/**/
MUTATOR_HOOKABLE(SetResourceAmount, EV_SetResourceAmount);
+/** Called after the amount of resource of an entity has changed. See RESOURCE_*
+constants for resource types. Amount wasted is the amount of resource that is
+above resource limit so it was not given. */
+#define EV_ResourceAmountChanged(i, o) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /**/
+MUTATOR_HOOKABLE(ResourceAmountChanged, EV_ResourceAmountChanged);
+
+/** Called when there was an attempt to set entity resources higher than their
+limit. See RESOURCE_* constants for resource types. Amount wasted is the amount
+of resource that is above resource limit so it was not given. */
+#define EV_ResourceWasted(i, o) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** amount wasted */ i(float, MUTATOR_ARGV_2_float) \
+ /**/
+MUTATOR_HOOKABLE(ResourceWasted, EV_ResourceWasted);
+
/** Called when entity is being given some resource. See RESOURCE_* constants
for resource types. Return true to forbid giving. */
#define EV_GiveResource(i, o) \
/**/
MUTATOR_HOOKABLE(GiveResource, EV_GiveResource);
+/** Called when entity is being given some resource with specified limit. See
+RESOURCE_* constants for resource types. Return true to forbid giving. */
+#define EV_GiveResourceWithLimit(i, o) \
+ /** receiver */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /**/ o(int, MUTATOR_ARGV_1_int) \
+ /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /**/ o(float, MUTATOR_ARGV_2_float) \
+ /** limit */ i(float, MUTATOR_ARGV_3_float) \
+ /**/ o(float, MUTATOR_ARGV_3_float) \
+ /**/
+MUTATOR_HOOKABLE(GiveResourceWithLimit, EV_GiveResourceWithLimit);
+
/** called at when a player connect */
#define EV_ClientConnect(i, o) \
/** player */ i(entity, MUTATOR_ARGV_0_entity) \
}
resource_type = M_ARGV(1, int);
amount = M_ARGV(2, float);
- .float resource_field = GetResourceField(resource_type);
- if (e.(resource_field) == amount)
- {
- return;
- }
float max_amount = GetResourceLimit(e, resource_type);
+ float amount_wasted = 0;
if (amount > max_amount)
{
+ amount_wasted = amount - max_amount;
amount = max_amount;
}
- e.(resource_field) = amount;
+ .float resource_field = GetResourceField(resource_type);
+ if (e.(resource_field) != amount)
+ {
+ e.(resource_field) = amount;
+ MUTATOR_CALLHOOK(ResourceAmountChanged, e, resource_type, amount);
+ }
+ if (amount_wasted == 0)
+ {
+ return;
+ }
+ MUTATOR_CALLHOOK(ResourceWasted, e, resource_type, amount_wasted);
}
void GiveResource(entity receiver, int resource_type, float amount)
void GiveResourceWithLimit(entity receiver, int resource_type, float amount,
float limit)
{
+ if (amount == 0)
+ {
+ return;
+ }
+ bool forbid = MUTATOR_CALLHOOK(GiveResourceWithLimit, receiver,
+ resource_type, amount, limit);
+ if (forbid)
+ {
+ return;
+ }
+ resource_type = M_ARGV(1, int);
+ amount = M_ARGV(2, float);
+ limit = M_ARGV(3, float);
if (amount == 0)
{
return;