}
string timer;
- float timelimit, elapsedTime, timeleft, minutesLeft;
+ float timelimit, timeleft, minutesLeft;
timelimit = STAT(TIMELIMIT);
if (gameover_time) {
timer = seconds_tostring(max(0, floor(gameover_time - STAT(GAMESTARTTIME))));
} else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
- if (time < STAT(GAMESTARTTIME)) {
- //while restart is still active, show 00:00
- timer = seconds_tostring(0);
- } else {
- elapsedTime = floor(time - STAT(GAMESTARTTIME));
- timer = seconds_tostring(elapsedTime);
- }
+ if (time < STAT(GAMESTARTTIME))
+ timer = seconds_tostring(0); //while restart is still active, show 00:00
+ else
+ timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
} else {
if(warmup_stage)
timer = seconds_tostring(warmup_timeleft);