]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix some glitches in the original commit
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Sep 2003 13:30:07 +0000 (13:30 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 4 Sep 2003 13:30:07 +0000 (13:30 +0000)
clean up blank lines

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3437 d7cf8633-e32d-0410-b094-e92efae38249

sbar.c

diff --git a/sbar.c b/sbar.c
index 555928f887e0be5d7e57d8308e69d9d56003d9c5..5c8dcefb02643449fc2637e513e38c577ed9cdd5 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -47,7 +47,7 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
-// AK only used by NX(and only if everybody agrees)
+// AK only used by NEX(and only if everybody agrees)
 sbarpic_t *sb_sbar_overlay;
 
 sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
@@ -121,7 +121,7 @@ void sbar_start(void)
        int i;
 
        numsbarpics = 0;
-               
+
        sb_disc = Sbar_NewPic("gfx/disc");
 
        for (i = 0;i < 10;i++)
@@ -136,24 +136,24 @@ void sbar_start(void)
        sb_colon = Sbar_NewPic ("gfx/num_colon");
        sb_slash = Sbar_NewPic ("gfx/num_slash");
 
-       //AK NX uses his own hud
-       if(gamemode = GAME_NEXUIZ)
+       //AK NEX uses its own hud
+       if(gamemode == GAME_NEXUIZ)
        {
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
                sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
                sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-               
+
                sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
                sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
                sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
                sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-               
+
                sb_sbar = Sbar_NewPic("gfx/sbar");
                sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
-               
+
                return;
-       }       
+       }
 
        sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
        sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
@@ -779,7 +779,7 @@ void Sbar_Draw (void)
 {
        if (scr_con_current == vid.conheight)
                return;         // console is full screen
-       
+
        if (cl.intermission == 1)
        {
                Sbar_IntermissionOverlay();
@@ -792,16 +792,16 @@ void Sbar_Draw (void)
        }
 
        if(gamemode == GAME_NEXUIZ)
-       {               
+       {
                sbar_y = vid.conheight - 47;
                sbar_x = (vid.conwidth - 640)/2;
-               
+
                if (sb_lines > 24)
                {
                        if (!cl.islocalgame)
                                Sbar_DrawFrags ();
                }
-               
+
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
                        if (gamemode != GAME_GOODVSBAD2)
@@ -811,20 +811,20 @@ void Sbar_Draw (void)
                else if (sb_lines)
                {
                        Sbar_DrawPic (0, 0, sb_sbar);
-                       
+
                        // special items
                        if (cl.items & IT_INVULNERABILITY)
                        {
                                Sbar_DrawNum (24, 0, 666, 3, 1);
                                Sbar_DrawPic (0, 0, sb_disc);
                        }
-                       
+
                        // armor
                        Sbar_DrawNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                       
+
                        // health
                        Sbar_DrawNum ((154-3*24), 12, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-                       
+
                        if (cl.items & NEX_IT_SHELLS)
                                Sbar_DrawPic (519, 0, sb_ammo[0]);
                        else if (cl.items & NEX_IT_BULLETS)
@@ -833,17 +833,17 @@ void Sbar_Draw (void)
                                Sbar_DrawPic (519, 0, sb_ammo[2]);
                        else if (cl.items & NEX_IT_CELLS)
                                Sbar_DrawPic (519, 0, sb_ammo[3]);
-                       
+
                        Sbar_DrawNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
-                       
+
                        //Sbar_DrawAlphaPic(0,0,sb_sbar_overlay,0.5);
-                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE); 
-                       
+                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+
                }
-               
+
                if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
                        Sbar_MiniDeathmatchOverlay ();
-               
+
        }
        else
        {
@@ -852,7 +852,7 @@ void Sbar_Draw (void)
                        sbar_x = 0;
                else
                        sbar_x = (vid.conwidth - 320)/2;
-               
+
                if (sb_lines > 24)
                {
                        if (gamemode != GAME_GOODVSBAD2)
@@ -860,7 +860,7 @@ void Sbar_Draw (void)
                        if (!cl.islocalgame)
                                Sbar_DrawFrags ();
                }
-               
+
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
                        if (gamemode != GAME_GOODVSBAD2)
@@ -870,7 +870,7 @@ void Sbar_Draw (void)
                else if (sb_lines)
                {
                        Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
-                       
+
                        // keys (hipnotic only)
                        //MED 01/04/97 moved keys here so they would not be overwritten
                        if (gamemode == GAME_HIPNOTIC)
@@ -912,13 +912,13 @@ void Sbar_Draw (void)
                                        }
                                }
                        }
-                       
+
                        // face
                        Sbar_DrawFace ();
-                       
+
                        // health
                        Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-                       
+
                        // ammo icon
                        if (gamemode == GAME_ROGUE)
                        {
@@ -948,12 +948,12 @@ void Sbar_Draw (void)
                                else if (cl.items & IT_CELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[3]);
                        }
-                       
+
                        Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
-                       
+
                }
        }
-       
+
 
        if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
                Sbar_MiniDeathmatchOverlay ();