]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Begin final cleanup-- remove w_deathtypestring (no longer a string)
authorSamual Lenks <samual@xonotic.org>
Mon, 4 Mar 2013 22:33:30 +0000 (17:33 -0500)
committerSamual Lenks <samual@xonotic.org>
Mon, 4 Mar 2013 22:33:30 +0000 (17:33 -0500)
qcsrc/client/Defs.qc
qcsrc/client/hud.qc
qcsrc/common/constants.qh
qcsrc/server/defs.qh
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/tturrets/units/unit_phaser.qc
qcsrc/server/tturrets/units/unit_tessla.qc
qcsrc/server/w_minstanex.qc
qcsrc/server/w_tuba.qc

index d65c517a300fdf5a48a8beeb86d001c978317b6f..b89a177f043a465c99c5fc7812a8b0d1eb83f3c3 100644 (file)
@@ -248,7 +248,6 @@ vector angles_held;
 .float silent;
 
 float w_deathtype, w_issilent, w_random;
-string w_deathtypestring;
 vector w_org, w_backoff;
 
 float rifle_scope;
index 4b0bfa4fb862d3b5dbb6f0f377d31a7c87ab51f7..9d14fe81f533d56e8331905cf2a9deceab591d42 100644 (file)
@@ -1629,20 +1629,6 @@ void HUD_HealthArmor(void)
 // Notification area (#4)
 //
 
-string Weapon_SuicideMessage(float deathtype)
-{
-       w_deathtype = deathtype;
-       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
-       return w_deathtypestring;
-}
-
-string Weapon_KillMessage(float deathtype)
-{
-       w_deathtype = deathtype;
-       get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
-       return w_deathtypestring;
-}
-
 void HUD_Notify_Push(string icon, string attacker, string victim)
 {
        if(icon != "")
index a3fc83367e5dbb866fa31c6e457c3b84a0a103ff..c25fb059f6ebc2d52b017541eeb39e084ab4166b 100644 (file)
@@ -383,8 +383,8 @@ float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon
 float WR_CHECKAMMO2    = 4; // (SVQC) checks ammo for weapon
 float WR_AIM           = 5; // (SVQC) runs bot aiming code for this weapon
 float WR_PRECACHE      = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE    = 8; // (CSQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details)
+float WR_KILLMESSAGE    = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details)
 float WR_RELOAD         = 9; // (SVQC) does not need to do anything
 float WR_RESETPLAYER    = 10; // (SVQC) does not need to do anything
 float WR_IMPACTEFFECT  = 11; // (CSQC) impact effect
index 84be80de4cfad9e6146ecf7f6a10d3e0aaf6b841..5eaafe4f109e4679aad77b9b4af21f331aa9f3f5 100644 (file)
@@ -208,8 +208,6 @@ float WS_READY                      = 4; // idle frame
 
 void weapon_defaultspawnfunc(float wpn);
 
-string w_deathtypestring;
-
 .vector dest1, dest2;
 
 float gameover;
index ed2e7b16a5bf43e0352f038c4a6e2a55f91aa2ab..8790162afa9804ed508c48bcecb4241930ad5319 100644 (file)
@@ -844,14 +844,8 @@ float w_nexball_weapon(float req)
                precache_sound("misc/typehit.wav");
        }
        else if(req == WR_SETUP)
-               weapon_setup(WEP_PORTO);
-       else if(req == WR_SUICIDEMESSAGE)
-       {
-               w_deathtypestring = "is a weirdo";
-       }
-       else if(req == WR_KILLMESSAGE)
        {
-               w_deathtypestring = "got killed by #'s black magic";
+               weapon_setup(WEP_PORTO);
        }
        // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
        return TRUE;
index 91794929b67d16a0659f62ae01bde75a5ca66066..2f28c7c3b37cbbd5634e3dc0c08319478c80bc25 100644 (file)
@@ -60,7 +60,6 @@ void beam_think()
     entity oldself;
     oldself = self;
     self = self.owner;
-    //w_deathtypestring = "was phased out of existence";
     FireImoBeam (   self.tur_shotorg,
                     self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
                     '-1 -1 -1' * self.shot_radius,
index 87fda8ed27a0592d2a6d4a8124557e1daed2fb63..5969938912285b4d9b9328f9550af9dc4892be6e 100644 (file)
@@ -86,8 +86,6 @@ void turret_tesla_fire()
     entity e, t;
     float d, r, i;
 
-    //w_deathtypestring = "discoverd how a tesla coil works";
-
     d = self.shot_dmg;
     r = self.target_range;
     e = spawn();
index 1f8656fb8d1f82bce10844a76654172521ce11a6..c464af93a27c07e05ad5493efe0cfcd4b3cb60f8 100644 (file)
@@ -297,10 +297,6 @@ float w_minstanex(float req)
        {
                precache_sound("weapons/neximpact.wav");
        }
-       else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s is now thinking with portals");
-       else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = _("%s has been vaporized by %s's minstanex");
        return TRUE;
 }
 #endif
index 9e0d24c047fce37911d5211d4ecf360ae03d143b..6b3287b59ed1ee29b1e0ee8228e89e819f0b04b0 100644 (file)
@@ -447,61 +447,8 @@ float w_tuba(float req)
 #ifdef CSQC
 float w_tuba(float req)
 {
-       if(req == WR_IMPACTEFFECT)
-       {
-               // nothing to do here; particles of tuba are handled differently
-       }
-       else if(req == WR_PRECACHE)
-       {
-               // nothing to do
-       }
-/*<<<<<<< HEAD
-=======
-       else if (req == WR_SUICIDEMESSAGE)
-       {
-               float instr;
-               instr = 0;
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       instr |= 1;
-               if(w_deathtype & HITTYPE_BOUNCE)
-                       instr |= 2;
-               switch(instr)
-               {
-                       default:
-                       case 0: // Tuba
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Tuba");
-                               break;
-                       case 1: // Accordeon
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Accordeon");
-                               break;
-                       case 2: // Klein Bottle
-                               w_deathtypestring = _("%s hurt his own ears with the @!#%%'n Klein Bottle");
-                               break;
-               }
-       }
-       else if (req == WR_KILLMESSAGE)
-       {
-               float instr;
-               instr = 0;
-               if(w_deathtype & HITTYPE_SECONDARY)
-                       instr |= 1;
-               if(w_deathtype & HITTYPE_BOUNCE)
-                       instr |= 2;
-               switch(instr)
-               {
-                       default:
-                       case 0: // Tuba
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Tuba");
-                               break;
-                       case 1: // Accordeon
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Accordeon");
-                               break;
-                       case 2: // Klein Bottle
-                               w_deathtypestring = _("%s died of %s's great playing on the @!#%%'n Klein Bottle");
-                               break;
-               }
-       }
->>>>>>> origin/master*/
+       // nothing to do here; particles of tuba are handled differently
+
        return TRUE;
 }
 #endif