alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
set cl_orthoview 0 "WARNING: WILL BREAK CONFIG!!! enable top-down view of the map- meant to be used for radar map images"
-set cl_orthoview_nofog 1 "disable fog while in orthoview"
-set cl_orthoview_distanceoverride 0 "set to a value other than 0 to force a different distance offset when in orthoview"
+set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
float ov_width = (ov_worldmax_x - ov_worldmin_x);
float ov_height = (ov_worldmax_y - ov_worldmin_y);
float ov_distance = (512 * max(ov_width, ov_height));
- if(autocvar_cl_orthoview_distanceoverride) { ov_distance = autocvar_cl_orthoview_distanceoverride; }
+ //if(autocvar_cl_orthoview_distanceoverride) { ov_distance = autocvar_cl_orthoview_distanceoverride; }
ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
ov_org = FL2VEC(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
setproperty(VF_ORIGIN, ov_org);
setproperty(VF_ANGLES, '90 0 0');
- /*if(autocvar_cl_orthoview_debug)
- {
- print(sprintf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
- vtos(ov_org),
- vtos(getpropertyvec(VF_ANGLES)),
- ov_distance,
- ov_nearest,
- ov_furthest));
- }*/
+ #if 0
+ print(sprintf("OrthoView: org = %s, angles = %s, distance = %f, nearest = %f, furthest = %f\n",
+ vtos(ov_org),
+ vtos(getpropertyvec(VF_ANGLES)),
+ ov_distance,
+ ov_nearest,
+ ov_furthest));
+ #endif
}
// Render the Scene
float autocvar_cl_nogibs;
float autocvar_cl_orthoview;
float autocvar_cl_orthoview_nofog;
-float autocvar_cl_orthoview_distanceoverride;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;