seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns"
seta cl_spawn_event_sound 1 "sound effect whenever a player spawns"
//seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
-//seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // defined in effects-.cfg files
+seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
freelook 1
sensitivity 6
set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn"
- set g_minstagib 0 "enable minstagib"
- set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
- set g_minstagib_ammo_start 10 "starting ammo"
- set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
- set g_minstagib_invis_alpha 0.15
- set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
- set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_player_brightness 0 "set to 2 for brighter players"
seta g_balance_cloaked_alpha 0.25
- set g_sandbox 0 "allow players to spawn and edit objects around the map"
- set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
- set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
- set g_sandbox_storage_name default "name of the selected storage to use"
- set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
- set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
- set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
- set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
- set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
- set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
- set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
- set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
- set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
- set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
- set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
- set cl_sandbox_clipboard ""
-
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
seta menu_sandbox_edit_skin 0
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
- set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
- set g_dodging 0 "set to 1 to enable dodging in games"
- set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
-
- seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
-
- set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
- set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
- set sv_dodging_up_speed 200 "the jump velocity of the dodge"
- set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
- set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
- set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
- set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
- set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
-
set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
- set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
- set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
// respawn delay
set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
//used for spectate/observer mode
bind F3 spec
- // NIX (No Items Xonotic) - at each time, everyone uses the same weapon,
- // and in regular intervals, this weapon is cycled
- set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
- set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
- set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
- set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
-
// score log
set sv_logscores_console 0 "print scores to server console"
set sv_logscores_file 0 "print scores to file"
set sv_foginterval 1 "force enable fog in regular intervals"
- set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
- set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
- set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
-
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
set g_bugrigs_steer 1 "steering amount"
- set g_touchexplode 0
- set g_touchexplode_radius 50
- set g_touchexplode_damage 10
- set g_touchexplode_edgedamage 0
- set g_touchexplode_force 150
-
set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)"
set g_ban_sync_interval 5 "sync every 5 minutes"
set g_ban_sync_trusted_servers "" "request ban lists from these xonotic servers (do not include your own server there, or unbanning may fail)"
seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag"
- // debug cvars for keyhunt attaching
- set _angles "0 0 0"
- set _origin "0 0 0"
-
// campaign internal, set when loading a campaign map1G
set _campaign_index ""
set _campaign_name ""
exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
+ exec mutators.cfg
exec notifications.cfg
// load console command aliases and settings
set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)"
set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
-
- seta g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
-
- set g_random_gravity 0 "enable random gravity mutator"
- set g_random_gravity_delay 3 "delay between gravity changes"
- set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
- set g_random_gravity_min -2000 "minimum gravity"
- set g_random_gravity_max 2000 "maximum gravity"
- set g_random_gravity_positive 1000 "positive gravity multiplier"
- set g_random_gravity_negative 1000 "negative gravity multiplier"
-
- set g_melee_only 0 "enable melee only arena"
--- /dev/null
+ // =========================
+ // Config for all mutators
+ // =========================
+
+
+ // =========
+ // dodging
+ // =========
+ set g_dodging 0 "set to 1 to enable dodging in games"
+
+ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"
+
+ set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"
+ set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"
+ set sv_dodging_up_speed 200 "the jump velocity of the dodge"
+ set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
+ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
+ set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
+ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
+ set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
+
+
+ // ===========
+ // minstagib
+ // ===========
+ set g_minstagib 0 "enable minstagib"
+ set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
+ set g_minstagib_ammo_start 10 "starting ammo"
+ set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
+ set g_minstagib_invis_alpha 0.15
+ set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
+
+
+ // =========
+ // vampire
+ // =========
+ set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
+
+
+ // =========
+ // sandbox
+ // =========
+ set g_sandbox 0 "allow players to spawn and edit objects around the map"
+ set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
+ set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands"
+ set g_sandbox_storage_name default "name of the selected storage to use"
+ set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
+ set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
+ set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects"
+ set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
+ set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
+ set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
+ set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at"
+ set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
+ set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
+ set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
+ set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
+ set cl_sandbox_clipboard ""
+
+
+ // ========================
+ // invincible projectiles
+ // ========================
+ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
+
+
+ // ===============
+ // rocket flying
+ // ===============
+ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs"
+
+
+ // =====================
+ // spawn near teammate
+ // =====================
+ set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
+ set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
+
+
+ // ========================
+ // NIX (No Items Xonotic)
+ // ========================
+ // at each time, everyone uses the same weapon,
+ // and in regular intervals, this weapon is cycled
+ set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on"
+ set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX"
+ set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX"
+ set g_nix_with_powerups 0 "when 1, powerups still show up in NIX"
+
+
+ // ================
+ // physical items
+ // ================
+ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled"
+ set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage"
+ set g_physical_items_reset 1 "return map items to their original lotation after being picked up"
+
+
+ // ===============
+ // touch explode
+ // ===============
+ set g_touchexplode 0 "touching other players causes an explosion"
+ set g_touchexplode_radius 50
+ set g_touchexplode_damage 10
+ set g_touchexplode_edgedamage 0
+ set g_touchexplode_force 150
+
+
+ // ================
+ // super spectate
+ // ================
+ set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any"
++
++
++// ==================
++// melee only arena
++// ==================
++set g_melee_only 0 "enable melee only arena"
++
++
++// ================
++// random gravity
++// ================
++set g_random_gravity 0 "enable random gravity mutator"
++set g_random_gravity_delay 3 "delay between gravity changes"
++set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value"
++set g_random_gravity_min -2000 "minimum gravity"
++set g_random_gravity_max 2000 "maximum gravity"
++set g_random_gravity_positive 1000 "positive gravity multiplier"
++set g_random_gravity_negative 1000 "negative gravity multiplier"