]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add map options to disable item animation and the pickup_anyway flag
authorMario <mario@smbclan.net>
Thu, 15 Oct 2015 18:34:31 +0000 (04:34 +1000)
committerMario <mario@smbclan.net>
Thu, 15 Oct 2015 18:34:31 +0000 (04:34 +1000)
qcsrc/server/t_items.qc

index 568789c623afaafbb8cf24cda4c7a01d8a5a5002..51be9fa8431859c9fd6a92625c2bf0d0f3584dde 100644 (file)
@@ -574,7 +574,7 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax
 
        if (item.spawnshieldtime)
        {
-               if ((player.(ammotype) < ammomax) || item.pickup_anyway)
+               if ((player.(ammotype) < ammomax) || item.pickup_anyway > 0)
                {
                        player.(ammotype) = bound(player.(ammotype), ammomax, player.(ammotype) + item.(ammotype));
                        goto YEAH;
@@ -645,7 +645,7 @@ float Item_GiveTo(entity item, entity player)
                it = item.weapons;
                it &= ~player.weapons;
 
-               if (it || (item.spawnshieldtime && item.pickup_anyway))
+               if (it || (item.spawnshieldtime && item.pickup_anyway > 0))
                {
                        pickedup = true;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
@@ -1155,11 +1155,14 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
 
        self.SendFlags |= ISF_SIZE;
 
-       if(itemflags & FL_POWERUP)
-               self.ItemStatus |= ITS_ANIMATE1;
+       if(!(self.spawnflags & 1024))
+       {
+               if(itemflags & FL_POWERUP)
+                       self.ItemStatus |= ITS_ANIMATE1;
 
-       if(self.armorvalue || self.health)
-               self.ItemStatus |= ITS_ANIMATE2;
+               if(self.armorvalue || self.health)
+                       self.ItemStatus |= ITS_ANIMATE2;
+       }
 
        if(itemflags & FL_WEAPON)
        {
@@ -1168,7 +1171,8 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                else
                        self.gravity = 1;
 
-               self.ItemStatus |= ITS_ANIMATE1;
+               if(!(self.spawnflags & 1024))
+                       self.ItemStatus |= ITS_ANIMATE1;
                self.ItemStatus |= ISF_COLORMAP;
        }