]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove a few vars that were simply initialized with an autocvar and use directly...
authorterencehill <piuntn@gmail.com>
Thu, 9 Dec 2010 18:33:56 +0000 (19:33 +0100)
committerterencehill <piuntn@gmail.com>
Thu, 9 Dec 2010 18:33:56 +0000 (19:33 +0100)
qcsrc/client/hud.qc

index 318fd3977122a960d4466140ceb32f058edaba30..092463118555f0370d4a296f004c3f8c842f9c01 100644 (file)
@@ -1706,19 +1706,12 @@ void HUD_Weapons(void)
        vector wpnpos;
        vector wpnsize;
        
-       float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
        vector ammo_color;
        float ammo_alpha;
        wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
        float barsize_x, barsize_y, baroffset_x, baroffset_y;
-       float show_ammo = autocvar_hud_panel_weapons_ammo;
-       if (show_ammo)
-       {
-               fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
-               fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
-               fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
-               fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
-               fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
+       if (autocvar_hud_panel_weapons_ammo)
+       {
                ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
                ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
 
@@ -1794,7 +1787,7 @@ void HUD_Weapons(void)
                                drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                        // draw ammo status bar
-                       if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+                       if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
                        {
                                a = 0;
                                type = GetAmmoTypeForWep(weapid);
@@ -1804,11 +1797,11 @@ void HUD_Weapons(void)
                                if(a > 0)
                                {
                                        switch(type) {
-                                               case 0: fullammo = fullammo_shells; break;
-                                               case 1: fullammo = fullammo_nails; break;
-                                               case 2: fullammo = fullammo_rockets; break;
-                                               case 3: fullammo = fullammo_cells; break;
-                                               case 4: fullammo = fullammo_fuel; break;
+                                               case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+                                               case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+                                               case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+                                               case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+                                               case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
                                                default: fullammo = 60;
                                        }
 
@@ -2200,7 +2193,7 @@ void HUD_Powerups(void) {
        drawfont = hud_bigfont;
        float baralign = autocvar_hud_panel_powerups_baralign;
        float iconalign = autocvar_hud_panel_powerups_iconalign;
-       float progressbar = autocvar_hud_panel_powerups_progressbar;
+
        float panel_ar = mySize_x/mySize_y;
        float is_vertical = (panel_ar < 1);
        if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
@@ -2208,7 +2201,7 @@ void HUD_Powerups(void) {
         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
                if(leftcnt)
                {
-                       if(progressbar)
+                       if(autocvar_hud_panel_powerups_progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
@@ -2225,7 +2218,7 @@ void HUD_Powerups(void) {
                if(rightcnt)
                {
                        pos_x += barsize_x;
-                       if(progressbar)
+                       if(autocvar_hud_panel_powerups_progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
                                HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
@@ -2244,7 +2237,7 @@ void HUD_Powerups(void) {
         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
                if(leftcnt)
                {
-                       if(progressbar)
+                       if(autocvar_hud_panel_powerups_progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(leftname);
                                HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/30, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
@@ -2261,7 +2254,7 @@ void HUD_Powerups(void) {
                if(rightcnt)
                {
                        pos_y += barsize_y;
-                       if(progressbar)
+                       if(autocvar_hud_panel_powerups_progressbar)
                        {
                                HUD_Panel_GetProgressBarColorForString(rightname);
                                HUD_Panel_DrawProgressBar(pos, barsize, rightprogressname, rightcnt/30, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
@@ -2322,7 +2315,6 @@ void HUD_HealthArmor(void)
        drawfont = hud_bigfont;
        float baralign = autocvar_hud_panel_healtharmor_baralign;
        float iconalign = autocvar_hud_panel_healtharmor_iconalign;
-       float progressbar = autocvar_hud_panel_healtharmor_progressbar;
 
     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
@@ -2339,7 +2331,7 @@ void HUD_HealthArmor(void)
                if(v_z) // NOT fully armored
                {
                        biggercount = "health";
-                       if(progressbar)
+                       if(autocvar_hud_panel_healtharmor_progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(health);
                                HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2351,7 +2343,7 @@ void HUD_HealthArmor(void)
                else
                {
                        biggercount = "armor";
-                       if(progressbar)
+                       if(autocvar_hud_panel_healtharmor_progressbar)
                        {
                                HUD_Panel_GetProgressBarColor(armor);
                                HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2416,7 +2408,7 @@ void HUD_HealthArmor(void)
             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
                        if(leftactive)
                        {
-                               if(progressbar)
+                               if(autocvar_hud_panel_healtharmor_progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2427,7 +2419,7 @@ void HUD_HealthArmor(void)
 
                        if(rightactive)
                        {
-                               if(progressbar)
+                               if(autocvar_hud_panel_healtharmor_progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize_x, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2451,7 +2443,7 @@ void HUD_HealthArmor(void)
             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
                        if(leftactive)
                        {
-                               if(progressbar)
+                               if(autocvar_hud_panel_healtharmor_progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(leftname);
                                        HUD_Panel_DrawProgressBar(pos, barsize, leftprogressname, leftcnt/leftmax, is_vertical, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2462,7 +2454,7 @@ void HUD_HealthArmor(void)
 
                        if(rightactive)
                        {
-                               if(progressbar)
+                               if(autocvar_hud_panel_healtharmor_progressbar)
                                {
                                        HUD_Panel_GetProgressBarColorForString(rightname);
                                        HUD_Panel_DrawProgressBar(pos + eY * 0.5 * mySize_y, barsize, rightprogressname, rightcnt/rightmax, is_vertical, (baralign == 1 || baralign == 3), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);