]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into Mario/vaporizer_damage
authorMario <zacjardine@y7mail.com>
Tue, 14 Apr 2015 23:00:17 +0000 (09:00 +1000)
committerMario <zacjardine@y7mail.com>
Tue, 14 Apr 2015 23:00:17 +0000 (09:00 +1000)
Conflicts:
qcsrc/common/weapons/w_vaporizer.qc

bal-wep-nexuiz25.cfg
bal-wep-samual.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
qcsrc/common/weapons/w_vaporizer.qc
qcsrc/server/cl_player.qc
qcsrc/server/mutators/mutator_instagib.qc
vehicles.cfg

index c3fefe39da2ab6e9a3e0267e612ff010a7fa4bfd..4800657f73e0ab64d250912f39fd2ba922e420ae 100644 (file)
@@ -433,6 +433,7 @@ set g_balance_porto_weaponthrowable 1
 // {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage -1
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
index c0cb54aa315ff4583432ccb1b1d0f39e2d2293e8..9fde147a6ed24ff7534642ee1d5fda84fcce4c29 100644 (file)
@@ -486,6 +486,7 @@ set g_balance_porto_weaponthrowable 1
 // {{{ #13: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage 150
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
index f65891c9f743eaf99f4fa1ec960c534d3e6f9672..ce00717c4e3e717fe59199bd17e31f0e235e8b61 100644 (file)
@@ -433,6 +433,7 @@ set g_balance_porto_weaponthrowable 1
 // {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage -1
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
index 1fa36d0c4985fbbb016e532453947a2a692e752c..ec50bdf508fab90d4bdbd9b12b4ba185d12320a5 100644 (file)
@@ -433,6 +433,7 @@ set g_balance_porto_weaponthrowable 1
 // {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage 150
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
index 1fa36d0c4985fbbb016e532453947a2a692e752c..ec50bdf508fab90d4bdbd9b12b4ba185d12320a5 100644 (file)
@@ -433,6 +433,7 @@ set g_balance_porto_weaponthrowable 1
 // {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
+set g_balance_vaporizer_primary_damage 150
 set g_balance_vaporizer_primary_refire 1
 set g_balance_vaporizer_reload_ammo 0
 set g_balance_vaporizer_reload_time 0
index b67056f7e2257926c58cfdcc29bf7e1510da82b1..649f0e314c894e7b2d76ac775e1fcea4f8b4b435 100644 (file)
@@ -19,6 +19,7 @@ REGISTER_WEAPON(
 #define VAPORIZER_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
        w_cvar(id, sn, PRI, ammo) \
        w_cvar(id, sn, PRI, animtime) \
+       w_cvar(id, sn, PRI, damage) \
        w_cvar(id, sn, PRI, refire) \
        w_cvar(id, sn, SEC, ammo) \
        w_cvar(id, sn, SEC, animtime) \
@@ -53,17 +54,18 @@ void spawnfunc_weapon_minstanex(void) { spawnfunc_weapon_vaporizer(); }
 
 void W_Vaporizer_Attack(void)
 {
-       float flying;
+       float flying, vaporizer_damage;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
+       vaporizer_damage = ((WEP_CVAR_PRI(vaporizer, damage) > 0) ? WEP_CVAR_PRI(vaporizer, damage) : 10000);
 
-       W_SetupShot(self, true, 0, "", CH_WEAPON_A, 10000);
+       W_SetupShot(self, true, 0, "", CH_WEAPON_A, vaporizer_damage);
        // handle sound separately so we can change the volume
        // added bonus: no longer plays the strength sound (strength gives no bonus to instakill anyway)
        sound (self, CH_WEAPON_A, "weapons/minstanexfire.wav", VOL_BASE * 0.8, ATTEN_NORM);
 
        yoda = 0;
        damage_goodhits = 0;
-       FireRailgunBullet(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, 10000, 800, 0, 0, 0, 0, WEP_VAPORIZER);
+       FireRailgunBullet(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, vaporizer_damage, 800, 0, 0, 0, 0, WEP_VAPORIZER);
 
        if(yoda && flying)
                Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
index 49d1c1b4691c3136f11c4fd3aa87c27a816c9ea9..fe81364953d478321ab153c62ce45ad07218ae2c 100644 (file)
@@ -534,8 +534,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, int deathtyp
                frag_attacker = attacker;
                frag_inflictor = inflictor;
                frag_target = self;
+               frag_damage = excess;
                frag_deathtype = deathtype;
                MUTATOR_CALLHOOK(PlayerDies);
+               excess = frag_damage;
 
                WEP_ACTION(self.weapon, WR_PLAYERDEATH);
 
index b3502b0f783573c6467ec9752dc13d4d13326f0b..643d3ac881baaba7bd147a83d3bb52a1b432d776 100644 (file)
@@ -368,6 +368,14 @@ MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
        return false;
 }
 
+MUTATOR_HOOKFUNCTION(instagib_PlayerDies)
+{      
+       if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+               frag_damage = 1000; // always gib if it was a vaporizer death
+
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
 {
        if(self.ammo_cells)
@@ -453,6 +461,7 @@ MUTATOR_DEFINITION(mutator_instagib)
        MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
        MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
        MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerDies, instagib_PlayerDies, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
        MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);
index ea296146dbecbdaccbe2972f393961d3f14b6ec3..52ff0b367cf88458a99142e9c775879cc99e21bf 100644 (file)
@@ -21,6 +21,6 @@ set g_vehicles_delayspawn_jitter 10
 set g_vehicles_vortex_damagerate 0.5
 set g_vehicles_machinegun_damagerate 0.65
 set g_vehicles_rifle_damagerate 1
-set g_vehicles_vaporizer_damagerate 0.007
+set g_vehicles_vaporizer_damagerate 0.8
 set g_vehicles_tag_damagerate 2