]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
fix, again, several important things
authorFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 23:05:50 +0000 (01:05 +0200)
committerFruitieX <fruitiex@gmail.com>
Wed, 17 Nov 2010 23:05:50 +0000 (01:05 +0200)
qcsrc/server/arena.qc
qcsrc/server/mutators/gamemode_freezetag.qc

index 41540280f3c982f888ded062fbe661560901264a..12f25fad50c26d31204b84510628a9d81ea99e37 100644 (file)
@@ -27,8 +27,10 @@ void target_assault_roundend_reset();
 float next_round;
 float stopalivecheck;
 float redalive, bluealive, yellowalive, pinkalive;
+float totalalive;
 .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
 float redspawned, bluespawned, yellowspawned, pinkspawned;
+float totalspawned;
 
 /**
  * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
@@ -56,7 +58,7 @@ void reset_map(float dorespawn)
        race_ReadyRestart();
 
        for(self = world; (self = nextent(self)); )
-       if(clienttype(self) == CLIENTTYPE_NOTACLIENT)
+       if(clienttype(self) == CLIENTTYPE_NOTACLIENT && self.items != IT_STRENGTH && self.items != IT_INVINCIBLE) // don't respawn strength or shield, that will only lead to them spawning very early each match
        {
                if(self.reset)
                {
@@ -210,18 +212,6 @@ void Arena_Warmup()
        if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
                return;
 
-       if(g_freezetag && time > game_starttime &&
-               !((redspawned >= 1 && bluespawned >= 1)
-               || (redspawned >= 1 && yellowspawned >= 1)
-               || (redspawned >= 1 && pinkspawned >= 1)
-               || (bluespawned >= 1 && yellowspawned >= 1)
-               || (bluespawned >= 1 && pinkspawned >= 1)
-               || (yellowspawned >= 1 && pinkspawned >= 1)))
-       { // no teams, or only one team has players
-               warmup = time + cvar("g_freezetag_warmup");
-               return;
-       }
-
        f = ceil(warmup - time);
        if(f > 0)
                champion = world; // this is done because a if(champion) will not execute if champion = world
@@ -290,26 +280,51 @@ void Arena_Warmup()
 void count_spawned_players()
 {
        // TODO fix "*spawned" name, it should rather be "*players" or so
-       // not doing this not to prevent merge hell with Tag
+       // not doing this now to prevent merge hell with Tag
+       // fix after merging with Tag
 
        // count amount of players in each team
-       redspawned = bluespawned = yellowspawned = pinkspawned = 0;
+       totalspawned = redspawned = bluespawned = yellowspawned = pinkspawned = 0;
        FOR_EACH_PLAYER(self) {
-               if (self.team == COLOR_TEAM1) redspawned += 1;
-               else if (self.team == COLOR_TEAM2) bluespawned += 1;
-               else if (self.team == COLOR_TEAM3) yellowspawned += 1;
-               else if (self.team == COLOR_TEAM4) pinkspawned += 1;
+               if (self.team == COLOR_TEAM1)
+               {
+                       redspawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM2)
+               {
+                       bluespawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM3)
+               {
+                       yellowspawned += 1;
+                       totalspawned += 1;
+               }
+               else if (self.team == COLOR_TEAM4)
+               {
+                       pinkspawned += 1;
+                       totalspawned += 1;
+               }
        }
 }
 
 void count_alive_players()
 {
-       redalive = bluealive = yellowalive = pinkalive = 0;
+       totalalive = redalive = bluealive = yellowalive = pinkalive = 0;
        if(g_ca)
        {
                FOR_EACH_PLAYER(self) {
-                       if (self.team == COLOR_TEAM1 && self.health >= 1) redalive += 1;
-                       else if (self.team == COLOR_TEAM2 && self.health >= 1) bluealive += 1;
+                       if (self.team == COLOR_TEAM1 && self.health >= 1)
+                       {
+                               redalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM2 && self.health >= 1)
+                       {
+                               bluealive += 1;
+                               totalalive += 1;
+                       }
                }
                FOR_EACH_PLAYER(self) {
                        self.redalive_stat = redalive;
@@ -320,10 +335,26 @@ void count_alive_players()
        {
                // count amount of alive players in each team
                FOR_EACH_PLAYER(self) {
-                       if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1) redalive += 1;
-                       else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1) bluealive += 1;
-                       else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1) yellowalive += 1;
-                       else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1) pinkalive += 1;
+                       if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               redalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               bluealive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               yellowalive += 1;
+                               totalalive += 1;
+                       }
+                       else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1)
+                       {
+                               pinkalive += 1;
+                               totalalive += 1;
+                       }
                }
                FOR_EACH_PLAYER(self) {
                        self.redalive_stat = redalive;
index fb7525a43b59d7a03c1880560acab38c7cd13e3c..14fe430f1209b8cc6496eddb165d497864b3d15f 100644 (file)
@@ -1,29 +1,24 @@
 void freezetag_Initialize()
 {
        precache_model("models/ice/ice.md3");
-       next_round = time + cvar("g_start_delay");
+       warmup = time + cvar("g_start_delay") + cvar("g_freezetag_warmup");
 }
 
 void freezetag_CheckWinner()
 {
-       if(time <= game_starttime)
+       if(time <= game_starttime) // game didn't even start yet! nobody can win in that case.
                return;
 
        if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup))
                return; // already waiting for next round to start
 
-       if(redalive + bluealive + yellowalive + pinkalive <= 0 && time > game_starttime)
-       {
-               next_round = time + 5;
-       }
-
        if((redalive >= 1 && bluealive >= 1) // counted in arena.qc
                || (redalive >= 1 && yellowalive >= 1)
                || (redalive >= 1 && pinkalive >= 1)
                || (bluealive >= 1 && yellowalive >= 1)
                || (bluealive >= 1 && pinkalive >= 1)
                || (yellowalive >= 1 && pinkalive >= 1))
-               return; // we still have active players on two or more teams
+               return; // we still have active players on two or more teams, nobody won yet
 
        entity e, winner;
        string teamname;
@@ -37,7 +32,7 @@ void freezetag_CheckWinner()
                }
        }
 
-       if(winner != world) // just in case a winner isn't found
+       if(winner != world) // just in case a winner wasn't found
        {
                TeamScore_AddToTeam(winner.team, ST_SCORE, +1);
                if(winner.team == COLOR_TEAM1)
@@ -115,9 +110,12 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
                        --yellowalive;
                else if(self.team == COLOR_TEAM4)
                        --pinkalive;
+               --totalalive;
        }
 
-       freezetag_CheckWinner();
+       if(totalspawned > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that)
+               freezetag_CheckWinner();
+
        freezetag_Unfreeze();
 
        return 1;
@@ -125,8 +123,20 @@ MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer)
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
 {
+       if(self.freezetag_frozen == 0)
+       {
+               if(self.team == COLOR_TEAM1)
+                       --redalive;
+               else if(self.team == COLOR_TEAM2)
+                       --bluealive;
+               else if(self.team == COLOR_TEAM3)
+                       --yellowalive;
+               else if(self.team == COLOR_TEAM4)
+                       --pinkalive;
+               --totalalive;
+       }
+
        freezetag_Freeze();
-       count_alive_players();
 
        centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n"));
        if(frag_attacker == frag_target || frag_attacker == world)
@@ -149,9 +159,14 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDies)
 
 MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn)
 {
-       if(time > warmup) // spawn too late, freeze player
+       if(totalspawned == 1 && time > game_starttime) // only one player active on server, start a new match immediately
+       if(!next_round && warmup && (time < warmup - cvar("g_freezetag_warmup") || time > warmup)) // not awaiting next round
+       {
+               next_round = time;
+               return 1;
+       }
+       if(warmup && time > warmup) // spawn too late, freeze player
        {
-               print("time: ", ftos(time), " warmup: ", ftos(warmup), "\n");
                centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n");
                freezetag_Freeze();
        }