type static
color 0xffdf72 0x811200
tex 48 55
-size 1 2
+size 5 2
sizeincrease -15
alpha 100 144 988
airfriction 8
.float glow_color; // palette index
void Draw_Rain()
{
- te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
+ te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
}
void Draw_Snow()
{
- te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, self.count * drawframetime, self.glow_color);
+ te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
}
void Ent_RainOrSnow()
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if ((e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
+ if ((self.weapons & W_WeaponBit(i)) && (e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
self.switchweapon = i;
}
}
}
float magicear_matched;
+float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo);
string trigger_magicear_processmessage(entity ear, entity source, float teamsay, entity privatesay, string msgin)
{
float domatch, dotrigger, matchstart, l;
string s, msg;
entity oldself;
+ string savemessage;
magicear_matched = FALSE;
- dotrigger = ((self.classname == "player") && (self.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
+ dotrigger = ((source.classname == "player") && (source.deadflag == DEAD_NO) && ((ear.radius == 0) || (vlen(source.origin - ear.origin) <= ear.radius)));
domatch = ((ear.spawnflags & 32) || dotrigger);
+
if not(domatch)
return msgin;
+ if not(msgin)
+ {
+ // we are in TUBA mode!
+ if not(ear.spawnflags & 256)
+ return msgin;
+
+ if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
+ return msgin;
+
+ magicear_matched = TRUE;
+
+ if(dotrigger)
+ {
+ oldself = self;
+ activator = source;
+ self = ear;
+ savemessage = self.message;
+ self.message = string_null;
+ SUB_UseTargets();
+ self.message = savemessage;
+ self = oldself;
+ }
+
+ if(ear.netname != "")
+ return ear.netname;
+
+ return msgin;
+ }
+
+ if(ear.spawnflags & 256) // ENOTUBA
+ return msgin;
+
if(privatesay)
{
if(ear.spawnflags & 4)
matchstart = -1;
l = strlen(ear.message);
- if(self.spawnflags & 128)
+ if(ear.spawnflags & 128)
msg = msgin;
else
msg = strdecolorize(msgin);
if(dotrigger)
{
- oldself = activator = self;
+ oldself = self;
+ activator = source;
self = ear;
+ savemessage = self.message;
+ self.message = string_null;
SUB_UseTargets();
+ self.message = savemessage;
self = oldself;
}
// actually handled in "say" processing
// spawnflags:
- // 1 = ignore say
- // 2 = ignore teamsay
- // 4 = ignore tell
- // 8 = ignore tell to unknown player
+ // 1 = ignore say
+ // 2 = ignore teamsay
+ // 4 = ignore tell
+ // 8 = ignore tell to unknown player
// 16 = let netname replace the whole message (otherwise, netname is a word replacement if set)
// 32 = perform the replacement even if outside the radius or dead
// 64 = continue replacing/triggering even if this one matched
+ // 128 = don't decolorize message before matching
+ // 256 = message is a tuba note sequence (pitch.duration pitch.duration ...)
+ // 512 = tuba notes must be exact right pitch, no transposing
// message: either
// *pattern*
// or
// "hearing distance"
// target:
// what to trigger
+ // movedir:
+ // for spawnflags 256, defines 'instrument+1 mintempo maxtempo' (zero component doesn't matter)
+
+ self.movedir_x -= 1; // map to tuba instrument numbers
}
void relay_activators_use()
{
// declarations
float i, f, swing, swing_factor, swing_damage, meleetime, is_player;
+ entity target_victim;
vector targpos;
if(!self.cnt) // set start time of melee
+ (v_right * swing_factor * autocvar_g_balance_shotgun_secondary_melee_swing_side));
WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self.realowner, ANTILAG_LATENCY(self.realowner));
-
+
// draw lightning beams for debugging
//te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5);
//te_customflash(targpos, 40, 2, '1 1 1');
&& (trace_ent.takedamage == DAMAGE_AIM)
&& (trace_ent != self.swing_alreadyhit)
&& (is_player || autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage))
- {
+ {
+ target_victim = trace_ent; // so it persists through other calls
+
if(is_player) // this allows us to be able to nerf the non-player damage done in e.g. assault or onslaught.
swing_damage = (autocvar_g_balance_shotgun_secondary_damage * min(1, swing_factor + 1));
else
swing_damage = (autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage * min(1, swing_factor + 1));
- Damage(trace_ent, self.realowner, self.realowner,
+ //print(strcat(self.realowner.netname, " hitting ", target_victim.netname, " with ", strcat(ftos(swing_damage), " damage (factor: ", ftos(swing_factor), ") at "), ftos(time), " seconds.\n"));
+
+ Damage(target_victim, self.realowner, self.realowner,
swing_damage, WEP_SHOTGUN | HITTYPE_SECONDARY,
self.realowner.origin + self.realowner.view_ofs,
v_forward * autocvar_g_balance_shotgun_secondary_force);
- if(accuracy_isgooddamage(self.realowner, trace_ent))
- accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage);
+ if(accuracy_isgooddamage(self.realowner, target_victim)) { accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage); }
// draw large red flash for debugging
//te_customflash(targpos, 200, 2, '15 0 0');
if(autocvar_g_balance_shotgun_secondary_melee_multihit) // allow multiple hits with one swing, but not against the same player twice.
{
- self.swing_alreadyhit = trace_ent;
+ self.swing_alreadyhit = target_victim;
continue; // move along to next trace
}
else
.float tuba_smoketime;
.float tuba_instrument;
+#define MAX_TUBANOTES 32
+.float tuba_lastnotes_last;
+.float tuba_lastnotes_cnt; // over
+.vector tuba_lastnotes[MAX_TUBANOTES];
+
+float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo)
+{
+ float i, j, mmin, mmax, nolength;
+ float n = tokenize_console(melody);
+ if(n > pl.tuba_lastnotes_cnt)
+ return FALSE;
+ float pitchshift = 0;
+
+ if(instrument >= 0)
+ if(pl.tuba_instrument != instrument)
+ return FALSE;
+
+ // verify notes...
+ nolength = FALSE;
+ for(i = 0; i < n; ++i)
+ {
+ vector v = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float ai = stof(argv(n - i - 1));
+ float np = floor(ai);
+ if(ai == np)
+ nolength = TRUE;
+ // n counts the last played notes BACKWARDS
+ // _x is start
+ // _y is end
+ // _z is note pitch
+ if(ignorepitch && i == 0)
+ {
+ pitchshift = np - v_z;
+ }
+ else
+ {
+ if(v_z + pitchshift != np)
+ return FALSE;
+ }
+ }
+
+ // now we know the right NOTES were played
+ if(!nolength)
+ {
+ // verify rhythm...
+ float ti = 0;
+ if(maxtempo > 0)
+ mmin = 240 / maxtempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
+ else
+ mmin = 0;
+ if(mintempo > 0)
+ mmax = 240 / mintempo; // 60 = "0.25 means 1 sec", at 120 0.5 means 1 sec, at 240 1 means 1 sec
+ else
+ mmax = 240; // you won't try THAT hard... (tempo 1)
+ //print(sprintf("initial tempo rules: %f %f\n", mmin, mmax));
+
+ for(i = 0; i < n; ++i)
+ {
+ vector vi = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - i + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float ai = stof(argv(n - i - 1));
+ ti -= 1 / (ai - floor(ai));
+ float tj = ti;
+ for(j = i+1; j < n; ++j)
+ {
+ vector vj = pl.(tuba_lastnotes[mod(pl.tuba_lastnotes_last - j + MAX_TUBANOTES, MAX_TUBANOTES)]);
+ float aj = stof(argv(n - j - 1));
+ tj -= (aj - floor(aj));
+
+ // note i should be at m*ti+b
+ // note j should be at m*tj+b
+ // so:
+ // we have a LINE l, so that
+ // vi_x <= l(ti) <= vi_y
+ // vj_x <= l(tj) <= vj_y
+ // what is m?
+
+ // vi_x <= vi_y <= vj_x <= vj_y
+ // ti <= tj
+ //print(sprintf("first note: %f to %f, should be %f\n", vi_x, vi_y, ti));
+ //print(sprintf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj));
+ //print(sprintf("m1 = %f\n", (vi_x - vj_y) / (ti - tj)));
+ //print(sprintf("m2 = %f\n", (vi_y - vj_x) / (ti - tj)));
+ mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
+ mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
+ }
+ }
+
+ if(mmin > mmax) // rhythm fail
+ return FALSE;
+ }
+
+ pl.tuba_lastnotes_cnt = 0;
+
+ return TRUE;
+}
+
+void W_Tuba_NoteOff()
+{
+ // we have a note:
+ // on: self.spawnshieldtime
+ // off: time
+ // note: self.cnt
+ if(self.owner.tuba_note == self)
+ {
+ self.owner.tuba_lastnotes_last = mod(self.owner.tuba_lastnotes_last + 1, MAX_TUBANOTES);
+ self.owner.(tuba_lastnotes[self.owner.tuba_lastnotes_last]) = eX * self.spawnshieldtime + eY * time + eZ * self.cnt;
+ self.owner.tuba_note = world;
+ self.owner.tuba_lastnotes_cnt = bound(0, self.owner.tuba_lastnotes_cnt + 1, MAX_TUBANOTES);
+
+ string s;
+ s = trigger_magicear_processmessage_forallears(self.owner, 0, world, string_null);
+ if(s != "")
+ {
+ // simulate a server message
+ switch(self.tuba_instrument)
+ {
+ default:
+ case 0: // Tuba
+ bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Tuba: ^7", s, "\n"));
+ break;
+ case 1:
+ bprint(strcat("\{1}\{13}* ^3", self.owner.netname, "^3 played on the @!#%'n Accordeon: ^7", s, "\n"));
+ break;
+ }
+ }
+ }
+ remove(self);
+}
+
float Tuba_GetNote(entity pl, float hittype)
{
float note;
entity e;
if(time > self.teleport_time)
{
- self.realowner.tuba_note = world;
- remove(self);
+ W_Tuba_NoteOff();
return;
}
self.nextthink = time;
}
}
-void W_Tuba_Attack(float hittype)
+void W_Tuba_NoteOn(float hittype)
{
vector o;
float n;
{
if(self.tuba_note.cnt != n || self.tuba_note.tuba_instrument != self.tuba_instrument)
{
- remove(self.tuba_note);
- self.tuba_note = world;
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
}
}
self.tuba_note.tuba_instrument = self.tuba_instrument;
self.tuba_note.think = W_Tuba_NoteThink;
self.tuba_note.nextthink = time;
+ self.tuba_note.spawnshieldtime = time;
Net_LinkEntity(self.tuba_note, FALSE, 0, W_Tuba_NoteSendEntity);
}
if (self.BUTTON_ATCK)
if (weapon_prepareattack(0, autocvar_g_balance_tuba_refire))
{
- W_Tuba_Attack(0);
+ W_Tuba_NoteOn(0);
//weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_tuba_animtime, w_ready);
weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
}
if (self.BUTTON_ATCK2)
if (weapon_prepareattack(1, autocvar_g_balance_tuba_refire))
{
- W_Tuba_Attack(HITTYPE_SECONDARY);
+ W_Tuba_NoteOn(HITTYPE_SECONDARY);
//weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_tuba_animtime, w_ready);
weapon_thinkf(WFRAME_IDLE, autocvar_g_balance_tuba_animtime, w_ready);
}
{
if(!self.BUTTON_ATCK && !self.BUTTON_ATCK2)
{
- remove(self.tuba_note);
- self.tuba_note = world;
+ entity oldself = self;
+ self = self.tuba_note;
+ W_Tuba_NoteOff();
+ self = oldself;
}
}
}