]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove W_TriggerReload... pointless function
authorSamual Lenks <samual@xonotic.org>
Mon, 1 Jul 2013 06:14:37 +0000 (02:14 -0400)
committerSamual Lenks <samual@xonotic.org>
Mon, 1 Jul 2013 06:14:37 +0000 (02:14 -0400)
qcsrc/server/cl_impulse.qc
qcsrc/server/weapons/cl_weapons.qc

index 3288bbc72a9af3b52cfcc56c64e44ddd8df4b4cd..c047d20b7385d36e09a2d9826974b922ed43aa2b 100644 (file)
@@ -77,37 +77,37 @@ void ImpulseCommands (void)
                        switch(imp)
                        {
                                case 10:
-                                       W_NextWeapon (0);
+                                       W_NextWeapon(0);
                                        break;
                                case 11:
                                        W_LastWeapon();
                                        break;
                                case 12:
-                                       W_PreviousWeapon (0);
+                                       W_PreviousWeapon(0);
                                        break;
                                case 13:
-                                       W_SwitchWeapon (w_getbestweapon(self));
+                                       W_SwitchWeapon(w_getbestweapon(self));
                                        break;
                                case 14:
                                        W_NextWeaponOnImpulse(0);
                                        break;
                                case 15:
-                                       W_NextWeapon (2);
+                                       W_NextWeapon(2);
                                        break;
                                case 16:
-                                       W_PreviousWeapon (2);
+                                       W_PreviousWeapon(2);
                                        break;
                                case 17:
                                        W_ThrowWeapon(W_CalculateProjectileVelocity(self.velocity, v_forward * 750, FALSE), '0 0 0', TRUE);
                                        break;
                                case 18:
-                                       W_NextWeapon (1);
+                                       W_NextWeapon(1);
                                        break;
                                case 19:
-                                       W_PreviousWeapon (1);
+                                       W_PreviousWeapon(1);
                                        break;
                                case 20:
-                                       W_TriggerReload ();
+                                       WEP_ACTION(self.weapon, WR_RELOAD);
                                        break;
                        }
                }
index ee8e9115eea14fc6b2fa7d0154347337d5f39831..bf72ae15a739edf03900918c29bbc88658a98b0a 100644 (file)
@@ -1,8 +1,3 @@
-void W_TriggerReload()
-{
-    WEP_ACTION(self.weapon, WR_RELOAD);
-}
-
 // switch between weapons
 void W_SwitchWeapon(float imp)
 {
@@ -15,7 +10,7 @@ void W_SwitchWeapon(float imp)
        }
        else
        {
-               W_TriggerReload();
+               WEP_ACTION(self.weapon, WR_RELOAD);
        }
 }