]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix vehicles only crushing zombies
authorMario <mario.mario@y7mail.com>
Sat, 26 Jan 2013 12:21:33 +0000 (23:21 +1100)
committerMario <mario.mario@y7mail.com>
Sat, 26 Jan 2013 12:21:33 +0000 (23:21 +1100)
qcsrc/server/mutators/gamemode_td.qc
qcsrc/server/vehicles/vehicles.qc

index 81beb41235e3f860acf181b61dc13b715b7f0c7a..5a5c0436f89f7364c2c29f513beb414c4f7a85ff 100644 (file)
@@ -230,7 +230,7 @@ void spawnturret(entity spawnedby, entity own, string turet, vector orig)
        oldself = self;
        self = spawn();
        
-       self.origin = orig;
+       setorigin(self, orig);
        self.spawnflags = TSL_NO_RESPAWN;
        self.monster_attack = TRUE;
        self.realowner = own;
index 5e377079e01dd2fc0b1377fde2a884a17e50656a..b7b168eebcb57a3d5409b43f3df29831847a61e7 100644 (file)
@@ -506,7 +506,7 @@ float vehicles_crushable(entity e)
     if(e.classname == "player")
         return TRUE;
 
-    if(e.classname == "monster_zombie")
+    if(e.flags & FL_MONSTER)
         return TRUE;
 
     return FALSE;