bool autocvar_g_weaponswitch_debug;
bool autocvar_g_weaponswitch_debug_alternate;
bool autocvar_g_allow_checkpoints;
-bool autocvar_sv_q3compat_changehitbox = false;
+bool autocvar_sv_q3compat_changehitbox;
q3compat = BITSET(q3compat, BIT(0), fexists(strcat("scripts/", mapname, ".arena")));
q3compat = BITSET(q3compat, BIT(1), fexists(strcat("scripts/", mapname, ".defi")));
- LOG_INFO("CHECKED FOR: scripts/", mapname, ".arena and scripts/", mapname, ".defi, q3compat set to ", ftos(q3compat));
if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
{
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1
+set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)
+
set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)"
set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)"