]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
A bit of clean up, plus make it ACTUALLY work properly
authorSamual Lenks <samual@xonotic.org>
Sat, 1 Jun 2013 04:08:37 +0000 (00:08 -0400)
committerSamual Lenks <samual@xonotic.org>
Sat, 1 Jun 2013 04:08:37 +0000 (00:08 -0400)
qcsrc/client/csqcmodel_hooks.qc

index 417518444ab826df676021a1ea2d834d37d4414b..32ba8ddec5cd7fd14ca2c4f08b3f077f8b84e21b 100644 (file)
@@ -69,7 +69,7 @@ void CSQCPlayer_LOD_Apply(void)
        }
 }
 
-// FEATURE: forcemodel (MUST be called BEFORE LOD!)
+// FEATURE: forcemodel and model color selection (MUST be called BEFORE LOD!)
 string forceplayermodels_model;
 float forceplayermodels_modelisgoodmodel;
 float forceplayermodels_modelindex;
@@ -93,97 +93,16 @@ string forceplayermodels_goodmodel;
 float forceplayermodels_goodmodelindex;
 
 .vector glowmod;
-void CSQCPlayer_ColorSelection_Apply(float islocalplayer, float cm)
-{
-       float selected_colormap = self.colormap;
-       // forceplayercolors too
-       if(teamplay)
-       {
-               // own team's color is never forced
-               float forcecolor_friend = 0;
-               float forcecolor_enemy = 0;
-               float teams_count = 0;
-               entity tm;
-
-               for(tm = teams.sort_next; tm; tm = tm.sort_next)
-                       if(tm.team != NUM_SPECTATOR)
-                               ++teams_count;
-
-               if(autocvar_cl_forcemyplayercolors)
-                       forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
-               if(autocvar_cl_forceplayercolors && teams_count == 2)
-                       forcecolor_enemy = 1024 + autocvar__cl_color;
-
-               if(forcecolor_enemy && !forcecolor_friend)
-               {
-                       // only enemy color is forced?
-                       // verify it is not equal to the friend color
-                       if(forcecolor_enemy == 1024 + 17 * myteam)
-                               forcecolor_enemy = 0;
-               }
-
-               if(forcecolor_friend && !forcecolor_enemy)
-               {
-                       // only friend color is forced?
-                       // verify it is not equal to the enemy color
-                       for(tm = teams.sort_next; tm; tm = tm.sort_next)
-                               // note: we even compare against our own team.
-                               // if we rejected because we matched our OWN team color,
-                               // this is not bad; we then simply keep our color as is
-                               // anyway.
-                               if(forcecolor_friend == 1024 + 17 * tm.team)
-                                       forcecolor_friend = 0;
-               }
-
-               if(cm == 1024 + 17 * myteam)
-               {
-                       if(forcecolor_friend)
-                               selected_colormap = forcecolor_friend;
-               }
-               else
-               {
-                       if(forcecolor_enemy)
-                               selected_colormap = forcecolor_enemy;
-               }
-       }
-       else
-       {
-               if(autocvar_cl_forcemyplayercolors && islocalplayer)
-                       selected_colormap = 1024 + autocvar_cl_forcemyplayercolors;
-               else if(autocvar_cl_forceplayercolors)
-                       selected_colormap = player_localnum + 1;
-       }
-
-       if(selected_colormap > 0)
-               self.glowmod = colormapPaletteColor(((selected_colormap >= 1024) ? selected_colormap : stof(getplayerkeyvalue(selected_colormap - 1, "colors"))) & 0x0F, TRUE) * 2;
-       else
-               self.glowmod = '1 1 1';
-
-       if(autocvar_cl_deathglow > 0)
-       {
-               if(self.csqcmodel_isdead)
-               {
-                       selected_colormap = 0;
-                       self.glowmod = self.glowmod * bound(0, 1 - (time - self.death_time) / autocvar_cl_deathglow, 1);
-                       // prevent the zero vector
-                       self.glowmod_x = max(self.glowmod_x, 0.0001);
-                       self.glowmod_y = max(self.glowmod_y, 0.0001);
-                       self.glowmod_z = max(self.glowmod_z, 0.0001);
-               }
-       }
-       self.colormap = selected_colormap;
-
-       print(sprintf("CSQCPlayer_GlowMod_Apply(): state = %s, colormap = %f, glowmod = %s\n", (self.csqcmodel_isdead ? "DEAD" : "ALIVE"), selected_colormap, vtos(self.glowmod)));
-}
+.vector old_glowmod; 
 
-void CSQCPlayer_ForceModel_PreUpdate(void)
+void CSQCPlayer_ModelAppearance_PreUpdate(void)
 {
        self.model = self.forceplayermodels_savemodel;
        self.modelindex = self.forceplayermodels_savemodelindex;
        self.skin = self.forceplayermodels_saveskin;
        self.colormap = self.forceplayermodels_savecolormap;
 }
-void CSQCPlayer_ForceModel_PostUpdate(void)
+void CSQCPlayer_ModelAppearance_PostUpdate(void)
 {
        self.forceplayermodels_savemodel = self.model;
        self.forceplayermodels_savemodelindex = self.modelindex;
@@ -292,8 +211,87 @@ void CSQCPlayer_ModelAppearance_Apply(float islocalplayer)
                self.skin = self.forceplayermodels_saveskin;
        }
 
-       // now pick the color and glowmod of the model
-       CSQCPlayer_ColorSelection_Apply(islocalplayer, cm);
+       //float selected_colormap = cm;
+       // forceplayercolors too
+       if(teamplay)
+       {
+               // own team's color is never forced
+               float forcecolor_friend = 0;
+               float forcecolor_enemy = 0;
+               float teams_count = 0;
+               entity tm;
+
+               for(tm = teams.sort_next; tm; tm = tm.sort_next)
+                       if(tm.team != NUM_SPECTATOR)
+                               ++teams_count;
+
+               if(autocvar_cl_forcemyplayercolors)
+                       forcecolor_friend = 1024 + autocvar_cl_forcemyplayercolors;
+               if(autocvar_cl_forceplayercolors && teams_count == 2)
+                       forcecolor_enemy = 1024 + autocvar__cl_color;
+
+               if(forcecolor_enemy && !forcecolor_friend)
+               {
+                       // only enemy color is forced?
+                       // verify it is not equal to the friend color
+                       if(forcecolor_enemy == 1024 + 17 * myteam)
+                               forcecolor_enemy = 0;
+               }
+
+               if(forcecolor_friend && !forcecolor_enemy)
+               {
+                       // only friend color is forced?
+                       // verify it is not equal to the enemy color
+                       for(tm = teams.sort_next; tm; tm = tm.sort_next)
+                               // note: we even compare against our own team.
+                               // if we rejected because we matched our OWN team color,
+                               // this is not bad; we then simply keep our color as is
+                               // anyway.
+                               if(forcecolor_friend == 1024 + 17 * tm.team)
+                                       forcecolor_friend = 0;
+               }
+
+               if(cm == 1024 + 17 * myteam)
+               {
+                       if(forcecolor_friend)
+                               self.colormap = forcecolor_friend;
+               }
+               else
+               {
+                       if(forcecolor_enemy)
+                               self.colormap = forcecolor_enemy;
+               }
+       }
+       else
+       {
+               if(autocvar_cl_forcemyplayercolors && islocalplayer)
+                       self.colormap = 1024 + autocvar_cl_forcemyplayercolors;
+               else if(autocvar_cl_forceplayercolors)
+                       self.colormap = player_localnum + 1;
+       }
+
+       if(self.colormap > 0)
+               self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? self.colormap : stof(getplayerkeyvalue(self.colormap - 1, "colors"))) & 0x0F, TRUE) * 2;
+       else
+               self.glowmod = '1 1 1';
+
+       if(autocvar_cl_deathglow > 0)
+       {
+               if(self.csqcmodel_isdead)
+               {
+                       if(self.old_glowmod == '0 0 0') { self.old_glowmod = self.glowmod; }
+                       self.colormap = 0;
+                       self.glowmod = self.old_glowmod * bound(0, 1 - (time - self.death_time) / autocvar_cl_deathglow, 1);
+                       // prevent the zero vector
+                       self.glowmod_x = max(self.glowmod_x, 0.0001);
+                       self.glowmod_y = max(self.glowmod_y, 0.0001);
+                       self.glowmod_z = max(self.glowmod_z, 0.0001);
+               }
+               else if(self.old_glowmod != '0 0 0') { self.old_glowmod = '0 0 0'; }
+       }
+       //self.colormap = selected_colormap;
+
+       print(sprintf("CSQCPlayer_ModelAppearance_Apply(): state = %s, colormap = %f, glowmod = %s\n", (self.csqcmodel_isdead ? "DEAD" : "ALIVE"), self.colormap, vtos(self.glowmod)));
 }
 
 /*// FEATURE: auto glowmod
@@ -720,7 +718,7 @@ void CSQCModel_Hook_PreUpdate(float isnew, float isplayer, float islocalplayer)
        {
                if(!isplayer)
                        CSQCPlayer_FallbackFrame_PreUpdate();
-               CSQCPlayer_ForceModel_PreUpdate();
+               CSQCPlayer_ModelAppearance_PreUpdate();
        }
 }
 
@@ -732,7 +730,7 @@ void CSQCModel_Hook_PostUpdate(float isnew, float isplayer, float islocalplayer)
        // save values set by server
        if(self.isplayermodel)
        {
-               CSQCPlayer_ForceModel_PostUpdate();
+               CSQCPlayer_ModelAppearance_PostUpdate();
                if(isplayer)
                        CSQCPlayer_AnimDecide_PostUpdate(isnew);
                else