]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
fix a syntax error in the GLSL shader for vertextextureblend + specular
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Jan 2008 09:14:25 +0000 (09:14 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 17 Jan 2008 09:14:25 +0000 (09:14 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7969 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 72cb73eeb7b846b6618640e5bc430437273b8707..64b031dc7eaddf4e150c7cc63e0c7cffe83d5214 100644 (file)
@@ -769,7 +769,7 @@ static const char *builtinshaderstring =
 "# ifdef USEVERTEXTEXTUREBLEND\n"
 "      myhalf3 surfacenormal = normalize(mix(myhalf3(texture2D(Texture_SecondaryNormal, TexCoord)), myhalf3(texture2D(Texture_Normal, TexCoord)), terrainblend) - myhalf3(0.5, 0.5, 0.5));\n"
 "#  ifdef USESPECULAR\n"
-"      myhalf3 glosscolor = mix(myhalf3(texture2D(Texture_SecondaryGloss, TexCoord), myhalf3(texture2D(Texture_Gloss, TexCoord)), TexCoord), terrainblend);\n"
+"      myhalf3 glosscolor = mix(myhalf3(texture2D(Texture_SecondaryGloss, TexCoord)), myhalf3(texture2D(Texture_Gloss, TexCoord)), terrainblend);\n"
 "#  endif\n"
 "# else\n"
 "      myhalf3 surfacenormal = normalize(myhalf3(texture2D(Texture_Normal, TexCoord)) - myhalf3(0.5));\n"