]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
There was no need for custom booleans, the same can be achieved with the existing...
authorSeverin Meyer <sev.ch@web.de>
Fri, 24 Jul 2015 18:24:24 +0000 (20:24 +0200)
committerSeverin Meyer <sev.ch@web.de>
Fri, 24 Jul 2015 18:24:24 +0000 (20:24 +0200)
qcsrc/client/vehicles/all.qc

index 5524a3783886c1f165653e8a49868cfd5c99fe4e..7b0d5a3428e23185dd9fead69fa3ce11a869bc5c 100644 (file)
@@ -200,9 +200,7 @@ void Vehicles_drawHUD(
        vector colorAmmo1,
        string iconAmmo2,
        vector colorAmmo2,
-       string crosshair,
-       bool shouldDrawBumbleGunnerCrosshair,
-       bool shouldDrawRaptorBombCrosshair)
+       string crosshair)
 {
        if(autocvar_r_letterbox)
                return;
@@ -357,7 +355,7 @@ void Vehicles_drawHUD(
                drawpic(tmpPos, iconAmmo2, tmpSize, '1 1 1', hudAlpha * 0.2, DRAWFLAG_NORMAL);
 
        // Bumblebee gunner crosshairs
-       if(shouldDrawBumbleGunnerCrosshair)
+       if(hud == HUD_BUMBLEBEE)
        {
                tmpSize = '1 1 1' * hud_fontsize;
                tmpPos.x = hudPos.x + hudSize.x * (520/768);
@@ -376,7 +374,7 @@ void Vehicles_drawHUD(
        }
 
        // Raptor bomb crosshair
-       if(shouldDrawRaptorBombCrosshair && weapon2mode != RSM_FLARE)
+       if(hud == HUD_RAPTOR && weapon2mode != RSM_FLARE)
        {
                vector where;
 
@@ -440,7 +438,7 @@ void CSQC_BUMBLE_HUD()
        Vehicles_drawHUD(vMODEL_BUMBLE, vMODEL_BUMBLE_WEAPON1, vMODEL_BUMBLE_WEAPON2,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
-               vCROSS_HEAL, TRUE, FALSE);
+               vCROSS_HEAL);
 }
 
 void CSQC_BUMBLE_GUN_HUD()
@@ -448,7 +446,7 @@ void CSQC_BUMBLE_GUN_HUD()
        Vehicles_drawHUD(vMODEL_GUNNER, vMODEL_GUNNER_WEAPON1, vNULL,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
                vNULL, '0 0 0',
-               vNULL, FALSE, FALSE);
+               vNULL);
 }
 
 void CSQC_SPIDER_HUD()
@@ -465,7 +463,7 @@ void CSQC_SPIDER_HUD()
        Vehicles_drawHUD(vMODEL_SPIDER, vMODEL_SPIDER_WEAPON1, vMODEL_SPIDER_WEAPON2,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
                vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
-               crosshair, FALSE, FALSE);
+               crosshair);
 }
 
 void CSQC_RAPTOR_HUD()
@@ -481,7 +479,7 @@ void CSQC_RAPTOR_HUD()
        Vehicles_drawHUD(vMODEL_RAPTOR, vMODEL_RAPTOR_WEAPON1, vMODEL_RAPTOR_WEAPON2,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
                vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
-               crosshair, FALSE, TRUE);
+               crosshair);
 }
 
 void CSQC_WAKIZASHI_HUD()
@@ -489,7 +487,7 @@ void CSQC_WAKIZASHI_HUD()
        Vehicles_drawHUD(vMODEL_RACER, vMODEL_RACER_WEAPON1, vMODEL_RACER_WEAPON2,
                vICON_AMMO1, autocvar_hud_progressbar_vehicles_ammo1_color,
                vICON_AMMO2, autocvar_hud_progressbar_vehicles_ammo2_color,
-               vCROSS_AIM, FALSE, FALSE);
+               vCROSS_AIM);
 }
 
 void Vehicles_Precache()