if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || intermission)
{
// make special vector since we can't use view_origin (It is one frame old as of this code, it gets set later with the results this code makes.)
- vector current_view_origin = (getpropertyvec(VF_ORIGIN) + autocvar_sv_spectator_viewoffset);
+ vector current_view_origin = (pmove_org + autocvar_sv_spectator_viewoffset);
// We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
// Ideally, there should be another way to enable third person cameras, such as through setproperty()
if(eventchase_back_save == EVENTCHASE_UNSAVED) { eventchase_back_save = cvar("chase_back"); }
if(eventchase_overhead_save == EVENTCHASE_UNSAVED) { eventchase_overhead_save = cvar("chase_overhead"); }
if(eventchase_up_save == EVENTCHASE_UNSAVED) { eventchase_up_save = cvar("chase_up"); }
- cvar_set("chase_back", "0"); // don't let chase adjust the camera
- cvar_set("chase_overhead", "0"); // no overhead view either
- cvar_set("chase_up", "0"); // don't let chase adjust the camera
+ //cvar_set("chase_back", "0"); // don't let chase adjust the camera
+ //cvar_set("chase_overhead", "0"); // no overhead view either
+ //cvar_set("chase_up", "0"); // don't let chase adjust the camera
}
// make the camera smooth back
else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
{
cvar_set("chase_active", "0");
- cvar_set("chase_back", ftos(eventchase_back_save));
- cvar_set("chase_overhead", ftos(eventchase_overhead_save));
- cvar_set("chase_up", ftos(eventchase_up_save));
+ //cvar_set("chase_back", ftos(eventchase_back_save));
+ //cvar_set("chase_overhead", ftos(eventchase_overhead_save));
+ //cvar_set("chase_up", ftos(eventchase_up_save));
eventchase_current_distance = 0; // start from 0 next time
eventchase_back_save = EVENTCHASE_UNSAVED;
eventchase_overhead_save = EVENTCHASE_UNSAVED;