]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Make map voting screen more compact when possible (hard size limit is now applied...
authorterencehill <piuntn@gmail.com>
Wed, 15 Jul 2015 13:33:59 +0000 (15:33 +0200)
committerterencehill <piuntn@gmail.com>
Sun, 26 Jul 2015 09:46:47 +0000 (11:46 +0200)
Signed-off-by: terencehill <piuntn@gmail.com>
qcsrc/client/mapvoting.qc

index 35c250882166c02521d7a6bb4b820df68f417d21..1350b154e0af83685247cd484140f8c217456084 100644 (file)
@@ -87,13 +87,6 @@ void GameTypeVote_DrawGameTypeItem(vector pos, float maxh, float tsize, string g
        else
                alpha = 1; // Normal, full alpha
 
-       float maxheight = vid_conheight / 5;
-       if(maxh > maxheight)
-       {
-               pos.y += (maxh - maxheight) / 2;
-               maxh = maxheight;
-       }
-
        // Bounding box details
        float rect_margin = hud_fontsize.y / 2;
 
@@ -211,7 +204,6 @@ void MapVote_DrawMapItem(vector pos, float isize, float tsize, string map, strin
 
        float img_ar = 4/3;
        img_size.x = min(tsize, isize * img_ar);
-       img_size.x = min(img_size.x, vid_conwidth / 6);
        img_size.y = img_size.x / img_ar;
        img_size.y -= hud_fontsize.y - autocvar_scoreboard_border_thickness * 2;
        img_size.x = img_size.y * img_ar;
@@ -391,6 +383,35 @@ void MapVote_Draw()
        dist.x = (xmax - xmin) / mv_columns;
        dist.y = (ymax - pos.y) / rows;
 
+       // reduce size of too wide items
+       tmp = vid_conwidth / 3; // max width
+       if(dist.x > tmp)
+       {
+               dist.x = tmp;
+               dist.y = min(dist.y, dist.x / item_aspect);
+       }
+       tmp = vid_conheight / 3; // max height
+       if(dist.y > tmp)
+       {
+               dist.y = tmp;
+               dist.x = min(dist.x, dist.y * item_aspect);
+       }
+
+       // reduce size to fix aspect ratio
+       if(dist.x / dist.y > item_aspect)
+               dist.x = dist.y * item_aspect;
+       else
+               dist.y = dist.x / item_aspect;
+
+       // adjust table pos and size according to the new size
+       float offset;
+       offset = ((xmax - pos.x) - dist.x * mv_columns) / 2;
+       xmin = pos.x += offset;
+       xmax -= offset;
+       offset = ((ymax - pos.y) - dist.y * rows) / 2;
+       ymin = pos.y += offset;
+       ymax -= offset;
+
        tsize = dist.x;
        isize = dist.y;