]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make raptor bomb shell fragments work again
authorJakob MG <jakob_mg@hotmail.com>
Wed, 18 May 2011 13:20:51 +0000 (15:20 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Wed, 18 May 2011 13:20:51 +0000 (15:20 +0200)
qcsrc/client/vehicles/vehicles.qc

index e4a825a74d6b3299fdcd5f524fba918231aee395..0fa4d85effc7fd4c1a5f87313b8cd0f768c9a777 100644 (file)
@@ -627,9 +627,10 @@ void Vehicles_Precache()
 
 void RaptorCBShellfragDraw()
 {
+       
        Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
        if(wasfreed(self))
-               return;
+               return;     
 
        self.move_avelocity += randomvec() * 15;
        self.renderflags = 0;
@@ -638,13 +639,12 @@ void RaptorCBShellfragDraw()
 
        if(self.alpha < ALPHA_MIN_VISIBLE)
         remove(self);
-
 }
 
 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
 {
     entity sfrag;
-
+    
     sfrag = spawn();
     setmodel(sfrag, "models/vehicles/clusterbomb_fragment.md3");
     setorigin(sfrag, _org);
@@ -665,5 +665,6 @@ void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang)
 
        sfrag.nextthink = time + 3;
        sfrag.cnt = time + 2;
+       sfrag.alpha = 1;
     sfrag.drawmask = MASK_NORMAL;
 }