]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
copy current balanceXonotic into balanceXPM, and disable the laser altogether in...
authorFruitieX <rasse@rasse-lappy.localdomain>
Mon, 2 Aug 2010 11:18:43 +0000 (14:18 +0300)
committerFruitieX <rasse@rasse-lappy.localdomain>
Mon, 2 Aug 2010 11:18:43 +0000 (14:18 +0300)
balanceXPM.cfg

index 55b6a5486d530450ab58d93bae38eb9a4a6e1685..7fe1c71ed96744b0f68a939e5998da15ce0797f8 100644 (file)
@@ -1,5 +1,5 @@
 // {{{ starting gear
-set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_laser 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
@@ -18,7 +18,7 @@ set g_start_weapon_fireball 0 "0 = never provide the weapon, 1 = always provide
 set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
 set g_balance_health_start 125
 set g_balance_armor_start 0
-set g_start_ammo_shells 14
+set g_start_ammo_shells 20
 set g_start_ammo_nails 0
 set g_start_ammo_rockets 0
 set g_start_ammo_cells 0
@@ -54,8 +54,8 @@ set g_balance_nix_ammoincr_fuel 2
 // {{{ pickup items
 set g_pickup_ammo_anyway 1
 set g_pickup_weapons_anyway 1
-set g_pickup_shells 10
-set g_pickup_shells_max 30
+set g_pickup_shells 20
+set g_pickup_shells_max 45
 set g_pickup_nails 120
 set g_pickup_nails_max 300
 set g_pickup_rockets 25
@@ -104,9 +104,9 @@ set g_pickup_respawntimejitter_ammo 0
 // }}}
 
 // {{{ regen/rot
-set g_balance_health_regen 0
+set g_balance_health_regen 0.05
 set g_balance_health_regenlinear 0
-set g_balance_pause_health_regen 0
+set g_balance_pause_health_regen 5
 set g_balance_pause_health_regen_spawn 0
 set g_balance_health_rot 0
 set g_balance_health_rotlinear 1
@@ -218,10 +218,10 @@ set g_balance_laser_primary_lifetime 5
 set g_balance_laser_primary_shotangle 0
 set g_balance_laser_primary_delay 0
 set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_secondary 1 // when 1, a secondary laser mode exists
-set g_balance_laser_secondary_damage 110 // dps
+set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
+set g_balance_laser_secondary_damage 200 // dps
 set g_balance_laser_secondary_edgedamage 0
-set g_balance_laser_secondary_force 1000
+set g_balance_laser_secondary_force 1300
 set g_balance_laser_secondary_radius 60
 set g_balance_laser_secondary_speed 0
 set g_balance_laser_secondary_spread 0
@@ -233,8 +233,8 @@ set g_balance_laser_secondary_delay 0
 set g_balance_laser_secondary_gauntlet 1
 // }}}
 // {{{ shotgun
-set g_balance_shotgun_primary_bullets 16
-set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_bullets 20
+set g_balance_shotgun_primary_damage 3
 set g_balance_shotgun_primary_force 20
 set g_balance_shotgun_primary_spread 0.16
 set g_balance_shotgun_primary_refire 1
@@ -271,11 +271,11 @@ set g_balance_uzi_bulletconstant 115 // 13.1qu
 set g_balance_grenadelauncher_primary2secondary 0
 set g_balance_grenadelauncher_primary_sticky 0
 set g_balance_grenadelauncher_primary_damage 60
-set g_balance_grenadelauncher_primary_edgedamage 35
+set g_balance_grenadelauncher_primary_edgedamage 25
 set g_balance_grenadelauncher_primary_force 300
 set g_balance_grenadelauncher_primary_radius 100
-set g_balance_grenadelauncher_primary_speed 2000
-set g_balance_grenadelauncher_primary_speed_up 200
+set g_balance_grenadelauncher_primary_speed 1400
+set g_balance_grenadelauncher_primary_speed_up 225
 set g_balance_grenadelauncher_primary_speed_z 0
 set g_balance_grenadelauncher_primary_spread 0
 set g_balance_grenadelauncher_primary_lifetime 5
@@ -285,12 +285,12 @@ set g_balance_grenadelauncher_primary_animtime 0.2
 set g_balance_grenadelauncher_primary_ammo 2
 set g_balance_grenadelauncher_primary_health 72
 set g_balance_grenadelauncher_secondary_sticky 1
-set g_balance_grenadelauncher_secondary_damage 100
-set g_balance_grenadelauncher_secondary_edgedamage 30
+set g_balance_grenadelauncher_secondary_damage 90
+set g_balance_grenadelauncher_secondary_edgedamage 32
 set g_balance_grenadelauncher_secondary_force 300
 set g_balance_grenadelauncher_secondary_radius 150
-set g_balance_grenadelauncher_secondary_speed 1000
-set g_balance_grenadelauncher_secondary_speed_up 200
+set g_balance_grenadelauncher_secondary_speed 1400
+set g_balance_grenadelauncher_secondary_speed_up 225
 set g_balance_grenadelauncher_secondary_speed_z 0
 set g_balance_grenadelauncher_secondary_spread 0
 set g_balance_grenadelauncher_secondary_lifetime 5
@@ -298,16 +298,16 @@ set g_balance_grenadelauncher_secondary_lifetime2 1
 set g_balance_grenadelauncher_secondary_refire 0.8
 set g_balance_grenadelauncher_secondary_animtime 0.2
 set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 72
+set g_balance_grenadelauncher_secondary_health 40
 set g_balance_grenadelauncher_secondary_damageforcescale 0
 set g_balance_grenadelauncher_secondary_bouncefactor 0.7
 set g_balance_grenadelauncher_secondary_bouncestop 0.12
 // }}}
 // {{{ electro // TODO
 set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 100
+set g_balance_electro_primary_damage 90
 set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 600
+set g_balance_electro_primary_force 550
 set g_balance_electro_primary_force_up 125
 set g_balance_electro_primary_radius 850
 set g_balance_electro_primary_comboradius 75
@@ -316,25 +316,25 @@ set g_balance_electro_primary_spread 0
 set g_balance_electro_primary_lifetime 0
 set g_balance_electro_primary_refire 0.03333333
 set g_balance_electro_primary_animtime 0.03333333
-set g_balance_electro_primary_ammo 6
+set g_balance_electro_primary_ammo 10
 set g_balance_electro_primary_range 800
-set g_balance_electro_secondary_damage 40
+set g_balance_electro_secondary_damage 25
 set g_balance_electro_secondary_spread 0
 set g_balance_electro_secondary_edgedamage 0
 set g_balance_electro_secondary_force 100
 set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 500
+set g_balance_electro_secondary_speed 700
 set g_balance_electro_secondary_speed_up 200
 set g_balance_electro_secondary_speed_z 0
 set g_balance_electro_secondary_spread 0.08
 set g_balance_electro_secondary_lifetime 3.5
-set g_balance_electro_secondary_refire 0.5
-set g_balance_electro_secondary_refire2 0
-set g_balance_electro_secondary_animtime 0.5
+set g_balance_electro_secondary_refire 0.2
+set g_balance_electro_secondary_refire2 2
+set g_balance_electro_secondary_animtime 0.2
 set g_balance_electro_secondary_ammo 2
 set g_balance_electro_secondary_health 10
 set g_balance_electro_secondary_damageforcescale 4
-set g_balance_electro_secondary_count 1
+set g_balance_electro_secondary_count 3
 set g_balance_electro_combo_damage 40
 set g_balance_electro_combo_edgedamage 0
 set g_balance_electro_combo_force 80
@@ -345,12 +345,12 @@ set g_balance_electro_combo_speed 400
 // {{{ crylink
 set g_balance_crylink_primary_damage 10
 set g_balance_crylink_primary_edgedamage 8
-set g_balance_crylink_primary_force 25
+set g_balance_crylink_primary_force -60
 set g_balance_crylink_primary_radius 100
 set g_balance_crylink_primary_speed 1100
 set g_balance_crylink_primary_spread 0.1
 set g_balance_crylink_primary_shots 7
-set g_balance_crylink_primary_bounces 1
+set g_balance_crylink_primary_bounces 2
 set g_balance_crylink_primary_refire 0.8
 set g_balance_crylink_primary_animtime 0.4
 set g_balance_crylink_primary_ammo 2
@@ -358,15 +358,15 @@ set g_balance_crylink_primary_bouncedamagefactor 0.2
 
 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
 set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_star_fadetime 0.25
-set g_balance_crylink_primary_other_lifetime 0.8 // range: 800 full, fades to 1300
+set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
 set g_balance_crylink_primary_other_fadetime 0.25
 
 set g_balance_crylink_secondary 1
 set g_balance_crylink_secondary_damage 4
 set g_balance_crylink_secondary_edgedamage 0
-set g_balance_crylink_secondary_force 16
+set g_balance_crylink_secondary_force -20
 set g_balance_crylink_secondary_radius 15
 set g_balance_crylink_secondary_speed 1600
 set g_balance_crylink_secondary_spread 0.03
@@ -383,26 +383,26 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80
 set g_balance_crylink_secondary_line_fadetime 2
 // }}}
 // {{{ nex
-set g_balance_nex_primary_damage 100
+set g_balance_nex_primary_damage 80
 set g_balance_nex_primary_force 200
 set g_balance_nex_primary_refire 1.25
-set g_balance_nex_primary_animtime 1
+set g_balance_nex_primary_animtime 0.75
 set g_balance_nex_primary_ammo 5
 set g_balance_nex_primary_damagefalloff_mindist 1000
 set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 2000
-set g_balance_nex_primary_damagefalloff_forcehalflife 2000
+set g_balance_nex_primary_damagefalloff_halflife 4000
+set g_balance_nex_primary_damagefalloff_forcehalflife 4000
 
-set g_balance_nex_secondary 0
-set g_balance_nex_secondary_damage 100
-set g_balance_nex_secondary_force 200
+set g_balance_nex_secondary 1
+set g_balance_nex_secondary_damage 80
+set g_balance_nex_secondary_force -200
 set g_balance_nex_secondary_refire 1.25
-set g_balance_nex_secondary_animtime 1
+set g_balance_nex_secondary_animtime 0.75
 set g_balance_nex_secondary_ammo 5
 set g_balance_nex_secondary_damagefalloff_mindist 1000
 set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 2000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
+set g_balance_nex_secondary_damagefalloff_halflife 4000
+set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
 // }}}
 // {{{ minstanex
 set g_balance_minstanex_refire 1.25
@@ -523,13 +523,13 @@ set g_balance_hlac_secondary_ammo 10
 set g_balance_hlac_secondary_shots 6
 // }}}
 // {{{ campingrifle
-set g_balance_campingrifle_magazinecapacity 0
+set g_balance_campingrifle_magazinecapacity 4 // make it pretty much useless in close combat
 set g_balance_campingrifle_reloadtime 2 // matches reload anim
 set g_balance_campingrifle_auto_reload_after_changing_weapons 0
 set g_balance_campingrifle_bursttime 0
 set g_balance_campingrifle_tracer 1
-set g_balance_campingrifle_primary_damage 50
-set g_balance_campingrifle_primary_headshotaddeddamage 35
+set g_balance_campingrifle_primary_damage 60
+set g_balance_campingrifle_primary_headshotaddeddamage 50
 set g_balance_campingrifle_primary_spread 0
 set g_balance_campingrifle_primary_force 2
 set g_balance_campingrifle_primary_speed 35000
@@ -540,9 +540,9 @@ set g_balance_campingrifle_primary_ammo 10
 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
 set g_balance_campingrifle_primary_burstcost 0
 set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_campingrifle_secondary 0
-set g_balance_campingrifle_secondary_damage 15
-set g_balance_campingrifle_secondary_headshotaddeddamage 25 // 50 damage only on head
+set g_balance_campingrifle_secondary 1
+set g_balance_campingrifle_secondary_damage 25
+set g_balance_campingrifle_secondary_headshotaddeddamage 20 // 45 damage only on head
 set g_balance_campingrifle_secondary_spread 0.008
 set g_balance_campingrifle_secondary_force 1
 set g_balance_campingrifle_secondary_speed 20000
@@ -620,8 +620,8 @@ set g_balance_seeker_flac_spread 0.4
 set g_balance_seeker_missile_accel 1.05
 set g_balance_seeker_missile_ammo 2
 set g_balance_seeker_missile_animtime 0.3
-set g_balance_seeker_missile_count 3
-set g_balance_seeker_missile_damage 33
+set g_balance_seeker_missile_count 8
+set g_balance_seeker_missile_damage 15
 set g_balance_seeker_missile_damageforcescale 4
 set g_balance_seeker_missile_decel 0.9
 set g_balance_seeker_missile_delay 0.25