BADCVAR("leadlimit_and_fraglimit");
BADCVAR("leadlimit_override");
BADCVAR("pausable");
+ BADCVAR("sv_allow_fullbright");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_timeout");
BADCVAR("welcome_message_time");
BADPREFIX("net_");
BADPREFIX("prvm_");
BADPREFIX("skill_");
+ BADPREFIX("sv_cullentities_");
BADPREFIX("sv_fraginfo_");
BADPREFIX("sv_maxidle_");
BADPREFIX("sv_vote_");
return wc;
}
-void ReadyRestart();
float WinningCondition_QualifyingThenRace(float limit)
{
float wc;
Exit deathmatch games upon conditions
============
*/
+void ReadyRestart();
void CheckRules_World()
{
float timelimit;