]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
make keyhunt and keepaway use the new use key system
authorRudolf Polzer <divVerent@xonotic.org>
Sun, 12 Jun 2011 13:23:20 +0000 (15:23 +0200)
committerRudolf Polzer <divVerent@xonotic.org>
Sun, 12 Jun 2011 13:23:20 +0000 (15:23 +0200)
defaultXonotic.cfg
qcsrc/server/autocvars.qh
qcsrc/server/cl_client.qc
qcsrc/server/mutators/base.qc
qcsrc/server/mutators/base.qh
qcsrc/server/mutators/gamemode_keepaway.qc
qcsrc/server/mutators/gamemode_keyhunt.qc

index 2eb18eca235108d609171032b166cc5066b6565b..28495a82a1ca8ce2d8742f12448b5670e2f4b508 100644 (file)
@@ -1285,7 +1285,6 @@ set g_balance_keyhunt_delay_round 5
 set g_balance_keyhunt_delay_tracking 10
 set g_balance_keyhunt_delay_fadeout 2
 set g_balance_keyhunt_delay_collect 1.5
-set g_balance_keyhunt_delay_drop 0.4
 set g_balance_keyhunt_maxdist 150
 set g_balance_keyhunt_score_collect 3
 set g_balance_keyhunt_score_carrierfrag 2
index 36b41896c304f1eaa0ff5006bdf460e2d3d06304..f9dea3ac4476c2fc5336f74d0e93fec1fa3bec75 100644 (file)
@@ -393,7 +393,6 @@ float autocvar_g_balance_hook_secondary_refire;
 float autocvar_g_balance_hook_secondary_speed;
 float autocvar_g_balance_keyhunt_damageforcescale;
 float autocvar_g_balance_keyhunt_delay_collect;
-float autocvar_g_balance_keyhunt_delay_drop;
 float autocvar_g_balance_keyhunt_delay_return;
 float autocvar_g_balance_keyhunt_delay_round;
 float autocvar_g_balance_keyhunt_delay_tracking;
index 058e402503b245c278df750398bf3e4c03250c74..c0771da99aea73148bcc48d2300ae5f6e54100a8 100644 (file)
@@ -2585,6 +2585,8 @@ void PlayerUseKey()
        // a use key was pressed; call handlers
        if(ctf_usekey())
                return;
+
+       MUTATOR_CALLHOOK(PlayerUseKey);
 }
 
 .float touchexplode_time;
index 6978496802d1d61585b46ea45bb3d937e32db1f8..fdf24edb75a399a526e085a7f28c11b6791c349c 100644 (file)
@@ -83,7 +83,10 @@ float CallbackChain_Call(entity cb)
        entity e;
        r = 0;
        for(e = cb; e.cbc_next; e = e.cbc_next)
+       {
+               CallbackChain_ReturnValue = r;
                r |= e.cbc_next.cbc_func();
+       }
        return r; // callbacks return an error status, so 0 is default return value
 }
 
index 05a5187e508709528c16cee43e7938027fb64d5b..e26280e61a695cf0fedcff92ff3fd487c803a830 100644 (file)
@@ -3,6 +3,8 @@
 #define CBC_ORDER_LAST 2
 #define CBC_ORDER_ANY 4
 
+float CallbackChain_ReturnValue; // read-only field of the current return value
+
 entity CallbackChain_New(string name);
 float CallbackChain_Add(entity cb, float() func, float order)
 float CallbackChain_Remove(entity cb, float() func);
@@ -32,6 +34,7 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail
 #define MUTATOR_HOOKABLE(cb) entity HOOK_##cb
 #define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb)
 
+#define MUTATOR_RETURNVALUE CallbackChain_ReturnValue
 
 
 
@@ -151,3 +154,8 @@ MUTATOR_HOOKABLE(PlayerPowerups);
        // INPUT
        entity self;
        float olditems; // also technically output, but since it is at the end of the function it's useless for that :P 
+
+MUTATOR_HOOKABLE(PlayerUseKey);
+       // called when the use key is pressed
+       // if MUTATOR_RETURNVALUE is 1, don't do anything
+       // return 1 if the use key actually did something
index 60c39d43410498bc752265a9d0d9e1f645da9ca2..85a29031a8ec8ecc8a55bb9a60f3f6a8c7613e9a 100644 (file)
@@ -241,10 +241,17 @@ MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
        if(self.ballcarried)
                self.items |= IT_KEY1;
 
-       // drop the ball if the player presses the use button
-       if(self.BUTTON_USE)
-               if(self.ballcarried) { ka_DropEvent(self); } 
+       return 0;
+}
 
+MUTATOR_HOOKFUNCTION(ka_PlayerUseKey)
+{
+       if(MUTATOR_RETURNVALUE == 0)
+       if(self.ballcarried)
+       {
+               ka_DropEvent(self);
+               return 1;
+       }
        return 0;
 }
 
@@ -307,6 +314,7 @@ MUTATOR_DEFINITION(gamemode_keepaway)
        MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerPowerups, ka_PlayerPowerups, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, ka_PlayerUseKey, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {
index e1cb1a85bcfe65e788eb11ce0fb1ada428205ee8..a7374e49d39298f46e8387d96196fb83b417353f 100644 (file)
@@ -653,23 +653,6 @@ void kh_Key_Think()  // runs all the time
                makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
                setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
 #endif
-
-               if(self.owner.BUTTON_USE)
-               if(time >= self.owner.kh_droptime + autocvar_g_balance_keyhunt_delay_drop)
-               {
-                       self.owner.kh_droptime = time;
-                       self.kh_droptime = time;  // prevent collecting this one for some time
-                       self.enemy = self.owner;
-                       self.pusher = world;
-                       kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
-                       bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
-                       sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
-                       makevectors(self.owner.v_angle);
-                       self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
-                       kh_Key_AssignTo(self, world);
-                       self.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
-                       self.kh_dropperteam = self.team;
-               }
        }
 
        // if in nodrop or time over, end the round
@@ -799,6 +782,28 @@ float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all th
        return teem;
 }
 
+void kh_Key_DropOne(entity key)
+{
+       // prevent collecting this one for some time
+       entity player;
+       player = key.owner;
+
+       key.kh_droptime = time;
+       key.enemy = player;
+
+       kh_Scores_Event(player, key, "dropkey", 0, 0);
+       PlayerScore_Add(player, SP_KH_LOSSES, 1);
+       bprint(player.netname, "^7 dropped the ", key.netname, "\n");
+       kh_Key_AssignTo(key, world);
+       makevectors(player.v_angle);
+       key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
+       key.pusher = world;
+       key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
+       key.kh_dropperteam = key.team;
+
+       sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
+}
+
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
 {
        entity key;
@@ -1049,6 +1054,21 @@ MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
        return 0;
 }
 
+MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
+{
+       if(MUTATOR_RETURNVALUE == 0)
+       {
+               entity k;
+               k = self.kh_next;
+               if(k)
+               {
+                       kh_Key_DropOne(self, k);
+                       return 1;
+               }
+       }
+       return 0;
+}
+
 MUTATOR_DEFINITION(gamemode_keyhunt)
 {
        MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
@@ -1058,6 +1078,7 @@ MUTATOR_DEFINITION(gamemode_keyhunt)
        MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
        MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
        MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
+       MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
 
        MUTATOR_ONADD
        {