]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Don't track kills-i and achievement PlayerStats events in warmup
authorFreddy <schro.sb@gmail.com>
Tue, 24 Oct 2017 13:40:56 +0000 (15:40 +0200)
committerFreddy <schro.sb@gmail.com>
Tue, 24 Oct 2017 13:40:56 +0000 (15:40 +0200)
qcsrc/server/g_damage.qc

index adaa8c36984525277e41f8c52607bc4ad9e74b04..108297d4a5eccd846c2a54051bee5c780256e6c4 100644 (file)
@@ -54,7 +54,7 @@ void GiveFrags (entity attacker, entity targ, float f, int deathtype)
        {
                // regular frag
                GameRules_scoring_add(attacker, KILLS, 1);
-               if(targ.playerid)
+               if(!warmup_stage && targ.playerid)
                        PlayerStats_GameReport_Event_Player(attacker, sprintf("kills-%d", targ.playerid), 1);
        }
 
@@ -360,11 +360,16 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
                        attacker.killsound += 1;
 
+                       // TODO: improve SPREE_ITEM and KILL_SPREE_LIST
+                       // these 2 macros are spread over multiple files
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: \
                                { \
                                        Send_Notification(NOTIF_ONE, attacker, MSG_ANNCE, ANNCE_KILLSTREAK_##countb); \
-                                       PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       if (!warmup_stage)\
+                                       {\
+                                               PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
+                                       }\
                                        break; \
                                }
                        switch(CS(attacker).killcount)
@@ -378,8 +383,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        {
                                checkrules_firstblood = true;
                                notif_firstblood = true; // modify the current messages so that they too show firstblood information
-                               PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
-                               PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+                               if (!warmup_stage)
+                               {
+                                       PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                                       PlayerStats_GameReport_Event_Player(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
+                               }
 
                                // tell spree_inf and spree_cen that this is a first-blood and first-victim event
                                kill_count_to_attacker = -1;
@@ -494,7 +502,10 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                if(GameRules_scoring_add(targ, SCORE, 0) == -5)
                {
                        Send_Notification(NOTIF_ONE, targ, MSG_ANNCE, ANNCE_ACHIEVEMENT_BOTLIKE);
-                       PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       if (!warmup_stage)
+                       {
+                               PlayerStats_GameReport_Event_Player(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
+                       }
                }
        }