]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add API to handle in-game status for game modes that temporarily turn players into...
authorterencehill <piuntn@gmail.com>
Tue, 4 Jan 2022 00:27:48 +0000 (01:27 +0100)
committerterencehill <piuntn@gmail.com>
Tue, 4 Jan 2022 00:28:49 +0000 (01:28 +0100)
14 files changed:
qcsrc/common/ent_cs.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh
qcsrc/common/gamemodes/sv_rules.qh
qcsrc/server/chat.qc
qcsrc/server/client.qc
qcsrc/server/command/cmd.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/vote.qc
qcsrc/server/scores.qc
qcsrc/server/teamplay.qc
qcsrc/server/world.qc

index a3691386be379296ae2b494025666e320a13de18..fb2f9d5d3e3576225538b04df23d264738816d1d 100644 (file)
@@ -188,7 +188,7 @@ ENTCS_PROP(SOLID, true, sv_solid, solid, ENTCS_SET_NORMAL,
                        {
                                if (radar_showenemies) break;
                                if (SAME_TEAM(to, player)) break;
-                               if (!(IS_PLAYER(to) || to.caplayer)) break;
+                               if (!(IS_PLAYER(to) || INGAME(to))) break;
                        }
                        sf &= ENTCS_PUBLICMASK; // no private updates
                } while (0);
index 3d0c292617f9596d0c0ce3c68d9cf374e23de8e5..866a00419c36c0a2be08367f156c3b4c98d98cca 100644 (file)
@@ -125,9 +125,9 @@ bool CA_CheckTeams()
 
 bool ca_isEliminated(entity e)
 {
-       if(e.caplayer == 1 && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
+       if(INGAME_JOINED(e) && (IS_DEAD(e) || e.frags == FRAGS_PLAYER_OUT_OF_GAME))
                return true;
-       if(e.caplayer == 0.5)
+       if(INGAME_JOINING(e))
                return true;
        return false;
 }
@@ -154,7 +154,7 @@ MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       player.caplayer = 1;
+       INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
        if (!warmup_stage)
                eliminatedPlayers.SendFlags |= 1;
 }
@@ -166,7 +166,7 @@ MUTATOR_HOOKFUNCTION(ca, ForbidSpawn)
        // spectators / observers that weren't playing can join; they are
        // immediately forced to observe in the PutClientInServer hook
        // this way they are put in a team and can play in the next round
-       if (!allowed_to_spawn && player.caplayer)
+       if (!allowed_to_spawn && INGAME(player))
                return true;
        return false;
 }
@@ -178,9 +178,9 @@ MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
        if (!allowed_to_spawn && IS_PLAYER(player)) // this is true even when player is trying to join
        {
                TRANSMUTE(Observer, player);
-               if (CS(player).jointime != time && !player.caplayer) // not when connecting
+               if (CS(player).jointime != time && !INGAME(player)) // not when connecting
                {
-                       player.caplayer = 0.5;
+                       INGAME_STATUS_SET(player, INGAME_STATUS_JOINING);
                        Send_Notification(NOTIF_ONE_ONLY, player, MSG_INFO, INFO_CA_JOIN_LATE);
                }
        }
@@ -190,15 +190,15 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players)
 {
        FOREACH_CLIENT(true, {
                CS(it).killcount = 0;
-               if (!it.caplayer && IS_BOT_CLIENT(it))
+               if (!INGAME(it) && IS_BOT_CLIENT(it))
                {
                        it.team = -1;
-                       it.caplayer = 1;
+                       INGAME_STATUS_SET(it, INGAME_STATUS_JOINED);
                }
-               if (it.caplayer)
+               if (INGAME(it))
                {
                        TRANSMUTE(Player, it);
-                       it.caplayer = 1;
+                       INGAME_STATUS_SET(it, INGAME_STATUS_JOINED);
                        PutClientInServer(it);
                }
        });
@@ -273,21 +273,21 @@ MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
        entity player = M_ARGV(0, entity);
 
        bool is_forced = M_ARGV(1, bool);
-       if (is_forced && player.caplayer)
-               player.caplayer = 0;
+       if (is_forced && INGAME(player))
+               INGAME_STATUS_CLEAR(player);
 
        if (IS_PLAYER(player) && !IS_DEAD(player))
                ca_LastPlayerForTeam_Notify(player);
        if (player.killindicator_teamchange == -2) // player wants to spectate
        {
                entcs_update_players(player);
-               player.caplayer = 0;
+               INGAME_STATUS_CLEAR(player);
        }
-       if (player.caplayer)
+       if (INGAME(player))
                player.frags = FRAGS_PLAYER_OUT_OF_GAME;
        if (!warmup_stage)
                eliminatedPlayers.SendFlags |= 1;
-       if (!player.caplayer)
+       if (!INGAME(player))
                return false;  // allow team reset
        return true;  // prevent team reset
 }
@@ -411,7 +411,7 @@ MUTATOR_HOOKFUNCTION(ca, SpectateSet)
        entity client = M_ARGV(0, entity);
        entity targ = M_ARGV(1, entity);
 
-       if (!autocvar_g_ca_spectate_enemies && client.caplayer)
+       if (!autocvar_g_ca_spectate_enemies && INGAME(client))
        if (DIFF_TEAM(targ, client))
                return true;
 }
@@ -420,7 +420,7 @@ MUTATOR_HOOKFUNCTION(ca, SpectateNext)
 {
        entity client = M_ARGV(0, entity);
 
-       if (!autocvar_g_ca_spectate_enemies && client.caplayer
+       if (!autocvar_g_ca_spectate_enemies && INGAME(client)
                && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
        {
                entity targ = M_ARGV(1, entity);
@@ -435,7 +435,7 @@ MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
        entity targ = M_ARGV(1, entity);
        entity first = M_ARGV(2, entity);
 
-       if (!autocvar_g_ca_spectate_enemies && client.caplayer
+       if (!autocvar_g_ca_spectate_enemies && INGAME(client)
                && Team_GetNumberOfAlivePlayers(Entity_GetTeam(client)))
        {
                do { targ = targ.chain; }
@@ -460,7 +460,7 @@ MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
 MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               if (IS_PLAYER(it) || it.caplayer == 1)
+               if (IS_PLAYER(it) || INGAME_JOINED(it))
                        ++M_ARGV(0, int);
                ++M_ARGV(1, int);
        });
@@ -471,7 +471,7 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
 {
        entity player = M_ARGV(0, entity);
 
-       if (player.caplayer)
+       if (INGAME(player))
        {
                // they're going to spec, we can do other checks
                if (autocvar_sv_spectate && (IS_SPEC(player) || IS_OBSERVER(player)))
@@ -487,13 +487,6 @@ MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
        return true; // doesn't work well with the whole spectator as player thing
 }
 
-MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
-{
-       entity player = M_ARGV(0, entity);
-
-       return player.caplayer == 1;
-}
-
 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
 {
        if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
index 869860f7dc258cec43c0e5d6b666aabb16f0323d..c7e147a21a95d6d4c7c54f321b605600aa693034 100644 (file)
@@ -51,6 +51,3 @@ REGISTER_MUTATOR(ca, false)
        }
        return 0;
 }
-
-// should be removed in the future, as other code should not have to care
-.float caplayer; // 0.5 if scheduled to join the next round
index 51a352a67095f911e0fbe5e4b401fc5b2cf985a7..76a565016498955304efaf66f1d90dc5090906a1 100644 (file)
@@ -134,7 +134,7 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
                }
 
                CS(it).killcount = 0;
-               it.lmsplayer = 0;
+               INGAME_STATUS_CLEAR(it);
                it.lms_spectate_warning = 0;
                GameRules_scoring_add(it, LMS_RANK, -GameRules_scoring_add(it, LMS_RANK, 0));
                GameRules_scoring_add(it, LMS_LIVES, -GameRules_scoring_add(it, LMS_LIVES, 0));
@@ -158,12 +158,12 @@ MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars)
 // returns true if player is added to the game
 bool lms_AddPlayer(entity player)
 {
-       if (!player.lmsplayer)
+       if (!INGAME(player))
        {
                int lives = GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives());
                if(lives <= 0)
                        return false;
-               player.lmsplayer = 2; // temp value indicating player has just joined the game (but not spawned yet)
+               INGAME_STATUS_SET(player, INGAME_STATUS_JOINING); // this is just to delay setting health and armor that can't be done here
        }
        if (warmup_stage || time <= game_starttime)
        {
@@ -204,7 +204,7 @@ MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
        if (warmup_stage || time < game_starttime)
                return true;
 
-       if (player.lmsplayer == 2) // just joined the game
+       if (INGAME_JOINING(player))
        {
                // spawn player with the same amount of health / armor
                // as the least healthy player with the least number of lives
@@ -221,7 +221,7 @@ MUTATOR_HOOKFUNCTION(lms, PlayerSpawn)
                        SetResource(player, RES_HEALTH, max(1, min_health));
                if (min_armorvalue != start_armorvalue)
                        SetResource(player, RES_ARMOR, min_armorvalue);
-               player.lmsplayer = 1;
+               INGAME_STATUS_SET(player, INGAME_STATUS_JOINED);
        }
 }
 
@@ -266,7 +266,7 @@ void lms_RemovePlayer(entity player)
                        });
                        GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
                }
-               else if (player.lmsplayer)
+               else if (INGAME(player))
                {
                        int min_forfeiter_rank = 665; // different from 666
                        FOREACH_CLIENT(it != player, {
@@ -311,7 +311,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
        player.lms_spectate_warning = 3;
 
        lms_RemovePlayer(player);
-       player.lmsplayer = 0;
+       INGAME_STATUS_CLEAR(player);
 }
 
 MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
@@ -327,7 +327,7 @@ MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
                GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
                player.frags = FRAGS_SPECTATOR;
                TRANSMUTE(Observer, player);
-               player.lmsplayer = 0;
+               INGAME_STATUS_CLEAR(player);
        }
        else
        {
@@ -474,7 +474,7 @@ MUTATOR_HOOKFUNCTION(lms, ItemTouch)
 MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
 {
        FOREACH_CLIENT(IS_REAL_CLIENT(it), {
-               if (it.lmsplayer && it.lms_spectate_warning < 2)
+               if (INGAME(it) && it.lms_spectate_warning < 2)
                        ++M_ARGV(0, int); // activerealplayers
                ++M_ARGV(1, int); // realplayers
        });
@@ -515,13 +515,6 @@ MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
                M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
-MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
-{
-       entity player = M_ARGV(0, entity);
-
-       return boolean(player.lmsplayer);
-}
-
 MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
 {
        if(game_stopped)
index 1915530122d347fff45a0045bf8e93173ec53578..bf02920d2c1616207ac54545d3b331a617de90e6 100644 (file)
@@ -7,7 +7,6 @@
 // 2 when player goes spectator (presses F3 to spectate for the second time)
 // 3 when player disconnects
 .int lms_spectate_warning;
-.int lmsplayer;
 
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
 string autocvar_g_lms_weaponarena = "most_available";
index 34f2f921ccb8ecae504f296badc56e93de52f21c..4fabea39ce9fed03f52e9299bae034a5e9f1ab19 100644 (file)
@@ -7,6 +7,21 @@ int autocvar_leadlimit_override;
 // TODO: find a better location for these?
 int total_players;
 
+.int ingame;
+#define INGAME_STATUS_NONE 0
+#define INGAME_STATUS_JOINING 0.5
+#define INGAME_STATUS_JOINED 1
+
+// typically used by game modes that temporarily turn players into spectators/observers
+// when they are eliminated but keeping them "in game", i.e. listed among players
+#define INGAME_STATUS_SET(it, s) (it).ingame = s
+#define INGAME_STATUS_CLEAR(it) INGAME_STATUS_SET(it, INGAME_STATUS_NONE)
+
+#define INGAME(it) ((it).ingame)
+#define INGAME_JOINED(it) ((it).ingame == INGAME_STATUS_JOINED)
+#define INGAME_JOINING(it) ((it).ingame == INGAME_STATUS_JOINING)
+
+
 // todo: accept the number of teams as a parameter
 void GameRules_teams(bool value);
 
index 204ed13410defe587a59a540b5bc207a8787e295..a73de2a1f6c58f2ed97e4303ae5179a7354b07db 100644 (file)
@@ -31,7 +31,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                msgin = formatmessage(source, msgin);
 
        string colorstr;
-       if (!(IS_PLAYER(source) || source.caplayer))
+       if (!(IS_PLAYER(source) || INGAME(source)))
                colorstr = "^0"; // black for spectators
        else if(teamplay)
                colorstr = Team_ColorCode(source.team);
@@ -224,7 +224,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                sourcecmsgstr = cmsgstr;
        }
 
-       if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer) && !game_stopped
+       if (!privatesay && source && !(IS_PLAYER(source) || INGAME(source)) && !game_stopped
                && (teamsay || CHAT_NOSPECTATORS()))
        {
                teamsay = -1; // spectators
@@ -258,8 +258,8 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                ret = 1;
        }
 
-       if (privatesay && source && !(IS_PLAYER(source) || source.caplayer) && !game_stopped
-               && (IS_PLAYER(privatesay) || privatesay.caplayer) && CHAT_NOSPECTATORS())
+       if (privatesay && source && !(IS_PLAYER(source) || INGAME(source)) && !game_stopped
+               && (IS_PLAYER(privatesay) || INGAME(privatesay)) && CHAT_NOSPECTATORS())
        {
                ret = -1; // just hide the message completely
        }
@@ -304,7 +304,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                        dedicated_print(msgstr); // send to server console too
                        if(sourcecmsgstr != "")
                                centerprint(source, sourcecmsgstr);
-                       FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+                       FOREACH_CLIENT((IS_PLAYER(it) || INGAME(it)) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
                                sprint(it, msgstr);
                                if(cmsgstr != "")
                                        centerprint(it, cmsgstr);
@@ -315,7 +315,7 @@ int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodc
                {
                        sprint(source, sourcemsgstr);
                        dedicated_print(msgstr); // send to server console too
-                       FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
+                       FOREACH_CLIENT(!(IS_PLAYER(it) || INGAME(it)) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
                                sprint(it, msgstr);
                        });
                        event_log_msg = sprintf(":chat_spec:%d:%s", source.playerid, strreplace("\n", " ", msgin));
index 2cf6f95f6a4459a5eb2a0545c6503421e37415b8..edefc0d28b0f72086d11ba12ff75224460716d5d 100644 (file)
@@ -2011,8 +2011,7 @@ int nJoinAllowed(entity this, entity ignore)
        FOREACH_CLIENT(true, {
                if(it != ignore)
                        ++totalClients;
-               if(IS_REAL_CLIENT(it))
-               if(IS_PLAYER(it) || it.caplayer)
+               if(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME(it)))
                        ++currentlyPlaying;
        });
 
@@ -2025,7 +2024,7 @@ int nJoinAllowed(entity this, entity ignore)
                free_slots = min(maxclients - totalClients, player_limit - currentlyPlaying);
 
        static float msg_time = 0;
-       if(this && !this.caplayer && ignore && !free_slots && time > msg_time)
+       if(this && !INGAME(this) && ignore && !free_slots && time > msg_time)
        {
                Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_PREVENT);
                msg_time = time + 0.5;
@@ -2401,7 +2400,7 @@ void PlayerPreThink (entity this)
                // WORKAROUND: only use dropclient in server frames (frametime set).
                // Never use it in cl_movement frames (frametime zero).
                if (blockSpectators && IS_REAL_CLIENT(this)
-                       && (IS_SPEC(this) || IS_OBSERVER(this)) && !this.caplayer
+                       && (IS_SPEC(this) || IS_OBSERVER(this)) && !INGAME(this)
                        && time > (CS(this).spectatortime + autocvar_g_maxplayers_spectator_blocktime))
                {
                        if (dropclient_schedule(this))
index 7241b7415dbb4487035fdca152c73ac2c99bfca8..c9ceb31b6dc14cc09d4fe24c4d1a9446ec27cb97 100644 (file)
@@ -381,13 +381,13 @@ void ClientCommand_ready(entity caller, int request)  // todo: anti-spam for tog
                                        if (caller.ready)            // toggle
                                        {
                                                caller.ready = false;
-                                               if(IS_PLAYER(caller) || caller.caplayer == 1)
+                                               if (IS_PLAYER(caller) || INGAME_JOINED(caller))
                                                        bprint(playername(caller.netname, caller.team, false), "^2 is ^1NOT^2 ready\n");
                                        }
                                        else
                                        {
                                                caller.ready = true;
-                                               if(IS_PLAYER(caller) || caller.caplayer == 1)
+                                               if (IS_PLAYER(caller) || INGAME_JOINED(caller))
                                                        bprint(playername(caller.netname, caller.team, false), "^2 is ready\n");
                                        }
 
index daa59b5cf7bed78d48d035326644f82061460b0a..ca6b268e23708a51b5fdb000e295fa4226512657 100644 (file)
@@ -1132,12 +1132,9 @@ void GameCommand_nospectators(int request)
                {
                        blockSpectators = 1;
                        // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
-                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, {
-                               if(!it.caplayer)
-                               {
-                                       CS(it).spectatortime = time;
-                                       Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
-                               }
+                       FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !INGAME(it), {
+                               CS(it).spectatortime = time;
+                               Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
                        });
                        bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
                        return;
@@ -1253,7 +1250,7 @@ void shuffleteams()
                return;
        }
 
-       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
                if (Player_HasRealForcedTeam(it)) {
                        // we could theoretically assign forced players to their teams
                        // and shuffle the rest to fill the empty spots but in practise
@@ -1275,7 +1272,7 @@ void shuffleteams()
        TeamBalance_Destroy(balance);
 
        int team_index = 0;
-       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
+       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || INGAME(it), {
                int target_team_index = team_index + 1;
                if (Entity_GetTeamIndex(it) != target_team_index)
                {
index f8345bd83a8ebf783491420d544e50e39cf65272..6b39ab7b6d90ffd4d4e8ea90a0dc5962d531af33 100644 (file)
@@ -499,7 +499,7 @@ void ReadyCount()
        float ready_needed_factor, ready_needed_count;
        float t_ready = 0, t_players = 0;
 
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), {
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || INGAME_JOINED(it)), {
                ++t_players;
                if (it.ready) ++t_ready;
        });
index fd2c2cc55439e8dd09d8c2d3cf61f68e23d79f7d..7e1bfd1e560dc0b12f7286048aee1bd8c0b837d7 100644 (file)
@@ -556,12 +556,12 @@ void WinningConditionHelper(entity this)
                {
                        s = GetPlayerScoreString(it, 1);
                        s = strcat(s, IS_REAL_CLIENT(it) ? ":human" : ":bot");
-                       if(!IS_PLAYER(it) && !MUTATOR_CALLHOOK(GetPlayerStatus, it))
+                       if(!(IS_PLAYER(it) || INGAME_JOINED(it)))
                                s = strcat(s, ":spectator");
                }
                else
                {
-                       if (IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+                       if (IS_PLAYER(it) || INGAME_JOINED(it))
                                s = GetPlayerScoreString(it, 2);
                        else
                                s = "-666";
index 7257156a9693b44b28b4b2ed7698d11702f507eb..0bc7e7cbb6707956066873d7ea95fdbfdabb7997 100644 (file)
@@ -714,7 +714,7 @@ void TeamBalance_GetTeamCounts(entity balance, entity ignore)
                        }
                        int team_num;
                        // TODO: Reconsider when the player is truly on the team.
-                       if (IS_CLIENT(it) || (it.caplayer))
+                       if (IS_CLIENT(it) || INGAME(it))
                        {
                                team_num = it.team;
                        }
index 580073830f81f48f682669399eb4f8bb6c51387b..a438e633f61a71f7f47e89bd95bd6c93fe72f58b 100644 (file)
@@ -1213,7 +1213,7 @@ void DumpStats(float final)
        FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
                s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
                s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
-               if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+               if(IS_PLAYER(it) || INGAME_JOINED(it))
                        s = strcat(s, ftos(it.team), ":");
                else
                        s = strcat(s, "spectator:");
@@ -1300,7 +1300,7 @@ void NextLevel()
        GameLogClose();
 
        int winner_team = 0;
-       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
                FixIntermissionClient(it);
                if(it.winning)
                {
@@ -1390,13 +1390,13 @@ float GetWinningCode(float fraglimitreached, float equality)
 // set the .winning flag for exactly those players with a given field value
 void SetWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, { it.winning = (it.(field) == value); });
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
 }
 
 // set the .winning flag for those players with a given field value
 void AddWinners(.float field, float value)
 {
-       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
                if(it.(field) == value)
                        it.winning = 1;
        });
@@ -1405,7 +1405,7 @@ void AddWinners(.float field, float value)
 // clear the .winning flags
 void ClearWinners()
 {
-       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, { it.winning = 0; });
+       FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
 }
 
 int fragsleft_last;