]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Loopify readplayerstartcvars
authorMario <mario@smbclan.net>
Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)
committerMario <mario@smbclan.net>
Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)
qcsrc/server/miscfunctions.qc

index 3c4897b098225e0305bb79c07fd883d54ad00019..c56d2c59a8e6e6a87583491cf8fa4d7ad2cc35bb 100644 (file)
@@ -491,7 +491,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
 void readplayerstartcvars()
 {
        entity e;
-       float i, j, t;
+       float i, t;
        string s;
 
        // initialize starting values for players
@@ -527,24 +527,20 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = Weapons_from(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               g_weaponarena_weapons |= (e.m_wepset);
-               }
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               g_weaponarena_weapons |= (it.m_wepset);
+               ));
        }
        else if (s == "most")
        {
                g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
-               for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       e = Weapons_from(j);
-                       if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               if (e.spawnflags & WEP_FLAG_NORMAL)
-                                       g_weaponarena_weapons |= (e.m_wepset);
-               }
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               if(it.spawnflags & WEP_FLAG_NORMAL)
+                                       g_weaponarena_weapons |= (it.m_wepset);
+               ));
        }
        else if (s == "none")
        {
@@ -559,20 +555,14 @@ void readplayerstartcvars()
                for (i = 0; i < t; ++i)
                {
                        s = argv(i);
-                       for (j = WEP_FIRST; j <= WEP_LAST; ++j)
-                       {
-                               e = Weapons_from(j);
-                               if (e.netname == s)
+                       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                               if(it.netname == s)
                                {
-                                       g_weaponarena_weapons |= (e.m_wepset);
-                                       g_weaponarena_list = strcat(g_weaponarena_list, e.m_name, " & ");
+                                       g_weaponarena_weapons |= (it.m_wepset);
+                                       g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
                                        break;
                                }
-                       }
-                       if (j > WEP_LAST)
-                       {
-                               LOG_INFO("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
-                       }
+                       ));
                }
                g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
        }
@@ -591,18 +581,16 @@ void readplayerstartcvars()
        }
        else
        {
-               for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-               {
-                       e = Weapons_from(i);
-                       int w = want_weapon(e, false);
-                       WepSet s = e.m_wepset;
+               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+                       int w = want_weapon(it, false);
+                       WepSet s = it.m_wepset;
                        if(w & 1)
                                start_weapons |= s;
                        if(w & 2)
                                start_weapons_default |= s;
                        if(w & 4)
                                start_weapons_defaultmask |= s;
-               }
+               ));
        }
 
        if(!cvar("g_use_ammunition"))
@@ -684,13 +672,10 @@ void readplayerstartcvars()
        WepSet precache_weapons = start_weapons;
        if (g_warmup_allguns != 1)
                precache_weapons |= warmup_start_weapons;
-       for (i = WEP_FIRST; i <= WEP_LAST; ++i)
-       {
-               e = Weapons_from(i);
-               if(precache_weapons & (e.m_wepset)) {
-                       e.wr_init(e);
-               }
-       }
+       FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               if(precache_weapons & (it.m_wepset))
+                       it.wr_init(it);
+       ));
 
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);