]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Begin working on cleaning up playerstats code
authorSamual Lenks <samual@xonotic.org>
Mon, 25 Nov 2013 07:10:00 +0000 (02:10 -0500)
committerSamual Lenks <samual@xonotic.org>
Mon, 25 Nov 2013 07:10:00 +0000 (02:10 -0500)
qcsrc/common/playerstats.qc

index 2edda5b64a9bbae8b838469232ca7c9e9d078c57..aed97691e0a4c84104feb5e791625c0107c5b0ef 100644 (file)
@@ -1,4 +1,5 @@
 #ifdef SVQC
+void PlayerStats_Prematch
 
 float playerstats_db;
 string teamstats_last;
@@ -7,87 +8,32 @@ string events_last;
 .float playerstats_addedglobalinfo;
 .string playerstats_id;
 
-void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly
-{
-       string uri;
-       playerstats_db = -1;
-       playerstats_waitforme = TRUE;
-       uri = autocvar_g_playerstats_uri;
-       if(uri == "")
-               return;
-       playerstats_db = db_create();
-       if(playerstats_db >= 0)
-               playerstats_waitforme = FALSE; // must wait for it at match end
-
-       serverflags |= SERVERFLAG_PLAYERSTATS;
-
-       PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
-       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
-       PlayerStats_AddEvent(PLAYERSTATS_WINS);
-       PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
-       PlayerStats_AddEvent(PLAYERSTATS_JOINS);
-       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
-       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
-       PlayerStats_AddEvent(PLAYERSTATS_RANK);
-
-    // accuracy stats
-    entity w;
-    float i;
-    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-    {
-        w = get_weaponinfo(i);
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
-
-        PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
-    }
-
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
-       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
-}
-
-void PlayerStats_AddPlayer(entity e)
+void PlayerStats_GameReport_AddPlayer(entity e)
 {
        string s;
 
-       if(playerstats_db < 0)
-               return;
-       if(e.playerstats_id)
-               return;
+       if(playerstats_db < 0) { return; }
+       if(e.playerstats_id) { return; }
 
        s = string_null;
        if(e.crypto_idfp != "" && e.cvar_cl_allow_uidtracking == 1)
-               s = e.crypto_idfp;
+               { s = e.crypto_idfp; }
        else if(IS_BOT_CLIENT(e))
-               s = sprintf("bot#%g#%s", skill, e.cleanname);
+               { s = sprintf("bot#%g#%s", skill, e.cleanname); }
 
        if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
        {
                if(IS_BOT_CLIENT(e))
-                       s = sprintf("bot#%d", e.playerid);
+                       { s = sprintf("bot#%d", e.playerid); }
                else
-                       s = sprintf("player#%d", e.playerid);
+                       { s = sprintf("player#%d", e.playerid); }
        }
 
        e.playerstats_id = strzone(s);
 
-       string key;
-       key = sprintf("%s:*", e.playerstats_id);
-
-       string p;
-       p = db_get(playerstats_db, key);
+       string key = sprintf("%s:*", e.playerstats_id);
+       string p = db_get(playerstats_db, key);
+       
        if(p == "")
        {
                if(playerstats_last)
@@ -95,22 +41,18 @@ void PlayerStats_AddPlayer(entity e)
                        db_put(playerstats_db, key, playerstats_last);
                        strunzone(playerstats_last);
                }
-               else
-                       db_put(playerstats_db, key, "#");
+               else { db_put(playerstats_db, key, "#"); }
                playerstats_last = strzone(e.playerstats_id);
        }
 }
 
-void PlayerStats_AddTeam(float t)
+void PlayerStats_GameReport_AddTeam(float t)
 {
-       if(playerstats_db < 0)
-               return;
-
-       string key;
-       key = sprintf("%d", t);
+       if(playerstats_db < 0) { return; }
 
-       string p;
-       p = db_get(playerstats_db, key);
+       string key = sprintf("%d", t);
+       string p = db_get(playerstats_db, key);
+       
        if(p == "")
        {
                if(teamstats_last)
@@ -118,22 +60,18 @@ void PlayerStats_AddTeam(float t)
                        db_put(playerstats_db, key, teamstats_last);
                        strunzone(teamstats_last);
                }
-               else
-                       db_put(playerstats_db, key, "#");
+               else { db_put(playerstats_db, key, "#"); }
                teamstats_last = strzone(key);
        }
 }
 
-void PlayerStats_AddEvent(string event_id)
+void PlayerStats_GameReport_AddEvent(string event_id)
 {
-       if(playerstats_db < 0)
-               return;
-
-       string key;
-       key = sprintf("*:%s", event_id);
+       if(playerstats_db < 0) { return; }
 
-       string p;
-       p = db_get(playerstats_db, key);
+       string key = sprintf("*:%s", event_id);
+       string p = db_get(playerstats_db, key);
+       
        if(p == "")
        {
                if(events_last)
@@ -141,87 +79,190 @@ void PlayerStats_AddEvent(string event_id)
                        db_put(playerstats_db, key, events_last);
                        strunzone(events_last);
                }
-               else
-                       db_put(playerstats_db, key, "#");
+               else { db_put(playerstats_db, key, "#"); }
                events_last = strzone(event_id);
        }
 }
 
-float PlayerStats_Event(entity e, string event_id, float value)
+float PlayerStats_GameReport_Event(entity e, string event_id, float value)
 {
-       if((e.playerstats_id == "") || playerstats_db < 0)
-               return 0;
+       if((e.playerstats_id == "") || playerstats_db < 0) { return 0; }
 
-       string key;
-       float val;
-       key = sprintf("%s:%s", e.playerstats_id, event_id);
-       val = stof(db_get(playerstats_db, key));
+       string key = sprintf("%s:%s", e.playerstats_id, event_id);
+       float val = stof(db_get(playerstats_db, key));
        val += value;
        db_put(playerstats_db, key, ftos(val));
        return val;
 }
 
-float PlayerStats_TeamScore(float t, string event_id, float value)
+float PlayerStats_GameReport_TeamScore(float t, string event_id, float value)
 {
-       if(playerstats_db < 0)
-               return 0;
+       if(playerstats_db < 0) { return 0; }
 
-       string key;
-       float val;
-       key = sprintf("team#%d:%s", t, event_id);
-       val = stof(db_get(playerstats_db, key));
+       string key = sprintf("team#%d:%s", t, event_id);
+       float val = stof(db_get(playerstats_db, key));
        val += value;
        db_put(playerstats_db, key, ftos(val));
        return val;
 }
 
-/*
-       format spec:
-
-       A collection of lines of the format <key> SPACE <value> NEWLINE, where
-       <key> is always a single character.
-
-       The following keys are defined:
-
-       V: format version (always a fixed number) - this MUST be the first line!
-       #: comment (MUST be ignored by any parser)
-       R: release information on the server
-       G: game type
-       O: mod name (icon request) as in server browser
-       M: map name
-       I: match ID (see "matchid" in g_world.qc
-       S: "hostname" of the server
-       C: number of "unpure" cvar changes
-       U: UDP port number of the server
-       D: duration of the match
-       P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
-       Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
-       n: nickname of the player (optional)
-       t: team ID
-       i: player index
-       e: followed by an event name, a space, and the event count/score
-               event names can be:
-                       alivetime: total playing time of the player
-                       avglatency: average network latency compounded throughout the match
-                       wins: number of games won (can only be set if matches is set)
-                       matches: number of matches played to the end (not aborted by map switch)
-                       joins: number of matches joined (always 1 unless player never played during the match)
-                       scoreboardvalid: set to 1 if the player was there at the end of the match
-                       total-<scoreboardname>: total score of that scoreboard item
-                       scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
-                       achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
-                       kills-<index>: number of kills against the indexed player
-                       rank <number>: rank of player
-                       acc-<weapon netname>-hit: total damage dealt
-                       acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
-                       acc-<weapon netname>-cnt-hit: amount of shots that actually hit
-                       acc-<weapon netname>-cnt-fired: amount of fired shots
-                       acc-<weapon netname>-frags: amount of frags dealt by weapon
-
-       Response format (not used yet): see https://gist.github.com/4284222
-*/
+void PlayerStats_GameReport_Accuracy(entity p)
+{
+    entity w;
+    float i;
+
+       #define PAC p.accuracy
+    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+    {
+        w = get_weaponinfo(i);
+        PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), PAC.(accuracy_hit[i-1]));
+        PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), PAC.(accuracy_fired[i-1]));
+        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), PAC.(accuracy_cnt_hit[i-1]));
+        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), PAC.(accuracy_cnt_fired[i-1]));
+        PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), PAC.(accuracy_frags[i-1]));
+    }
+    #undef PAC
+}
+
+void PlayerStats_GameReport_AddGlobalInfo(entity p)
+{
+       if((p.playerstats_id == "") || playerstats_db < 0) { return; }
+       p.playerstats_addedglobalinfo = TRUE; // todo: move to end?
 
-void PlayerStats_ready(entity fh, entity pass, float status)
+       // add global info!
+       if(p.alivetime)
+       {
+               PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
+               p.alivetime = 0;
+       }
+
+       db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
+
+       if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
+               db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
+
+       if(teamplay)
+               db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
+
+       if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
+               PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
+
+       PlayerStats_Accuracy(p);
+
+       if(IS_REAL_CLIENT(p))
+       {
+               if(p.latency_cnt)
+               {
+                       float latency = (p.latency_sum / p.latency_cnt);
+                       if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
+               }
+       }
+
+       strunzone(p.playerstats_id);
+       p.playerstats_id = string_null;
+}
+
+.float scoreboard_pos;
+void PlayerStats_GameReport_EndMatch(float finished)
+{
+       entity p;
+       PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+       PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+       if(teamplay) { PlayerScore_TeamStats(); }
+       FOR_EACH_CLIENT(p)
+       {
+               // add personal score rank
+               PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+               if(!p.scoreboard_pos) { continue; }
+
+               // scoreboard is valid!
+               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+               // add scoreboard position
+               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+               // add scoreboard data
+               PlayerScore_PlayerStats(p);
+
+               // if the match ended normally, add winning info
+               if(finished)
+               {
+                       PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
+                       PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
+               }
+       }
+}
+
+void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
+{
+       string uri;
+       playerstats_db = -1;
+       playerstats_waitforme = TRUE;
+       uri = autocvar_g_playerstats_uri;
+       if(uri == "")
+               return;
+       playerstats_db = db_create();
+       if(playerstats_db >= 0)
+               playerstats_waitforme = FALSE; // must wait for it at match end
+
+       serverflags |= SERVERFLAG_PLAYERSTATS;
+
+       PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME);
+       PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY);
+       PlayerStats_AddEvent(PLAYERSTATS_WINS);
+       PlayerStats_AddEvent(PLAYERSTATS_MATCHES);
+       PlayerStats_AddEvent(PLAYERSTATS_JOINS);
+       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+       PlayerStats_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
+       PlayerStats_AddEvent(PLAYERSTATS_RANK);
+
+    // accuracy stats
+    entity w;
+    float i;
+    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+    {
+        w = get_weaponinfo(i);
+        PlayerStats_AddEvent(strcat("acc-", w.netname, "-hit"));
+        PlayerStats_AddEvent(strcat("acc-", w.netname, "-fired"));
+        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
+        PlayerStats_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
+        PlayerStats_AddEvent(strcat("acc-", w.netname, "-frags"));
+    }
+
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+       PlayerStats_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
+}
+
+void PlayerStats_GameReport_Shutdown()
+{
+       string uri;
+
+       if(playerstats_db < 0) { return; }
+
+       uri = autocvar_g_playerstats_uri;
+       if(uri != "")
+       {
+               playerstats_waitforme = FALSE;
+               url_multi_fopen(uri, FILE_APPEND, PlayerStats_GameReport_Handler, world);
+       }
+       else
+       {
+               playerstats_waitforme = TRUE;
+               db_close(playerstats_db);
+               playerstats_db = -1;
+       }
+}
+
+void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
 {
        string t, tn;
        string p, pn;
@@ -231,11 +272,51 @@ void PlayerStats_ready(entity fh, entity pass, float status)
 
        switch(status)
        {
+               // ======================================
+               // -- OUTGOING GAME REPORT INFORMATION --
+               // ======================================
+               /* SPECIFICATIONS:
+                * V: format version (always a fixed number) - this MUST be the first line!
+                * #: comment (MUST be ignored by any parser)
+                * R: release information on the server
+                * G: game type
+                * O: mod name (icon request) as in server browser
+                * M: map name
+                * I: match ID (see "matchid" in g_world.qc
+                * S: "hostname" of the server
+                * C: number of "unpure" cvar changes
+                * U: UDP port number of the server
+                * D: duration of the match
+                * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
+                * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
+                * n: nickname of the player (optional)
+                * t: team ID
+                * i: player index
+                * e: followed by an event name, a space, and the event count/score
+                *  event names can be:
+                *   alivetime: total playing time of the player
+                *   avglatency: average network latency compounded throughout the match
+                *   wins: number of games won (can only be set if matches is set)
+                *   matches: number of matches played to the end (not aborted by map switch)
+                *   joins: number of matches joined (always 1 unless player never played during the match)
+                *   scoreboardvalid: set to 1 if the player was there at the end of the match
+                *   total-<scoreboardname>: total score of that scoreboard item
+                *   scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
+                *   achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
+                *   kills-<index>: number of kills against the indexed player
+                *   rank <number>: rank of player
+                *   acc-<weapon netname>-hit: total damage dealt
+                *   acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
+                *   acc-<weapon netname>-cnt-hit: amount of shots that actually hit
+                *   acc-<weapon netname>-cnt-fired: amount of fired shots
+                *   acc-<weapon netname>-frags: amount of frags dealt by weapon
+                */
                case URL_READY_CANWRITE:
+               {
                        url_fputs(fh, "V 8\n");
-#ifdef WATERMARK
+                       #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK));
-#endif
+                       #endif
                        url_fputs(fh, sprintf("G %s\n", GetGametype()));
                        url_fputs(fh, sprintf("O %s\n", modname));
                        url_fputs(fh, sprintf("M %s\n", GetMapname()));
@@ -283,24 +364,38 @@ void PlayerStats_ready(entity fh, entity pass, float status)
                        url_fputs(fh, "\n");
                        url_fclose(fh);
                        break;
+               }
+
+               // ======================================
+               // -- INCOMING GAME REPORT INFORMATION --
+               // ======================================
+               /* SPECIFICATIONS:
+                * stuff
+                */
                case URL_READY_CANREAD:
+               {
                        // url_fclose is processing, we got a response for writing the data
                        // this must come from HTTP
                        print("Got response from player stats server:\n");
-                       while((s = url_fgets(fh)))
-                               print("  ", s, "\n");
+                       while((s = url_fgets(fh))) { print("  ", s, "\n"); }
                        print("End of response.\n");
                        url_fclose(fh);
                        break;
+               }
+               
                case URL_READY_CLOSED:
+               {
                        // url_fclose has finished
                        print("Player stats written\n");
                        playerstats_waitforme = TRUE;
                        db_close(playerstats_db);
                        playerstats_db = -1;
                        break;
+               }
+               
                case URL_READY_ERROR:
                default:
+               {
                        print("Player stats writing failed: ", ftos(status), "\n");
                        playerstats_waitforme = TRUE;
                        if(playerstats_db >= 0)
@@ -309,138 +404,11 @@ void PlayerStats_ready(entity fh, entity pass, float status)
                                playerstats_db = -1;
                        }
                        break;
-       }
-}
-
-//#NO AUTOCVARS START
-void PlayerStats_Shutdown()
-{
-       string uri;
-
-       if(playerstats_db < 0)
-               return;
-
-       uri = autocvar_g_playerstats_uri;
-       if(uri != "")
-       {
-               playerstats_waitforme = FALSE;
-               url_multi_fopen(uri, FILE_APPEND, PlayerStats_ready, world);
-       }
-       else
-       {
-               playerstats_waitforme = TRUE;
-               db_close(playerstats_db);
-               playerstats_db = -1;
-       }
-}
-//#NO AUTOCVARS END
-
-void PlayerStats_Accuracy(entity p)
-{
-    entity a, w;
-    a = p.accuracy;
-    float i;
-
-    for(i = WEP_FIRST; i <= WEP_LAST; ++i)
-    {
-        w = get_weaponinfo(i);
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-hit"), a.(accuracy_hit[i-1]));
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-fired"), a.(accuracy_fired[i-1]));
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-hit"), a.(accuracy_cnt_hit[i-1]));
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-cnt-fired"), a.(accuracy_cnt_fired[i-1]));
-
-        PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1]));
-    }
-    //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n"));
-}
-
-void PlayerStats_AddGlobalInfo(entity p)
-{
-       if(playerstats_db < 0)
-               return;
-       if((p.playerstats_id == "") || playerstats_db < 0)
-               return;
-       p.playerstats_addedglobalinfo = TRUE;
-
-       // add global info!
-       if(p.alivetime)
-       {
-               PlayerStats_Event(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
-               p.alivetime = 0;
-       }
-
-       db_put(playerstats_db, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
-
-       if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
-               db_put(playerstats_db, sprintf("%s:_netname", p.playerstats_id), p.netname);
-
-       if(teamplay)
-               db_put(playerstats_db, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
-
-       if(stof(db_get(playerstats_db, sprintf("%d:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
-               PlayerStats_Event(p, PLAYERSTATS_JOINS, 1);
-
-       PlayerStats_Accuracy(p);
-
-       if(IS_REAL_CLIENT(p))
-       {
-               if(p.latency_cnt)
-               {
-                       float latency = (p.latency_sum / p.latency_cnt);
-                       if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); }
-               }
-       }
-
-       strunzone(p.playerstats_id);
-       p.playerstats_id = string_null;
-}
-
-.float scoreboard_pos;
-void PlayerStats_EndMatch(float finished)
-{
-       entity p;
-       PlayerScore_Sort(score_dummyfield, 0, 0, 0);
-       PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
-       if(teamplay)
-               PlayerScore_TeamStats();
-       FOR_EACH_CLIENT(p)
-       {
-               // add personal score rank
-               PlayerStats_Event(p, PLAYERSTATS_RANK, p.score_dummyfield);
-
-               if(!p.scoreboard_pos)
-                       continue;
-
-               // scoreboard is valid!
-               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
-
-               // add scoreboard position
-               PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
-
-               // add scoreboard data
-               PlayerScore_PlayerStats(p);
-
-               // if the match ended normally, add winning info
-               if(finished)
-               {
-                       PlayerStats_Event(p, PLAYERSTATS_WINS, p.winning);
-                       PlayerStats_Event(p, PLAYERSTATS_MATCHES, 1);
                }
        }
 }
-
 #endif // SVQC
 
-
-
-
-//// WIP -zykure /////////////////////////////////////////////////////
-
-
-
-
 float playerinfo_db;
 string playerinfo_last;
 string playerinfo_events_last;