]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
removed model_t mdlmd2data_frames (no longer needed)
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Nov 2002 20:55:37 +0000 (20:55 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 26 Nov 2002 20:55:37 +0000 (20:55 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2653 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c
model_shared.h

index ce274274cf54570017f6c69378e78682907bc81f..a9e833486c107c8079c808f1c25070c3aeecf785 100644 (file)
@@ -152,12 +152,6 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, v
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-
-                       // convert to MD2 frame headers
-                       strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name);
-                       VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale);
-                       VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate);
-
                        Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts);
                        Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + pose * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
                        datapointer += sizeof(trivertx_t) * inverts;
@@ -481,7 +475,6 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer)
 
 // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes);
        loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
 
        // LordHavoc: doing proper bbox for model
@@ -550,7 +543,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        qbyte *base;
        int version, end;
        int i, j, k, hashindex, num, numxyz, numst, xyz, st;
-       float *stverts, s, t;
+       float *stverts, s, t, scale[3], translate[3];
        struct md2verthash_s
        {
                struct md2verthash_s *next;
@@ -724,7 +717,6 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
        // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
-       loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t));
        loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t));
 
        vertexbuffer = Mem_Alloc(tempmempool, loadmodel->numverts * sizeof(float[4]) * 4);
@@ -735,17 +727,16 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        {
                pinframe = (md2frame_t *)datapointer;
                datapointer += sizeof(md2frame_t);
-               strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name);
                for (j = 0;j < 3;j++)
                {
-                       loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]);
-                       loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]);
+                       scale[j] = LittleFloat(pinframe->scale[j]);
+                       translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, vertremap);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, vertremap);
                Mod_BuildAliasVertexTextureVectors(loadmodel->numtris, loadmodel->mdlmd2data_indices, loadmodel->numverts, loadmodel->mdlmd2data_pose + i * loadmodel->numverts, loadmodel->mdlmd2data_texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer);
                datapointer += numxyz * sizeof(trivertx_t);
 
-               strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name);
+               strcpy(loadmodel->animscenes[i].name, pinframe->name);
                loadmodel->animscenes[i].firstframe = i;
                loadmodel->animscenes[i].framecount = 1;
                loadmodel->animscenes[i].framerate = 10;
index bd3c106f48ab8f88a32d701e6a3f9b7d188477a8..509cff367c93e999cb61cb5b3f47edb233da5ff1 100644 (file)
@@ -233,7 +233,6 @@ typedef struct model_s
        // Q1 and Q2 models are the same after loading
        int                             *mdlmd2data_indices;
        float                   *mdlmd2data_texcoords;
-       md2frame_t              *mdlmd2data_frames;
        aliasvertex_t   *mdlmd2data_pose;
        int                             *mdlmd2data_triangleneighbors;