]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
just use inner ring instead for when main ring is already used (for weapon reload...
authorSamual <samual@xonotic.org>
Tue, 15 Mar 2011 05:08:21 +0000 (01:08 -0400)
committerSamual <samual@xonotic.org>
Tue, 15 Mar 2011 05:08:21 +0000 (01:08 -0400)
defaultXonotic.cfg
qcsrc/client/View.qc
qcsrc/client/autocvars.qh

index 930982dc8879d0f54bd657e3a6510ad9a330b83a..a59930a794a471a9ce68099e95be5c5a04f5c4a0 100644 (file)
@@ -206,8 +206,9 @@ seta crosshair_ring_minelayer 1
 seta crosshair_ring_minelayer_alpha 0.15
 
 seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
+seta crosshair_ring_reload_inner 1 "allow switching to inner ring when the main ring is already used by the weapon"
 seta crosshair_ring_reload_size 2.5    "reload ring size"
-seta crosshair_ring_reload_alpha 0.3   "reload ring alpha"
+seta crosshair_ring_reload_alpha 0.2   "reload ring alpha"
 
 seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
 seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
index e1505c120fa922a8abdf00f80b95febf8a989ebd..6cab5fefd37009350370ae3fddeb0796674f1ca6 100644 (file)
@@ -1100,9 +1100,9 @@ void CSQC_UpdateView(float w, float h)
                                        }
                                                
                                        ring_inner_alpha = wcross_alpha * autocvar_crosshair_ring_nex_inner_alpha;
-                                       ring_inner_image = "gfx/crosshair_ring_inner.tga";
                                        ring_inner_rgb = eX * autocvar_crosshair_ring_nex_inner_color_red + eY * autocvar_crosshair_ring_nex_inner_color_green + eZ * autocvar_crosshair_ring_nex_inner_color_blue;
-
+                                       ring_inner_image = "gfx/crosshair_ring_inner.tga";
+                                       
                                        // draw the outer ring to show the current charge of the weapon
                                        ring_value = nex_charge;
                                        ring_alpha = wcross_alpha * autocvar_crosshair_ring_nex_alpha;
@@ -1119,20 +1119,32 @@ void CSQC_UpdateView(float w, float h)
 
                                if(autocvar_crosshair_ring_reload && weapon_clipsize) // forces there to be only an ammo ring 
                                {
-                                       ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
-                                       ring_scale = autocvar_crosshair_ring_reload_size;
-                                       ring_alpha = autocvar_crosshair_ring_reload_alpha;
-                                       ring_rgb = wcross_color;
-                                       
-                                       // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
-                                       // if a new image for another weapon is added, add the code (and its respective file/value) here
-                                       if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
-                                               ring_image = "gfx/crosshair_ring_sniperrifle.tga";
+                                       // if the main ring is already used by another weapon, instead use the inner one for ammo.
+                                       // inner ring is secondary anyway and doesn't matter as much as main ring, so overriding it is no issue.
+                                       if(ring_value && autocvar_crosshair_ring_reload_inner)
+                                       {
+                                               ring_inner_value = bound(0, weapon_clipload / weapon_clipsize, 1);
+                                               ring_inner_alpha = autocvar_crosshair_ring_reload_alpha;
+                                               ring_inner_rgb = wcross_color;
+                                               ring_inner_image = "gfx/crosshair_ring_inner.tga";
+                                       }
                                        else
-                                               ring_image = "gfx/crosshair_ring.tga";
+                                       {
+                                               ring_value = bound(0, weapon_clipload / weapon_clipsize, 1);
+                                               ring_scale = autocvar_crosshair_ring_reload_size;
+                                               ring_alpha = autocvar_crosshair_ring_reload_alpha;
+                                               ring_rgb = wcross_color;
+                                       
+                                               // Note: This is to stop Taoki from complaining that the image doesn't match all potential balances.
+                                               // if a new image for another weapon is added, add the code (and its respective file/value) here
+                                               if ((activeweapon == WEP_SNIPERRIFLE) && (weapon_clipsize == 80))
+                                                       ring_image = "gfx/crosshair_ring_sniperrifle.tga";
+                                               else
+                                                       ring_image = "gfx/crosshair_ring.tga";
+                                       }
                                }
 
-                               if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
+                               if ((autocvar_crosshair_ring_inner || autocvar_crosshair_ring_reload_inner) && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
                                        DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, ring_inner_alpha, DRAWFLAG_ADDITIVE);
 
                                if (ring_value)
index 5a87249cc318166dab3b2b0652081de7f3dc33de..d380c7fc30902052883a2bc6449cb87cc2fb49b0 100644 (file)
@@ -122,8 +122,9 @@ float autocvar_crosshair_ring_nex_inner_color_green;
 float autocvar_crosshair_ring_nex_inner_color_red;
 float autocvar_crosshair_ring_size;
 float autocvar_crosshair_ring_reload;
-float autocvar_crosshair_ring_reload_size;
 float autocvar_crosshair_ring_reload_alpha;
+float autocvar_crosshair_ring_reload_inner;
+float autocvar_crosshair_ring_reload_size;
 float autocvar_crosshair_size;
 float autocvar_ekg;
 float autocvar_fov;