_include.qh"
- #include "../mapinfo.qh"
- #include "../../server/command/common.qh"
- #include "../../csqcmodellib/sv_model.qh"
- #include "../../server/portals.qh"
- #include "../../server/g_hook.qh"
-#endif
-#ifndef MENUQC
-#include "calculations.qc"
-#endif
-#include "all.inc"
-
-// WEAPON PLUGIN SYSTEM
-entity weapon_info[WEP_MAXCOUNT];
-entity dummy_weapon_info;
-
-#if WEP_MAXCOUNT > 72
-# error Kein Weltraum links auf dem Gerät
-#endif
-
-WepSet WepSet_FromWeapon(int a) {
- a -= WEP_FIRST;
-#if WEP_MAXCOUNT > 24
- if(a >= 24) {
- a -= 24;
-#if WEP_MAXCOUNT > 48
- if(a >= 24) {
- a -= 24;
- return '0 0 1' * power2of(a);
- }
-#endif
- return '0 1 0' * power2of(a);
- }
-#endif
- return '1 0 0' * power2of(a);
-}
-#ifdef SVQC
-void WepSet_AddStat()
-{
- addstat(STAT_WEAPONS, AS_INT, weapons_x);
-#if WEP_MAXCOUNT > 24
- addstat(STAT_WEAPONS2, AS_INT, weapons_y);
-#if WEP_MAXCOUNT > 48
- addstat(STAT_WEAPONS3, AS_INT, weapons_z);
-#endif
-#endif
-}
-void WriteWepSet(float dst, WepSet w)
-{
-#if WEP_MAXCOUNT > 48
- WriteInt72_t(dst, w);
-#elif WEP_MAXCOUNT > 24
- WriteInt48_t(dst, w);
-#else
- WriteInt24_t(dst, w.x);
-#endif
-}
-#endif
-#ifdef CSQC
-WepSet WepSet_GetFromStat()
-{
- WepSet w = '0 0 0';
- w.x = getstati(STAT_WEAPONS);
-#if WEP_MAXCOUNT > 24
- w.y = getstati(STAT_WEAPONS2);
-#if WEP_MAXCOUNT > 48
- w.z = getstati(STAT_WEAPONS3);
-#endif
-#endif
- return w;
-}
-WepSet ReadWepSet()
-{
-#if WEP_MAXCOUNT > 48
- return ReadInt72_t();
-#elif WEP_MAXCOUNT > 24
- return ReadInt48_t();
-#else
- return ReadInt24_t() * '1 0 0';
-#endif
-}
-#endif
-
-void register_weapon(
- int id,
- WepSet bit,
- bool(int) func,
- .int ammotype,
- int i,
- int weapontype,
- float pickupbasevalue,
- vector clr,
- string modelname,
- string simplemdl,
- string crosshair,
- string wepimg,
- string refname,
- string wepname)
-{
- entity e;
- weapon_info[id - 1] = e = spawn();
- e.classname = "weapon_info";
- e.weapon = id;
- e.weapons = bit;
- e.weapon_func = func;
- e.ammo_field = ammotype;
- e.impulse = i;
- e.spawnflags = weapontype;
- e.bot_pickupbasevalue = pickupbasevalue;
- e.wpcolor = clr;
- e.wpmodel = strzone(strcat("wpn-", ftos(id)));
- e.mdl = modelname;
- e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
- e.w_simplemdl = strzone(simplemdl); // simpleitems weapon model/image
- e.w_crosshair = strzone(car(crosshair));
- string s = cdr(crosshair);
- e.w_crosshair_size = ((s != "") ? stof(s) : 1); // so that we can scale the crosshair from code (for compat)
- e.model2 = strzone(wepimg);
- e.netname = refname;
- e.message = wepname;
-
- #ifdef CSQC
- func(WR_INIT);
- #endif
-}
-bool w_null(int dummy)
-{
- return 0;
-}
-void register_weapons_done()
-{
- dummy_weapon_info = spawn();
- dummy_weapon_info.classname = "weapon_info";
- dummy_weapon_info.weapon = 0; // you can recognize dummies by this
- dummy_weapon_info.weapons = '0 0 0';
- dummy_weapon_info.netname = "";
- dummy_weapon_info.message = "AOL CD Thrower";
- dummy_weapon_info.weapon_func = w_null;
- dummy_weapon_info.wpmodel = "";
- dummy_weapon_info.mdl = "";
- dummy_weapon_info.model = "";
- dummy_weapon_info.spawnflags = 0;
- dummy_weapon_info.impulse = -1;
- dummy_weapon_info.bot_pickupbasevalue = 0;
- dummy_weapon_info.ammo_field = ammo_none;
-
- dummy_weapon_info.w_crosshair = "gfx/crosshair1";
- dummy_weapon_info.w_crosshair_size = 1;
- dummy_weapon_info.model2 = "";
-
- int i;
- weaponorder_byid = "";
- for(i = WEP_MAXCOUNT; i >= 1; --i)
- if(weapon_info[i-1])
- weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
- weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
-}
-entity get_weaponinfo(int id)
-{
- entity w;
- if(id < WEP_FIRST || id > WEP_LAST)
- return dummy_weapon_info;
- w = weapon_info[id - 1];
- if(w)
- return w;
- return dummy_weapon_info;
-}
-string W_FixWeaponOrder(string order, float complete)
-{
- return fixPriorityList(order, WEP_FIRST, WEP_LAST, 230 - WEP_FIRST, complete);
-}
-string W_NameWeaponOrder_MapFunc(string s)
-{
- entity wi;
- if(s == "0" || stof(s))
- {
- wi = get_weaponinfo(stof(s));
- if(wi != dummy_weapon_info)
- return wi.netname;
- }
- return s;
-}
-
-string W_UndeprecateName(string s)
-{
- switch ( s )
- {
- case "nex" : return "vortex";
- case "rocketlauncher" : return "devastator";
- case "laser" : return "blaster";
- case "minstanex" : return "vaporizer";
- case "grenadelauncher": return "mortar";
- case "uzi" : return "machinegun";
- default : return s;
- }
-}
-string W_NameWeaponOrder(string order)
-{
- return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
-}
-string W_NumberWeaponOrder_MapFunc(string s)
-{
- int i;
- if(s == "0" || stof(s))
- return s;
- s = W_UndeprecateName(s);
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- if(s == get_weaponinfo(i).netname)
- return ftos(i);
- return s;
-}
-string W_NumberWeaponOrder(string order)
-{
- return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);
-}
-
-float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT];
-string W_FixWeaponOrder_BuildImpulseList_order;
-void W_FixWeaponOrder_BuildImpulseList_swap(int i, int j, entity pass)
-{
- float h;
- h = W_FixWeaponOrder_BuildImpulseList_buf[i];
- W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j];
- W_FixWeaponOrder_BuildImpulseList_buf[j] = h;
-}
-float W_FixWeaponOrder_BuildImpulseList_cmp(int i, int j, entity pass)
-{
- entity e1, e2;
- float d;
- e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]);
- e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]);
- d = (e1.impulse + 9) % 10 - (e2.impulse + 9) % 10;
- if(d != 0)
- return -d; // high impulse first!
- return
- strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0)
- -
- strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0)
- ; // low char index first!
-}
-string W_FixWeaponOrder_BuildImpulseList(string o)
-{
- int i;
- W_FixWeaponOrder_BuildImpulseList_order = o;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i;
- heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp, world);
- o = "";
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST]));
- W_FixWeaponOrder_BuildImpulseList_order = string_null;
- return substring(o, 1, -1);
-}
-
-string W_FixWeaponOrder_AllowIncomplete(string order)
-{
- return W_FixWeaponOrder(order, 0);
-}
-
-string W_FixWeaponOrder_ForceComplete(string order)
-{
- if(order == "")
- order = W_NumberWeaponOrder(cvar_defstring("cl_weaponpriority"));
- return W_FixWeaponOrder(order, 1);
-}
-
-void W_RandomWeapons(entity e, float n)
-{
- int i, j;
- WepSet remaining;
- WepSet result;
- remaining = e.weapons;
- result = '0 0 0';
- for(i = 0; i < n; ++i)
- {
- RandomSelection_Init();
- for(j = WEP_FIRST; j <= WEP_LAST; ++j)
- if(remaining & WepSet_FromWeapon(j))
- RandomSelection_Add(world, j, string_null, 1, 1);
- result |= WepSet_FromWeapon(RandomSelection_chosen_float);
- remaining &= ~WepSet_FromWeapon(RandomSelection_chosen_float);
- }
- e.weapons = result;
-}
-
-string GetAmmoPicture(.int ammotype)
-{
- switch(ammotype)
- {
- case ammo_shells: return "ammo_shells";
- case ammo_nails: return "ammo_bullets";
- case ammo_rockets: return "ammo_rockets";
- case ammo_cells: return "ammo_cells";
- case ammo_plasma: return "ammo_cells";
- case ammo_fuel: return "ammo_fuel";
- default: return ""; // wtf, no ammo type?
- }
-}
-
-#ifdef CSQC
-.int GetAmmoFieldFromNum(int i)
-{
- switch(i)
- {
- case 0: return ammo_shells;
- case 1: return ammo_nails;
- case 2: return ammo_rockets;
- case 3: return ammo_cells;
- case 4: return ammo_plasma;
- case 5: return ammo_fuel;
- default: return ammo_none;
- }
-}
-
-int GetAmmoStat(.int ammotype)
-{
- switch(ammotype)
- {
- case ammo_shells: return STAT_SHELLS;
- case ammo_nails: return STAT_NAILS;
- case ammo_rockets: return STAT_ROCKETS;
- case ammo_cells: return STAT_CELLS;
- case ammo_plasma: return STAT_PLASMA;
- case ammo_fuel: return STAT_FUEL;
- default: return -1;
- }
-}
-#endif
-#endif
+++ /dev/null
-#ifndef WEAPONS_H
-#define WEAPONS_H
-
-#ifndef MENUQC
-#include "calculations.qh"
-#endif
-
-#include "../util.qh"
-#ifdef SVQC
-#include "../../server/bot/aim.qh"
-#endif
-const int MAX_SHOT_DISTANCE = 32768;
-
-// weapon pickup ratings for bot logic
-const int BOT_PICKUP_RATING_LOW = 2500;
-const int BOT_PICKUP_RATING_MID = 5000;
-const int BOT_PICKUP_RATING_HIGH = 10000;
-
-// weapon flags
-const int WEP_TYPE_OTHER = 0x00; // not for damaging people
-const int WEP_TYPE_SPLASH = 0x01; // splash damage
-const int WEP_TYPE_HITSCAN = 0x02; // hitscan
-const int WEP_TYPEMASK = 0x0F;
-const int WEP_FLAG_CANCLIMB = 0x10; // can be used for movement
-const int WEP_FLAG_NORMAL = 0x20; // in "most weapons" set
-const int WEP_FLAG_HIDDEN = 0x40; // hides from menu
-const int WEP_FLAG_RELOADABLE = 0x80; // can has reload
-const int WEP_FLAG_SUPERWEAPON = 0x100; // powerup timer
-const int WEP_FLAG_MUTATORBLOCKED = 0x200; // hides from impulse 99 etc. (mutators are allowed to clear this flag)
-
-// weapon requests
-const int WR_SETUP = 1; // (SERVER) setup weapon data
-const int WR_THINK = 2; // (SERVER) logic to run every frame
-const int WR_CHECKAMMO1 = 3; // (SERVER) checks ammo for weapon primary
-const int WR_CHECKAMMO2 = 4; // (SERVER) checks ammo for weapon second
-const int WR_AIM = 5; // (SERVER) runs bot aiming code for this weapon
-const int WR_INIT = 6; // (BOTH) precaches models/sounds used by this weapon, also sets up weapon properties
-const int WR_SUICIDEMESSAGE = 7; // (SERVER) notification number for suicide message (may inspect w_deathtype for details)
-const int WR_KILLMESSAGE = 8; // (SERVER) notification number for kill message (may inspect w_deathtype for details)
-const int WR_RELOAD = 9; // (SERVER) handles reloading for weapon
-const int WR_RESETPLAYER = 10; // (SERVER) clears fields that the weapon may use
-const int WR_IMPACTEFFECT = 11; // (CLIENT) impact effect for weapon explosion
-const int WR_PLAYERDEATH = 12; // (SERVER) called whenever a player dies
-const int WR_GONETHINK = 13; // (SERVER) logic to run when weapon is lost
-const int WR_CONFIG = 14; // (ALL) dump weapon cvars to config in data directory (see: sv_cmd dumpweapons)
-const int WR_ZOOMRETICLE = 15; // (CLIENT) weapon specific zoom reticle
-const int WR_DROP = 16; // (SERVER) the weapon is dropped
-const int WR_PICKUP = 17; // (SERVER) a weapon is picked up
-
-// variables:
-string weaponorder_byid;
-
-// weapon sets
-typedef vector WepSet;
-WepSet WepSet_FromWeapon(int a);
-#ifdef SVQC
-void WepSet_AddStat();
-void WriteWepSet(float dest, WepSet w);
-#endif
-#ifdef CSQC
-WepSet WepSet_GetFromStat();
-WepSet ReadWepSet();
-#endif
-
-// weapon name macros
-#define WEP_FIRST 1
-#define WEP_MAXCOUNT 24 // Increase as needed. Can be up to three times as much.
-int WEP_COUNT;
-int WEP_LAST;
-WepSet WEPSET_ALL;
-WepSet WEPSET_SUPERWEAPONS;
-
-// functions:
-entity get_weaponinfo(int id);
-string W_FixWeaponOrder(string order, float complete);
-string W_UndeprecateName(string s);
-string W_NameWeaponOrder(string order);
-string W_NumberWeaponOrder(string order);
-string W_FixWeaponOrder_BuildImpulseList(string o);
-string W_FixWeaponOrder_AllowIncomplete(string order);
-string W_FixWeaponOrder_ForceComplete(string order);
-void W_RandomWeapons(entity e, float n);
-
-string GetAmmoPicture(.int ammotype);
-
-#ifdef CSQC
-.int GetAmmoFieldFromNum(int i);
-int GetAmmoStat(.int ammotype);
-#endif
-
-// ammo types
-.int ammo_shells;
-.int ammo_nails;
-.int ammo_rockets;
-.int ammo_cells;
-.int ammo_plasma;
-.int ammo_fuel;
-.int ammo_none;
-
-// other useful macros
-#define WEP_ACTION(wpn,wrequest) (get_weaponinfo(wpn)).weapon_func(wrequest)
-#define WEP_AMMO(wpn) ((get_weaponinfo(WEP_##wpn)).ammo_field) // only used inside weapon files/with direct name, don't duplicate prefix
-#define WEP_NAME(wpn) ((get_weaponinfo(wpn)).message)
-
-
-// ======================
-// Configuration Macros
-// ======================
-
-// create cvars for weapon settings
-#define WEP_ADD_CVAR_NONE(wepname,name) [[last]] float autocvar_g_balance_##wepname##_##name;
-
-#define WEP_ADD_CVAR_PRI(wepname,name) WEP_ADD_CVAR_NONE(wepname, primary_##name)
-#define WEP_ADD_CVAR_SEC(wepname,name) WEP_ADD_CVAR_NONE(wepname, secondary_##name)
-#define WEP_ADD_CVAR_BOTH(wepname,name) \
- WEP_ADD_CVAR_PRI(wepname, name) \
- WEP_ADD_CVAR_SEC(wepname, name)
-
-#define WEP_ADD_CVAR(wepid,wepname,mode,name) WEP_ADD_CVAR_##mode(wepname, name)
-
-// create properties for weapon settings
-#define WEP_ADD_PROP(wepid,wepname,type,prop,name) \
- .type prop; \
- [[last]] type autocvar_g_balance_##wepname##_##name;
-
-// read cvars from weapon settings
-#define WEP_CVAR(wepname,name) autocvar_g_balance_##wepname##_##name
-#define WEP_CVAR_PRI(wepname,name) WEP_CVAR(wepname, primary_##name)
-#define WEP_CVAR_SEC(wepname,name) WEP_CVAR(wepname, secondary_##name)
-#define WEP_CVAR_BOTH(wepname,isprimary,name) ((isprimary) ? WEP_CVAR_PRI(wepname, name) : WEP_CVAR_SEC(wepname, name))
-
-// set initialization values for weapon settings
-#define WEP_SKIP_CVAR(unuseda,unusedb,unusedc,unusedd) /* skip cvars */
-#define WEP_SET_PROP(wepid,wepname,type,prop,name) get_weaponinfo(WEP_##wepid).##prop = autocvar_g_balance_##wepname##_##name;
-
-
-// =====================
-// Weapon Registration
-// =====================
-
-bool w_null(int dummy);
-
-void register_weapon(
- int id,
- WepSet bit,
- bool(int) func,
- .int ammotype,
- int i,
- int weapontype,
- float pickupbasevalue,
- vector clr,
- string modelname,
- string simplemdl,
- string crosshair,
- string wepimg,
- string refname,
- string wepname);
-
-void register_weapons_done();
-
-// entity properties of weaponinfo:
-// fields which are explicitly/manually set are marked with "M", fields set automatically are marked with "A"
-.int weapon; // M: WEP_id // WEP_...
-.WepSet weapons; // A: WEPSET_id // WEPSET_...
-.float(float) weapon_func; // M: function // w_...
-..int ammo_field; // M: ammotype // main ammo field
-.int impulse; // M: impulse // weapon impulse
-.int spawnflags; // M: flags // WEPSPAWNFLAG_... combined
-.float bot_pickupbasevalue; // M: rating // bot weapon priority
-.vector wpcolor; // M: color // waypointsprite color
-.string wpmodel; // A: wpn-id // wpn- sprite name
-.string mdl; // M: modelname // name of model (without g_ v_ or h_ prefixes)
-.string model; // A: modelname // full path to g_ model
-.string w_simplemdl; // M: simplemdl // simpleitems weapon model/image
-.string w_crosshair; // M: crosshair // per-weapon crosshair: "CrosshairImage Size"
-.float w_crosshair_size; // A: crosshair // per-weapon crosshair size (argument two of "crosshair" field)
-.string model2; // M: wepimg // "weaponfoobar" side view image file of weapon // WEAPONTODO: Move out of skin files, move to common files
-.string netname; // M: refname // reference name name
-.string message; // M: wepname // human readable name
-
-
-// note: the fabs call is just there to hide "if result is constant" warning
-#define REGISTER_WEAPON_2(id,bit,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
- int id; \
- WepSet bit; \
- bool function(int); \
- void RegisterWeapons_##id() \
- { \
- WEP_LAST = (id = WEP_FIRST + WEP_COUNT); \
- bit = WepSet_FromWeapon(id); \
- WEPSET_ALL |= bit; \
- if((flags) & WEP_FLAG_SUPERWEAPON) \
- WEPSET_SUPERWEAPONS |= bit; \
- ++WEP_COUNT; \
- register_weapon(id,bit,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname); \
- } \
- ACCUMULATE_FUNCTION(RegisterWeapons, RegisterWeapons_##id)
-#ifdef MENUQC
-#define REGISTER_WEAPON(id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
- REGISTER_WEAPON_2(WEP_##id,WEPSET_##id,w_null,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname)
-#else
-#define REGISTER_WEAPON(id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname) \
- REGISTER_WEAPON_2(WEP_##id,WEPSET_##id,function,ammotype,impulse,flags,rating,color,modelname,simplemdl,crosshair,wepimg,refname,wepname)
-#endif
-
-#include "all.inc"
-
-#undef WEP_ADD_CVAR_MO_PRI
-#undef WEP_ADD_CVAR_MO_SEC
-#undef WEP_ADD_CVAR_MO_BOTH
-#undef WEP_ADD_CVAR_MO_NONE
-#undef WEP_ADD_CVAR
-#undef WEP_ADD_PROP
-#undef REGISTER_WEAPON
-
-ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done);
-#endif
-#ifndef CLIENT___H
-#define CLIENT___H
+#ifndef CLIENT_ALL_H
+#define CLIENT_ALL_H
#include "../dpdefs/menudefs.qh"
#include "../dpdefs/keycodes.qh"
#include "xonotic/colorpicker_string.qc"
#include "xonotic/commandbutton.qc"
#include "xonotic/credits.qc"
-#include "xonotic/crosshairbutton.qc"
+#include "xonotic/crosshairpicker.qc"
+#include "xonotic/crosshairpreview.qc"
#include "xonotic/cvarlist.qc"
#include "xonotic/demolist.qc"
#include "xonotic/dialog.qc"
#include "xonotic/mainwindow.qc"
#include "xonotic/maplist.qc"
#include "xonotic/nexposee.qc"
+#include "xonotic/picker.qc"
#include "xonotic/playerlist.qc"
#include "xonotic/playermodel.qc"
#include "xonotic/playlist.qc"
--- /dev/null
+#include "../menu.qh"
+
+#include "../../common/command/all.qc"
+
+#include "menu_cmd.qc"
--- /dev/null
+#ifndef MENU_COMMANDS_ALL_H
+#define MENU_COMMANDS_ALL_H
+
+#include "../../common/command/commands.qh"
+
+#include "menu_cmd.qh"
+
+#endif
+++ /dev/null
-#include "../menu.qh"
-
-#include "../../common/command/commands.qc"
-
-#include "menu_cmd.qc"
+++ /dev/null
-#ifndef MENU_COMMANDS_H
-#define MENU_COMMANDS_H
-
-#include "../../common/command/commands.qh"
-
-#include "menu_cmd.qh"
-
-#endif
METHOD(Container, resizeNotifyLie, void(entity, vector, vector, vector, vector, .vector, .vector, .vector))
METHOD(Container, addItem, void(entity, entity, vector, vector, float))
METHOD(Container, addItemCentered, void(entity, entity, vector, float))
+ METHOD(Container, addItemRightCentered, void(entity, entity, vector, float))
METHOD(Container, moveItemAfter, void(entity, entity, entity))
METHOD(Container, removeItem, void(entity, entity))
METHOD(Container, setFocus, void(entity, entity))
me.addItem(me, other, '0.5 0.5 0' - 0.5 * theSize, theSize, theAlpha);
}
+void Container_addItemRightCentered(entity me, entity other, vector theSize, float theAlpha)
+{
+ me.addItem(me, other, '1 0.5 0' - 0.5 * theSize, theSize, theAlpha);
+}
+
void Container_addItem(entity me, entity other, vector theOrigin, vector theSize, float theAlpha)
{
if(other.parent)
{
float absWidth, absHeight;
- me.frame = NEW(BorderImage);
- me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.borderLines * me.titleHeight);
- me.frame.zoomedOutTitleBarPosition = me.zoomedOutTitleBarPosition;
- me.frame.zoomedOutTitleBar = me.zoomedOutTitleBar;
- me.frame.alpha = me.alpha;
- me.addItem(me, me.frame, '0 0 0', '1 1 0', 1);
+ if(me.isTabRoot)
+ {
+ me.frame = NEW(BorderImage);
+ me.frame.configureBorderImage(me.frame, me.title, me.titleFontSize, me.color, me.backgroundImage, me.borderLines * me.titleHeight);
+ me.frame.zoomedOutTitleBarPosition = me.zoomedOutTitleBarPosition;
+ me.frame.zoomedOutTitleBar = me.zoomedOutTitleBar;
+ me.frame.alpha = me.alpha;
+ me.addItem(me, me.frame, '0 0 0', '1 1 0', 1);
+ }
if (!me.titleFontSize)
me.titleHeight = 0; // no title bar
me.fill(me);
- if(me.closable && me.borderLines > 0)
+ if(me.isTabRoot && me.closable && me.borderLines > 0)
{
entity closebutton;
closebutton = me.closeButton = me.frame.closeButton = NEW(Button);
METHOD(ListBox, configureListBox, void(entity, float, float))
METHOD(ListBox, draw, void(entity))
METHOD(ListBox, keyDown, float(entity, float, float, float))
+ METHOD(ListBox, mouseMove, float(entity, vector))
METHOD(ListBox, mousePress, float(entity, vector))
METHOD(ListBox, mouseDrag, float(entity, vector))
METHOD(ListBox, mouseRelease, float(entity, vector))
METHOD(ListBox, focusLeave, void(entity))
ATTRIB(ListBox, focusable, float, 1)
+ ATTRIB(ListBox, focusedItem, int, -1)
+ ATTRIB(ListBox, focusedItemAlpha, float, 0.3)
ATTRIB(ListBox, allowFocusSound, float, 1)
ATTRIB(ListBox, selectedItem, int, 0)
ATTRIB(ListBox, size, vector, '0 0 0')
ATTRIB(ListBox, lastClickedItem, float, -1)
ATTRIB(ListBox, lastClickedTime, float, 0)
- METHOD(ListBox, drawListBoxItem, void(entity, float, vector, float)) // item number, width/height, selected
+ METHOD(ListBox, drawListBoxItem, void(entity, int, vector, bool, bool)) // item number, width/height, isSelected, isFocused
METHOD(ListBox, clickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
METHOD(ListBox, doubleClickListBoxItem, void(entity, float, vector)) // item number, relative clickpos
METHOD(ListBox, setSelected, void(entity, float))
return 0;
return 1;
}
+float ListBox_mouseMove(entity me, vector pos)
+{
+ if(pos_x < 0) return 0;
+ if(pos_y < 0) return 0;
+ if(pos_x >= 1) return 0;
+ if(pos_y >= 1) return 0;
+ if(pos_x < 1 - me.controlWidth)
+ {
+ float x;
+ x = me.focusedItem;
+ me.focusedItem = me.getItemAtPos(me, me.scrollPos + pos.y);
+ if(x != me.focusedItem)
+ me.focusedItemAlpha = SKINALPHA_LISTBOX_FOCUSED;
+ }
+ return 1;
+}
float ListBox_mouseDrag(entity me, vector pos)
{
float hit;
// by a mouse click on an item of the list
// for example showing a dialog on right click
me.pressed = 0;
+ me.focusedItem = -1;
}
void ListBox_updateControlTopBottom(entity me)
{
draw_SetClip();
oldshift = draw_shift;
oldscale = draw_scale;
+
float y;
i = me.getItemAtPos(me, me.scrollPos);
y = me.getItemStart(me, i) - me.scrollPos;
vector relSize = eX * (1 - me.controlWidth) + eY * me.getItemHeight(me, i);
absSize = boxToGlobalSize(relSize, me.size);
draw_scale = boxToGlobalSize(relSize, oldscale);
- me.drawListBoxItem(me, i, absSize, (me.selectedItem == i));
+ me.drawListBoxItem(me, i, absSize, (me.selectedItem == i), (me.focusedItem == i));
y += relSize.y;
}
draw_ClearClip();
// template method
}
-void ListBox_drawListBoxItem(entity me, float i, vector absSize, float selected)
+void ListBox_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
- draw_Text('0 0 0', sprintf(_("Item %d"), i), eX * (8 / absSize.x) + eY * (8 / absSize.y), (selected ? '0 1 0' : '1 1 1'), 1, 0);
+ draw_Text('0 0 0', sprintf(_("Item %d"), i), eX * (8 / absSize.x) + eY * (8 / absSize.y), (isSelected ? '0 1 0' : '1 1 1'), 1, 0);
}
#endif
#include "oo/classes.qc"
#include "xonotic/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
#include "../common/mapinfo.qh"
///////////////////////////////////////////////
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
RegisterSLCategories();
#ifndef BASE_H
#define BASE_H
+#include "../../common/oo.qh"
+
#include "../../common/util.qh"
#include "../../dpdefs/keycodes.qh"
-#define NULL (null_entity)
#define world NULL
-.string classname;
-.string vtblname;
-.entity vtblbase;
-entity spawnVtbl(entity this, entity base)
-{
- entity vtbl = spawn();
- copyentity(this, vtbl);
- vtbl.vtblname = vtbl.classname;
- vtbl.classname = "vtbl";
- vtbl.vtblbase = base ? base : vtbl; // Top level objects use vtbl as base
- return vtbl;
-}
-
-entity Object_vtbl;
-entity spawnObject(entity this, entity)
-{
- this = spawn();
- this.classname = "Object";
- if (!Object_vtbl) Object_vtbl = spawnVtbl(this, null_entity);
- return this;
-}
-
-// Classes have a `spawn##cname(entity, entity)` constructor
-// The parameters are used as locals for [[accumulate]]
-
-// Macro to hide this implementation detail
-#define NEW(cname) (spawn##cname(null_entity, null_entity))
-
-#define CLASS(cname, base) \
-entity spawn##cname(entity this, entity basevtbl) { \
- this = NEW(base); basevtbl = base##_vtbl; \
-}
-
-#define METHOD(cname, name, prototype) \
-prototype cname##_##name; \
-.prototype name; \
-[[accumulate]] entity spawn##cname(entity this, entity basevtbl) { \
- this.name = cname##_##name; \
-}
-
-#define ATTRIB(cname, name, type, val) \
-.type name; \
-[[accumulate]] entity spawn##cname(entity this, entity basevtbl) { \
- this.name = val; \
-}
-
-#define ATTRIBARRAY(cname, name, type, cnt) \
-.type name[cnt];
-
-#define ENDCLASS(cname) \
-.bool instanceOf##cname; \
-entity cname##_vtbl; \
-[[last]] entity spawn##cname(entity this, entity basevtbl) { \
- this.instanceOf##cname = true; \
- this.classname = #cname; \
- if (!cname##_vtbl) cname##_vtbl = spawnVtbl(this, basevtbl); \
- return this; \
-}
-
-#define SUPER(cname) (cname##_vtbl.vtblbase)
-
-#endif
\ No newline at end of file
+#endif
draw.qc
menu.qc
-command/commands.qc
+command/all.qc
xonotic/util.qc
../common/urllib.qc
../common/util.qc
-../common/monsters/monsters.qc
+../common/items/all.qc
-../common/weapons/weapons.qc // TODO
+../common/monsters/all.qc
+
+../common/weapons/all.qc // TODO
../warpzonelib/mathlib.qc
SKINFLOAT(ROWS_CREDITS, 20);
SKINFLOAT(WIDTH_CREDITS, 0.5);
- // item: crosshair button
- SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
-
// item: cvar list
SKINFLOAT(ALPHA_CVARLIST_SAVED, 1);
SKINFLOAT(ALPHA_CVARLIST_TEMPORARY, 0.7);
SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
SKINVECTOR(COLOR_LISTBOX_BACKGROUND, '0 0 0');
SKINFLOAT(ALPHA_LISTBOX_BACKGROUND, 0.5);
+ SKINVECTOR(COLOR_LISTBOX_FOCUSED, '0 0 1');
+ SKINFLOAT(ALPHA_LISTBOX_FOCUSED, 0.7);
+ SKINFLOAT(FADEALPHA_LISTBOX_FOCUSED, 0.3);
// item: map list
SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
SKINFLOAT(ALPHA_MODELTITLE, 1);
- // item: player name editor
+ // item: special character picker
SKINVECTOR(COLOR_CHARMAP_CHAR, '1 1 1');
SKINFLOAT(ALPHA_CHARMAP_CHAR, 1);
- SKINVECTOR(COLOR_CHARMAP_FOCUS, '0 0 1');
- SKINFLOAT(ALPHA_CHARMAP_FOCUS, 0.5);
+
+ // item: crosshair picker
+ SKINVECTOR(COLOR_CROSSHAIRPICKER_CROSSHAIR, '1 1 1');
+ SKINFLOAT(ALPHA_CROSSHAIRPICKER_CROSSHAIR, 1);
// item: radio button
SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
METHOD(XonoticCampaignList, configureXonoticCampaignList, void(entity))
ATTRIB(XonoticCampaignList, rowsPerItem, float, 10)
METHOD(XonoticCampaignList, draw, void(entity))
- METHOD(XonoticCampaignList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticCampaignList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticCampaignList, doubleClickListBoxItem, void(entity, float, vector))
METHOD(XonoticCampaignList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticCampaignList, setSelected, void(entity, float))
{
CampaignList_LoadMap(me, me);
}
-void XonoticCampaignList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected)
+void XonoticCampaignList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
vector theColor;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
if(draw_PictureSize(strcat("/maps/", campaign_mapname[i])) == '0 0 0')
draw_Picture(me.columnPreviewOrigin * eX, "nopreview_map", me.columnPreviewSize * eX + eY, '1 1 1', theAlpha);
#ifndef CHARMAP_H
#define CHARMAP_H
-#include "../item.qc"
-CLASS(XonoticCharmap, Item)
+#include "picker.qc"
+CLASS(XonoticCharmap, XonoticPicker)
METHOD(XonoticCharmap, configureXonoticCharmap, void(entity, entity))
- METHOD(XonoticCharmap, mousePress, float(entity, vector))
- METHOD(XonoticCharmap, mouseRelease, float(entity, vector))
- METHOD(XonoticCharmap, mouseMove, float(entity, vector))
- METHOD(XonoticCharmap, mouseDrag, float(entity, vector))
- METHOD(XonoticCharmap, keyDown, float(entity, float, float, float))
METHOD(XonoticCharmap, focusLeave, void(entity))
METHOD(XonoticCharmap, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticCharmap, draw, void(entity))
- ATTRIB(XonoticCharmap, focusable, float, 1)
-
- METHOD(XonoticCharmap, moveFocus, void(entity, vector, vector))
- METHOD(XonoticCharmap, enterChar, void(entity))
+ METHOD(XonoticCharmap, keyDown, float(entity, float, float, float))
ATTRIB(XonoticCharmap, inputBox, entity, NULL)
ATTRIB(XonoticCharmap, realFontSize, vector, '0 0 0')
- ATTRIB(XonoticCharmap, realCellSize, vector, '0 0 0')
- ATTRIB(XonoticCharmap, focusedCell, vector, '-1 -1 0')
- ATTRIB(XonoticCharmap, previouslyFocusedCell, vector, '-1 -1 0')
+
+ ATTRIB(XonoticCharmap, rows, float, 10)
+ ATTRIB(XonoticCharmap, columns, float, 14)
+
+ METHOD(XonoticCharmap, cellSelect, void(entity, vector))
+ METHOD(XonoticCharmap, cellIsValid, bool(entity, vector))
+ METHOD(XonoticCharmap, cellDraw, void(entity, vector, vector))
+ METHOD(XonoticCharmap, charOffset, vector)
ENDCLASS(XonoticCharmap)
entity makeXonoticCharmap(entity controlledInputBox);
#endif
#ifdef IMPLEMENTATION
-const float CHARMAP_COLS = 14;
-const float CHARMAP_ROWS = 10;
-
string CHARMAP =
"★◆■▮▰▬◣◤◥◢◀▲▶▼"
"🌍🌎🌏🚀🌌👽🔫⌖❇❈←↑→↓"
"\xEE\x83\x8F\xEE\x83\x90\xEE\x83\x91\xEE\x83\x92\xEE\x83\x93\xEE\x83\x94\xEE\x83\x95"
"\xEE\x83\x96\xEE\x83\x97\xEE\x83\x98\xEE\x83\x99\xEE\x83\x9A\xEE\x81\x9B\xEE\x81\x9D";
-string charmap_cellToChar(vector cell)
+string charmap_cellToChar(entity me, vector cell)
{
- string character = substring(CHARMAP, cell.y * CHARMAP_COLS + cell.x, 1);
+ string character = substring(CHARMAP, cell.y * me.columns + cell.x, 1);
- if (character != " ")
+ if(character != " ")
return character;
else
return "";
void XonoticCharmap_configureXonoticCharmap(entity me, entity controlledInputBox)
{
me.inputBox = controlledInputBox;
- me.realCellSize = eX / CHARMAP_COLS + eY / CHARMAP_ROWS;
+ me.configureXonoticPicker(me);
}
void XonoticCharmap_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
if(me.realFontSize.x > maxFontWidth || me.realFontSize.y > maxFontHeight)
me.realFontSize = eX * maxFontWidth + eY * maxFontHeight;
-}
-
-float XonoticCharmap_mouseMove(entity me, vector coords)
-{
- me.focusedCell_x = floor(coords.x * CHARMAP_COLS);
- me.focusedCell_y = floor(coords.y * CHARMAP_ROWS);
- if(me.focusedCell.x < 0 || me.focusedCell.y < 0 ||
- me.focusedCell.x >= CHARMAP_COLS || me.focusedCell.y >= CHARMAP_ROWS)
- {
- me.focusedCell = '-1 -1 0';
- return 0;
- }
-
- return 1;
+ me.charOffset = eX * me.realCellSize.x / 2 + eY * ((me.realCellSize.y - me.realFontSize.y) / 2);
}
-float XonoticCharmap_mouseDrag(entity me, vector coords)
-{
- return me.mouseMove(me, coords);
-}
-
-float XonoticCharmap_mousePress(entity me, vector coords)
-{
- me.mouseMove(me, coords);
-
- if(me.focusedCell.x >= 0)
- {
- me.pressed = 1;
- me.previouslyFocusedCell = me.focusedCell;
- }
-
- return 1;
-}
-
-float XonoticCharmap_mouseRelease(entity me, vector coords)
+float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
{
- if(!me.pressed)
- return 0;
-
- me.mouseMove(me, coords);
-
- if(me.focusedCell == me.previouslyFocusedCell)
- me.enterChar(me);
-
- me.pressed = 0;
- return 1;
+ if(SUPER(XonoticCharmap).keyDown(me, key, ascii, shift))
+ return 1;
+ return me.inputBox.keyDown(me.inputBox, key, ascii, shift);
}
-float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
+void XonoticCharmap_cellSelect(entity me, vector cell)
{
- switch(key)
- {
- case K_LEFTARROW:
- case K_KP_LEFTARROW:
- me.moveFocus(me, me.focusedCell, '-1 0 0');
- return 1;
- case K_RIGHTARROW:
- case K_KP_RIGHTARROW:
- me.moveFocus(me, me.focusedCell, '1 0 0');
- return 1;
- case K_UPARROW:
- case K_KP_UPARROW:
- me.moveFocus(me, me.focusedCell, '0 -1 0');
- return 1;
- case K_DOWNARROW:
- case K_KP_DOWNARROW:
- me.moveFocus(me, me.focusedCell, '0 1 0');
- return 1;
- case K_HOME:
- case K_KP_HOME:
- me.focusedCell = '0 0 0';
- return 1;
- case K_END:
- case K_KP_END:
- me.focusedCell_x = CHARMAP_COLS - 1;
- me.focusedCell_y = CHARMAP_ROWS - 1;
- return 1;
- case K_ENTER:
- case K_KP_ENTER:
- case K_INS:
- case K_KP_INS:
- me.enterChar(me);
- return 1;
- default:
- return me.inputBox.keyDown(me.inputBox, key, ascii, shift);
- }
+ string character = charmap_cellToChar(me, cell);
+ if(character != "")
+ me.inputBox.enterText(me.inputBox, character);
}
-void XonoticCharmap_moveFocus(entity me, vector initialCell, vector step)
+bool XonoticCharmap_cellIsValid(entity me, vector cell)
{
- me.focusedCell_x = mod(me.focusedCell.x + step.x + CHARMAP_COLS, CHARMAP_COLS);
- me.focusedCell_y = mod(me.focusedCell.y + step.y + CHARMAP_ROWS, CHARMAP_ROWS);
-
- if(me.focusedCell != initialCell) // Recursion break
- if(charmap_cellToChar(me.focusedCell) == "")
- me.moveFocus(me, initialCell, step);
+ if(charmap_cellToChar(me, cell) == "")
+ return false;
+ return true;
}
-void XonoticCharmap_enterChar(entity me)
+void XonoticCharmap_cellDraw(entity me, vector cell, vector cellPos)
{
- string character = charmap_cellToChar(me.focusedCell);
- if(character != "")
- me.inputBox.enterText(me.inputBox, character);
+ draw_CenterText(cellPos + me.charOffset, charmap_cellToChar(me, cell), me.realFontSize, SKINCOLOR_CHARMAP_CHAR, SKINALPHA_CHARMAP_CHAR, 0);
}
void XonoticCharmap_focusLeave(entity me)
{
me.inputBox.saveCvars(me.inputBox);
}
-
-void XonoticCharmap_draw(entity me)
-{
- string character;
- vector cell, cellPos, charPos;
- cell = '0 0 0';
- cellPos = '0 0 0';
- charPos = '0 0 0';
-
- float CHAR_OFFSET_X = me.realCellSize.x / 2;
- float CHAR_OFFSET_Y = (me.realCellSize.y - me.realFontSize.y) / 2;
-
- for(cell_y = 0; cell.y < CHARMAP_ROWS; ++cell.y)
- {
- charPos_y = cell.y / CHARMAP_ROWS + CHAR_OFFSET_Y;
- for(cell_x = 0; cell.x < CHARMAP_COLS; ++cell.x)
- {
- character = charmap_cellToChar(cell);
-
- if(character == "")
- continue;
-
- // Draw focused cell
- if(cell == me.focusedCell && me.focused)
- {
- if(!me.pressed || me.focusedCell == me.previouslyFocusedCell)
- {
- cellPos_x = mod(me.focusedCell.x, CHARMAP_COLS) / CHARMAP_COLS;
- cellPos_y = mod(me.focusedCell.y, CHARMAP_ROWS) / CHARMAP_ROWS;
- draw_Fill(cellPos, me.realCellSize, SKINCOLOR_CHARMAP_FOCUS, SKINALPHA_CHARMAP_FOCUS);
- }
- }
-
- // Draw character
- charPos_x = cell.x / CHARMAP_COLS + CHAR_OFFSET_X;
- draw_CenterText(charPos, character, me.realFontSize, SKINCOLOR_CHARMAP_CHAR, SKINALPHA_CHARMAP_CHAR, 0);
- }
- }
-}
#endif
METHOD(XonoticCreditsList, configureXonoticCreditsList, void(entity))
ATTRIB(XonoticCreditsList, rowsPerItem, float, 1)
METHOD(XonoticCreditsList, draw, void(entity))
- METHOD(XonoticCreditsList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticCreditsList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticCreditsList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticCreditsList, keyDown, float(entity, float, float, float))
METHOD(XonoticCreditsList, destroy, void(entity))
me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
}
-void XonoticCreditsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticCreditsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
// layout: Ping, Credits name, Map name, NP, TP, MP
string s;
+++ /dev/null
-#ifndef CROSSHAIRBUTTON_H
-#define CROSSHAIRBUTTON_H
-#include "../item/radiobutton.qc"
-CLASS(XonoticCrosshairButton, RadioButton)
- METHOD(XonoticCrosshairButton, configureXonoticCrosshairButton, void(entity, float, float))
- METHOD(XonoticCrosshairButton, setChecked, void(entity, float))
- METHOD(XonoticCrosshairButton, draw, void(entity))
- ATTRIB(XonoticCrosshairButton, fontSize, float, SKINFONTSIZE_NORMAL)
- ATTRIB(XonoticCrosshairButton, image, string, SKINGFX_CROSSHAIRBUTTON)
-
- ATTRIB(XonoticCrosshairButton, useDownAsChecked, float, 1)
- ATTRIB(XonoticCrosshairButton, src3, string, string_null)
- ATTRIB(XonoticCrosshairButton, src4, string, string_null)
-
- ATTRIB(XonoticCrosshairButton, cvarName, string, string_null)
- ATTRIB(XonoticCrosshairButton, cvarValueFloat, float, 0)
- METHOD(XonoticCrosshairButton, loadCvars, void(entity))
- METHOD(XonoticCrosshairButton, saveCvars, void(entity))
-ENDCLASS(XonoticCrosshairButton)
-entity makeXonoticCrosshairButton(float, float);
-#endif
-
-#ifdef IMPLEMENTATION
-entity makeXonoticCrosshairButton(float theGroup, float theCrosshair)
-{
- entity me;
- me = NEW(XonoticCrosshairButton);
- me.configureXonoticCrosshairButton(me, theGroup, theCrosshair);
- return me;
-}
-void XonoticCrosshairButton_configureXonoticCrosshairButton(entity me, float theGroup, float theCrosshair)
-{
- me.cvarName = "crosshair";
- me.cvarValueFloat = theCrosshair;
- me.loadCvars(me);
- me.configureRadioButton(me, string_null, me.fontSize, me.image, theGroup, 0);
- me.srcMulti = 1;
- if(me.cvarValueFloat == -1)
- me.src3 = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
- else
- me.src3 = strzone(strcat("/gfx/crosshair", ftos(me.cvarValueFloat)));
- me.src4 = "/gfx/crosshairdot";
-}
-void XonoticCrosshairButton_setChecked(entity me, float val)
-{
- if(me.cvarValueFloat != -1) // preview shouldn't work as a button
- if(val != me.checked)
- {
- me.checked = val;
- me.saveCvars(me);
- }
-}
-void XonoticCrosshairButton_loadCvars(entity me)
-{
- if (!me.cvarName)
- return;
-
- me.checked = (cvar(me.cvarName) == me.cvarValueFloat);
-}
-void XonoticCrosshairButton_saveCvars(entity me)
-{
- if (!me.cvarName)
- return;
-
- if(me.checked)
- cvar_set(me.cvarName, ftos(me.cvarValueFloat));
- // TODO on an apply button, read _cl_color and execute the color command for it
-}
-void XonoticCrosshairButton_draw(entity me)
-{
- vector sz, rgb;
- float a;
-
-
- if(me.cvarValueFloat == -1)
- {
- rgb = stov(cvar_string("crosshair_color"));
- a = cvar("crosshair_alpha");
- }
- else if(me.checked || me.focused)
- {
- a = 1;
- rgb = '1 1 1';
- }
- else
- {
- a = me.disabledAlpha;
- rgb = '1 1 1';
- }
-
- if(me.cvarValueFloat == -1) // update the preview if this is the preview button
- {
- if(me.src3)
- strunzone(me.src3);
- me.src3 = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
- me.focused = 1;
- me.checked = 0;
- }
-
- SUPER(XonoticCrosshairButton).draw(me);
-
- sz = draw_PictureSize(me.src3);
- sz = globalToBoxSize(sz, me.size);
- if(me.cvarValueFloat == -1)
- {
- sz = sz * cvar("crosshair_size"); // (6 * '1 1 0' + ...) * 0.08 here to make visible size changes happen also at bigger sizes
- /*
- if(sz_x > 0.95)
- sz = sz * (0.95 / sz_x);
- if(sz_y > 0.95)
- sz = sz * (0.95 / sz_y);
- */
- }
- else // show the crosshair picker at full size
- {
- sz = sz * (0.95 / sz.x);
- if(sz.y > 0.95)
- sz = sz * (0.95 / sz.y);
- }
-
- draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src3, sz, rgb, a);
- if(cvar("crosshair_dot"))
- {
- if(cvar("crosshair_dot_color_custom") && (cvar_string("crosshair_dot_color") != "0"))
- rgb = stov(cvar_string("crosshair_dot_color"));
-
- draw_Picture('0.5 0.5 0' - 0.5 * sz * cvar("crosshair_dot_size"), me.src4, sz * cvar("crosshair_dot_size"), rgb, a * cvar("crosshair_dot_alpha"));
- }
-}
-#endif
--- /dev/null
+#ifndef CROSSHAIRPICKER_H
+#define CROSSHAIRPICKER_H
+#include "picker.qc"
+CLASS(XonoticCrosshairPicker, XonoticPicker)
+ METHOD(XonoticCrosshairPicker, configureXonoticCrosshairPicker, void(entity))
+
+ ATTRIB(XonoticCrosshairPicker, rows, float, 3)
+ ATTRIB(XonoticCrosshairPicker, columns, float, 12)
+
+ METHOD(XonoticCrosshairPicker, cellSelect, void(entity, vector))
+ METHOD(XonoticCrosshairPicker, cellIsValid, bool(entity, vector))
+ METHOD(XonoticCrosshairPicker, cellDraw, void(entity, vector, vector))
+ENDCLASS(XonoticCrosshairPicker)
+entity makeXonoticCrosshairPicker();
+#endif
+
+#ifdef IMPLEMENTATION
+
+string crosshairpicker_cellToCrosshair(entity me, vector cell)
+{
+ if(cell.x < 0 || cell.x >= me.columns || cell.y < 0 || cell.y >= me.rows)
+ return "";
+ return ftos(31 + cell.y * me.columns + cell.x);
+}
+
+vector crosshairpicker_crosshairToCell(entity me, string crosshair_str)
+{
+ float crosshair = stof(crosshair_str) - 31;
+ if(crosshair - floor(crosshair) > 0)
+ return '-1 -1 0';
+ return mod(crosshair, me.columns) * eX + floor(crosshair / me.columns) * eY;
+}
+
+entity makeXonoticCrosshairPicker()
+{
+ entity me;
+ me = NEW(XonoticCrosshairPicker);
+ me.configureXonoticCrosshairPicker(me);
+ return me;
+}
+
+void XonoticCrosshairPicker_configureXonoticCrosshairPicker(entity me)
+{
+ me.configureXonoticPicker(me);
+ SUPER(XonoticCrosshairPicker).cellSelect(me, crosshairpicker_crosshairToCell(me, cvar_string("crosshair")));
+}
+
+void XonoticCrosshairPicker_cellSelect(entity me, vector cell)
+{
+ cvar_set("crosshair", crosshairpicker_cellToCrosshair(me, me.focusedCell));
+ SUPER(XonoticCrosshairPicker).cellSelect(me, me.focusedCell);
+}
+
+bool XonoticCrosshairPicker_cellIsValid(entity me, vector cell)
+{
+ if(crosshairpicker_cellToCrosshair(me, cell) == "")
+ return false;
+ return true;
+}
+
+void XonoticCrosshairPicker_cellDraw(entity me, vector cell, vector cellPos)
+{
+ vector sz;
+ string cross = strcat("/gfx/crosshair", crosshairpicker_cellToCrosshair(me, cell));
+ sz = draw_PictureSize(cross);
+ sz = globalToBoxSize(sz, me.size);
+
+ float ar = sz.x / sz.y;
+ sz.x = me.realCellSize.x;
+ sz.y = sz.x / ar;
+ sz = sz * 0.95;
+
+ vector crosshairPos = cellPos + 0.5 * me.realCellSize;
+ draw_Picture(crosshairPos - 0.5 * sz, cross, sz, SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
+
+ if(cvar("crosshair_dot"))
+ draw_Picture(crosshairPos - 0.5 * sz * cvar("crosshair_dot_size"), "/gfx/crosshairdot", sz * cvar("crosshair_dot_size"), SKINCOLOR_CROSSHAIRPICKER_CROSSHAIR, SKINALPHA_CROSSHAIRPICKER_CROSSHAIR);
+}
+#endif
--- /dev/null
+#ifndef CROSSHAIRPREVIEW_H
+#define CROSSHAIRPREVIEW_H
+#include "../item.qc"
+CLASS(XonoticCrosshairPreview, Item)
+ METHOD(XonoticCrosshairPreview, configureXonoticCrosshairPreview, void(entity))
+ METHOD(XonoticCrosshairPreview, draw, void(entity))
+ ATTRIB(XonoticCrosshairPreview, src, string, string_null)
+ ATTRIB(XonoticCrosshairPreview, src2, string, string_null)
+ ATTRIB(XonoticCrosshairPreview, disabled, float, 0)
+ ATTRIB(XonoticCrosshairPreview, disabledAlpha, float, SKINALPHA_DISABLED)
+ENDCLASS(XonoticCrosshairPreview)
+entity makeXonoticCrosshairPreview();
+#endif
+
+#ifdef IMPLEMENTATION
+entity makeXonoticCrosshairPreview()
+{
+ entity me;
+ me = NEW(XonoticCrosshairPreview);
+ me.configureXonoticCrosshairPreview(me);
+ return me;
+}
+
+void XonoticCrosshairPreview_configureXonoticCrosshairPreview(entity me)
+{
+ me.src = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
+ me.src2 = "/gfx/crosshairdot";
+}
+
+void XonoticCrosshairPreview_draw(entity me)
+{
+ float save;
+ save = draw_alpha;
+ if(me.disabled)
+ draw_alpha *= me.disabledAlpha;
+
+ vector sz, rgb;
+ float a;
+ rgb = stov(cvar_string("crosshair_color"));
+ a = cvar("crosshair_alpha");
+ if(me.src)
+ strunzone(me.src);
+ me.src = strzone(strcat("/gfx/crosshair", cvar_string("crosshair")));
+
+ sz = draw_PictureSize(me.src);
+ sz = globalToBoxSize(sz, me.size);
+ sz = sz * cvar("crosshair_size");
+
+ draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src, sz, rgb, a);
+ if(cvar("crosshair_dot"))
+ {
+ if(cvar("crosshair_dot_color_custom") && (cvar_string("crosshair_dot_color") != "0"))
+ rgb = stov(cvar_string("crosshair_dot_color"));
+
+ draw_Picture('0.5 0.5 0' - 0.5 * sz * cvar("crosshair_dot_size"), me.src2, sz * cvar("crosshair_dot_size"), rgb, a * cvar("crosshair_dot_alpha"));
+ }
+
+ draw_alpha = save;
+
+ SUPER(XonoticCrosshairPreview).draw(me);
+}
+#endif
CLASS(XonoticCvarList, XonoticListBox)
METHOD(XonoticCvarList, configureXonoticCvarList, void(entity))
ATTRIB(XonoticCvarList, rowsPerItem, float, 1)
- METHOD(XonoticCvarList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticCvarList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticCvarList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticCvarList, keyDown, float(entity, float, float, float))
me.setSelected(me, me.selectedItem);
}
-void XonoticCvarList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticCvarList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string k, v, d;
float t;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
k = bufstr_get(me.handle, i);
METHOD(XonoticDemoList, configureXonoticDemoList, void(entity))
ATTRIB(XonoticDemoList, rowsPerItem, float, 1)
METHOD(XonoticDemoList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticDemoList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticDemoList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticDemoList, getDemos, void(entity))
METHOD(XonoticDemoList, startDemo, void(entity))
METHOD(XonoticDemoList, timeDemo, void(entity))
me.columnNameSize = 1 - 2 * me.realFontSize.x;
}
-void XonoticDemoList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticDemoList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = me.demoName(me,i);
s = draw_TextShortenToWidth(s, me.columnNameSize, 0, me.realFontSize);
me.TR(me);
me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab()));
me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab()));
- //me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab()));
- //me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Screenshots"), makeXonoticScreenshotBrowserTab()));
- //me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Players"), makeXonoticDemoBrowserTab()));
me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Media"), makeXonoticMediaTab()));
me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Profile"), makeXonoticProfileTab()));
METHOD(XonoticServerCreateTab, fill, void(entity))
METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity))
METHOD(XonoticServerCreateTab, gameTypeSelectNotify, void(entity))
- ATTRIB(XonoticServerCreateTab, title, string, _("Create"))
ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9)
ATTRIB(XonoticServerCreateTab, rows, float, 23)
ATTRIB(XonoticServerCreateTab, columns, float, 6.2) // added extra .2 for center space
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
#ifndef DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
#define DIALOG_MULTIPLAYER_CREATE_MUTATORS_H
#include "tab.qc"
CLASS(XonoticServerListTab, XonoticTab)
METHOD(XonoticServerListTab, fill, void(entity))
- ATTRIB(XonoticServerListTab, title, string, _("Join"))
ATTRIB(XonoticServerListTab, intendedWidth, float, 0.9)
ATTRIB(XonoticServerListTab, rows, float, 23)
ATTRIB(XonoticServerListTab, columns, float, 6.5)
#include "tab.qc"
CLASS(XonoticMediaTab, XonoticTab)
METHOD(XonoticMediaTab, fill, void(entity))
- ATTRIB(XonoticMediaTab, title, string, _("Media"))
ATTRIB(XonoticMediaTab, intendedWidth, float, 0.9)
ATTRIB(XonoticMediaTab, rows, float, 23)
ATTRIB(XonoticMediaTab, columns, float, 3)
#include "tab.qc"
CLASS(XonoticDemoBrowserTab, XonoticTab)
METHOD(XonoticDemoBrowserTab, fill, void(entity))
- ATTRIB(XonoticDemoBrowserTab, title, string, _("Demo"))
ATTRIB(XonoticDemoBrowserTab, intendedWidth, float, 0.9)
ATTRIB(XonoticDemoBrowserTab, rows, float, 21)
ATTRIB(XonoticDemoBrowserTab, columns, float, 6.5)
#include "tab.qc"
CLASS(XonoticMusicPlayerTab, XonoticTab)
METHOD(XonoticMusicPlayerTab, fill, void(entity))
- ATTRIB(XonoticMusicPlayerTab, title, string, _("Music"))
ATTRIB(XonoticMusicPlayerTab, intendedWidth, float, 0.9)
ATTRIB(XonoticMusicPlayerTab, rows, float, 21)
ATTRIB(XonoticMusicPlayerTab, columns, float, 6.5)
#include "tab.qc"
CLASS(XonoticScreenshotBrowserTab, XonoticTab)
METHOD(XonoticScreenshotBrowserTab, fill, void(entity))
- ATTRIB(XonoticScreenshotBrowserTab, title, string, "Screenshot")
ATTRIB(XonoticScreenshotBrowserTab, intendedWidth, float, 1)
ATTRIB(XonoticScreenshotBrowserTab, rows, float, 21)
ATTRIB(XonoticScreenshotBrowserTab, columns, float, 6.5)
CLASS(XonoticProfileTab, XonoticTab)
METHOD(XonoticProfileTab, fill, void(entity))
METHOD(XonoticProfileTab, draw, void(entity))
- ATTRIB(XonoticProfileTab, title, string, _("Profile"))
ATTRIB(XonoticProfileTab, intendedWidth, float, 0.9)
ATTRIB(XonoticProfileTab, rows, float, 23)
ATTRIB(XonoticProfileTab, columns, float, 6.1) // added extra .2 for center space
#include "tab.qc"
CLASS(XonoticAudioSettingsTab, XonoticTab)
METHOD(XonoticAudioSettingsTab, fill, void(entity))
- ATTRIB(XonoticAudioSettingsTab, title, string, _("Audio"))
ATTRIB(XonoticAudioSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticAudioSettingsTab, rows, float, 15.5)
ATTRIB(XonoticAudioSettingsTab, columns, float, 6.2) // added extra .2 for center space
#include "tab.qc"
CLASS(XonoticEffectsSettingsTab, XonoticTab)
METHOD(XonoticEffectsSettingsTab, fill, void(entity))
- ATTRIB(XonoticEffectsSettingsTab, title, string, _("Effects"))
ATTRIB(XonoticEffectsSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticEffectsSettingsTab, rows, float, 15.5)
ATTRIB(XonoticEffectsSettingsTab, columns, float, 6.2) // added extra .2 for center space
#include "tab.qc"
CLASS(XonoticGameSettingsTab, XonoticTab)
METHOD(XonoticGameSettingsTab, fill, void(entity))
- ATTRIB(XonoticGameSettingsTab, title, string, _("Game"))
ATTRIB(XonoticGameSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameSettingsTab, rows, float, 15.5)
ATTRIB(XonoticGameSettingsTab, columns, float, 6.5)
#define DIALOG_SETTINGS_GAME_CROSSHAIR_H
#include "tab.qc"
CLASS(XonoticGameCrosshairSettingsTab, XonoticTab)
- //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
METHOD(XonoticGameCrosshairSettingsTab, fill, void(entity))
METHOD(XonoticGameCrosshairSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameCrosshairSettingsTab, title, string, _("Crosshair"))
ATTRIB(XonoticGameCrosshairSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameCrosshairSettingsTab, rows, float, 13)
ATTRIB(XonoticGameCrosshairSettingsTab, columns, float, 6.2)
void XonoticGameCrosshairSettingsTab_fill(entity me)
{
entity e;
- float i;
// crosshair_enabled: 0 = no crosshair options, 1 = no crosshair selection, but everything else enabled, 2 = all crosshair options enabled
// FIXME: In the future, perhaps make one global crosshair_type cvar which has 0 for disabled, 1 for custom, 2 for per weapon, etc?
me.TD(me, 1, 1, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom")));
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 31; i <= 42; ++i) {
- me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
- setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
- }
- // show a larger preview of the selected crosshair
- me.TDempty(me, 0.1);
- me.TDNoMargin(me, 3, 0.8, e = makeXonoticCrosshairButton(7, -1), '1 1 0'); // crosshair -1 makes this a preview
+ me.TD(me, 3, 2, e = makeXonoticCrosshairPicker());
+ setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
+ me.TD(me, 3, 0.9, e = makeXonoticCrosshairPreview());
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
me.TR(me);
- me.TDempty(me, 0.1);
- for(i = 43; i <= 54; ++i) {
- me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
- setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
- }
me.TR(me);
- me.TDempty(me, 0.1);
- for(i = 55; i <= 66; ++i) {
- me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
- setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
- }
me.TR(me);
me.TDempty(me, 0.1);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Crosshair size:")));
#define DIALOG_SETTINGS_GAME_HUD_H
#include "tab.qc"
CLASS(XonoticGameHUDSettingsTab, XonoticTab)
- //METHOD(XonoticGameHUDSettingsTab, toString, string(entity))
METHOD(XonoticGameHUDSettingsTab, fill, void(entity))
METHOD(XonoticGameHUDSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameHUDSettingsTab, title, string, _("HUD"))
ATTRIB(XonoticGameHUDSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameHUDSettingsTab, rows, float, 13)
ATTRIB(XonoticGameHUDSettingsTab, columns, float, 6.2)
#define DIALOG_SETTINGS_GAME_MESSAGES_H
#include "tab.qc"
CLASS(XonoticGameMessageSettingsTab, XonoticTab)
- //METHOD(XonoticGameWeaponsSettingsTab, toString, string(entity))
METHOD(XonoticGameMessageSettingsTab, fill, void(entity))
METHOD(XonoticGameMessageSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameMessageSettingsTab, title, string, _("Messages"))
ATTRIB(XonoticGameMessageSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameMessageSettingsTab, rows, float, 13)
ATTRIB(XonoticGameMessageSettingsTab, columns, float, 6)
#define DIALOG_SETTINGS_GAME_MODEL_H
#include "tab.qc"
CLASS(XonoticGameModelSettingsTab, XonoticTab)
- //METHOD(XonoticGameModelSettingsTab, toString, string(entity))
METHOD(XonoticGameModelSettingsTab, fill, void(entity))
METHOD(XonoticGameModelSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameModelSettingsTab, title, string, _("Model"))
ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameModelSettingsTab, rows, float, 13)
ATTRIB(XonoticGameModelSettingsTab, columns, float, 5)
#define DIALOG_SETTINGS_GAME_VIEW_H
#include "tab.qc"
CLASS(XonoticGameViewSettingsTab, XonoticTab)
- //METHOD(XonoticGameCrosshairSettingsTab, toString, string(entity))
METHOD(XonoticGameViewSettingsTab, fill, void(entity))
METHOD(XonoticGameViewSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameViewSettingsTab, title, string, _("View"))
ATTRIB(XonoticGameViewSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameViewSettingsTab, rows, float, 13)
ATTRIB(XonoticGameViewSettingsTab, columns, float, 6.2)
#define DIALOG_SETTINGS_GAME_WEAPONS_H
#include "tab.qc"
CLASS(XonoticGameWeaponsSettingsTab, XonoticTab)
- //METHOD(XonoticGameWeaponsSettingsTab, toString, string(entity))
METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity))
METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity))
- ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"))
ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 13)
ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6)
#include "tab.qc"
CLASS(XonoticInputSettingsTab, XonoticTab)
METHOD(XonoticInputSettingsTab, fill, void(entity))
- ATTRIB(XonoticInputSettingsTab, title, string, _("Input"))
ATTRIB(XonoticInputSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticInputSettingsTab, rows, float, 15.5)
ATTRIB(XonoticInputSettingsTab, columns, float, 6.2) // added extra .2 for center space
#include "tab.qc"
CLASS(XonoticMiscSettingsTab, XonoticTab)
METHOD(XonoticMiscSettingsTab, fill, void(entity))
- ATTRIB(XonoticMiscSettingsTab, title, string, _("Misc"))
ATTRIB(XonoticMiscSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticMiscSettingsTab, rows, float, 15.5)
ATTRIB(XonoticMiscSettingsTab, columns, float, 6.2)
#include "tab.qc"
CLASS(XonoticUserSettingsTab, XonoticTab)
METHOD(XonoticUserSettingsTab, fill, void(entity))
- ATTRIB(XonoticUserSettingsTab, title, string, _("User"))
ATTRIB(XonoticUserSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticUserSettingsTab, rows, float, 15.5)
ATTRIB(XonoticUserSettingsTab, columns, float, 6)
#include "tab.qc"
CLASS(XonoticVideoSettingsTab, XonoticTab)
METHOD(XonoticVideoSettingsTab, fill, void(entity))
- ATTRIB(XonoticVideoSettingsTab, title, string, _("Video"))
ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9)
ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5)
ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space
CLASS(XonoticGametypeList, XonoticListBox)
METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
- METHOD(XonoticGametypeList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticGametypeList, setSelected, void(entity, float))
METHOD(XonoticGametypeList, loadCvars, void(entity))
owner.gameTypeChangeNotify(owner);
}
}
-void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticGametypeList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s1, s2;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
draw_Picture(me.columnIconOrigin * eX, GameType_GetIcon(i), me.columnIconSize * eX + eY, '1 1 1', SKINALPHA_LISTBOX_SELECTED);
s1 = GameType_GetName(i);
CLASS(XonoticKeyBinder, XonoticListBox)
METHOD(XonoticKeyBinder, configureXonoticKeyBinder, void(entity))
ATTRIB(XonoticKeyBinder, rowsPerItem, int, 1)
- METHOD(XonoticKeyBinder, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticKeyBinder, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticKeyBinder, doubleClickListBoxItem, void(entity, float, vector))
METHOD(XonoticKeyBinder, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticKeyBinder, setSelected, void(entity, float))
}
return r;
}
-void XonoticKeyBinder_drawListBoxItem(entity me, int i, vector absSize, bool isSelected)
+void XonoticKeyBinder_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
int j, n;
else
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
}
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
+
theAlpha = SKINALPHA_KEYGRABBER_KEYS;
theColor = SKINCOLOR_KEYGRABBER_KEYS;
extraMargin = me.realFontSize.x * 0.5;
CLASS(XonoticLanguageList, XonoticListBox)
METHOD(XonoticLanguageList, configureXonoticLanguageList, void(entity))
ATTRIB(XonoticLanguageList, rowsPerItem, float, 1)
- METHOD(XonoticLanguageList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticLanguageList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticLanguageList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticLanguageList, setSelected, void(entity, float))
METHOD(XonoticLanguageList, loadCvars, void(entity))
me.loadCvars(me);
}
-void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s, p;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED);
i = NEW(XonoticHUDNotificationDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDAmmoDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDHealthArmorDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDChatDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDModIconsDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDPowerupsDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDPressedKeysDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDRaceTimerDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDRadarDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDScoreDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDTimerDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDVoteDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDWeaponsDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDEngineInfoDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDInfoMessagesDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDPhysicsDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
-
- me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
- i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDCenterprintDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
i = NEW(XonoticHUDBuffsDialog);
i.configureDialog(i);
- me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+ me.addItemRightCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
// dialogs used by settings
i.configureDialog(i);
me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+ // dialogs used by multiplayer/media
+ me.screenshotViewerDialog = i = NEW(XonoticScreenshotViewerDialog);
+ i.configureDialog(i);
+ me.addItemCentered(me, i, i.intendedWidth * eX + i.intendedHeight * eY, SKINALPHAS_MAINMENU_z);
+
+
// mutator dialogs
i = NEW(XonoticSandboxToolsDialog);
i.configureDialog(i);
METHOD(XonoticMapList, configureXonoticMapList, void(entity))
ATTRIB(XonoticMapList, rowsPerItem, float, 4)
METHOD(XonoticMapList, draw, void(entity))
- METHOD(XonoticMapList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticMapList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticMapList, clickListBoxItem, void(entity, float, vector))
METHOD(XonoticMapList, doubleClickListBoxItem, void(entity, float, vector))
METHOD(XonoticMapList, resizeNotify, void(entity, vector, vector, vector, vector))
}
}
-void XonoticMapList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticMapList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
// layout: Ping, Map name, Map name, NP, TP, MP
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
- else if(included)
- draw_Fill('0 0 0', '1 1 0', SKINCOLOR_MAPLIST_INCLUDEDBG, SKINALPHA_MAPLIST_INCLUDEDBG);
+ else
+ {
+ if(included)
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_MAPLIST_INCLUDEDBG, SKINALPHA_MAPLIST_INCLUDEDBG);
+ if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
+ }
if(draw_PictureSize(strcat("/maps/", MapInfo_Map_bspname)) == '0 0 0')
draw_Picture(me.columnPreviewOrigin * eX, "nopreview_map", me.columnPreviewSize * eX + eY, '1 1 1', theAlpha);
--- /dev/null
+#ifndef PICKER_H
+#define PICKER_H
+#include "../item.qc"
+CLASS(XonoticPicker, Item)
+ METHOD(XonoticPicker, configureXonoticPicker, void(entity))
+ METHOD(XonoticPicker, mousePress, float(entity, vector))
+ METHOD(XonoticPicker, mouseRelease, float(entity, vector))
+ METHOD(XonoticPicker, mouseMove, float(entity, vector))
+ METHOD(XonoticPicker, mouseDrag, float(entity, vector))
+ METHOD(XonoticPicker, keyDown, float(entity, float, float, float))
+ METHOD(XonoticPicker, draw, void(entity))
+ ATTRIB(XonoticPicker, focusable, float, 1)
+ ATTRIB(XonoticPicker, disabled, float, 0)
+ ATTRIB(XonoticPicker, alpha, float, 1)
+ ATTRIB(XonoticPicker, disabledAlpha, float, SKINALPHA_DISABLED)
+
+ ATTRIB(XonoticPicker, rows, float, 3)
+ ATTRIB(XonoticPicker, columns, float, 2)
+
+ METHOD(XonoticPicker, moveFocus, void(entity, vector, vector))
+ METHOD(XonoticPicker, cellSelect, void(entity, vector))
+ METHOD(XonoticPicker, cellDraw, void(entity, vector, vector))
+ METHOD(XonoticPicker, cellIsValid, bool(entity, vector))
+ ATTRIB(XonoticPicker, realCellSize, vector, '0 0 0')
+ ATTRIB(XonoticPicker, selectedCell, vector, '-1 -1 0')
+ ATTRIB(XonoticPicker, focusedCell, vector, '-1 -1 0')
+ ATTRIB(XonoticPicker, focusedCellAlpha, float, 0)
+ ATTRIB(XonoticPicker, focusedCellTime, float, 0)
+ ATTRIB(XonoticPicker, pressedCell, vector, '-1 -1 0')
+ENDCLASS(XonoticPicker)
+entity makeXonoticPicker();
+#endif
+
+#ifdef IMPLEMENTATION
+
+entity makeXonoticPicker()
+{
+ entity me;
+ me = NEW(XonoticPicker);
+ me.configureXonoticPicker(me);
+ return me;
+}
+
+void XonoticPicker_configureXonoticPicker(entity me)
+{
+ me.realCellSize = eX / me.columns + eY / me.rows;
+}
+
+float XonoticPicker_mouseMove(entity me, vector coords)
+{
+ vector prevFocusedCell = me.focusedCell;
+ me.focusedCell_x = floor(coords.x * me.columns);
+ me.focusedCell_y = floor(coords.y * me.rows);
+
+ if(me.focusedCell.x < 0 || me.focusedCell.y < 0 ||
+ me.focusedCell.x >= me.columns || me.focusedCell.y >= me.rows)
+ {
+ me.focusedCell = '-1 -1 0';
+ return 0;
+ }
+
+ if(me.focusedCell != prevFocusedCell)
+ me.focusedCellAlpha = SKINALPHA_LISTBOX_FOCUSED;
+
+ return 1;
+}
+
+float XonoticPicker_mouseDrag(entity me, vector coords)
+{
+ return me.mouseMove(me, coords);
+}
+
+float XonoticPicker_mousePress(entity me, vector coords)
+{
+ me.mouseMove(me, coords);
+
+ if(me.focusedCell.x >= 0)
+ {
+ me.pressed = 1;
+ me.pressedCell = me.focusedCell;
+ }
+
+ return 1;
+}
+
+float XonoticPicker_mouseRelease(entity me, vector coords)
+{
+ if(!me.pressed)
+ return 0;
+
+ me.mouseMove(me, coords);
+
+ if(me.focusedCell == me.pressedCell)
+ me.cellSelect(me, me.focusedCell);
+
+ me.pressed = 0;
+ return 1;
+}
+
+float XonoticPicker_keyDown(entity me, float key, float ascii, float shift)
+{
+ switch(key)
+ {
+ case K_END:
+ case K_KP_END:
+ // lower left cell then left arrow to select the last valid cell
+ me.focusedCell = eY * (me.rows - 1);
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ me.moveFocus(me, me.focusedCell, '-1 0 0');
+ return 1;
+ case K_HOME:
+ case K_KP_HOME:
+ // upper right cell then right arrow to select the first valid cell
+ me.focusedCell = eX * (me.columns - 1);
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ me.moveFocus(me, me.focusedCell, '1 0 0');
+ return 1;
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ me.moveFocus(me, me.focusedCell, '0 -1 0');
+ return 1;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ me.moveFocus(me, me.focusedCell, '0 1 0');
+ return 1;
+ case K_ENTER:
+ case K_KP_ENTER:
+ case K_INS:
+ case K_KP_INS:
+ me.cellSelect(me, me.focusedCell);
+ return 1;
+ }
+ return 0;
+}
+
+void XonoticPicker_moveFocus(entity me, vector initialCell, vector step)
+{
+ me.focusedCell_x = mod(me.focusedCell.x + step.x + me.columns, me.columns);
+ me.focusedCell_y = mod(me.focusedCell.y + step.y + me.rows, me.rows);
+
+ if(me.focusedCell != initialCell) // Recursion break
+ if(!me.cellIsValid(me, me.focusedCell))
+ me.moveFocus(me, initialCell, step);
+
+ me.focusedCellAlpha = SKINALPHA_LISTBOX_FOCUSED;
+}
+
+void XonoticPicker_cellSelect(entity me, vector cell)
+{
+ me.selectedCell = cell;
+}
+
+bool XonoticPicker_cellIsValid(entity me, vector cell)
+{
+ return true;
+}
+
+void XonoticPicker_cellDraw(entity me, vector cell, vector cellPos)
+{
+}
+
+void XonoticPicker_draw(entity me)
+{
+ float save;
+
+ me.focusable = !me.disabled;
+
+ save = draw_alpha;
+ if(me.disabled)
+ draw_alpha *= me.disabledAlpha;
+
+ vector cell, cellPos;
+ cell = '0 0 0';
+ cellPos = '0 0 0';
+
+ for(cell_y = 0; cell.y < me.rows; ++cell.y)
+ {
+ cellPos_y = mod(cell.y, me.rows) / me.rows;
+ for(cell_x = 0; cell.x < me.columns; ++cell.x)
+ {
+ if(!me.cellIsValid(me, cell))
+ continue;
+
+ cellPos_x = mod(cell.x, me.columns) / me.columns;
+
+ if(cell == me.selectedCell)
+ draw_Fill(cellPos, me.realCellSize, SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(cell == me.focusedCell && me.focused)
+ {
+ if(!me.pressed || me.focusedCell == me.pressedCell)
+ {
+ me.focusedCellAlpha = getFadedAlpha(me.focusedCellAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill(cellPos, me.realCellSize, SKINCOLOR_LISTBOX_FOCUSED, me.focusedCellAlpha);
+ }
+ }
+
+ me.cellDraw(me, cell, cellPos);
+ }
+ }
+
+ draw_alpha = save;
+
+ SUPER(XonoticPicker).draw(me);
+}
+#endif
CLASS(XonoticPlayerList, XonoticListBox)
ATTRIB(XonoticPlayerList, rowsPerItem, float, 1)
METHOD(XonoticPlayerList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticPlayerList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticPlayerList, drawListBoxItem, void(entity, int, vector, bool, bool))
ATTRIB(XonoticPlayerList, allowFocusSound, float, 0)
ATTRIB(XonoticPlayerList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticPlayerList, columnNameOrigin, float, 0)
me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x;
}
-void XonoticPlayerList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticPlayerList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
string score;
ATTRIB(XonoticPlayList, rowsPerItem, float, 1)
METHOD(XonoticPlayList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticPlayList, draw, void(entity))
- METHOD(XonoticPlayList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticPlayList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticPlayList, stopSound, void(entity))
METHOD(XonoticPlayList, startSound, void(entity, float))
METHOD(XonoticPlayList, resumeSound, void(entity))
SUPER(XonoticPlayList).draw(me);
}
-void XonoticPlayList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticPlayList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
if(i == me.playingTrack)
{
METHOD(XonoticScreenshotList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticScreenshotList, setSelected, void(entity, float))
METHOD(XonoticScreenshotList, draw, void(entity))
- METHOD(XonoticScreenshotList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticScreenshotList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticScreenshotList, getScreenshots, void(entity))
METHOD(XonoticScreenshotList, previewScreenshot, void(entity))
METHOD(XonoticScreenshotList, startScreenshot, void(entity))
}
}
-void XonoticScreenshotList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticScreenshotList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = me.screenshotName(me,i);
s = draw_TextShortenToWidth(s, me.columnNameSize, 0, me.realFontSize);
METHOD(XonoticServerList, configureXonoticServerList, void(entity))
ATTRIB(XonoticServerList, rowsPerItem, float, 1)
METHOD(XonoticServerList, draw, void(entity))
- METHOD(XonoticServerList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticServerList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticServerList, doubleClickListBoxItem, void(entity, float, vector))
METHOD(XonoticServerList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticServerList, keyDown, float(entity, float, float, float))
{
ServerList_Connect_Click(NULL, me);
}
-void XonoticServerList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected)
+void XonoticServerList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
// layout: Ping, Server name, Map name, NP, TP, MP
float p;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = gethostcachestring(SLIST_FIELD_QCSTATUS, i);
m = tokenizebyseparator(s, ":");
METHOD(XonoticSkinList, configureXonoticSkinList, void(entity))
ATTRIB(XonoticSkinList, rowsPerItem, float, 4)
METHOD(XonoticSkinList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticSkinList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticSkinList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticSkinList, getSkins, void(entity))
METHOD(XonoticSkinList, setSkin, void(entity))
METHOD(XonoticSkinList, loadCvars, void(entity))
me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize.x;
}
-void XonoticSkinList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticSkinList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = me.skinParameter(me, i, SKINPARM_PREVIEW);
draw_Picture(me.columnPreviewOrigin * eX, s, me.columnPreviewSize * eX + eY, '1 1 1', 1);
METHOD(XonoticSoundList, configureXonoticSoundList, void(entity))
ATTRIB(XonoticSoundList, rowsPerItem, float, 1)
METHOD(XonoticSoundList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticSoundList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticSoundList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticSoundList, getSounds, void(entity))
METHOD(XonoticSoundList, soundName, string(entity, float))
METHOD(XonoticSoundList, doubleClickListBoxItem, void(entity, float, vector))
me.columnNameSize = 1 - me.columnNameOrigin - me.realFontSize.x;
}
-void XonoticSoundList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticSoundList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
string s;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
s = me.soundName(me,i);
if(s == cvar_string("menu_cdtrack")) // current menu track
METHOD(XonoticStatsList, configureXonoticStatsList, void(entity))
ATTRIB(XonoticStatsList, rowsPerItem, float, 1.4)
METHOD(XonoticStatsList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticStatsList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticStatsList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticStatsList, getStats, void(entity))
METHOD(XonoticStatsList, doubleClickListBoxItem, void(entity, float, vector))
METHOD(XonoticStatsList, keyDown, float(entity, float, float, float))
#endif
}
-void XonoticStatsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticStatsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
string data = bufstr_get(me.listStats, i);
string s = car(data);
ATTRIB(XonoticTab, columnSpacing, float, SKINMARGIN_COLUMNS) // pixels
ATTRIB(XonoticTab, rowSpacing, float, SKINMARGIN_ROWS) // pixels
ATTRIB(XonoticTab, rowHeight, float, SKINFONTSIZE_NORMAL * SKINHEIGHT_NORMAL) // pixels
- ATTRIB(XonoticTab, titleHeight, float, SKINFONTSIZE_TITLE * SKINHEIGHT_TITLE) // pixels
ATTRIB(XonoticTab, backgroundImage, string, string_null)
ENDCLASS(XonoticTab)
e.configureXonoticTextSliderValues(e);
}
+float getFadedAlpha(float currentAlpha, float startAlpha, float targetAlpha)
+{
+ if(startAlpha < targetAlpha)
+ currentAlpha = min(currentAlpha + frametime * 0.5, targetAlpha);
+ else
+ currentAlpha = max(currentAlpha - frametime * 0.5, targetAlpha);
+ return currentAlpha;
+}
+
void CheckSendCvars(entity me, string cvarnamestring)
{
if(me.sendCvars)
me.TD(me, 1, 4, e = makeXonoticCheckBox(0, strzone(strcat("hud_panel_", panelname)), _("Enable panel"))); \
DIALOG_HUDPANEL_COMMON_NOTOGGLE()
+float getFadedAlpha(float currentAlpha, float startAlpha, float targetAlpha);
+
string _Nex_ExtResponseSystem_BannedServers;
float _Nex_ExtResponseSystem_BannedServersNeedsRefresh;
string _Nex_ExtResponseSystem_PromotedServers;
METHOD(XonoticWeaponsList, toString, string(entity))
ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
METHOD(XonoticWeaponsList, draw, void(entity))
- METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, float, vector, float))
+ METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool))
METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
}
return substring(s, 0, strlen(s) - 2);
}
-void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
+void XonoticWeaponsList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused)
{
entity e;
if(isSelected)
draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
+ else if(isFocused)
+ {
+ me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED);
+ draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha);
+ }
e = get_weaponinfo(stof(argv(i)));
string msg = e.message;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
-#ifndef SERVER___H
-#define SERVER___H
+#ifndef SERVER_ALL_H
+#define SERVER_ALL_H
#include "autocvars.qh"
#include "constants.qh"
float autocvar_snd_soundradius;
int autocvar_spawn_debug;
bool autocvar_speedmeter;
-float autocvar_sv_accelerate;
float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
-float autocvar_sv_airaccel_qw;
-float autocvar_sv_airaccel_qw_stretchfactor;
-float autocvar_sv_airaccel_sideways_friction;
-float autocvar_sv_airaccelerate;
-float autocvar_sv_aircontrol;
-float autocvar_sv_aircontrol_penalty;
-float autocvar_sv_aircontrol_power;
-float autocvar_sv_airspeedlimit_nonqw;
-float autocvar_sv_airstopaccelerate;
-float autocvar_sv_airstrafeaccel_qw;
-float autocvar_sv_airstrafeaccelerate;
bool autocvar_sv_autoscreenshot;
int autocvar_sv_cheats;
float autocvar_sv_clientcommand_antispam_time;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
bool autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
int autocvar_sv_gentle;
string autocvar_sv_logscores_filename;
float autocvar_sv_mapchange_delay;
float autocvar_sv_maxairspeed;
-float autocvar_sv_maxairstrafespeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
bool autocvar_sv_precacheplayermodels;
float autocvar_sv_spectator_speed_multiplier;
bool autocvar_sv_status_privacy;
float autocvar_sv_stepheight;
-float autocvar_sv_stopspeed;
float autocvar_sv_strengthsound_antispam_refire_threshold;
float autocvar_sv_strengthsound_antispam_time;
bool autocvar_sv_teamnagger;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
bool autocvar_sv_vote_gamestart;
-float autocvar_sv_warsowbunny_accel;
-float autocvar_sv_warsowbunny_airforwardaccel;
-float autocvar_sv_warsowbunny_backtosideratio;
-float autocvar_sv_warsowbunny_topspeed;
-float autocvar_sv_warsowbunny_turnaccel;
float autocvar_sv_waypointsprite_deadlifetime;
float autocvar_sv_waypointsprite_deployed_lifetime;
float autocvar_sv_waypointsprite_limitedrange;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
+bool autocvar_g_physics_clientselect;
+string autocvar_g_physics_clientselect_options;
+string autocvar_g_physics_clientselect_default;
float autocvar_g_buffs_waypoint_distance;
bool autocvar_g_buffs_randomize;
float autocvar_g_buffs_random_lifetime;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
+
#endif
#include "../../common/teams.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
#include "../../csqcmodellib/sv_model.qh"
#include "../common/deathtypes.qh"
#include "../common/util.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../common/net_notice.qh"
+#include "../common/items/inventory.qh"
+
#include "../common/monsters/sv_monsters.qh"
#include "../warpzonelib/server.qh"
PlayerScore_Attach(self);
ClientData_Attach();
accuracy_init(self);
+ Inventory_new(self);
bot_clientconnect();
bot_relinkplayerlist();
accuracy_free(self);
+ Inventory_delete(self);
ClientData_Detach();
PlayerScore_Detach(self);
#include "vehicles/vehicle.qh"
#include "waypointsprites.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
/*
* Impulse map:
#include "../common/util.qh"
#include "../common/animdecide.qh"
#include "../common/monsters/sv_monsters.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../common/weapons/all.qh"
#include "t_items.qh"
#include "autocvars.qh"
#include "defs.qh"
.float wasFlying;
.float spectatorspeed;
+// client side physics
+bool Physics_Valid(string thecvar)
+{
+ if(!autocvar_g_physics_clientselect) { return false; }
+
+ string l = strcat(" ", autocvar_g_physics_clientselect_options, " ");
+
+ if(strstrofs(l, strcat(" ", thecvar, " "), 0) >= 0)
+ return true;
+
+ return false;
+}
+
+float Physics_ClientOption(entity pl, string option)
+{
+ if(Physics_Valid(pl.cvar_cl_physics))
+ {
+ string var = sprintf("g_physics_%s_%s", pl.cvar_cl_physics, option);
+ if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
+ return cvar(var);
+ }
+ if(autocvar_g_physics_clientselect && autocvar_g_physics_clientselect_default)
+ {
+ string var = sprintf("g_physics_%s_%s", autocvar_g_physics_clientselect_default, option);
+ if(cvar_type(var) & CVAR_TYPEFLAG_EXISTS)
+ return cvar(var);
+ }
+ return cvar(strcat("sv_", option));
+}
+
/*
=============
PlayerJump
if(self.player_blocked)
return true; // no jumping while blocked
- float doublejump = false;
- float mjumpheight = autocvar_sv_jumpvelocity;
+ bool doublejump = false;
+ float mjumpheight = self.stat_sv_jumpvelocity;
player_multijump = doublejump;
player_jumpheight = mjumpheight;
return;
#endif
- k *= bound(0, wishspeed / autocvar_sv_maxairspeed, 1);
+ k *= bound(0, wishspeed / self.stat_sv_maxairspeed, 1);
zspeed = self.velocity.z;
self.velocity_z = 0;
if(dot > 0) // we can't change direction while slowing down
{
- k *= pow(dot, autocvar_sv_aircontrol_power)*frametime;
- xyspeed = max(0, xyspeed - autocvar_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
- k *= autocvar_sv_aircontrol;
+ k *= pow(dot, self.stat_sv_aircontrol_power)*frametime;
+ xyspeed = max(0, xyspeed - self.stat_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
+ k *= self.stat_sv_aircontrol;
self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
}
if(wishspeed > curspeed * 1.01)
{
- wishspeed = min(wishspeed, curspeed + autocvar_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
+ wishspeed = min(wishspeed, curspeed + self.stat_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
}
else
{
- f = max(0, (autocvar_sv_warsowbunny_topspeed - curspeed) / (autocvar_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
- wishspeed = max(curspeed, self.stat_sv_maxspeed) + autocvar_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
+ f = max(0, (self.stat_sv_warsowbunny_topspeed - curspeed) / (self.stat_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
+ wishspeed = max(curspeed, self.stat_sv_maxspeed) + self.stat_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
}
wishvel = wishdir * wishspeed;
acceldir = wishvel - curvel;
addspeed = vlen(acceldir);
acceldir = normalize(acceldir);
- accelspeed = min(addspeed, autocvar_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
+ accelspeed = min(addspeed, self.stat_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
- if(autocvar_sv_warsowbunny_backtosideratio < 1)
+ if(self.stat_sv_warsowbunny_backtosideratio < 1)
{
curdir = normalize(curvel);
dot = acceldir * curdir;
if(dot < 0)
- acceldir = acceldir - (1 - autocvar_sv_warsowbunny_backtosideratio) * dot * curdir;
+ acceldir = acceldir - (1 - self.stat_sv_warsowbunny_backtosideratio) * dot * curdir;
}
self.velocity += accelspeed * acceldir;
// fix physics stats for g_movement_highspeed
// TODO maybe rather use maxairspeed? needs testing
- self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
- if(autocvar_sv_airstrafeaccel_qw)
- self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
+ self.stat_sv_airaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airaccel_qw"), maxspd_mod);
+ if(Physics_ClientOption(self, "airstrafeaccel_qw"))
+ self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(Physics_ClientOption(self, "airstrafeaccel_qw"), maxspd_mod);
else
self.stat_sv_airstrafeaccel_qw = 0;
- self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
- self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
+ self.stat_sv_airspeedlimit_nonqw = Physics_ClientOption(self, "airspeedlimit_nonqw") * maxspd_mod;
+ self.stat_sv_maxspeed = Physics_ClientOption(self, "maxspeed") * maxspd_mod; // also slow walking
+
+ // fix some new settings
+ self.stat_sv_airaccel_qw_stretchfactor = Physics_ClientOption(self, "airaccel_qw_stretchfactor");
+ self.stat_sv_maxairstrafespeed = Physics_ClientOption(self, "maxairstrafespeed");
+ self.stat_sv_maxairspeed = Physics_ClientOption(self, "maxairspeed");
+ self.stat_sv_airstrafeaccelerate = Physics_ClientOption(self, "airstrafeaccelerate");
+ self.stat_sv_warsowbunny_turnaccel = Physics_ClientOption(self, "warsowbunny_turnaccel");
+ self.stat_sv_airaccel_sideways_friction = Physics_ClientOption(self, "airaccel_sideways_friction");
+ self.stat_sv_aircontrol = Physics_ClientOption(self, "aircontrol");
+ self.stat_sv_aircontrol_power = Physics_ClientOption(self, "aircontrol_power");
+ self.stat_sv_aircontrol_penalty = Physics_ClientOption(self, "aircontrol_penalty");
+ self.stat_sv_warsowbunny_airforwardaccel = Physics_ClientOption(self, "warsowbunny_airforwardaccel");
+ self.stat_sv_warsowbunny_topspeed = Physics_ClientOption(self, "warsowbunny_topspeed");
+ self.stat_sv_warsowbunny_accel = Physics_ClientOption(self, "warsowbunny_accel");
+ self.stat_sv_warsowbunny_backtosideratio = Physics_ClientOption(self, "warsowbunny_backtosideratio");
+ self.stat_sv_friction = Physics_ClientOption(self, "friction");
+ self.stat_sv_accelerate = Physics_ClientOption(self, "accelerate");
+ self.stat_sv_stopspeed = Physics_ClientOption(self, "stopspeed");
+ self.stat_sv_airaccelerate = Physics_ClientOption(self, "airaccelerate");
+ self.stat_sv_airstopaccelerate = Physics_ClientOption(self, "airstopaccelerate");
+ self.stat_sv_jumpvelocity = Physics_ClientOption(self, "jumpvelocity");
if(self.PlayerPhysplug)
if(self.PlayerPhysplug())
maxspd_mod = self.spectatorspeed;
}
- spd = max(self.stat_sv_maxspeed, autocvar_sv_maxairspeed) * maxspd_mod * swampspd_mod;
+ spd = max(self.stat_sv_maxspeed, self.stat_sv_maxairspeed) * maxspd_mod * swampspd_mod;
if(self.speed != spd)
{
self.speed = spd;
// noclipping or flying
self.flags &= ~FL_ONGROUND;
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+ self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
makevectors(self.v_angle);
//wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
wishspeed = self.stat_sv_maxspeed*maxspd_mod;
if (time >= self.teleport_time)
- PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+ PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
}
else if (self.waterlevel >= WATERLEVEL_SWIMMING)
{
wishspeed = wishspeed * 0.7;
// water friction
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+ self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
// water acceleration
- PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+ PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
}
else if (time < self.ladder_time)
{
self.velocity_z += g;
}
- self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
+ self.velocity = self.velocity * (1 - frametime * self.stat_sv_friction);
makevectors(self.v_angle);
//wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
if (time >= self.teleport_time)
{
// water acceleration
- PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+ PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
}
}
else if (self.items & IT_USING_JETPACK)
makevectors(self.v_angle);
wishvel = v_forward * self.movement.x + v_right * self.movement.y;
// add remaining speed as Z component
- maxairspd = autocvar_sv_maxairspeed*max(1, maxspd_mod);
+ maxairspd = self.stat_sv_maxairspeed*max(1, maxspd_mod);
// fix speedhacks :P
wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
// add the unused velocity as up component
f = vlen(v);
if(f > 0)
{
- if (f < autocvar_sv_stopspeed)
- f = 1 - frametime * (autocvar_sv_stopspeed / f) * autocvar_sv_friction;
+ if (f < self.stat_sv_stopspeed)
+ f = 1 - frametime * (self.stat_sv_stopspeed / f) * self.stat_sv_friction;
else
- f = 1 - frametime * autocvar_sv_friction;
+ f = 1 - frametime * self.stat_sv_friction;
if (f > 0)
self.velocity = self.velocity * f;
else
if (self.crouch)
wishspeed = wishspeed * 0.5;
if (time >= self.teleport_time)
- PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
+ PM_Accelerate(wishdir, wishspeed, wishspeed, self.stat_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
}
else
{
if(maxspd_mod < 1)
{
- maxairspd = autocvar_sv_maxairspeed*maxspd_mod;
- airaccel = autocvar_sv_airaccelerate*maxspd_mod;
+ maxairspd = self.stat_sv_maxairspeed*maxspd_mod;
+ airaccel = self.stat_sv_airaccelerate*maxspd_mod;
}
else
{
- maxairspd = autocvar_sv_maxairspeed;
- airaccel = autocvar_sv_airaccelerate;
+ maxairspd = self.stat_sv_maxairspeed;
+ airaccel = self.stat_sv_airaccelerate;
}
// airborn
makevectors(self.v_angle.y * '0 1 0');
wishspeed2 = wishspeed;
// CPM
- if(autocvar_sv_airstopaccelerate)
+ if(self.stat_sv_airstopaccelerate)
{
vector curdir;
curdir = self.velocity;
curdir.z = 0;
curdir = normalize(curdir);
- airaccel = airaccel + (autocvar_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
+ airaccel = airaccel + (self.stat_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
}
// note that for straight forward jumping:
// step = accel * frametime * wishspeed0;
// log dv/dt = logaccel + logmaxspeed (when slow)
// log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
- if(autocvar_sv_maxairstrafespeed)
- wishspeed = min(wishspeed, GeomLerp(autocvar_sv_maxairspeed*maxspd_mod, strafity, autocvar_sv_maxairstrafespeed*maxspd_mod));
- if(autocvar_sv_airstrafeaccelerate)
- airaccel = GeomLerp(airaccel, strafity, autocvar_sv_airstrafeaccelerate*maxspd_mod);
+ if(self.stat_sv_maxairstrafespeed)
+ wishspeed = min(wishspeed, GeomLerp(self.stat_sv_maxairspeed*maxspd_mod, strafity, self.stat_sv_maxairstrafespeed*maxspd_mod));
+ if(self.stat_sv_airstrafeaccelerate)
+ airaccel = GeomLerp(airaccel, strafity, self.stat_sv_airstrafeaccelerate*maxspd_mod);
if(self.stat_sv_airstrafeaccel_qw)
airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
// !CPM
- if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
+ if(self.stat_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
PM_AirAccelerate(wishdir, wishspeed);
else
- PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
+ PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, self.stat_sv_airaccel_qw_stretchfactor, self.stat_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
- if(autocvar_sv_aircontrol)
+ if(self.stat_sv_aircontrol)
CPM_PM_Aircontrol(wishdir, wishspeed2);
}
}
--- /dev/null
+#include "../../common/command/all.qc"
+
+#include "sv_cmd.qc"
+
+#include "banning.qc"
+#include "cmd.qc"
+#include "common.qc"
+#include "getreplies.qc"
+#include "radarmap.qc"
+#include "vote.qc"
--- /dev/null
+#ifndef SERVER_COMMANDS_ALL_H
+#define SERVER_COMMANDS_ALL_H
+
+#include "../../common/command/commands.qh"
+
+#include "sv_cmd.qh"
+
+#include "banning.qh"
+#include "cmd.qh"
+#include "common.qh"
+#include "getreplies.qh"
+#include "radarmap.qh"
+#include "vote.qh"
+
+#endif
#include "../../common/teams.qh"
#include "../../common/util.qh"
-#include "../../common/monsters/monsters.qh"
+#include "../../common/monsters/all.qh"
#include "../../common/monsters/spawn.qh"
#include "../../common/monsters/sv_monsters.qh"
}
}
+void ClientCommand_physics(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ string command = strtolower(argv(1));
+
+ if(!autocvar_g_physics_clientselect)
+ {
+ sprint(self, "Client physics selection is currently disabled.\n");
+ return;
+ }
+
+ if(command == "list" || command == "help")
+ {
+ sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n"));
+ return;
+ }
+
+ if(Physics_Valid(command) || command == "default")
+ {
+ stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
+ sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n"));
+ return;
+ }
+ }
+
+ default:
+ sprint(self, strcat("Current physics set: ^3", self.cvar_cl_physics, "\n"));
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd physics <physics>\n");
+ sprint(self, " See 'cmd physics list' for available physics sets.\n");
+ sprint(self, " Argument 'default' resets to standard physics.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
+ CLIENT_COMMAND("physics", ClientCommand_physics(request, arguments), "Change physics set") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+++ /dev/null
-#include "../../common/command/commands.qc"
-
-#include "sv_cmd.qc"
-
-#include "banning.qc"
-#include "cmd.qc"
-#include "common.qc"
-#include "getreplies.qc"
-#include "radarmap.qc"
-#include "vote.qc"
+++ /dev/null
-#ifndef SERVER_COMMANDS_H
-#define SERVER_COMMANDS_H
-
-#include "../../common/command/commands.qh"
-
-#include "sv_cmd.qh"
-
-#include "banning.qh"
-#include "cmd.qh"
-#include "common.qh"
-#include "getreplies.qh"
-#include "radarmap.qh"
-#include "vote.qh"
-
-#endif
#include "../../common/mapinfo.qh"
#include "../../common/util.qh"
-#include "../../common/monsters/monsters.qh"
+#include "../../common/monsters/all.qh"
// =========================================================
// Reply messages for common commands, re-worked by Samual
nagger.SendFlags |= 1;
}
+// If the vote_caller is still here, return their name, otherwise vote_caller_name
+string OriginalCallerName()
+{
+ if (IS_REAL_CLIENT(vote_caller))
+ return vote_caller.netname;
+ return vote_caller_name;
+}
// =======================
// Game logic for voting
{
strunzone(vote_called_command);
strunzone(vote_called_display);
+ strunzone(vote_caller_name);
}
vote_called = VOTE_NULL;
vote_caller = world;
+ vote_caller_name = string_null;
vote_endtime = 0;
vote_called_command = string_null;
void VoteStop(entity stopper)
{
- bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", GetCallerName(vote_caller), "^2's vote\n");
+ bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
// Don't force them to wait for next vote, this way they can e.g. correct their vote.
void VoteAccept()
{
- bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
+ bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
if((vote_called == VOTE_MASTER) && vote_caller)
vote_caller.vote_master = 1;
void VoteReject()
{
- bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 was rejected\n");
+ bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 was rejected\n");
VoteReset();
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
}
void VoteTimeout()
{
- bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2's vote for ", vote_called_display, "^2 timed out\n");
+ bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ", vote_called_display, "^2 timed out\n");
VoteReset();
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_FAIL);
}
else // everything went okay, continue with calling the vote
{
vote_caller = caller; // remember who called the vote
+ vote_caller_name = strzone(GetCallerName(vote_caller));
vote_called = VOTE_NORMAL;
vote_called_command = strzone(vote_parsed_command);
vote_called_display = strzone(vote_parsed_display);
FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
- bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote for ", vote_called_display, "\n");
+ bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
else // everything went okay, continue with creating vote
{
vote_caller = caller;
+ vote_caller_name = strzone(GetCallerName(vote_caller));
vote_called = VOTE_MASTER;
vote_called_command = strzone("XXX");
vote_called_display = strzone("^3master");
caller.vote_selection = VOTE_SELECT_ACCEPT;
caller.vote_waittime = time + autocvar_sv_vote_wait;
- bprint("\{1}^2* ^3", GetCallerName(vote_caller), "^2 calls a vote to become ^3master^2.\n");
+ bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
Nagger_VoteChanged();
VoteCount(true); // needed if you are the only one
case CMD_REQUEST_COMMAND:
{
if(vote_called)
- print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", GetCallerName(vote_caller), "^7."));
+ print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
else
print_to(caller, "^1No vote called.");
// global vote information declarations
entity vote_caller; // original caller of the current vote
+string vote_caller_name; // name of the vote caller
float vote_called; // stores status of current vote (See VOTE_*)
float vote_endtime; // time when the vote is finished
float vote_accept_count; // total amount of players who accept the vote (counted by VoteCount() function)
#ifndef SERVER_DEFS_H
#define SERVER_DEFS_H
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#define INDEPENDENT_ATTACK_FINISHED
.float stat_sv_airspeedlimit_nonqw;
.float stat_sv_maxspeed;
+// new properties
+.float stat_sv_jumpvelocity;
+.float stat_sv_airaccel_qw_stretchfactor;
+.float stat_sv_maxairstrafespeed;
+.float stat_sv_maxairspeed;
+.float stat_sv_airstrafeaccelerate;
+.float stat_sv_warsowbunny_turnaccel;
+.float stat_sv_airaccel_sideways_friction;
+.float stat_sv_aircontrol;
+.float stat_sv_aircontrol_power;
+.float stat_sv_aircontrol_penalty;
+.float stat_sv_warsowbunny_airforwardaccel;
+.float stat_sv_warsowbunny_topspeed;
+.float stat_sv_warsowbunny_accel;
+.float stat_sv_warsowbunny_backtosideratio;
+.float stat_sv_friction;
+.float stat_sv_accelerate;
+.float stat_sv_stopspeed;
+.float stat_sv_airaccelerate;
+.float stat_sv_airstopaccelerate;
+
+.string cvar_cl_physics;
+
void W_Porto_Remove (entity p);
.int projectiledeathtype;
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../warpzonelib/common.qh"
#include "../common/constants.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../common/weapons/all.qh"
#include "weapons/accuracy.qh"
#include "weapons/csqcprojectile.qh"
#include "weapons/selection.qh"
#include "vehicles/vehicle.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../warpzonelib/common.qh"
#include "../warpzonelib/server.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
#include "../common/monsters/sv_monsters.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/stats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+#include "../common/weapons/all.qh"
const float LATENCY_THINKRATE = 10;
.float latency_sum;
BADCVAR("g_configversion");
BADCVAR("g_maplist_index");
BADCVAR("halflifebsp");
+ BADCVAR("sv_mapformat_is_quake2");
+ BADCVAR("sv_mapformat_is_quake3");
BADPREFIX("sv_world");
// client
BADCVAR("g_domination_default_teams");
BADCVAR("g_freezetag");
BADCVAR("g_freezetag_teams");
+ BADCVAR("g_invasion_teams");
BADCVAR("g_keepaway");
BADCVAR("g_keyhunt");
BADCVAR("g_keyhunt_teams");
BADCVAR("g_ca_teams_override");
BADCVAR("g_ctf_ignore_frags");
BADCVAR("g_domination_point_limit");
+ BADCVAR("g_domination_teams_override");
BADCVAR("g_freezetag_teams_override");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("g_nexball_goallimit");
BADCVAR("g_powerups");
BADCVAR("g_start_delay");
+ BADCVAR("g_tdm_teams_override");
BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
BADCVAR("hostname");
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
// needs to be done so early because of the constants they create
CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
+ CALL_ACCUMULATED_FUNCTION(RegisterItems);
CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
+ // new properties
+ addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
+ addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
+ addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
+ addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
+ addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
+ addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
+ addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
+ addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
+ addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
+ addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
+ addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
+ addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
+ addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
+ addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
+ addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
+ addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
+ addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
+ addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
+ addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
+
// secrets
addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
#include "item_key.qh"
#include "_all.qh"
-#include "../common/monsters/monsters.qh"
+#include "../common/monsters/all.qh"
#include "../common/notifications.qh"
#include "../common/util.qh"
#include "../warpzonelib/util_server.qh"
#include "../common/teams.qh"
#include "../common/urllib.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../warpzonelib/anglestransform.qh"
#include "../warpzonelib/server.qh"
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
+ GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
s = cvar_string("g_weaponarena");
if (s == "0" || s == "")
{
- if(g_ca)
+ if(g_ca || g_freezetag)
s = "most";
}
warmup_start_weapons_default = start_weapons_default;
warmup_start_weapons_defaultmask = start_weapons_defaultmask;
- if (!g_weaponarena && !g_ca)
+ if (!g_weaponarena && !g_ca && !g_freezetag)
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
}
-void Net_LinkEntity(entity e, float docull, float dt, bool(entity, int) sendfunc)
+void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;
#else
string cvar_string_normal(string n)
{
- if (!(cvar_type(n) & 1))
+ if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
backtrace(strcat("Attempt to access undefined cvar: ", n));
return builtin_cvar_string(n);
}
float sound_allowed(float dest, entity e);
void InitializeEntity(entity e, void(void) func, float order);
void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);
-void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc);
+void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc);
#endif
#include "../command/vote.qh"
-#include "../../common/monsters/monsters.qh"
+#include "../../common/monsters/all.qh"
#include "../command/common.qh"
return 1;
}
+MUTATOR_HOOKFUNCTION(freezetag_SetStartItems)
+{
+ start_items &= ~IT_UNLIMITED_AMMO;
+ //start_health = warmup_start_health = cvar("g_lms_start_health");
+ //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+
+ return 0;
+}
+
MUTATOR_HOOKFUNCTION(freezetag_BotRoles)
{
if (!self.deadflag)
MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY);
MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST);
MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST);
+ MUTATOR_HOOK(SetStartItems, freezetag_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(HavocBot_ChooseRole, freezetag_BotRoles, CBC_ORDER_ANY);
MUTATOR_HOOK(GetTeamCount, freezetag_GetTeamCount, CBC_ORDER_EXCLUSIVE);
#include "../../common/stats.qh"
#include "../../common/teams.qh"
-#include "../../common/monsters/monsters.qh"
+#include "../../common/monsters/all.qh"
#include "../../warpzonelib/anglestransform.qh"
#include "../../warpzonelib/mathlib.qh"
{
if(self.buffs & BUFF_JUMP)
player_jumpheight = autocvar_g_buffs_jump_height;
- self.stat_jumpheight = player_jumpheight;
return false;
}
precache_sound("keepaway/respawn.wav");
addstat(STAT_BUFFS, AS_INT, buffs);
- addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight);
InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
}
.float buff_invisible_prev_alpha;
// flight
.float buff_flight_prev_gravity;
-// jump
-.float stat_jumpheight;
-//const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack
// disability
.float buff_disability_time;
.float buff_disability_effect_time;
#include "../cl_client.qh"
#include "../../common/buffs.qh"
+#include "../../common/items/item.qh"
+
+#define WITH(it) this.m_##it;
+#define CONFIGURE(...) MAP(WITH, __VA_ARGS__)
+
+float instagib_respawntime_ammo = 45;
+float instagib_respawntimejitter_ammo = 0;
+GETTER(float, instagib_respawntime_ammo)
+GETTER(float, instagib_respawntimejitter_ammo)
+
+REGISTER_ITEM(VaporizerCells, Pickup, APPLY(UNWORDS
+ ,APPLY(CONFIGURE
+ , model = "models/items/a_cells.md3"
+ , sound = "misc/itempickup.wav"
+ , name = "Vaporizer Ammo"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = 100
+ , itemid = IT_CELLS
+ , respawntime = GET(instagib_respawntime_ammo)
+ , respawntimejitter = GET(instagib_respawntimejitter_ammo)
+ )
+))
+
+REGISTER_ITEM(ExtraLife, Pickup, APPLY(UNWORDS
+ ,APPLY(CONFIGURE
+ , model = "models/items/g_h100.md3"
+ , sound = "misc/megahealth.wav"
+ , name = "Extralife"
+ )
+ ,IF(SV, CONFIGURE
+ , botvalue = BOT_PICKUP_RATING_HIGH
+ , itemflags = FL_POWERUP
+ , itemid = IT_NAILS
+ , respawntime = GET(g_pickup_respawntime_powerup)
+ , respawntimejitter = GET(g_pickup_respawntimejitter_powerup)
+ )
+))
+
+#undef WITH
+#undef CONFIGURE
+
void spawnfunc_item_minst_cells (void)
{
if (!g_instagib) { remove(self); return; }
if (!self.ammo_cells)
self.ammo_cells = autocvar_g_instagib_ammo_drop;
- StartItem ("models/items/a_cells.md3",
- "misc/itempickup.wav", 45, 0,
- "Vaporizer Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+ StartItemA (ITEM_VaporizerCells);
}
void instagib_health_mega()
{
self.max_health = 1;
- StartItem ("models/items/g_h100.md3",
- "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
- "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ StartItemA (ITEM_ExtraLife);
}
.float instagib_nextthink;
#include "../../common/command/command.qh"
#include "../../common/net_notice.qh"
#include "../../common/animdecide.qh"
- #include "../../common/monsters/monsters.qh"
+ #include "../../common/monsters/all.qh"
#include "../../common/monsters/sv_monsters.qh"
#include "../../common/monsters/spawn.qh"
#include "../../common/weapons/config.qh"
- #include "../../common/weapons/weapons.qh"
+ #include "../../common/weapons/all.qh"
#include "../weapons/accuracy.qh"
#include "../weapons/common.qh"
#include "../weapons/csqcprojectile.qh"
#include "../common/deathtypes.qh"
#include "../common/notifications.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "../warpzonelib/anglestransform.qh"
#include "../warpzonelib/util_server.qh"
bot/havocbot/role_onslaught.qc
bot/havocbot/roles.qc
-command/commands.qc
+command/all.qc
mutators/mutators_include.qc
mutators/mutators.qc
../common/campaign_file.qc
../common/campaign_setup.qc
../common/mapinfo.qc
-../common/monsters/monsters.qc
+../common/monsters/all.qc
../common/monsters/spawn.qc
../common/monsters/sv_monsters.qc
../common/nades.qc
../common/test.qc
../common/urllib.qc
../common/util.qc
+
+../common/items/all.qc
+
../common/weapons/config.qc
-../common/weapons/weapons.qc // TODO
+../common/weapons/all.qc // TODO
../csqcmodellib/sv_model.qc
#include "../common/mapinfo.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "t_items.qh"
+#include "../common/items/all.qc"
+
#if defined(SVQC)
#include "_all.qh"
#include "../common/notifications.qh"
#include "../common/util.qh"
- #include "../common/monsters/monsters.qh"
+ #include "../common/monsters/all.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../common/weapons/all.qh"
#include "../warpzonelib/util_server.qh"
#endif
return 1;
}
+.entity itemdef;
+
void Item_Touch (void)
{
entity e, head;
self.invincible_finished = max(0, self.invincible_finished - time);
self.superweapons_finished = max(0, self.superweapons_finished - time);
}
-
- if(!Item_GiveTo(self, other))
+ entity it = self.itemdef;
+ bool gave = (it && it.instanceOfPickup) ? ITEM_HANDLE(Pickup, it, self, other) : Item_GiveTo(self, other);
+ if (!gave)
{
if (self.classname == "droppedweapon")
{
if (self.classname == "droppedweapon")
remove (self);
- else if (!self.spawnshieldtime)
- return;
- else
+ else if (self.spawnshieldtime)
{
if(self.team)
{
return;
}
}
+
+void StartItemA (entity a)
+{
+ self.itemdef = a;
+ StartItem(a.m_model, a.m_sound, a.m_respawntime(), a.m_respawntimejitter(), a.m_name, a.m_itemid, 0, a.m_itemflags, a.m_pickupevalfunc, a.m_botvalue);
+}
+
void spawnfunc_item_rockets (void) {
if(!self.ammo_rockets)
self.ammo_rockets = g_pickup_rockets;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_rockets.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "rockets", IT_ROCKETS, 0, 0, commodity_pickupevalfunc, 3000);
+ StartItemA (ITEM_Rockets);
}
void spawnfunc_item_bullets (void) {
self.ammo_nails = g_pickup_nails;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_bullets.mdl", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "bullets", IT_NAILS, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Bullets);
}
void spawnfunc_item_cells (void) {
self.ammo_cells = g_pickup_cells;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "cells", IT_CELLS, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Cells);
}
void spawnfunc_item_plasma()
self.ammo_plasma = g_pickup_plasma;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "plasma", IT_PLASMA, 0, 0, commodity_pickupevalfunc, 2000);
+ StartItemA (ITEM_Plasma);
}
void spawnfunc_item_shells (void) {
self.ammo_shells = g_pickup_shells;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/a_shells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "shells", IT_SHELLS, 0, 0, commodity_pickupevalfunc, 500);
+ StartItemA (ITEM_Shells);
}
void spawnfunc_item_armor_small (void) {
self.max_armorvalue = g_pickup_armorsmall_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorsmall_anyway;
- StartItem ("models/items/item_armor_small.md3", "misc/armor1.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Armor", IT_ARMOR_SHARD, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_ArmorSmall);
}
void spawnfunc_item_armor_medium (void) {
self.max_armorvalue = g_pickup_armormedium_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armormedium_anyway;
- StartItem ("models/items/item_armor_medium.md3", "misc/armor10.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "25 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_ArmorMedium);
}
void spawnfunc_item_armor_big (void) {
self.max_armorvalue = g_pickup_armorbig_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorbig_anyway;
- StartItem ("models/items/item_armor_big.md3", "misc/armor17_5.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "50 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, 20000);
+ StartItemA (ITEM_ArmorBig);
}
void spawnfunc_item_armor_large (void) {
self.max_armorvalue = g_pickup_armorlarge_max;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_armorlarge_anyway;
- StartItem ("models/items/item_armor_large.md3", "misc/armor25.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ StartItemA (ITEM_ArmorLarge);
}
void spawnfunc_item_health_small (void) {
self.health = g_pickup_healthsmall;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthsmall_anyway;
- StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Health", IT_5HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_HealthSmall);
}
void spawnfunc_item_health_medium (void) {
self.health = g_pickup_healthmedium;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthmedium_anyway;
- StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "25 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_HealthMedium);
}
void spawnfunc_item_health_large (void) {
self.health = g_pickup_healthlarge;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_healthlarge_anyway;
- StartItem ("models/items/g_h50.md3", "misc/mediumhealth.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "50 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
+ StartItemA (ITEM_HealthLarge);
}
void spawnfunc_item_health_mega (void) {
- if(!self.max_health)
- self.max_health = g_pickup_healthmega_max;
- if(!self.health)
- self.health = g_pickup_healthmega;
- if(!self.pickup_anyway)
- self.pickup_anyway = g_pickup_healthmega_anyway;
- StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+ if(!self.max_health)
+ self.max_health = g_pickup_healthmega_max;
+ if(!self.health)
+ self.health = g_pickup_healthmega;
+ if(!self.pickup_anyway)
+ self.pickup_anyway = g_pickup_healthmega_anyway;
+ StartItemA (ITEM_HealthMega);
}
// support old misnamed entities
precache_sound("weapons/strength_fire.wav");
if(!self.strength_finished)
self.strength_finished = autocvar_g_balance_powerup_strength_time;
- StartItem ("models/items/g_strength.md3", "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Strength Powerup", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
+ StartItemA (ITEM_Strength);
}
void spawnfunc_item_invincible (void) {
if(!self.invincible_finished)
self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
- StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Shield", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, 100000);
+ StartItemA (ITEM_Shield);
}
// compatibility:
self.ammo_fuel = g_pickup_fuel;
if(!self.pickup_anyway)
self.pickup_anyway = g_pickup_ammo_anyway;
- StartItem ("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_JetpackFuel);
}
void spawnfunc_item_fuel_regen(void)
spawnfunc_item_fuel();
return;
}
- StartItem ("models/items/g_fuelregen.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Fuel regenerator", IT_FUEL_REGEN, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_JetpackRegen);
}
void spawnfunc_item_jetpack(void)
spawnfunc_item_fuel();
return;
}
- StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
+ StartItemA (ITEM_Jetpack);
}
float GiveWeapon(entity e, float wpn, float op, float val)
// where is 64... ?
const int IT_FUEL = 128;
// -Wdouble-declaration
-// const int IT_SHELLS = 256;
+#define IT_SHELLS 256
// -Wdouble-declaration
-// const int IT_NAILS = 512;
+#define IT_NAILS 512
// -Wdouble-declaration
-// const int IT_ROCKETS = 1024;
+#define IT_ROCKETS 1024
// -Wdouble-declaration
-// const int IT_CELLS = 2048;
+#define IT_CELLS 2048
const int IT_SUPERWEAPON = 4096;
const int IT_STRENGTH = 8192;
const int IT_INVINCIBLE = 16384;
#include "../common/notifications.qh"
#include "../common/util.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../csqcmodellib/sv_model.qh"
#include "_all.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
void spawnfunc_weapon_electro();
void spawnfunc_weapon_hagar();
#include "_all.qh"
-#include "../common/weapons/weapons.qh"
+#include "../common/weapons/all.qh"
#include "../common/buffs.qh"
void spawnfunc_weapon_crylink();
#include "_all.qh"
#include "../warpzonelib/util_server.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../common/weapons/all.qh"
#include "../common/deathtypes.qh"
#endif
-#ifndef VEHICLES_H
-#define VEHICLES_H
+#ifndef VEHICLES_ALL_H
+#define VEHICLES_ALL_H
#if VEHICLES_ENABLED
# include "racer.qh"
#include "../../common/constants.qh"
#include "../../common/teams.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
float accuracy_byte(float n, float d)
{
#include "../../common/deathtypes.qh"
#include "../../common/notifications.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
void W_GiveWeapon (entity e, float wep)
{
#include "../command/common.qh"
#include "../../common/constants.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
.float csqcprojectile_type;
#include "../antilag.qh"
#include "../g_subs.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
{
#include "../waypointsprites.qh"
#include "../../common/constants.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
// switch between weapons
void Send_WeaponComplain(entity e, float wpn, float type)
#include "weaponsystem.qh"
#include "../mutators/mutators_include.qh"
#include "../t_items.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
string W_Apply_Weaponreplace(string in)
{
#include "../../common/mapinfo.qh"
#include "../../common/notifications.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
void thrown_wep_think()
{
#include "../../common/constants.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
#include "../../warpzonelib/common.qh"
#include "../g_world.qh"
#include "../../common/urllib.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
void WeaponStats_Init()
{
#include "../t_items.qh"
#include "../../common/animdecide.qh"
#include "../../common/constants.qh"
-#include "../../common/monsters/monsters.qh"
+#include "../../common/monsters/all.qh"
#include "../../common/notifications.qh"
#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
#include "../../csqcmodellib/sv_model.qh"
/*
#include "../server/t_items.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../common/weapons/weapons.qh"
+ #include "../common/weapons/all.qh"
#include "../dpdefs/dpextensions.qh"
#include "../dpdefs/progsdefs.qh"
#endif