]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove one of the projectile velocity setup macros
authorSamual Lenks <samual@xonotic.org>
Mon, 9 Dec 2013 05:34:50 +0000 (00:34 -0500)
committerSamual Lenks <samual@xonotic.org>
Mon, 9 Dec 2013 05:34:50 +0000 (00:34 -0500)
qcsrc/common/weapons/w_fireball.qc
qcsrc/common/weapons/w_hagar.qc
qcsrc/common/weapons/w_mortar.qc
qcsrc/common/weapons/w_seeker.qc
qcsrc/server/autocvars.qh
qcsrc/server/weapons/tracing.qh

index 788ac3d550cbdedeb16f8a50b4dc317518fa3a60..b121bd9b5d77a7175e8bc5dbe5790df629fefd51 100644 (file)
@@ -17,6 +17,7 @@ REGISTER_WEAPON(
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, damage) \
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, damageforcescale) \
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, speed) \
+       w_cvar(WEP_FIREBALL, fireball, MO_BOTH, spread) \
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, lifetime) \
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, laserburntime) \
        w_cvar(WEP_FIREBALL, fireball, MO_BOTH, laserdamage) \
@@ -32,6 +33,7 @@ REGISTER_WEAPON(
        w_cvar(WEP_FIREBALL, fireball, MO_PRI,  bfgradius) \
        w_cvar(WEP_FIREBALL, fireball, MO_SEC,  damagetime) \
        w_cvar(WEP_FIREBALL, fireball, MO_SEC,  speed_up) \
+       w_cvar(WEP_FIREBALL, fireball, MO_SEC,  speed_z) \
        w_prop(WEP_FIREBALL, fireball, reloading_ammo, reload_ammo) \
        w_prop(WEP_FIREBALL, fireball, reloading_time, reload_time) \
        w_prop(WEP_FIREBALL, fireball, switchdelay_raise, switchdelay_raise) \
@@ -195,7 +197,7 @@ void W_Fireball_Attack1()
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
+       WEP_SETUPPROJVELOCITY_PRI(proj, fireball);
        proj.angles = vectoangles(proj.velocity);
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
@@ -327,7 +329,7 @@ void W_Fireball_Attack2()
        proj.nextthink = time;
        proj.damageforcescale = WEP_CVAR_SEC(fireball, damageforcescale);
        proj.pushltime = time + WEP_CVAR_SEC(fireball, lifetime);
-       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
+       WEP_SETUPPROJVELOCITY_UP_SEC(proj, fireball);
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
index b2a9f573b8b07d96044324ed1e30aabef3918913..b64f58686db421a1d7e007e7d4e22d70c5fbee5d 100644 (file)
@@ -19,10 +19,10 @@ REGISTER_WEAPON(
        w_cvar(WEP_HAGAR, hagar, MO_BOTH, radius) \
        w_cvar(WEP_HAGAR, hagar, MO_BOTH, refire) \
        w_cvar(WEP_HAGAR, hagar, MO_BOTH, speed) \
+       w_cvar(WEP_HAGAR, hagar, MO_BOTH, spread) \
        w_cvar(WEP_HAGAR, hagar, MO_BOTH, damageforcescale) \
        w_cvar(WEP_HAGAR, hagar, MO_BOTH, health) \
        w_cvar(WEP_HAGAR, hagar, MO_PRI,  lifetime) \
-       w_cvar(WEP_HAGAR, hagar, MO_SEC,  spread) \
        w_cvar(WEP_HAGAR, hagar, MO_SEC,  load) \
        w_cvar(WEP_HAGAR, hagar, MO_SEC,  load_max) \
        w_cvar(WEP_HAGAR, hagar, MO_SEC,  load_abort) \
@@ -143,7 +143,7 @@ void W_Hagar_Attack (void)
        setsize(missile, '0 0 0', '0 0 0');
 
        missile.movetype = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(missile, g_balance_hagar_primary);
+       WEP_SETUPPROJVELOCITY_PRI(missile, hagar);
 
        missile.angles = vectoangles (missile.velocity);
        missile.flags = FL_PROJECTILE;
@@ -187,7 +187,7 @@ void W_Hagar_Attack2 (void)
        setsize(missile, '0 0 0', '0 0 0');
 
        missile.movetype = MOVETYPE_BOUNCEMISSILE;
-       W_SETUPPROJECTILEVELOCITY(missile, g_balance_hagar_secondary);
+       WEP_SETUPPROJVELOCITY_SEC(missile, hagar);
 
        missile.angles = vectoangles (missile.velocity);
        missile.flags = FL_PROJECTILE;
index 7fa1c2ea6c1edaf3bcc77831b77e26561cae50bd..3cd153eccd98387e52dc29153050a71671e42fbf 100644 (file)
@@ -29,6 +29,8 @@ REGISTER_WEAPON(
        w_cvar(WEP_MORTAR, mortar, MO_PRI,  remote_minbouncecnt) \
        w_cvar(WEP_MORTAR, mortar, MO_BOTH, speed) \
        w_cvar(WEP_MORTAR, mortar, MO_BOTH, speed_up) \
+       w_cvar(WEP_MORTAR, mortar, MO_BOTH, speed_z) \
+       w_cvar(WEP_MORTAR, mortar, MO_BOTH, spread) \
        w_cvar(WEP_MORTAR, mortar, MO_BOTH, type) \
        w_prop(WEP_MORTAR, mortar, reloading_ammo, reload_ammo) \
        w_prop(WEP_MORTAR, mortar, reloading_time, reload_time) \
@@ -241,7 +243,7 @@ void W_Grenade_Attack (void)
        gren.event_damage = W_Grenade_Damage;
        gren.damagedbycontents = TRUE;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_mortar_primary); // WEAPONTODO
+       WEP_SETUPPROJVELOCITY_UP_PRI(gren, mortar);
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
@@ -289,7 +291,7 @@ void W_Grenade_Attack2 (void)
        gren.event_damage = W_Grenade_Damage;
        gren.damagedbycontents = TRUE;
        gren.missile_flags = MIF_SPLASH | MIF_ARC;
-       W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_mortar_secondary); // WEAPONTODO
+       WEP_SETUPPROJVELOCITY_UP_SEC(gren, mortar); // WEAPONTODO
 
        gren.angles = vectoangles (gren.velocity);
        gren.flags = FL_PROJECTILE;
index 9b79500b48df28a4942768a68984ae0bad6c3493..07e0da59f2da0632788c3b2259012e93434811bc 100644 (file)
@@ -22,6 +22,10 @@ REGISTER_WEAPON(
        w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_lifetime_rand) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_radius) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_refire) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_speed) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_speed_up) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_speed_z) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, flac_spread) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_accel) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_ammo) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_animtime) \
@@ -43,7 +47,11 @@ REGISTER_WEAPON(
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_smart_mindist) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_smart_trace_max) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_smart_trace_min) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_speed) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_speed_max) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_speed_up) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_speed_z) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_spread) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, missile_turnrate) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_ammo) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_animtime) \
@@ -52,6 +60,7 @@ REGISTER_WEAPON(
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_lifetime) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_refire) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_speed) \
+       w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_spread) \
        w_cvar(WEP_SEEKER, seeker, MO_NONE, tag_tracker_lifetime) \
        w_prop(WEP_SEEKER, seeker, reloading_ammo, reload_ammo) \
        w_prop(WEP_SEEKER, seeker, reloading_time, reload_time) \
@@ -269,7 +278,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target)
        missile.flags       = FL_PROJECTILE;
        missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG;
 
-       W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile);
+       WEP_SETUPPROJVELOCITY_UP_NONE(missile, seeker, missile_);
 
        missile.angles = vectoangles (missile.velocity);
 
@@ -350,7 +359,7 @@ void Seeker_Fire_Flac()
        setorigin (missile, w_shotorg);
        setsize (missile, '-2 -2 -2', '2 2 2');
 
-       W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_flac);
+       WEP_SETUPPROJVELOCITY_UP_NONE(missile, seeker, flac_);
        CSQCProjectile(missile, TRUE, PROJECTILE_FLAC, TRUE);
 
        other = missile; MUTATOR_CALLHOOK(EditProjectile);
@@ -566,7 +575,7 @@ void Seeker_Fire_Tag()
        //missile.missile_flags = MIF_..?;
 
        missile.movetype    = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag);
+       WEP_SETUPPROJVELOCITY_NONE(missile, seeker, tag_);
        missile.angles = vectoangles (missile.velocity);
 
        CSQCProjectile(missile, TRUE, PROJECTILE_TAG, FALSE); // has sound
index ad88d691f165bb28715f43646e76057b44ce2afe..79bd59882d4f2cd62db920cb08ac9275e3f5811c 100644 (file)
@@ -140,57 +140,6 @@ float autocvar_g_balance_keyhunt_score_push;
 float autocvar_g_balance_keyhunt_throwvelocity;
 float autocvar_g_balance_kill_delay;
 float autocvar_g_balance_kill_antispam;
-//float autocvar_g_balance_laser_melee_animtime;
-//float autocvar_g_balance_laser_melee_damage; // WEAPONTODO
-//float autocvar_g_balance_laser_melee_delay;
-//float autocvar_g_balance_laser_melee_force;
-//float autocvar_g_balance_laser_melee_multihit;
-//float autocvar_g_balance_laser_melee_no_doubleslap;
-//float autocvar_g_balance_laser_melee_nonplayerdamage;
-//float autocvar_g_balance_laser_melee_range;
-//float autocvar_g_balance_laser_melee_refire;
-//float autocvar_g_balance_laser_melee_swing_side;
-//float autocvar_g_balance_laser_melee_swing_up;
-//float autocvar_g_balance_laser_melee_time;
-//float autocvar_g_balance_laser_melee_traces;
-//float autocvar_g_balance_laser_primary;
-//float autocvar_g_balance_laser_primary_force_other_scale;
-//float autocvar_g_balance_laser_primary_force_velocitybias;
-//float autocvar_g_balance_laser_primary_force_zscale;
-//float autocvar_g_balance_laser_primary_spread;
-//float autocvar_g_balance_laser_secondary_force_other_scale;
-//float autocvar_g_balance_laser_secondary_force_velocitybias;
-//float autocvar_g_balance_laser_secondary_force_zscale;
-//float autocvar_g_balance_laser_shockwave_damage;
-//float autocvar_g_balance_laser_shockwave_distance;
-//float autocvar_g_balance_laser_shockwave_edgedamage;
-//float autocvar_g_balance_laser_shockwave_force;
-//float autocvar_g_balance_laser_shockwave_force_forwardbias;
-//float autocvar_g_balance_laser_shockwave_force_zscale;
-//float autocvar_g_balance_laser_shockwave_jump_damage;
-//float autocvar_g_balance_laser_shockwave_jump_edgedamage;
-//float autocvar_g_balance_laser_shockwave_jump_force;
-//float autocvar_g_balance_laser_shockwave_jump_force_velocitybias;
-//float autocvar_g_balance_laser_shockwave_jump_force_zscale;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_jump_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_jump_radius;
-//float autocvar_g_balance_laser_shockwave_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_splash_damage;
-//float autocvar_g_balance_laser_shockwave_splash_edgedamage;
-//float autocvar_g_balance_laser_shockwave_splash_force;
-//float autocvar_g_balance_laser_shockwave_splash_force_forwardbias;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_distance;
-//float autocvar_g_balance_laser_shockwave_splash_multiplier_min;
-//float autocvar_g_balance_laser_shockwave_splash_radius;
-//float autocvar_g_balance_laser_shockwave_spread_max;
-//float autocvar_g_balance_laser_shockwave_spread_min;
-//float autocvar_g_balance_minelayer_reload_ammo;
-//float autocvar_g_balance_nex_reload_ammo;
 float autocvar_g_balance_nexball_primary_animtime;
 float autocvar_g_balance_nexball_primary_refire;
 float autocvar_g_balance_nexball_primary_speed;
@@ -230,32 +179,7 @@ float autocvar_g_balance_powerup_strength_selfdamage;
 float autocvar_g_balance_powerup_strength_selfforce;
 float autocvar_g_balance_powerup_strength_time;
 float autocvar_g_balance_superweapons_time;
-//float autocvar_g_balance_seeker_reload_ammo;
 float autocvar_g_balance_selfdamagepercent;
-//float autocvar_g_balance_shotgun_primary_ammo; // WEAPONTODO
-//float autocvar_g_balance_shotgun_primary_animtime;
-//float autocvar_g_balance_shotgun_primary_bulletconstant;
-//float autocvar_g_balance_shotgun_primary_bullets;
-//float autocvar_g_balance_shotgun_primary_damage;
-//float autocvar_g_balance_shotgun_primary_force;
-//float autocvar_g_balance_shotgun_primary_refire;
-//float autocvar_g_balance_shotgun_primary_speed;
-//float autocvar_g_balance_shotgun_primary_spread;
-//float autocvar_g_balance_shotgun_secondary;
-//float autocvar_g_balance_shotgun_secondary_animtime;
-//float autocvar_g_balance_shotgun_secondary_damage;
-//float autocvar_g_balance_shotgun_secondary_force;
-//float autocvar_g_balance_shotgun_secondary_melee_delay;
-//float autocvar_g_balance_shotgun_secondary_melee_range;
-//float autocvar_g_balance_shotgun_secondary_melee_swing_side;
-//float autocvar_g_balance_shotgun_secondary_melee_swing_up;
-//float autocvar_g_balance_shotgun_secondary_melee_time;
-//float autocvar_g_balance_shotgun_secondary_melee_traces;
-//float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
-//float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage;
-//float autocvar_g_balance_shotgun_secondary_melee_multihit;
-//float autocvar_g_balance_shotgun_secondary_refire;
-//float autocvar_g_balance_shotgun_reload_ammo;
 float autocvar_g_balance_teams;
 float autocvar_g_balance_teams_prevent_imbalance;
 float autocvar_g_balance_teams_scorefactor;
index 94eeb80ee99c0a8eeaaf7d2120c61d7cc22fd716..26fe295a8d1fe92a2f423c463f1488a3cc566184 100644 (file)
@@ -24,20 +24,12 @@ float mspercallcount;
 #endif
 void W_SetupProjectileVelocityEx(entity missile, vector dir, vector upDir, float pSpeed, float pUpSpeed, float pZSpeed, float spread, float forceAbsolute);
 
-void W_SetupProjectileVelocity(entity missile, float pSpeed, float spread); /* WEAPONTODO
-{
-       W_SetupProjectileVelocityEx(missile, w_shotdir, v_up, pSpeed, 0, 0, spread, FALSE);
-}*/
-
-#define W_SETUPPROJECTILEVELOCITY_UP(m,s) W_SetupProjectileVelocityEx(m, w_shotdir, v_up, cvar(#s "_speed"), cvar(#s "_speed_up"), cvar(#s "_speed_z"), cvar(#s "_spread"), FALSE)
-#define W_SETUPPROJECTILEVELOCITY(m,s) W_SetupProjectileVelocityEx(m, w_shotdir, v_up, cvar(#s "_speed"), 0, 0, cvar(#s "_spread"), FALSE)
-
-#define WEP_SETUPPROJVELOCITY_UP_NONE(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR(wepname, speed), WEP_CVAR(wepname, speed_up), WEP_CVAR(wepname, speed_z), WEP_CVAR(wepname, spread), FALSE)
+#define WEP_SETUPPROJVELOCITY_UP_NONE(ent,wepname,prefix) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), WEP_CVAR(wepname, prefix##speed_up), WEP_CVAR(wepname, prefix##speed_z), WEP_CVAR(wepname, prefix##spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_UP_PRI(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), WEP_CVAR_PRI(wepname, speed_up), WEP_CVAR_PRI(wepname, speed_z), WEP_CVAR_PRI(wepname, spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_UP_SEC(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), WEP_CVAR_SEC(wepname, speed_up), WEP_CVAR_SEC(wepname, speed_z), WEP_CVAR_SEC(wepname, spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_UP_BOTH(ent,wepname,isprimary) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_BOTH(wepname, isprimary, speed), WEP_CVAR_BOTH(wepname, isprimary, speed_up), WEP_CVAR_BOTH(wepname, isprimary, speed_z), WEP_CVAR_BOTH(wepname, isprimary, spread), FALSE)
 
-#define WEP_SETUPPROJVELOCITY_NONE(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR(wepname, speed), 0, 0, WEP_CVAR(wepname, spread), FALSE)
+#define WEP_SETUPPROJVELOCITY_NONE(ent,wepname,prefix) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR(wepname, prefix##speed), 0, 0, WEP_CVAR(wepname, prefix##spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_PRI(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_PRI(wepname, speed), 0, 0, WEP_CVAR_PRI(wepname, spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_SEC(ent,wepname) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_SEC(wepname, speed), 0, 0, WEP_CVAR_SEC(wepname, spread), FALSE)
 #define WEP_SETUPPROJVELOCITY_BOTH(ent,wepname,isprimary) W_SetupProjectileVelocityEx(ent, w_shotdir, v_up, WEP_CVAR_BOTH(wepname, isprimary, speed), 0, 0, WEP_CVAR_BOTH(wepname, isprimary, spread), FALSE)