]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Add cl.movevars_timescale into the mix so this works correctly with slowmo. Previous...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:04:58 +0000 (14:04 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 2 May 2010 14:17:44 +0000 (16:17 +0200)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10130 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=2572a44e5cc8874ea2e806fd9627959b257dd63e

view.c

diff --git a/view.c b/view.c
index e0a91e574e229239394847740c3ec0e52215a321..36d48339a1ae40b755e8602a8f98aba770e7594c 100644 (file)
--- a/view.c
+++ b/view.c
@@ -597,7 +597,12 @@ void V_CalcRefdef (void)
                                        // TODO 2 (done): Implement limits (weapon model must not lean past a certain limit)
                                        // TODO 3 (done): Cvar everything once the first TODOs are ready
 
-                                       if(cl_leanmodel_up.value && cl.realframetime * cl_leanmodel_up_speed.value < 1) // bad things happen if this goes over 1, so prevent the effect
+                                       float viewmodel_pushspeed_x;
+                                       if(cl.movevars_timescale * cl.realframetime * cl_leanmodel_up_speed.value < 1) // bad things happen if this goes over 1, so prevent the effect
+                                               viewmodel_pushspeed_x = cl.movevars_timescale * cl.realframetime * cl_leanmodel_up_speed.value;
+                                       else
+                                               viewmodel_pushspeed_x = 1;
+                                       if(cl_leanmodel_up.value && viewmodel_pushspeed_x < 1)
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[PITCH] - viewmodel_push_x >= 180)
@@ -610,20 +615,25 @@ void V_CalcRefdef (void)
                                                        if(cl.viewangles[PITCH] - viewmodel_push_x > cl_leanmodel_up_limit.value)
                                                                viewmodel_push_x = cl.viewangles[PITCH] - cl_leanmodel_up_limit.value;
                                                        else
-                                                               viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * cl_leanmodel_up_speed.value * cl.realframetime;
+                                                               viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * viewmodel_pushspeed_x;
                                                }
                                                if(viewmodel_push_x > cl.viewangles[PITCH])
                                                {
                                                        if(viewmodel_push_x - cl.viewangles[PITCH] > cl_leanmodel_up_limit.value)
                                                                viewmodel_push_x = cl.viewangles[PITCH] + cl_leanmodel_up_limit.value;
                                                        else
-                                                               viewmodel_push_x -= (viewmodel_push_x - cl.viewangles[PITCH]) * cl_leanmodel_up_speed.value * cl.realframetime;
+                                                               viewmodel_push_x -= (viewmodel_push_x - cl.viewangles[PITCH]) * viewmodel_pushspeed_x;
                                                }
                                        }
                                        else
                                                viewmodel_push_x = cl.viewangles[PITCH];
 
-                                       if(cl_leanmodel_side.value && cl.realframetime * cl_leanmodel_side_speed.value < 1) // bad things happen if this goes over 1, so prevent the effect
+                                       float viewmodel_pushspeed_y;
+                                       if(cl.movevars_timescale * cl.realframetime * cl_leanmodel_side_speed.value < 1) // bad things happen if this goes over 1, so prevent the effect
+                                               viewmodel_pushspeed_y = cl.movevars_timescale * cl.realframetime * cl_leanmodel_side_speed.value;
+                                       else
+                                               viewmodel_pushspeed_y = 1;
+                                       if(cl_leanmodel_side.value && viewmodel_pushspeed_y < 1)
                                        {
                                                // prevent the gun from doing a 360* rotation when going around the 0 <-> 360 border
                                                if(cl.viewangles[YAW] - viewmodel_push_y >= 180)
@@ -636,14 +646,14 @@ void V_CalcRefdef (void)
                                                        if(cl.viewangles[YAW] - viewmodel_push_y > cl_leanmodel_side_limit.value)
                                                                viewmodel_push_y = cl.viewangles[YAW] - cl_leanmodel_side_limit.value;
                                                        else
-                                                               viewmodel_push_y += (cl.viewangles[YAW] - viewmodel_push_y) * cl_leanmodel_side_speed.value * cl.realframetime;
+                                                               viewmodel_push_y += (cl.viewangles[YAW] - viewmodel_push_y) * viewmodel_pushspeed_y;
                                                }
                                                if(viewmodel_push_y > cl.viewangles[YAW])
                                                {
                                                        if(viewmodel_push_y - cl.viewangles[YAW] > cl_leanmodel_side_limit.value)
                                                                viewmodel_push_y = cl.viewangles[YAW] + cl_leanmodel_side_limit.value;
                                                        else
-                                                               viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * cl_leanmodel_side_speed.value * cl.realframetime;
+                                                               viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * viewmodel_pushspeed_y;
                                                }
                                        }
                                        else