<script type="text/javascript">
$(function () {
+ // plot the accuracy graph
function plot_acc_graph(data) {
var games = new Array();
var avgs = new Array();
avgs[i] = [i, data.avg];
accs[i] = [i, data.accs[i][1]];
game_link = '/game/' + data.accs[i][0];
- j = 20 - i;
+ j = data.games - i;
games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
}
});
}
+ // plot the damage graph
+ function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
function showTooltip(x, y, contents) {
$('<div id="tooltip">' + contents + '</div>').css( {
position: 'absolute',
if (item) {
if (previousPoint != item.dataIndex) {
previousPoint = item.dataIndex;
-
+
$("#tooltip").remove();
var x = item.datapoint[0].toFixed(2),
y = item.datapoint[1].toFixed(2);
-
+
showTooltip(item.pageX, item.pageY, y + "%");
}
}
}
});
- $.ajax({
- url: '${request.route_url("player_accuracy", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
+ $('#dmg-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if (previousPoint != item.dataIndex) {
+ previousPoint = item.dataIndex;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y);
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ }
});
+ // bind click events to the weapon images
$(".acc-weap").click(function () {
var dataurl = $(this).find('a').attr('href');
- $('.weapon-active').removeClass('weapon-active');
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
$(this).addClass('weapon-active');
$.ajax({
success: plot_acc_graph
});
});
+
+ $(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+ });
+
+ // populate the graphs with the default weapons
+ $.ajax({
+ url: '${request.route_url("player_accuracy", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+
+ $.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+
+
})
</script>
% endif
</div>
-% if accs is not None:
+% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
<div class="span10">
<h3>Accuracy</h3>
<div id="acc-graph" class="flot" style="width:800px; height:200px;">
</div>
- <div class="weapon-nav">
+ <div class="weapon-nav accuracy-nav">
<ul>
% if 'nex' in recent_weapons:
<li>
% endif
+% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
+<div class="row">
+ <div class="span10">
+ <h3>Damage Efficiency</h3>
+ <div id="dmg-graph" class="flot" style="width:800px; height:200px;">
+ </div>
+
+ <div class="weapon-nav damage-nav">
+ <ul>
+ % if 'rocketlauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap weapon-active">
+ <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
+ <p><small>Rocket</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'grenadelauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
+ <p><small>Mortar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'electro' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/electro.png")}" />
+ <p><small>Electro</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'crylink' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
+ <p><small>Crylink</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'hagar' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
+ <p><small>Hagar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'laser' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <img src="${request.static_url("xonstat:static/images/laser.png")}" />
+ <p><small>Laser</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ </ul>
+ </div>
+
+ </div>
+</div>
+% endif
+
+
##### RECENT GAMES (v2) ####
% if recent_games:
<div class="row">
return (avg, accs)
+def get_damage_stats(player_id, weapon_cd, games):
+ """
+ Provides damage info for weapon_cd by player_id for the past N games.
+ """
+ try:
+ raw_avg = DBSession.query(func.sum(PlayerWeaponStat.actual),
+ func.sum(PlayerWeaponStat.hit)).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ one()
+
+ avg = round(float(raw_avg[0])/raw_avg[1], 2)
+
+ # Determine the damage efficiency (hit, fired) numbers for $games games
+ # This is then enumerated to create parameters for a flot graph
+ raw_dmgs = DBSession.query(PlayerWeaponStat.game_id,
+ PlayerWeaponStat.actual, PlayerWeaponStat.hit).\
+ filter(PlayerWeaponStat.player_id == player_id).\
+ filter(PlayerWeaponStat.weapon_cd == weapon_cd).\
+ order_by(PlayerWeaponStat.game_id.desc()).\
+ limit(games).\
+ all()
+
+ # they come out in opposite order, so flip them in the right direction
+ raw_dmgs.reverse()
+
+ dmgs = []
+ for i in range(len(raw_dmgs)):
+ # try to derive, unless we've hit nothing then set to 0!
+ try:
+ dmg = round(float(raw_dmgs[i][1])/raw_dmgs[i][2], 2)
+ except:
+ dmg = 0.0
+
+ dmgs.append((raw_dmgs[i][0], dmg))
+ except Exception as e:
+ dmgs = []
+ avg = 0.0
+
+ return (avg, dmgs)
+
+
def _player_info_data(request):
player_id = int(request.matchdict['id'])
if player_id <= 2:
games = over how many games to display accuracy. Can be up to 50.
"""
return _player_accuracy_data(request)
+
+
+def _player_damage_data(request):
+ player_id = request.matchdict['id']
+ allowed_weapons = ['grenadelauncher', 'electro', 'crylink', 'hagar',
+ 'rocketlauncher', 'laser']
+ weapon_cd = 'laser'
+ games = 20
+
+ if request.params.has_key('weapon'):
+ if request.params['weapon'] in allowed_weapons:
+ weapon_cd = request.params['weapon']
+
+ if request.params.has_key('games'):
+ try:
+ games = request.params['games']
+
+ if games < 0:
+ games = 20
+ if games > 50:
+ games = 50
+ except:
+ games = 20
+
+ (avg, dmgs) = get_damage_stats(player_id, weapon_cd, games)
+
+ # if we don't have enough data for the given weapon
+ if len(dmgs) < games:
+ games = len(dmgs)
+
+ return {
+ 'player_id':player_id,
+ 'player_url':request.route_url('player_info', id=player_id),
+ 'weapon':weapon_cd,
+ 'games':games,
+ 'avg':avg,
+ 'dmgs':dmgs
+ }
+
+
+def player_damage_json(request):
+ """
+ Provides a JSON response representing the damage for the given weapon.
+
+ Parameters:
+ weapon = which weapon to display damage for. Valid values are
+ 'grenadelauncher', 'electro', 'crylink', 'hagar', 'rocketlauncher',
+ 'laser'.
+ games = over how many games to display damage. Can be up to 50.
+ """
+ return _player_damage_data(request)