seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage"
//seta hud_panel_quickmenu 1 "enable this panel"
//seta hud_panel_scoreboard 1 "enable this panel"
-seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
+seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars"
seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server"
+seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard"
seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing"
seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel"
seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead"
+ seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar"
seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full"
seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full"
seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect"
seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators"
seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns"
seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard"
+seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary"
+ seta hud_panel_scoreboard_playerid 0 "show player id (server entity number) next to player's name"
+ seta hud_panel_scoreboard_playerid_prefix "#" "player id prefix"
+ seta hud_panel_scoreboard_playerid_suffix " " "player id suffix"
seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down"
seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top"
-seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary"
+
+seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (ammo and smaller health/armor)"
+seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down"
+seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top"
seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure"
seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle"
seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
- seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
+ seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)"
seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
#include <common/scores.qh>
#include <common/stats.qh>
#include <common/teams.qh>
+#include <common/items/inventory.qh>
// Scoreboard (#24)
HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
+ HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_eliminated");
HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
bool sbt_highlight;
float sbt_highlight_alpha;
float sbt_highlight_alpha_self;
+ float sbt_highlight_alpha_eliminated;
// provide basic panel cvars to old clients
// TODO remove them after a future release (0.8.2+)
bool autocvar_hud_panel_scoreboard_table_highlight = true;
float autocvar_hud_panel_scoreboard_table_highlight_alpha = 0.2;
float autocvar_hud_panel_scoreboard_table_highlight_alpha_self = 0.4;
+ float autocvar_hud_panel_scoreboard_table_highlight_alpha_eliminated = 0.6;
float autocvar_hud_panel_scoreboard_bg_teams_color_team = 0;
float autocvar_hud_panel_scoreboard_namesize = 15;
float autocvar_hud_panel_scoreboard_team_size_position = 0;
float autocvar_hud_panel_scoreboard_accuracy_showdelay = 2;
float autocvar_hud_panel_scoreboard_accuracy_showdelay_minpos = 0.75;
+bool autocvar_hud_panel_scoreboard_itemstats = true;
+bool autocvar_hud_panel_scoreboard_itemstats_doublerows = false;
+bool autocvar_hud_panel_scoreboard_itemstats_filter = true;
+float autocvar_hud_panel_scoreboard_itemstats_showdelay = 2.2; // slightly more delayed than accuracy
+float autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos = 0.75;
+
bool autocvar_hud_panel_scoreboard_dynamichud = false;
float autocvar_hud_panel_scoreboard_maxheight = 0.6;
bool autocvar_hud_panel_scoreboard_spectators_showping = true;
bool autocvar_hud_panel_scoreboard_spectators_aligned = false;
float autocvar_hud_panel_scoreboard_minwidth = 0.4;
+ bool autocvar_hud_panel_scoreboard_playerid = false;
+ string autocvar_hud_panel_scoreboard_playerid_prefix = "#";
+ string autocvar_hud_panel_scoreboard_playerid_suffix = " ";
// mode 0: returns translated label
// mode 1: prints name and description of all the labels
sbt_field[sbt_num_fields] = SP_END;
}
+ string Scoreboard_AddPlayerId(string pl_name, entity pl)
+ {
+ string pref = autocvar_hud_panel_scoreboard_playerid_prefix;
+ string suf = autocvar_hud_panel_scoreboard_playerid_suffix;
+ return strcat(pref, itos(pl.sv_entnum + 1), suf, pl_name);
+ }
+
// MOVEUP::
vector sbt_field_rgb;
string sbt_field_icon0;
return str;
case SP_NAME:
- return Scoreboard_GetName(pl);
+ str = Scoreboard_GetName(pl);
+ if (autocvar_hud_panel_scoreboard_playerid)
+ str = Scoreboard_AddPlayerId(str, pl);
+ return str;
case SP_FRAGS:
f = pl.(scores(SP_KILLS));
}
if(pl.eliminated)
- drawfill(h_pos, h_size, '0 0 0', 0.5 * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(h_pos, h_size, '0 0 0', sbt_highlight_alpha_eliminated, DRAWFLAG_NORMAL);
}
vector Scoreboard_DrawOthers(vector item_pos, vector rgb, int this_team, entity ignored_pl, entity pl, int pl_number)
else if(autocvar_hud_panel_scoreboard_others_showscore)
field = Scoreboard_GetField(pl, SP_SCORE);
- string str = textShortenToWidth(entcs_GetName(pl.sv_entnum), namesize, hud_fontsize, stringwidth_colors);
+ string str = entcs_GetName(pl.sv_entnum);
+ if (autocvar_hud_panel_scoreboard_playerid)
+ str = Scoreboard_AddPlayerId(str, pl);
+ str = textShortenToWidth(str, namesize, hud_fontsize, stringwidth_colors);
float column_width = stringwidth(str, true, hud_fontsize);
if((this_team == NUM_SPECTATOR) && autocvar_hud_panel_scoreboard_spectators_aligned)
{
{
h_size.x = column_width + hud_fontsize.x * 0.25;
h_size.y = hud_fontsize.y;
- drawfill(pos - hud_fontsize.x * 0.25 * eX, h_size, '0 0 0', 0.5 * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(pos - hud_fontsize.x * 0.25 * eX, h_size, '0 0 0', sbt_highlight_alpha_eliminated, DRAWFLAG_NORMAL);
}
pos.x += column_width;
pos.x += hud_fontsize.x;
panel_size.y += panel_bg_padding * 2;
HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + 0.5* hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
if(panel.current_panel_bg != "0")
end_pos.y += panel_bg_border * 2;
float average_accuracy;
vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
{
- if (frametime)
- {
- if (scoreboard_fade_alpha == 1)
- scoreboard_acc_fade_alpha = min(1, scoreboard_acc_fade_alpha + frametime * 10);
- else
- scoreboard_acc_fade_alpha = 1; // sync fading with the scoreboard
- }
- vector initial_pos = pos;
+ scoreboard_acc_fade_alpha = min(scoreboard_fade_alpha, scoreboard_acc_fade_alpha + frametime * 10);
WepSet weapons_stat = WepSet_GetFromStat();
WepSet weapons_inmap = WepSet_GetFromStat_InMap();
HUD_Panel_DrawBg();
panel_bg_alpha = panel_bg_alpha_save;
- vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
if(panel.current_panel_bg != "0")
end_pos.y += panel_bg_border * 2;
panel_size.x += panel_bg_padding * 2; // restore initial width
- if (scoreboard_acc_fade_alpha == 1)
- return end_pos;
- return initial_pos + (end_pos - initial_pos) * scoreboard_acc_fade_alpha;
+ return end_pos;
+}
+
+.bool uninteresting;
+STATIC_INIT(default_order_items_label)
+{
+ IL_EACH(default_order_items, true, {
+ if(!(it.instanceOfPowerup
+ || it == ITEM_HealthMega || it == ITEM_HealthBig
+ || it == ITEM_ArmorMega || it == ITEM_ArmorBig
+ ))
+ {
+ it.uninteresting = true;
+ }
+ });
+}
+
+vector Scoreboard_ItemStats_Draw(vector pos, vector rgb, vector bg_size)
+{
+ scoreboard_itemstats_fade_alpha = min(scoreboard_fade_alpha, scoreboard_itemstats_fade_alpha + frametime * 10);
+
+ int disowned_cnt = 0;
+ int uninteresting_cnt = 0;
+ IL_EACH(default_order_items, true, {
+ int q = g_inventory.inv_items[it.m_id];
+ //q = 1; // debug: display all items
+ if (autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting)
+ ++uninteresting_cnt;
+ else if (!q)
+ ++disowned_cnt;
+ });
+ int items_cnt = REGISTRY_COUNT(Items) - uninteresting_cnt;
+ int n = items_cnt - disowned_cnt;
+ if (n <= 0) return pos;
+
+ int rows = (autocvar_hud_panel_scoreboard_itemstats_doublerows && n >= floor(REGISTRY_COUNT(Items) / 2)) ? 2 : 1;
+ int columnns = max(6, ceil(n / rows));
+
+ float height = 40;
+ float fontsize = height * 1/3;
+ float item_height = height * 2/3;
+
+ drawstring(pos + eX * panel_bg_padding, _("Item stats"), hud_fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ pos.y += 1.25 * hud_fontsize.y;
+ if(panel.current_panel_bg != "0")
+ pos.y += panel_bg_border;
+
+ panel_pos = pos;
+ panel_size.y = height * rows;
+ panel_size.y += panel_bg_padding * 2;
+
+ float panel_bg_alpha_save = panel_bg_alpha;
+ panel_bg_alpha *= scoreboard_itemstats_fade_alpha;
+ HUD_Panel_DrawBg();
+ panel_bg_alpha = panel_bg_alpha_save;
+
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
+ if(panel.current_panel_bg != "0")
+ end_pos.y += panel_bg_border * 2;
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ pos = panel_pos;
+ vector tmp = panel_size;
+
+ float item_width = tmp.x / columnns / rows;
+
+ if (sbt_bg_alpha)
+ drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, sbt_bg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+
+ if(sbt_highlight)
+ {
+ // column highlighting
+ for (int i = 0; i < columnns; ++i)
+ if ((i % 2) == 0)
+ drawfill(pos + '1 0 0' * item_width * rows * i, '0 1 0' * height * rows + '1 0 0' * item_width * rows, '0 0 0', sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+
+ // row highlighting
+ for (int i = 0; i < rows; ++i)
+ drawfill(pos + '0 1 0' * item_height + '0 1 0' * height * i, '1 0 0' * panel_size.x + '0 1 0' * fontsize, rgb, sbt_highlight_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (rows == 2)
+ pos.x += item_width / 2;
+
+ float oldposx = pos.x;
+ vector tmpos = pos;
+
+ int column = 0;
+ IL_EACH(default_order_items, !(autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting), {
+ int n = g_inventory.inv_items[it.m_id];
+ //n = 1 + floor(i * 3 + 4.8) % 7; // debug: display a value for each item
+ if (n <= 0) continue;
+ drawpic_aspect_skin(tmpos, it.m_icon, '1 0 0' * item_width + '0 1 0' * item_height, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ string s = ftos(n);
+ float padding = (item_width - stringwidth(s, false, '1 0 0' * fontsize)) / 2; // center
+ drawstring(tmpos + '1 0 0' * padding + '0 1 0' * item_height, s, '1 1 0' * fontsize, '1 1 1', panel_fg_alpha * scoreboard_itemstats_fade_alpha, DRAWFLAG_NORMAL);
+ tmpos.x += item_width * rows;
+ pos.x += item_width * rows;
+ if (rows == 2 && column == columnns - 1) {
+ tmpos.x = oldposx;
+ tmpos.y += height;
+ pos.y += height;
+ }
+ ++column;
+ });
+
+ panel_size.x += panel_bg_padding * 2; // restore initial width
+
+ return end_pos;
}
vector MapStats_DrawKeyValue(vector pos, string key, string value) {
panel_size.y += panel_bg_padding * 2;
HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
if(panel.current_panel_bg != "0")
end_pos.y += panel_bg_border * 2;
HUD_Panel_DrawBg();
- vector end_pos = panel_pos + eY * (panel_size.y + hud_fontsize.y);
+ vector end_pos = panel_pos + eY * (panel_size.y + 0.5 * hud_fontsize.y);
if(panel.current_panel_bg != "0")
end_pos.y += panel_bg_border * 2;
return true;
}
+bool have_item_stats;
+bool Scoreboard_ItemStats_WouldDraw(float ypos)
+{
+ if (MUTATOR_CALLHOOK(DrawScoreboardItemStats))
+ return false;
+ if (!autocvar_hud_panel_scoreboard_itemstats || !g_inventory || warmup_stage || ypos > 0.91 * vid_conheight)
+ return false;
+
+ if (time < scoreboard_time + autocvar_hud_panel_scoreboard_itemstats_showdelay
+ && ypos > autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos * vid_conheight
+ && !intermission)
+ {
+ return false;
+ }
+
+ if (!have_item_stats)
+ {
+ IL_EACH(default_order_items, true, {
+ if (!(autocvar_hud_panel_scoreboard_itemstats_filter && it.uninteresting))
+ {
+ int q = g_inventory.inv_items[it.m_id];
+ //q = 1; // debug: display all items
+ if (q)
+ {
+ have_item_stats = true;
+ break;
+ }
+ }
+ });
+ if (!have_item_stats)
+ return false;
+ }
+
+ return true;
+}
+
void Scoreboard_Draw()
{
if(!autocvar__hud_configure)
// frametime checks allow to toggle the scoreboard even when the game is paused
if(scoreboard_active) {
- if (scoreboard_fade_alpha < 1)
+ if (scoreboard_fade_alpha == 0)
scoreboard_time = time;
if(hud_configure_menu_open == 1)
scoreboard_fade_alpha = 1;
if (!scoreboard_fade_alpha)
{
scoreboard_acc_fade_alpha = 0;
+ scoreboard_itemstats_fade_alpha = 0;
return;
}
}
sbt_highlight = autocvar_hud_panel_scoreboard_table_highlight;
sbt_highlight_alpha = autocvar_hud_panel_scoreboard_table_highlight_alpha * panel_fg_alpha;
sbt_highlight_alpha_self = autocvar_hud_panel_scoreboard_table_highlight_alpha_self * panel_fg_alpha;
+ sbt_highlight_alpha_eliminated = autocvar_hud_panel_scoreboard_table_highlight_alpha_eliminated * panel_fg_alpha;
sbt_fg_alpha = autocvar_hud_panel_scoreboard_table_fg_alpha * panel_fg_alpha;
sbt_fg_alpha_self = autocvar_hud_panel_scoreboard_table_fg_alpha_self * panel_fg_alpha;
Scoreboard_UpdatePlayerTeams();
+ float initial_pos_y = panel_pos.y;
vector pos = panel_pos;
entity pl, tm;
string str;
if (Scoreboard_AccuracyStats_WouldDraw(pos.y))
pos = Scoreboard_AccuracyStats_Draw(pos, panel_bg_color, bg_size);
+ if (Scoreboard_ItemStats_WouldDraw(pos.y))
+ pos = Scoreboard_ItemStats_Draw(pos, panel_bg_color, bg_size);
if(MUTATOR_CALLHOOK(ShowRankings)) {
string ranktitle = M_ARGV(0, string);
drawcolorcodedstring(pos + '0.5 0 0' * (panel_size.x - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
}
- scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
+ pos.y += 2 * hud_fontsize.y;
+ if (scoreboard_fade_alpha < 1)
+ scoreboard_bottom = initial_pos_y + (pos.y - initial_pos_y) * scoreboard_fade_alpha;
+ else if (pos.y != scoreboard_bottom)
+ {
+ if (pos.y > scoreboard_bottom)
+ scoreboard_bottom = min(pos.y, scoreboard_bottom + frametime * 10 * (pos.y - initial_pos_y));
+ else
+ scoreboard_bottom = max(pos.y, scoreboard_bottom - frametime * 10 * (pos.y - initial_pos_y));
+ }
}