]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
lowered fresnel power in GLSL shader from 5.0 to 2.0 to make water
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2008 12:39:58 +0000 (12:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 18 Jan 2008 12:39:58 +0000 (12:39 +0000)
reflections more visible

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7975 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 04ecb0ad4dc22e3ea5578b15ec94f03fc29468ab..2b58a2c09650ad6287b80faa0041f4c8593eafd9 100644 (file)
@@ -720,7 +720,7 @@ static const char *builtinshaderstring =
 "      vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w);\n"
 "      //vec4 ScreenTexCoord = (ModelViewProjectionPosition.xyxy + normalize(myhalf3(texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5)).xyxy * DistortScaleRefractReflect * 100) * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect;\n"
 "      vec4 ScreenTexCoord = ModelViewProjectionPosition.xyxy * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect + vec2(normalize(myhalf3(texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5))).xyxy * DistortScaleRefractReflect;\n"
-"      float Fresnel = pow(min(1.0, 1.0 - float(normalize(EyeVector).z)), 5.0) * ReflectFactor + ReflectOffset;\n"
+"      float Fresnel = pow(min(1.0, 1.0 - float(normalize(EyeVector).z)), 2.0) * ReflectFactor + ReflectOffset;\n"
 "      gl_FragColor = mix(texture2D(Texture_Refraction, ScreenTexCoord.xy) * RefractColor, texture2D(Texture_Reflection, ScreenTexCoord.zw) * ReflectColor, Fresnel);\n"
 "}\n"
 "\n"