]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Get rid of warnings.
authorMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 10 Apr 2011 16:21:08 +0000 (19:21 +0300)
committerMircea Kitsune <sonichedgehog_hyperblast00@yahoo.com>
Sun, 10 Apr 2011 16:21:08 +0000 (19:21 +0300)
qcsrc/server/g_violence.qc

index 534a7fd370cdbd52ee3ef18ed128e9dae88013b0..947791835c381161c7d7c3c006509b74f21f79c9 100644 (file)
@@ -48,7 +48,7 @@ void Violence_GibSplash(entity source, float type, float amount, entity attacker
 
 // damage effect
 
-.float lifetime;
+.float damageeffect_lifetime;
 .entity damageeffect_repeater;
 
 float Violence_DamageEffect_SendEntity(entity to, float sf)
@@ -97,7 +97,7 @@ void Violence_DamageEffect(entity pl, float type)
 void Violence_DamageEffect_Remove(entity pl);
 void Violence_DamageEffect_DoRepeat()
 {
-       if(time > self.lifetime || (self.owner.classname != "player" && self.owner.classname != "body"))
+       if(time > self.damageeffect_lifetime || (self.owner.classname != "player" && self.owner.classname != "body"))
        {
                Violence_DamageEffect_Remove(self.owner);
                return;
@@ -122,17 +122,17 @@ void Violence_DamageEffect_SetRepeat(entity pl, float damage, float type)
                pl.damageeffect_repeater.owner = pl;
                pl.damageeffect_repeater.think = Violence_DamageEffect_DoRepeat;
 
-               pl.damageeffect_repeater.lifetime = time + (autocvar_sv_damageeffect_lifetime * damage);
+               pl.damageeffect_repeater.damageeffect_lifetime = time + (autocvar_sv_damageeffect_lifetime * damage);
        }
        else
        {
                // if the repeater is being updated, increase its lifetime instead of re-setting it entirely
                // this fixes the shotgun among other things, where only the damage of one bullet would be taken into account
-               pl.damageeffect_repeater.lifetime += (autocvar_sv_damageeffect_lifetime * damage);
+               pl.damageeffect_repeater.damageeffect_lifetime += (autocvar_sv_damageeffect_lifetime * damage);
        }
 
        if(autocvar_sv_damageeffect_lifetime_max)
-               pl.damageeffect_repeater.lifetime = bound(0, pl.damageeffect_repeater.lifetime, time + autocvar_sv_damageeffect_lifetime_max);
+               pl.damageeffect_repeater.damageeffect_lifetime = bound(0, pl.damageeffect_repeater.damageeffect_lifetime, time + autocvar_sv_damageeffect_lifetime_max);
 
        pl.damageeffect_repeater.cnt = type;
        pl.damageeffect_repeater.nextthink = time;
@@ -151,5 +151,5 @@ void Violence_DamageEffect_Copy(entity old_pl, entity pl)
                Violence_DamageEffect_Remove(pl);
 
        Violence_DamageEffect_SetRepeat(pl, 0, old_pl.damageeffect_repeater.cnt); // spawn a new repeater
-       pl.damageeffect_repeater.lifetime = old_pl.damageeffect_repeater.lifetime; // copy the lifetime
+       pl.damageeffect_repeater.damageeffect_lifetime = old_pl.damageeffect_repeater.damageeffect_lifetime; // copy the lifetime
 }