]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
reorganized rgbgen/alphagen/tcgen fields into their own structs to clean
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 May 2007 20:32:05 +0000 (20:32 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 25 May 2007 20:32:05 +0000 (20:32 +0000)
up the code somewhat

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7369 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c
model_shared.c
model_shared.h

index 8e46d7be55c3604496d307fe3aeed52b8de16c63..3c23d277e6e24f7d98e02ff796c7c74a7ddfce3a 100644 (file)
@@ -3177,6 +3177,7 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
        model_t *model = ent->model;
        float f;
        float tcmat[12];
+       q3shaderinfo_layer_tcmod_t *tcmod;
 
        // switch to an alternate material if this is a q1bsp animated material
        {
@@ -3242,10 +3243,10 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
        if (t->backgroundnumskinframes && !(t->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED))
                t->currentmaterialflags |= MATERIALFLAG_VERTEXTEXTUREBLEND;
 
-       for (i = 0;i < Q3MAXTCMODS && (t->tcmod[i] || i < 1);i++)
+       for (i = 0, tcmod = t->tcmods;i < Q3MAXTCMODS && (tcmod->tcmod || i < 1);i++, tcmod++)
        {
                matrix4x4_t matrix;
-               switch(t->tcmod[i])
+               switch(tcmod->tcmod)
                {
                case Q3TCMOD_COUNT:
                case Q3TCMOD_NONE:
@@ -3261,24 +3262,24 @@ void R_UpdateTextureInfo(const entity_render_t *ent, texture_t *t)
                        break;
                case Q3TCMOD_ROTATE:
                        Matrix4x4_CreateTranslate(&matrix, 0.5, 0.5, 0);
-                       Matrix4x4_ConcatRotate(&matrix, t->tcmod_parms[i][0] * r_refdef.time, 0, 0, 1);
+                       Matrix4x4_ConcatRotate(&matrix, tcmod->parms[0] * r_refdef.time, 0, 0, 1);
                        Matrix4x4_ConcatTranslate(&matrix, -0.5, -0.5, 0);
                        break;
                case Q3TCMOD_SCALE:
-                       Matrix4x4_CreateScale3(&matrix, t->tcmod_parms[i][0], t->tcmod_parms[i][1], 1);
+                       Matrix4x4_CreateScale3(&matrix, tcmod->parms[0], tcmod->parms[1], 1);
                        break;
                case Q3TCMOD_SCROLL:
-                       Matrix4x4_CreateTranslate(&matrix, t->tcmod_parms[i][0] * r_refdef.time, t->tcmod_parms[i][1] * r_refdef.time, 0);
+                       Matrix4x4_CreateTranslate(&matrix, tcmod->parms[0] * r_refdef.time, tcmod->parms[1] * r_refdef.time, 0);
                        break;
                case Q3TCMOD_STRETCH:
-                       f = 1.0f / R_EvaluateQ3WaveFunc(t->tcmod_wavefunc[i], t->tcmod_parms[i]);
+                       f = 1.0f / R_EvaluateQ3WaveFunc(tcmod->wavefunc, tcmod->waveparms);
                        Matrix4x4_CreateFromQuakeEntity(&matrix, 0.5f * (1 - f), 0.5 * (1 - f), 0, 0, 0, 0, f);
                        break;
                case Q3TCMOD_TRANSFORM:
-                       VectorSet(tcmat +  0, t->tcmod_parms[i][0], t->tcmod_parms[i][1], 0);
-                       VectorSet(tcmat +  3, t->tcmod_parms[i][2], t->tcmod_parms[i][3], 0);
+                       VectorSet(tcmat +  0, tcmod->parms[0], tcmod->parms[1], 0);
+                       VectorSet(tcmat +  3, tcmod->parms[2], tcmod->parms[3], 0);
                        VectorSet(tcmat +  6, 0                   , 0                , 1);
-                       VectorSet(tcmat +  9, t->tcmod_parms[i][4], t->tcmod_parms[i][5], 0);
+                       VectorSet(tcmat +  9, tcmod->parms[4], tcmod->parms[5], 0);
                        Matrix4x4_FromArray12FloatGL(&matrix, tcmat);
                        break;
                case Q3TCMOD_TURBULENT:
@@ -3639,7 +3640,7 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
        // if vertices are dynamic (animated models), generate them into the temporary rsurface.array_model* arrays and point rsurface.model* at them instead of the static data from the model itself
        if (rsurface.generatedvertex)
        {
-               if (rsurface.texture->tcgen == Q3TCGEN_ENVIRONMENT)
+               if (rsurface.texture->tcgen.tcgen == Q3TCGEN_ENVIRONMENT)
                        generatenormals = true;
                for (i = 0;i < Q3MAXDEFORMS;i++)
                {
@@ -3853,9 +3854,9 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                                        float *normal = (rsurface.array_deformednormal3f  + 3 * surface->num_firstvertex) + j*3;
                                        VectorScale((rsurface.vertex3f  + 3 * surface->num_firstvertex) + j*3, 0.98f, vertex);
                                        VectorCopy((rsurface.normal3f  + 3 * surface->num_firstvertex) + j*3, normal);
-                                       normal[0] += deform->deform_parms[0] * noise4f(      vertex[0], vertex[1], vertex[2], r_refdef.time * deform->deform_parms[1]);
-                                       normal[1] += deform->deform_parms[0] * noise4f( 98 + vertex[0], vertex[1], vertex[2], r_refdef.time * deform->deform_parms[1]);
-                                       normal[2] += deform->deform_parms[0] * noise4f(196 + vertex[0], vertex[1], vertex[2], r_refdef.time * deform->deform_parms[1]);
+                                       normal[0] += deform->parms[0] * noise4f(      vertex[0], vertex[1], vertex[2], r_refdef.time * deform->parms[1]);
+                                       normal[1] += deform->parms[0] * noise4f( 98 + vertex[0], vertex[1], vertex[2], r_refdef.time * deform->parms[1]);
+                                       normal[2] += deform->parms[0] * noise4f(196 + vertex[0], vertex[1], vertex[2], r_refdef.time * deform->parms[1]);
                                        VectorNormalize(normal);
                                }
                                Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface.vertex3f, rsurface.modeltexcoordtexture2f, rsurface.array_deformednormal3f, rsurface.modelelement3i + surface->num_firsttriangle * 3, rsurface.array_deformedsvector3f, rsurface.array_deformedtvector3f, r_smoothnormals_areaweighting.integer);
@@ -3872,13 +3873,13 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                        break;
                case Q3DEFORM_WAVE:
                        // deform vertex array to make wavey water and flags and such
-                       waveparms[0] = deform->deform_waveparms[0];
-                       waveparms[1] = deform->deform_waveparms[1];
-                       waveparms[2] = deform->deform_waveparms[2];
-                       waveparms[3] = deform->deform_waveparms[3];
+                       waveparms[0] = deform->waveparms[0];
+                       waveparms[1] = deform->waveparms[1];
+                       waveparms[2] = deform->waveparms[2];
+                       waveparms[3] = deform->waveparms[3];
                        // this is how a divisor of vertex influence on deformation
-                       animpos = deform->deform_parms[0] ? 1.0f / deform->deform_parms[0] : 100.0f;
-                       scale = R_EvaluateQ3WaveFunc(deform->deform_wavefunc, waveparms);
+                       animpos = deform->parms[0] ? 1.0f / deform->parms[0] : 100.0f;
+                       scale = R_EvaluateQ3WaveFunc(deform->wavefunc, waveparms);
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
@@ -3889,8 +3890,8 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                                        // if the wavefunc depends on time, evaluate it per-vertex
                                        if (waveparms[3])
                                        {
-                                               waveparms[2] = deform->deform_waveparms[2] + (vertex[0] + vertex[1] + vertex[2]) * animpos;
-                                               scale = R_EvaluateQ3WaveFunc(deform->deform_wavefunc, waveparms);
+                                               waveparms[2] = deform->waveparms[2] + (vertex[0] + vertex[1] + vertex[2]) * animpos;
+                                               scale = R_EvaluateQ3WaveFunc(deform->wavefunc, waveparms);
                                        }
                                        VectorMA(vertex, scale, (rsurface.normal3f  + 3 * surface->num_firstvertex) + j*3, vertex);
                                }
@@ -3906,7 +3907,7 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                                const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                                for (j = 0;j < surface->num_vertices;j++)
                                {
-                                       scale = sin((rsurface.modeltexcoordtexture2f[2 * (surface->num_firstvertex + j)] * deform->deform_parms[0] + r_refdef.time * deform->deform_parms[2])) * deform->deform_parms[1];
+                                       scale = sin((rsurface.modeltexcoordtexture2f[2 * (surface->num_firstvertex + j)] * deform->parms[0] + r_refdef.time * deform->parms[2])) * deform->parms[1];
                                        VectorMA(rsurface.vertex3f + 3 * (surface->num_firstvertex + j), scale, rsurface.normal3f + 3 * (surface->num_firstvertex + j), rsurface.array_deformedvertex3f + 3 * (surface->num_firstvertex + j));
                                }
                        }
@@ -3916,8 +3917,8 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                        break;
                case Q3DEFORM_MOVE:
                        // deform vertex array
-                       scale = R_EvaluateQ3WaveFunc(deform->deform_wavefunc, deform->deform_waveparms);
-                       VectorScale(deform->deform_parms, scale, waveparms);
+                       scale = R_EvaluateQ3WaveFunc(deform->wavefunc, deform->waveparms);
+                       VectorScale(deform->parms, scale, waveparms);
                        for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                        {
                                const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
@@ -3931,7 +3932,7 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                }
        }
        // generate texcoords based on the chosen texcoord source
-       switch(rsurface.texture->tcgen)
+       switch(rsurface.texture->tcgen.tcgen)
        {
        default:
        case Q3TCGEN_TEXTURE:
@@ -3950,8 +3951,8 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
                        const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                        for (j = 0, v1 = rsurface.modelvertex3f + 3 * surface->num_firstvertex, out_tc = rsurface.array_generatedtexcoordtexture2f + 2 * surface->num_firstvertex;j < surface->num_vertices;j++, v1 += 3, out_tc += 2)
                        {
-                               out_tc[0] = DotProduct(v1, rsurface.texture->tcgen_parms);
-                               out_tc[1] = DotProduct(v1, rsurface.texture->tcgen_parms + 3);
+                               out_tc[0] = DotProduct(v1, rsurface.texture->tcgen.parms);
+                               out_tc[1] = DotProduct(v1, rsurface.texture->tcgen.parms + 3);
                        }
                }
                rsurface.texcoordtexture2f               = rsurface.array_generatedtexcoordtexture2f;
@@ -3986,10 +3987,10 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta
        // and we only support that as the first one
        // (handling a mixture of turbulent and other tcmods would be problematic
        //  without punting it entirely to a software path)
-       if (rsurface.texture->tcmod[0] == Q3TCMOD_TURBULENT)
+       if (rsurface.texture->tcmods[0].tcmod == Q3TCMOD_TURBULENT)
        {
-               amplitude = rsurface.texture->tcmod_parms[0][1];
-               animpos = rsurface.texture->tcmod_parms[0][2] + r_refdef.time * rsurface.texture->tcmod_parms[0][3];
+               amplitude = rsurface.texture->tcmods[0].parms[1];
+               animpos = rsurface.texture->tcmods[0].parms[2] + r_refdef.time * rsurface.texture->tcmods[0].parms[3];
                for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
                {
                        const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
index 371d135e6c606398b0a637a460ecbd72eef603ad..a9b7486cc2e2207b9a1e0ea0146e8a3a0ae72180 100644 (file)
@@ -1149,9 +1149,9 @@ void Mod_LoadQ3Shaders(void)
                                        if (shader->numlayers < Q3SHADER_MAXLAYERS)
                                        {
                                                layer = shader->layers + shader->numlayers++;
-                                               layer->rgbgen = Q3RGBGEN_IDENTITY;
-                                               layer->alphagen = Q3ALPHAGEN_IDENTITY;
-                                               layer->tcgen = Q3TCGEN_TEXTURE;
+                                               layer->rgbgen.rgbgen = Q3RGBGEN_IDENTITY;
+                                               layer->alphagen.alphagen = Q3ALPHAGEN_IDENTITY;
+                                               layer->tcgen.tcgen = Q3TCGEN_TEXTURE;
                                                layer->blendfunc[0] = GL_ONE;
                                                layer->blendfunc[1] = GL_ZERO;
                                        }
@@ -1259,22 +1259,22 @@ void Mod_LoadQ3Shaders(void)
                                                {
                                                        int i;
                                                        for (i = 0;i < numparameters - 2 && i < Q3RGBGEN_MAXPARMS;i++)
-                                                               layer->rgbgen_parms[i] = atof(parameter[i+2]);
-                                                            if (!strcasecmp(parameter[1], "identity"))         layer->rgbgen = Q3RGBGEN_IDENTITY;
-                                                       else if (!strcasecmp(parameter[1], "const"))            layer->rgbgen = Q3RGBGEN_CONST;
-                                                       else if (!strcasecmp(parameter[1], "entity"))           layer->rgbgen = Q3RGBGEN_ENTITY;
-                                                       else if (!strcasecmp(parameter[1], "exactvertex"))      layer->rgbgen = Q3RGBGEN_EXACTVERTEX;
-                                                       else if (!strcasecmp(parameter[1], "identitylighting")) layer->rgbgen = Q3RGBGEN_IDENTITYLIGHTING;
-                                                       else if (!strcasecmp(parameter[1], "lightingdiffuse"))  layer->rgbgen = Q3RGBGEN_LIGHTINGDIFFUSE;
-                                                       else if (!strcasecmp(parameter[1], "oneminusentity"))   layer->rgbgen = Q3RGBGEN_ONEMINUSENTITY;
-                                                       else if (!strcasecmp(parameter[1], "oneminusvertex"))   layer->rgbgen = Q3RGBGEN_ONEMINUSVERTEX;
-                                                       else if (!strcasecmp(parameter[1], "vertex"))           layer->rgbgen = Q3RGBGEN_VERTEX;
+                                                               layer->rgbgen.parms[i] = atof(parameter[i+2]);
+                                                            if (!strcasecmp(parameter[1], "identity"))         layer->rgbgen.rgbgen = Q3RGBGEN_IDENTITY;
+                                                       else if (!strcasecmp(parameter[1], "const"))            layer->rgbgen.rgbgen = Q3RGBGEN_CONST;
+                                                       else if (!strcasecmp(parameter[1], "entity"))           layer->rgbgen.rgbgen = Q3RGBGEN_ENTITY;
+                                                       else if (!strcasecmp(parameter[1], "exactvertex"))      layer->rgbgen.rgbgen = Q3RGBGEN_EXACTVERTEX;
+                                                       else if (!strcasecmp(parameter[1], "identitylighting")) layer->rgbgen.rgbgen = Q3RGBGEN_IDENTITYLIGHTING;
+                                                       else if (!strcasecmp(parameter[1], "lightingdiffuse"))  layer->rgbgen.rgbgen = Q3RGBGEN_LIGHTINGDIFFUSE;
+                                                       else if (!strcasecmp(parameter[1], "oneminusentity"))   layer->rgbgen.rgbgen = Q3RGBGEN_ONEMINUSENTITY;
+                                                       else if (!strcasecmp(parameter[1], "oneminusvertex"))   layer->rgbgen.rgbgen = Q3RGBGEN_ONEMINUSVERTEX;
+                                                       else if (!strcasecmp(parameter[1], "vertex"))           layer->rgbgen.rgbgen = Q3RGBGEN_VERTEX;
                                                        else if (!strcasecmp(parameter[1], "wave"))
                                                        {
-                                                               layer->rgbgen = Q3RGBGEN_WAVE;
-                                                               layer->rgbgen_wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
+                                                               layer->rgbgen.rgbgen = Q3RGBGEN_WAVE;
+                                                               layer->rgbgen.wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
                                                                for (i = 0;i < numparameters - 3 && i < Q3WAVEPARMS;i++)
-                                                                       layer->rgbgen_waveparms[i] = atof(parameter[i+3]);
+                                                                       layer->rgbgen.waveparms[i] = atof(parameter[i+3]);
                                                        }
                                                        else Con_DPrintf("%s parsing warning: unknown rgbgen %s\n", search->filenames[fileindex], parameter[1]);
                                                }
@@ -1282,21 +1282,21 @@ void Mod_LoadQ3Shaders(void)
                                                {
                                                        int i;
                                                        for (i = 0;i < numparameters - 2 && i < Q3ALPHAGEN_MAXPARMS;i++)
-                                                               layer->alphagen_parms[i] = atof(parameter[i+2]);
-                                                            if (!strcasecmp(parameter[1], "identity"))         layer->alphagen = Q3ALPHAGEN_IDENTITY;
-                                                       else if (!strcasecmp(parameter[1], "const"))            layer->alphagen = Q3ALPHAGEN_CONST;
-                                                       else if (!strcasecmp(parameter[1], "entity"))           layer->alphagen = Q3ALPHAGEN_ENTITY;
-                                                       else if (!strcasecmp(parameter[1], "lightingspecular")) layer->alphagen = Q3ALPHAGEN_LIGHTINGSPECULAR;
-                                                       else if (!strcasecmp(parameter[1], "oneminusentity"))   layer->alphagen = Q3ALPHAGEN_ONEMINUSENTITY;
-                                                       else if (!strcasecmp(parameter[1], "oneminusvertex"))   layer->alphagen = Q3ALPHAGEN_ONEMINUSVERTEX;
-                                                       else if (!strcasecmp(parameter[1], "portal"))           layer->alphagen = Q3ALPHAGEN_PORTAL;
-                                                       else if (!strcasecmp(parameter[1], "vertex"))           layer->alphagen = Q3ALPHAGEN_VERTEX;
+                                                               layer->alphagen.parms[i] = atof(parameter[i+2]);
+                                                            if (!strcasecmp(parameter[1], "identity"))         layer->alphagen.alphagen = Q3ALPHAGEN_IDENTITY;
+                                                       else if (!strcasecmp(parameter[1], "const"))            layer->alphagen.alphagen = Q3ALPHAGEN_CONST;
+                                                       else if (!strcasecmp(parameter[1], "entity"))           layer->alphagen.alphagen = Q3ALPHAGEN_ENTITY;
+                                                       else if (!strcasecmp(parameter[1], "lightingspecular")) layer->alphagen.alphagen = Q3ALPHAGEN_LIGHTINGSPECULAR;
+                                                       else if (!strcasecmp(parameter[1], "oneminusentity"))   layer->alphagen.alphagen = Q3ALPHAGEN_ONEMINUSENTITY;
+                                                       else if (!strcasecmp(parameter[1], "oneminusvertex"))   layer->alphagen.alphagen = Q3ALPHAGEN_ONEMINUSVERTEX;
+                                                       else if (!strcasecmp(parameter[1], "portal"))           layer->alphagen.alphagen = Q3ALPHAGEN_PORTAL;
+                                                       else if (!strcasecmp(parameter[1], "vertex"))           layer->alphagen.alphagen = Q3ALPHAGEN_VERTEX;
                                                        else if (!strcasecmp(parameter[1], "wave"))
                                                        {
-                                                               layer->alphagen = Q3RGBGEN_WAVE;
-                                                               layer->alphagen_wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
+                                                               layer->alphagen.alphagen = Q3RGBGEN_WAVE;
+                                                               layer->alphagen.wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
                                                                for (i = 0;i < numparameters - 3 && i < Q3WAVEPARMS;i++)
-                                                                       layer->alphagen_waveparms[i] = atof(parameter[i+3]);
+                                                                       layer->alphagen.waveparms[i] = atof(parameter[i+3]);
                                                        }
                                                        else Con_DPrintf("%s parsing warning: unknown alphagen %s\n", search->filenames[fileindex], parameter[1]);
                                                }
@@ -1306,12 +1306,12 @@ void Mod_LoadQ3Shaders(void)
                                                        // observed values: tcgen environment
                                                        // no other values have been observed in real shaders
                                                        for (i = 0;i < numparameters - 2 && i < Q3TCGEN_MAXPARMS;i++)
-                                                               layer->tcgen_parms[i] = atof(parameter[i+2]);
-                                                            if (!strcasecmp(parameter[1], "base"))        layer->tcgen = Q3TCGEN_TEXTURE;
-                                                       else if (!strcasecmp(parameter[1], "texture"))     layer->tcgen = Q3TCGEN_TEXTURE;
-                                                       else if (!strcasecmp(parameter[1], "environment")) layer->tcgen = Q3TCGEN_ENVIRONMENT;
-                                                       else if (!strcasecmp(parameter[1], "lightmap"))    layer->tcgen = Q3TCGEN_LIGHTMAP;
-                                                       else if (!strcasecmp(parameter[1], "vector"))      layer->tcgen = Q3TCGEN_VECTOR;
+                                                               layer->tcgen.parms[i] = atof(parameter[i+2]);
+                                                            if (!strcasecmp(parameter[1], "base"))        layer->tcgen.tcgen = Q3TCGEN_TEXTURE;
+                                                       else if (!strcasecmp(parameter[1], "texture"))     layer->tcgen.tcgen = Q3TCGEN_TEXTURE;
+                                                       else if (!strcasecmp(parameter[1], "environment")) layer->tcgen.tcgen = Q3TCGEN_ENVIRONMENT;
+                                                       else if (!strcasecmp(parameter[1], "lightmap"))    layer->tcgen.tcgen = Q3TCGEN_LIGHTMAP;
+                                                       else if (!strcasecmp(parameter[1], "vector"))      layer->tcgen.tcgen = Q3TCGEN_VECTOR;
                                                        else Con_DPrintf("%s parsing warning: unknown tcgen mode %s\n", search->filenames[fileindex], parameter[1]);
                                                }
                                                else if (numparameters >= 2 && !strcasecmp(parameter[0], "tcmod"))
@@ -1328,25 +1328,25 @@ void Mod_LoadQ3Shaders(void)
                                                        // tcmod turb sin # # # #  (this is bogus)
                                                        // no other values have been observed in real shaders
                                                        for (tcmodindex = 0;tcmodindex < Q3MAXTCMODS;tcmodindex++)
-                                                               if (!layer->tcmod[tcmodindex])
+                                                               if (!layer->tcmods[tcmodindex].tcmod)
                                                                        break;
                                                        if (tcmodindex < Q3MAXTCMODS)
                                                        {
                                                                for (i = 0;i < numparameters - 2 && i < Q3TCMOD_MAXPARMS;i++)
-                                                                       layer->tcmod_parms[tcmodindex][i] = atof(parameter[i+2]);
-                                                                        if (!strcasecmp(parameter[1], "entitytranslate")) layer->tcmod[tcmodindex] = Q3TCMOD_ENTITYTRANSLATE;
-                                                               else if (!strcasecmp(parameter[1], "rotate"))          layer->tcmod[tcmodindex] = Q3TCMOD_ROTATE;
-                                                               else if (!strcasecmp(parameter[1], "scale"))           layer->tcmod[tcmodindex] = Q3TCMOD_SCALE;
-                                                               else if (!strcasecmp(parameter[1], "scroll"))          layer->tcmod[tcmodindex] = Q3TCMOD_SCROLL;
+                                                                       layer->tcmods[tcmodindex].parms[i] = atof(parameter[i+2]);
+                                                                        if (!strcasecmp(parameter[1], "entitytranslate")) layer->tcmods[tcmodindex].tcmod = Q3TCMOD_ENTITYTRANSLATE;
+                                                               else if (!strcasecmp(parameter[1], "rotate"))          layer->tcmods[tcmodindex].tcmod = Q3TCMOD_ROTATE;
+                                                               else if (!strcasecmp(parameter[1], "scale"))           layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCALE;
+                                                               else if (!strcasecmp(parameter[1], "scroll"))          layer->tcmods[tcmodindex].tcmod = Q3TCMOD_SCROLL;
                                                                else if (!strcasecmp(parameter[1], "stretch"))
                                                                {
-                                                                       layer->tcmod[tcmodindex] = Q3TCMOD_STRETCH;
-                                                                       layer->tcmod_wavefunc[tcmodindex] = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
+                                                                       layer->tcmods[tcmodindex].tcmod = Q3TCMOD_STRETCH;
+                                                                       layer->tcmods[tcmodindex].wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[2]);
                                                                        for (i = 0;i < numparameters - 3 && i < Q3WAVEPARMS;i++)
-                                                                               layer->tcmod_waveparms[tcmodindex][i] = atof(parameter[i+3]);
+                                                                               layer->tcmods[tcmodindex].waveparms[i] = atof(parameter[i+3]);
                                                                }
-                                                               else if (!strcasecmp(parameter[1], "transform"))       layer->tcmod[tcmodindex] = Q3TCMOD_TRANSFORM;
-                                                               else if (!strcasecmp(parameter[1], "turb"))            layer->tcmod[tcmodindex] = Q3TCMOD_TURBULENT;
+                                                               else if (!strcasecmp(parameter[1], "transform"))       layer->tcmods[tcmodindex].tcmod = Q3TCMOD_TRANSFORM;
+                                                               else if (!strcasecmp(parameter[1], "turb"))            layer->tcmods[tcmodindex].tcmod = Q3TCMOD_TURBULENT;
                                                                else Con_DPrintf("%s parsing warning: unknown tcmod mode %s\n", search->filenames[fileindex], parameter[1]);
                                                        }
                                                        else
@@ -1356,9 +1356,9 @@ void Mod_LoadQ3Shaders(void)
                                                if (!strcasecmp(com_token, "}"))
                                                        break;
                                        }
-                                       if (layer->rgbgen == Q3RGBGEN_LIGHTINGDIFFUSE || layer->rgbgen == Q3RGBGEN_VERTEX)
+                                       if (layer->rgbgen.rgbgen == Q3RGBGEN_LIGHTINGDIFFUSE || layer->rgbgen.rgbgen == Q3RGBGEN_VERTEX)
                                                shader->lighting = true;
-                                       if (layer->alphagen == Q3ALPHAGEN_VERTEX)
+                                       if (layer->alphagen.alphagen == Q3ALPHAGEN_VERTEX)
                                        {
                                                if (layer == shader->layers + 0)
                                                {
@@ -1497,7 +1497,7 @@ void Mod_LoadQ3Shaders(void)
                                        if (deformindex < Q3MAXDEFORMS)
                                        {
                                                for (i = 0;i < numparameters - 2 && i < Q3DEFORM_MAXPARMS;i++)
-                                                       shader->deforms[deformindex].deform_parms[i] = atof(parameter[i+2]);
+                                                       shader->deforms[deformindex].parms[i] = atof(parameter[i+2]);
                                                     if (!strcasecmp(parameter[1], "projectionshadow")) shader->deforms[deformindex].deform = Q3DEFORM_PROJECTIONSHADOW;
                                                else if (!strcasecmp(parameter[1], "autosprite"      )) shader->deforms[deformindex].deform = Q3DEFORM_AUTOSPRITE;
                                                else if (!strcasecmp(parameter[1], "autosprite2"     )) shader->deforms[deformindex].deform = Q3DEFORM_AUTOSPRITE2;
@@ -1514,16 +1514,16 @@ void Mod_LoadQ3Shaders(void)
                                                else if (!strcasecmp(parameter[1], "wave"            ))
                                                {
                                                        shader->deforms[deformindex].deform = Q3DEFORM_WAVE;
-                                                       shader->deforms[deformindex].deform_wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[3]);
+                                                       shader->deforms[deformindex].wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[3]);
                                                        for (i = 0;i < numparameters - 4 && i < Q3WAVEPARMS;i++)
-                                                               shader->deforms[deformindex].deform_waveparms[i] = atof(parameter[i+4]);
+                                                               shader->deforms[deformindex].waveparms[i] = atof(parameter[i+4]);
                                                }
                                                else if (!strcasecmp(parameter[1], "move"            ))
                                                {
                                                        shader->deforms[deformindex].deform = Q3DEFORM_MOVE;
-                                                       shader->deforms[deformindex].deform_wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[5]);
+                                                       shader->deforms[deformindex].wavefunc = Mod_LoadQ3Shaders_EnumerateWaveFunc(parameter[5]);
                                                        for (i = 0;i < numparameters - 6 && i < Q3WAVEPARMS;i++)
-                                                               shader->deforms[deformindex].deform_waveparms[i] = atof(parameter[i+6]);
+                                                               shader->deforms[deformindex].waveparms[i] = atof(parameter[i+6]);
                                                }
                                        }
                                }
@@ -1643,20 +1643,10 @@ nothing                GL_ZERO GL_ONE
                if (shader->primarylayer)
                {
                        // copy over many shader->primarylayer parameters
-                       texture->rgbgen   = shader->primarylayer->rgbgen;
-                       memcpy(texture->rgbgen_parms      , shader->primarylayer->rgbgen_parms      , sizeof(texture->rgbgen_parms));
-                       texture->rgbgen_wavefunc = shader->primarylayer->rgbgen_wavefunc;
-                       memcpy(texture->rgbgen_waveparms  , shader->primarylayer->rgbgen_waveparms  , sizeof(texture->rgbgen_waveparms));
+                       texture->rgbgen = shader->primarylayer->rgbgen;
                        texture->alphagen = shader->primarylayer->alphagen;
-                       memcpy(texture->alphagen_parms    , shader->primarylayer->alphagen_parms    , sizeof(texture->alphagen_parms));
-                       texture->alphagen_wavefunc = shader->primarylayer->alphagen_wavefunc;
-                       memcpy(texture->alphagen_waveparms, shader->primarylayer->alphagen_waveparms, sizeof(texture->alphagen_waveparms));
-                       texture->tcgen    = shader->primarylayer->tcgen;
-                       memcpy(texture->tcgen_parms       , shader->primarylayer->tcgen_parms       , sizeof(texture->tcgen_parms));
-                       memcpy(texture->tcmod             , shader->primarylayer->tcmod             , sizeof(texture->tcmod));
-                       memcpy(texture->tcmod_parms       , shader->primarylayer->tcmod_parms       , sizeof(texture->tcmod_parms));
-                       memcpy(texture->tcmod_wavefunc    , shader->primarylayer->tcmod_wavefunc    , sizeof(texture->tcmod_wavefunc));
-                       memcpy(texture->tcmod_waveparms   , shader->primarylayer->tcmod_waveparms   , sizeof(texture->tcmod_waveparms));
+                       texture->tcgen = shader->primarylayer->tcgen;
+                       memcpy(texture->tcmods, shader->primarylayer->tcmods, sizeof(texture->tcmods));
                        // load the textures
                        texture->numskinframes = shader->primarylayer->numframes;
                        texture->skinframerate = shader->primarylayer->framerate;
index 571dcc65754753413993cbe33a0fce7ce5f30e2c..0773c3d1de431bac76d08a35d467781291c7da0b 100644 (file)
@@ -290,6 +290,40 @@ typedef enum q3tcmod_e
 }
 q3tcmod_t;
 
+typedef struct q3shaderinfo_layer_rgbgen_s
+{
+       q3rgbgen_t rgbgen;
+       float parms[Q3RGBGEN_MAXPARMS];
+       q3wavefunc_t wavefunc;
+       float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_rgbgen_t;
+
+typedef struct q3shaderinfo_layer_alphagen_s
+{
+       q3alphagen_t alphagen;
+       float parms[Q3ALPHAGEN_MAXPARMS];
+       q3wavefunc_t wavefunc;
+       float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_alphagen_t;
+
+typedef struct q3shaderinfo_layer_tcgen_s
+{
+       q3tcgen_t tcgen;
+       float parms[Q3TCGEN_MAXPARMS];
+}
+q3shaderinfo_layer_tcgen_t;
+
+typedef struct q3shaderinfo_layer_tcmod_s
+{
+       q3tcmod_t tcmod;
+       float parms[Q3TCMOD_MAXPARMS];
+       q3wavefunc_t wavefunc;
+       float waveparms[Q3WAVEPARMS];
+}
+q3shaderinfo_layer_tcmod_t;
+
 typedef struct q3shaderinfo_layer_s
 {
        int alphatest;
@@ -298,29 +332,19 @@ typedef struct q3shaderinfo_layer_s
        int numframes;
        char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
        int blendfunc[2];
-       q3rgbgen_t rgbgen;
-       float rgbgen_parms[Q3RGBGEN_MAXPARMS];
-       q3wavefunc_t rgbgen_wavefunc;
-       float rgbgen_waveparms[Q3WAVEPARMS];
-       q3alphagen_t alphagen;
-       float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
-       q3wavefunc_t alphagen_wavefunc;
-       float alphagen_waveparms[Q3WAVEPARMS];
-       q3tcgen_t tcgen;
-       float tcgen_parms[Q3TCGEN_MAXPARMS];
-       q3tcmod_t tcmod[Q3MAXTCMODS];
-       float tcmod_parms[Q3MAXTCMODS][Q3TCMOD_MAXPARMS];
-       q3wavefunc_t tcmod_wavefunc[Q3MAXTCMODS];
-       float tcmod_waveparms[Q3MAXTCMODS][Q3WAVEPARMS];
+       q3shaderinfo_layer_rgbgen_t rgbgen;
+       q3shaderinfo_layer_alphagen_t alphagen;
+       q3shaderinfo_layer_tcgen_t tcgen;
+       q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
 }
 q3shaderinfo_layer_t;
 
 typedef struct q3shaderinfo_deform_s
 {
        q3deform_t deform;
-       float deform_parms[Q3DEFORM_MAXPARMS];
-       q3wavefunc_t deform_wavefunc;
-       float deform_waveparms[Q3WAVEPARMS];
+       float parms[Q3DEFORM_MAXPARMS];
+       q3wavefunc_t wavefunc;
+       float waveparms[Q3WAVEPARMS];
 }
 q3shaderinfo_deform_t;
 
@@ -415,25 +439,11 @@ typedef struct texture_s
        matrix4x4_t currenttexmatrix;
 
        // various q3 shader features
+       q3shaderinfo_layer_rgbgen_t rgbgen;
+       q3shaderinfo_layer_alphagen_t alphagen;
+       q3shaderinfo_layer_tcgen_t tcgen;
+       q3shaderinfo_layer_tcmod_t tcmods[Q3MAXTCMODS];
        q3shaderinfo_deform_t deforms[Q3MAXDEFORMS];
-       q3deform_t deform;
-       float deform_parms[Q3DEFORM_MAXPARMS];
-       q3wavefunc_t deform_wavefunc;
-       float deform_waveparms[Q3WAVEPARMS];
-       q3rgbgen_t rgbgen;
-       float rgbgen_parms[Q3RGBGEN_MAXPARMS];
-       q3wavefunc_t rgbgen_wavefunc;
-       float rgbgen_waveparms[Q3WAVEPARMS];
-       q3alphagen_t alphagen;
-       float alphagen_parms[Q3ALPHAGEN_MAXPARMS];
-       q3wavefunc_t alphagen_wavefunc;
-       float alphagen_waveparms[Q3WAVEPARMS];
-       q3tcgen_t tcgen;
-       float tcgen_parms[Q3TCGEN_MAXPARMS];
-       q3tcmod_t tcmod[Q3MAXTCMODS];
-       float tcmod_parms[Q3MAXTCMODS][Q3TCMOD_MAXPARMS];
-       q3wavefunc_t tcmod_wavefunc[Q3MAXTCMODS];
-       float tcmod_waveparms[Q3MAXTCMODS][Q3WAVEPARMS];
 
        qboolean colormapping;
        rtexture_t *basetexture;