]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
We want this to be -1. Also make the fading slower
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 14 Jul 2010 14:33:28 +0000 (17:33 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Wed, 14 Jul 2010 14:33:28 +0000 (17:33 +0300)
defaultXonotic.cfg
qcsrc/server/cl_client.qc

index f9747406fbc48092248fdf762f185aefd01a7ffe..52136cf27ada6edf2ca40bf03ff8a7514db89db3 100644 (file)
@@ -849,7 +849,7 @@ set g_bloodloss 0   "amount of health below which blood loss occurs"
 
 set g_footsteps 0      "serverside footstep sounds"
 
-set g_deathglow 0.05 "the glow of a player slowly decreases to black after they die"
+set g_deathglow 0.025 "the glow of a player slowly decreases to black after they die"
 
 // effects
 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
index 8403f3dc735852f61e430a026784c8096c3b7c32..3a9d97492f8393dd4e0861d9c15b7b7fa76d4d60 100644 (file)
@@ -2604,15 +2604,15 @@ void PlayerPreThink (void)
                                if(self.glowmod_x > 0)
                                        self.glowmod_x -= cvar("g_deathglow");
                                else
-                                       self.glowmod_x = 0;
+                                       self.glowmod_x = -1;
                                if(self.glowmod_y > 0)
                                        self.glowmod_y -= cvar("g_deathglow");
                                else
-                                       self.glowmod_y = 0;
+                                       self.glowmod_y = -1;
                                if(self.glowmod_z > 0)
                                        self.glowmod_z -= cvar("g_deathglow");
                                else
-                                       self.glowmod_z = 0;
+                                       self.glowmod_z = -1;
                        }
                        else
                                self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;