return TRUE;
}
-void UpdatePlayerSounds();
void setmodel_lod(entity e, string modelname)
{
string s;
WriteCoord(MSG_ENTITY, hook_shotorigin_x);
WriteCoord(MSG_ENTITY, hook_shotorigin_y);
WriteCoord(MSG_ENTITY, hook_shotorigin_z);
-
if(sv_foginterval && world.fog != "")
WriteString(MSG_ENTITY, world.fog);
else
{
entity o;
entity e;
+ e = spawn();
e.classname = "clientinit";
e.think = ClientInit_CheckUpdate;
- e.nextthink = time;
Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity);
+
o = self;
self = e;
ClientInit_CheckUpdate();