]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix spider freezing dead monsters/players
authorMario <mario.mario@y7mail.com>
Mon, 5 Aug 2013 19:51:01 +0000 (05:51 +1000)
committerMario <mario.mario@y7mail.com>
Mon, 5 Aug 2013 19:51:01 +0000 (05:51 +1000)
qcsrc/server/monsters/monster/spider.qc
qcsrc/server/mutators/gamemode_invasion.qc
qcsrc/server/mutators/gamemode_invasion.qh

index cdae2f4293ae37c9598dd02fde5fde5dd44f794d..b72a857e79bb0f253ab5b04c9c1f6b3d0161e28a 100644 (file)
@@ -54,7 +54,7 @@ void spider_web_explode()
                
                RadiusDamage(self, self.realowner, damg, edamg, 0, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
                
-               for(e = findradius(self.origin, rad); e; e = e.chain) if(e.takedamage && e.deadflag == DEAD_NO)
+               for(e = findradius(self.origin, rad); e; e = e.chain) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
                {
                        switch(self.realowner.spider_type)
                        {
index 03c469c64320fc1601aeaf8482c10e3e72f1fd64..dd2eeaf42a6fce201cf7d2c958c7466a9f148428 100644 (file)
@@ -5,7 +5,7 @@ void invasion_spawnpoint()
        self.classname = "invasion_spawnpoint";
 }
 
-float invasion_PickMonster()
+float invasion_PickMonster(float have_shamblers)
 {
        if(autocvar_g_invasion_zombies_only)
                return MONSTER_ZOMBIE;
@@ -16,7 +16,7 @@ float invasion_PickMonster()
        
        for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
        {
-               if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN)
+               if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN || (i == MONSTER_SHAMBLER && have_shamblers >= 1))
                        continue; // flying/swimming monsters not yet supported
                
                RandomSelection_Add(world, i, "", 1, 1);
@@ -52,9 +52,9 @@ void invasion_SpawnChosenMonster(float mon)
        monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
 }
 
-void invasion_SpawnMonsters()
+void invasion_SpawnMonsters(float have_shamblers)
 {
-       float chosen_monster = invasion_PickMonster();
+       float chosen_monster = invasion_PickMonster(have_shamblers);
        
        invasion_SpawnChosenMonster(chosen_monster);
 }
@@ -78,16 +78,20 @@ float Invasion_CheckWinner()
                return 1;
        }
        
-       float total_alive_monsters = 0;
+       float total_alive_monsters = 0, shamblers = 0;
        
        FOR_EACH_MONSTER(head) if(head.health > 0)
+       {
+               if(head.monsterid == MONSTER_SHAMBLER)
+                       ++shamblers;
                ++total_alive_monsters;
+       }
 
-       if((total_alive_monsters + numkilled) < maxspawned)
+       if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
        {
                if(time >= last_check)
                {
-                       invasion_SpawnMonsters();
+                       invasion_SpawnMonsters(shamblers);
                        last_check = time + 2;
                }
                
@@ -158,6 +162,7 @@ void Invasion_RoundStart()
 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
 {
        numkilled += 1;
+       maxcurrent -= 1;
        
        if(IS_PLAYER(frag_attacker))
                PlayerScore_Add(frag_attacker, SP_KILLS, +1);
@@ -177,6 +182,7 @@ MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
        }
        
        numspawned += 1;
+       maxcurrent += 1;
        
        self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
        
@@ -232,6 +238,13 @@ MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
+{
+       start_armorvalue = 100;
+       
+       return FALSE;
+}
+
 void invasion_ScoreRules()
 {
        ScoreRules_basics(0, 0, 0, FALSE);
@@ -265,6 +278,7 @@ MUTATOR_DEFINITION(gamemode_invasion)
        MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
        MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
+       MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
        
        MUTATOR_ONADD
        {
index 9c934390625295825d232a536c2961eb78fede41..3d10814b49f8bbddb13e235476955ec42cd3f9e1 100644 (file)
@@ -4,4 +4,4 @@ float roundcnt;
 float maxrounds;
 float numkilled;
 float last_check;
-
+float maxcurrent;