]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
some optimizations to q3bsp surface rendering
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 12:50:25 +0000 (12:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Mar 2005 12:50:25 +0000 (12:50 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5024 d7cf8633-e32d-0410-b094-e92efae38249

gl_rsurf.c

index 81cf02424e338174afaf8e0019e056d6d05ac8d2..1315a0d5bbf00563d49063bd18cfcbe73edef5c8 100644 (file)
@@ -2196,22 +2196,53 @@ void R_Q3BSP_DrawFaceList(entity_render_t *ent, q3mtexture_t *t, int texturenumf
                GL_BlendFunc(GL_ONE, GL_ZERO);
                memset(&m, 0, sizeof(m));
                m.tex[0] = R_GetTexture(t->skin.base);
+               GL_Color(r_lightmapintensity * ent->colormod[0], r_lightmapintensity * ent->colormod[1], r_lightmapintensity * ent->colormod[2], 1);
+               m.pointer_color = NULL;
                for (texturefaceindex = 0;texturefaceindex < texturenumfaces;texturefaceindex++)
                {
                        q3msurface_t *face = texturefacelist[texturefaceindex];
+                       if (!face->lightmaptexture)
+                               continue;
                        m.tex[1] = R_GetTexture(face->lightmaptexture);
                        m.pointer_texcoord[0] = face->mesh.data_texcoordtexture2f;
                        m.pointer_texcoord[1] = face->mesh.data_texcoordlightmap2f;
                        m.texrgbscale[1] = 2;
-                       if (face->lightmaptexture)
+                       m.pointer_vertex = face->mesh.data_vertex3f;
+                       R_Mesh_State(&m);
+                       GL_LockArrays(0, face->mesh.num_vertices);
+                       R_Mesh_Draw(face->mesh.num_vertices, face->mesh.num_triangles, face->mesh.data_element3i);
+                       GL_LockArrays(0, 0);
+               }
+               if (r_lightmapintensity == 1 && ent->colormod[0] == 1 && ent->colormod[1] == 1 && ent->colormod[2] == 1)
+               {
+                       for (texturefaceindex = 0;texturefaceindex < texturenumfaces;texturefaceindex++)
                        {
-                               GL_Color(r_lightmapintensity * ent->colormod[0], r_lightmapintensity * ent->colormod[1], r_lightmapintensity * ent->colormod[2], 1);
-                               m.pointer_color = NULL;
-                       }
-                       else if (r_lightmapintensity == 1 && ent->colormod[0] == 1 && ent->colormod[1] == 1 && ent->colormod[2] == 1)
+                               q3msurface_t *face = texturefacelist[texturefaceindex];
+                               if (face->lightmaptexture)
+                                       continue;
+                               m.tex[1] = R_GetTexture(face->lightmaptexture);
+                               m.pointer_texcoord[0] = face->mesh.data_texcoordtexture2f;
+                               m.pointer_texcoord[1] = face->mesh.data_texcoordlightmap2f;
+                               m.texrgbscale[1] = 2;
                                m.pointer_color = face->mesh.data_lightmapcolor4f;
-                       else
+                               m.pointer_vertex = face->mesh.data_vertex3f;
+                               R_Mesh_State(&m);
+                               GL_LockArrays(0, face->mesh.num_vertices);
+                               R_Mesh_Draw(face->mesh.num_vertices, face->mesh.num_triangles, face->mesh.data_element3i);
+                               GL_LockArrays(0, 0);
+                       }
+               }
+               else
+               {
+                       for (texturefaceindex = 0;texturefaceindex < texturenumfaces;texturefaceindex++)
                        {
+                               q3msurface_t *face = texturefacelist[texturefaceindex];
+                               if (face->lightmaptexture)
+                                       continue;
+                               m.tex[1] = R_GetTexture(face->lightmaptexture);
+                               m.pointer_texcoord[0] = face->mesh.data_texcoordtexture2f;
+                               m.pointer_texcoord[1] = face->mesh.data_texcoordlightmap2f;
+                               m.texrgbscale[1] = 2;
                                m.pointer_color = varray_color4f;
                                for (i = 0;i < face->mesh.num_vertices;i++)
                                {
@@ -2220,12 +2251,12 @@ void R_Q3BSP_DrawFaceList(entity_render_t *ent, q3mtexture_t *t, int texturenumf
                                        varray_color4f[i*4+2] = face->mesh.data_lightmapcolor4f[i*4+2] * ent->colormod[2] * r_lightmapintensity;
                                        varray_color4f[i*4+3] = face->mesh.data_lightmapcolor4f[i*4+3];
                                }
+                               m.pointer_vertex = face->mesh.data_vertex3f;
+                               R_Mesh_State(&m);
+                               GL_LockArrays(0, face->mesh.num_vertices);
+                               R_Mesh_Draw(face->mesh.num_vertices, face->mesh.num_triangles, face->mesh.data_element3i);
+                               GL_LockArrays(0, 0);
                        }
-                       m.pointer_vertex = face->mesh.data_vertex3f;
-                       R_Mesh_State(&m);
-                       GL_LockArrays(0, face->mesh.num_vertices);
-                       R_Mesh_Draw(face->mesh.num_vertices, face->mesh.num_triangles, face->mesh.data_element3i);
-                       GL_LockArrays(0, 0);
                }
        }
        else
@@ -2346,7 +2377,8 @@ void R_Q3BSP_DrawFaces(entity_render_t *ent, int skyfaces)
                                        if (r_surf_surfacevisible[t->facenumlist[i]])
                                        {
                                                face = t->facelist[i];
-                                               if (!R_CullBox(face->mins, face->maxs) && face->mesh.num_triangles)
+                                               //if (!R_CullBox(face->mins, face->maxs))
+                                               if (face->mesh.num_triangles)
                                                {
                                                        if (numfaces >= maxfaces)
                                                        {