]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix even more cases of self
authorMario <mario@smbclan.net>
Sun, 3 Jan 2016 14:53:52 +0000 (00:53 +1000)
committerMario <mario@smbclan.net>
Sun, 3 Jan 2016 14:53:52 +0000 (00:53 +1000)
qcsrc/client/csqcmodel_hooks.qc
qcsrc/common/viewloc.qc
qcsrc/common/viewloc.qh
qcsrc/lib/csqcmodel/cl_model.qc
qcsrc/lib/csqcmodel/cl_model.qh

index 4abf49186d6ca6feff6d478dc7070d37328132a8..4a04eb5e0fe2342de9d9e9d1ed337db1a4b12d4a 100644 (file)
@@ -389,7 +389,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
        if(this.tag_entity && wasfreed(this.tag_entity))
                this.tag_entity = world;
 
-       WITH(entity, self, this, viewloc_SetTags());
+       viewloc_SetTags(this);
 
        MUTATOR_CALLHOOK(TagIndex_Update, this);
 
@@ -406,7 +406,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this)
                // recursive predraw call to fix issues with forcemodels and LOD if bone indexes mismatch
                if(this.tag_entity.classname == "csqcmodel")
                {
-                       WITH(entity, this, this.tag_entity, CSQCModel_Hook_PreDraw(this, (this.entnum >= 1 && this.entnum <= maxclients)));
+                       CSQCModel_Hook_PreDraw(this.tag_entity, (this.entnum >= 1 && this.entnum <= maxclients));
                }
 
                if(this.tag_entity.modelindex != this.tag_entity_lastmodelindex)
@@ -490,7 +490,7 @@ void CSQCModel_Effects_PostUpdate(entity this)
 {
        if (this == csqcplayer) {
                if (this.csqcmodel_teleported) {
-                       WITH(entity, self, this, Reset_ArcBeam());
+                       Reset_ArcBeam();
                }
        }
        this.csqcmodel_effects = this.effects;
@@ -677,14 +677,14 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer)
                        this.anim_saveframe2time = this.anim_frame2time;
                        // Note: we always consider lerpfrac "changed", as it uses fixed values every time anyway.
                        // This ensures that .frame etc. are always written.
-                       WITH(entity, self, this, CSQCModel_InterpolateAnimation_2To4_PreNote(sf | CSQCMODEL_PROPERTY_LERPFRAC));
+                       CSQCModel_InterpolateAnimation_2To4_PreNote(this, sf | CSQCMODEL_PROPERTY_LERPFRAC);
                        this.lerpfrac = (doblend ? 0.5 : 0);
                        this.frame = this.anim_frame;
                        this.frame1time = this.anim_frame1time;
                        this.frame2 = this.anim_frame2;
                        this.frame2time = this.anim_frame2time;
-                       WITH(entity, self, this, CSQCModel_InterpolateAnimation_2To4_Note(sf | CSQCMODEL_PROPERTY_LERPFRAC, false));
-                       WITH(entity, self, this, CSQCModel_InterpolateAnimation_2To4_Do());
+                       CSQCModel_InterpolateAnimation_2To4_Note(this, sf | CSQCMODEL_PROPERTY_LERPFRAC, false);
+                       CSQCModel_InterpolateAnimation_2To4_Do(this);
                        if(doblend)
                        {
                                skeleton_from_frames(this, this.csqcmodel_isdead);
index 61c5149f326d222ea988b1c98f9917d2fb7d559b..f67bbc88796122b20d5d9c0bcf40a2ef10647cde 100644 (file)
@@ -61,16 +61,16 @@ void viewloc_PlayerPhysics(entity this)
 
 #ifdef CSQC
 
-void viewloc_SetTags()
-{SELFPARAM();
-       if(self.viewloc && wasfreed(self.viewloc))
-               self.viewloc = world;
-
-       if(self.viewloc.entnum != self.tag_networkviewloc)
-       if(self.tag_networkviewloc == 0)
-               self.viewloc = world;
+void viewloc_SetTags(entity this)
+{
+       if(this.viewloc && wasfreed(this.viewloc))
+               this.viewloc = world;
+
+       if(this.viewloc.entnum != this.tag_networkviewloc)
+       if(this.tag_networkviewloc == 0)
+               this.viewloc = world;
        else
-               self.viewloc = findfloat(world, entnum, self.tag_networkviewloc);
+               this.viewloc = findfloat(world, entnum, this.tag_networkviewloc);
 }
 
 vector old_camera_angle = '0 0 0';
index ceebe9c02caee4677c813ed3ee4ce74de6d0d232..4c4d05f92653d6d76deb44fde08bc2cb48721f44 100644 (file)
@@ -8,7 +8,7 @@ void viewloc_PlayerPhysics(entity this);
 #ifdef CSQC
 
 void viewloc_SetViewLocation();
-void viewloc_SetTags();
+void viewloc_SetTags(entity this);
 
 #endif
 
index c07f94954bc97a4682f7e458e8947d31edddb853..53b58e6297be9dc07e6d6cfd72c8e2cbd5799d45 100644 (file)
@@ -37,145 +37,145 @@ float autocvar_cl_nolerp = 0;
 .float csqcmodel_lerpfractime;
 .float csqcmodel_lerpfrac2time;
 
-void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf)
+{
        if(sf & CSQCMODEL_PROPERTY_FRAME)
        {
-               self.frame3 = self.frame;
-               self.frame3time = self.frame1time;
+               this.frame3 = this.frame;
+               this.frame3time = this.frame1time;
        }
        if(sf & CSQCMODEL_PROPERTY_FRAME2)
        {
-               self.frame4 = self.frame2;
-               self.frame4time = self.frame2time;
+               this.frame4 = this.frame2;
+               this.frame4time = this.frame2time;
        }
        if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
        {
-               self.csqcmodel_lerpfrac2 = self.csqcmodel_lerpfrac;
-               self.csqcmodel_lerpfrac2time = self.csqcmodel_lerpfractime;
-               self.lerpfrac = self.csqcmodel_lerpfrac;
+               this.csqcmodel_lerpfrac2 = this.csqcmodel_lerpfrac;
+               this.csqcmodel_lerpfrac2time = this.csqcmodel_lerpfractime;
+               this.lerpfrac = this.csqcmodel_lerpfrac;
        }
 }
-void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf)
+{
        if(sf & CSQCMODEL_PROPERTY_FRAME)
        {
-               self.frame2 = self.frame;
-               self.frame2time = self.frame1time;
+               this.frame2 = this.frame;
+               this.frame2time = this.frame1time;
        }
 }
-void CSQCModel_InterpolateAnimation_PreNote(int sf)
+void CSQCModel_InterpolateAnimation_PreNote(entity this, int sf)
 {
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
-       CSQCModel_InterpolateAnimation_2To4_PreNote(sf);
+       CSQCModel_InterpolateAnimation_2To4_PreNote(this, sf);
 #else
-       CSQCModel_InterpolateAnimation_1To2_PreNote(sf);
+       CSQCModel_InterpolateAnimation_1To2_PreNote(this, sf);
 #endif
 }
 
-void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, bool set_times)
+{
        if(sf & CSQCMODEL_PROPERTY_FRAME)
        {
                if(set_times)
-                       self.frame1time = time;
+                       this.frame1time = time;
        }
        if(sf & CSQCMODEL_PROPERTY_FRAME2)
        {
                if(set_times)
-                       self.frame2time = time;
+                       this.frame2time = time;
        }
        if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
        {
-               self.csqcmodel_lerpfrac = self.lerpfrac;
+               this.csqcmodel_lerpfrac = this.lerpfrac;
                if(set_times)
-                       self.csqcmodel_lerpfractime = time;
+                       this.csqcmodel_lerpfractime = time;
        }
 }
-void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times)
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, bool set_times)
+{
        if(sf & CSQCMODEL_PROPERTY_FRAME)
        {
                if(set_times)
-                       self.frame1time = time;
+                       this.frame1time = time;
        }
 }
-void CSQCModel_InterpolateAnimation_Note(int sf)
+void CSQCModel_InterpolateAnimation_Note(entity this, int sf)
 {
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
-       CSQCModel_InterpolateAnimation_2To4_Note(sf, true);
+       CSQCModel_InterpolateAnimation_2To4_Note(this, sf, true);
 #else
-       CSQCModel_InterpolateAnimation_1To2_Note(sf, true);
+       CSQCModel_InterpolateAnimation_1To2_Note(this, sf, true);
 #endif
 }
 
-void CSQCModel_InterpolateAnimation_2To4_Do()
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_2To4_Do(entity this)
+{
        if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
        {
-               self.lerpfrac = self.csqcmodel_lerpfrac;
-               self.lerpfrac3 = 0;
-               self.lerpfrac4 = 0;
+               this.lerpfrac = this.csqcmodel_lerpfrac;
+               this.lerpfrac3 = 0;
+               this.lerpfrac4 = 0;
        }
        else
        {
                float l13, l24, llf;
                float l24_13;
 
-               if(self.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense
+               if(this.frame3time == 0) // if frame1/3 were not previously displayed, only frame1 can make sense
                        l13 = 1;
                else
-                       l13 = bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+                       l13 = bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
 
-               if(self.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense
+               if(this.frame4time == 0) // if frame2/4 were not previously displayed, only frame2 can make sense
                        l24 = 1;
                else
-                       l24 = bound(0, (time - self.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+                       l24 = bound(0, (time - this.frame2time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
 
-               if(self.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense
+               if(this.csqcmodel_lerpfrac2time == 0) // if there is no old lerpfrac (newly displayed model), only lerpfrac makes sense
                        llf = 1;
                else
-                       llf = bound(0, (time - self.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+                       llf = bound(0, (time - this.csqcmodel_lerpfractime) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
 
-               l24_13 = self.csqcmodel_lerpfrac * llf + self.csqcmodel_lerpfrac2 * (1 - llf);
+               l24_13 = this.csqcmodel_lerpfrac * llf + this.csqcmodel_lerpfrac2 * (1 - llf);
 
-               self.lerpfrac  = l24 * l24_13;
-               self.lerpfrac4 = (1 - l24) * l24_13;
-               self.lerpfrac3 = (1 - l13) * (1 - l24_13);
+               this.lerpfrac  = l24 * l24_13;
+               this.lerpfrac4 = (1 - l24) * l24_13;
+               this.lerpfrac3 = (1 - l13) * (1 - l24_13);
 
                if(l24_13 == 0) // if frames 2/4 are not displayed, clear their frametime
                {
-                       self.frame2time = 0;
-                       self.frame4time = 0;
+                       this.frame2time = 0;
+                       this.frame4time = 0;
                }
 
                if(l24_13 == 1) // if frames 1/3 are not displayed, clear their frametime
                {
-                       self.frame1time = 0;
-                       self.frame3time = 0;
+                       this.frame1time = 0;
+                       this.frame3time = 0;
                }
        }
 }
-void CSQCModel_InterpolateAnimation_1To2_Do()
-{SELFPARAM();
+void CSQCModel_InterpolateAnimation_1To2_Do(entity this)
+{
        if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
        {
-               self.lerpfrac = 0;
+               this.lerpfrac = 0;
        }
        else
        {
-               if(self.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense
-                       self.lerpfrac = 0;
+               if(this.frame2time == 0) // if frame2 was not previously displayed, only frame1 can make sense
+                       this.lerpfrac = 0;
                else
-                       self.lerpfrac = 1 - bound(0, (time - self.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
+                       this.lerpfrac = 1 - bound(0, (time - this.frame1time) / autocvar_cl_lerpanim_maxdelta_framegroups, 1);
        }
 }
-void CSQCModel_InterpolateAnimation_Do()
+void CSQCModel_InterpolateAnimation_Do(entity this)
 {
 #ifdef CSQCMODEL_HAVE_TWO_FRAMES
-       CSQCModel_InterpolateAnimation_2To4_Do();
+       CSQCModel_InterpolateAnimation_2To4_Do(this);
 #else
-       CSQCModel_InterpolateAnimation_1To2_Do();
+       CSQCModel_InterpolateAnimation_1To2_Do(this);
 #endif
 }
 
@@ -190,7 +190,7 @@ void CSQCModel_Draw(entity this)
        // by CSQCPlayer_SetCamera()
        if (!CSQCPlayer_IsLocalPlayer(this)) InterpolateOrigin_Do(this);
 
-       WITH(entity, self, this, CSQCModel_InterpolateAnimation_Do());
+       CSQCModel_InterpolateAnimation_Do(this);
 
        { CSQCMODEL_HOOK_PREDRAW }
 
@@ -238,7 +238,7 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
 
        CSQCPlayer_PreUpdate(this);
        InterpolateOrigin_Undo(this);
-       CSQCModel_InterpolateAnimation_PreNote(sf);
+       CSQCModel_InterpolateAnimation_PreNote(this, sf);
 
 #define CSQCMODEL_IF(cond) if(cond) {
 #define CSQCMODEL_ENDIF }
@@ -267,7 +267,7 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
                this.csqcmodel_teleported = 1;
        }
 
-       CSQCModel_InterpolateAnimation_Note(sf);
+       CSQCModel_InterpolateAnimation_Note(this, sf);
        InterpolateOrigin_Note(this);
        CSQCPlayer_PostUpdate(this);
 
@@ -275,7 +275,7 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
 
 #ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
        InterpolateOrigin_Do(this);
-       CSQCModel_InterpolateAnimation_Do();
+       CSQCModel_InterpolateAnimation_Do(this);
 #endif
 
        // relink
index 1f9d23b4dbec0d60141838685cf5d11b30f1f305..3b20972e25db6e1706aa4a59b944d0a65e71dfaa 100644 (file)
@@ -40,14 +40,14 @@ entity CSQCModel_server2csqc(int i);
 
 // this is exported for custom frame animation code. Use with care.
 // to update frames, first call this:
-void CSQCModel_InterpolateAnimation_2To4_PreNote(int sf);
-void CSQCModel_InterpolateAnimation_1To2_PreNote(int sf);
+void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf);
+void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf);
 // then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
 // if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
-void CSQCModel_InterpolateAnimation_2To4_Note(int sf, float set_times);
-void CSQCModel_InterpolateAnimation_1To2_Note(int sf, float set_times);
+void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times);
+void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times);
 // to retrieve animation state, call this
-void CSQCModel_InterpolateAnimation_2To4_Do();
-void CSQCModel_InterpolateAnimation_1To2_Do();
+void CSQCModel_InterpolateAnimation_2To4_Do(entity this);
+void CSQCModel_InterpolateAnimation_1To2_Do(entity this);
 // will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs
 #endif