]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Use globals to define board sizes
authorMario <zacjardine@y7mail.com>
Thu, 9 Jul 2015 01:04:01 +0000 (11:04 +1000)
committerMario <zacjardine@y7mail.com>
Thu, 9 Jul 2015 01:04:01 +0000 (11:04 +1000)
qcsrc/common/minigames/minigame/pp.qc
qcsrc/common/minigames/minigame/ttt.qc

index b81ce7a9cccd562ff0f034dce669e2034bd70613..eacb985beba26a91e069ed1dd33147d9127e1aa7 100644 (file)
@@ -10,6 +10,11 @@ const int PP_TURN_TEAM  = 0x000f; // turn team mask
 
 const int PP_BLOCKED_TEAM = 5; // there won't ever be a 5th team, so we can abuse this
 
+const int PP_LET_CNT = 7;
+const int PP_NUM_CNT = 7;
+
+const int PP_TILE_SIZE = 7;
+
 .int pp_team1_score;
 .int pp_team2_score;
 
@@ -34,7 +39,7 @@ bool pp_valid_tile(string tile)
                return 0;
        int number = minigame_tile_number(tile);
        int letter = minigame_tile_letter(tile);
-       return 0 <= number && number < 7 && 0 <= letter && letter < 7;
+       return 0 <= number && number < PP_NUM_CNT && 0 <= letter && letter < PP_LET_CNT;
 }
 
 // Checks if the given piece completes a row
@@ -139,8 +144,8 @@ void pp_move(entity minigame, entity player, string pos )
 void pp_setup_pieces(entity minigame)
 {
        int i, t; // letter, number
-       for(i = 0; i < 7; ++i)
-       for(t = 0; t < 7; ++t)
+       for(i = 0; i < PP_LET_CNT; ++i)
+       for(t = 0; t < PP_NUM_CNT; ++t)
        {
                bool t2_true = ((i == 0 || i == 6) && t > 0 && t < 6);
                bool t1_true = (i > 0 && i < 6 && (t == 0 || t == 6));
@@ -273,7 +278,7 @@ void pp_hud_board(vector pos, vector mySize)
        
        minigame_hud_simpleboard(pos,mySize,minigame_texture("pp/board"));
 
-       vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,pos,mySize);
+       vector tile_size = minigame_hud_denormalize_size('1 1 0'/PP_TILE_SIZE,pos,mySize);
        vector tile_pos;
 
        active_minigame.pp_curr_piece = world;
@@ -290,7 +295,7 @@ void pp_hud_board(vector pos, vector mySize)
        {
                if ( e.classname == "minigame_board_piece" )
                {
-                       tile_pos = minigame_tile_pos(e.netname,7,7);
+                       tile_pos = minigame_tile_pos(e.netname,PP_LET_CNT,PP_NUM_CNT);
                        tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
 
                        vector tile_color = '1 1 1';
@@ -323,7 +328,7 @@ void pp_hud_board(vector pos, vector mySize)
        if ( (active_minigame.minigame_flags & PP_TURN_TEAM) == minigame_self.team )
        if ( pp_valid_move(active_minigame, pp_curr_pos) )
        {
-               tile_pos = minigame_tile_pos(pp_curr_pos,7,7);
+               tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
                tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
                minigame_drawpic_centered( tile_pos,  
                                minigame_texture("pp/piece_current"),
@@ -331,7 +336,7 @@ void pp_hud_board(vector pos, vector mySize)
        }
        else if(pp_valid_tile(pp_curr_pos))
        {
-               tile_pos = minigame_tile_pos(pp_curr_pos,7,7);
+               tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT);
                tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
                minigame_drawpic_centered( tile_pos,  
                                minigame_texture("pp/piece_selected"),
@@ -491,28 +496,28 @@ int pp_client_event(entity minigame, string event, ...)
                                                if ( ! pp_curr_pos )
                                                        pp_set_curr_pos("a3");
                                                else
-                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,1,0,7,7));
+                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,1,0,PP_LET_CNT,PP_NUM_CNT));
                                                return true;
                                        case K_LEFTARROW:
                                        case K_KP_LEFTARROW:
                                                if ( ! pp_curr_pos )
                                                        pp_set_curr_pos("c3");
                                                else
-                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,-1,0,7,7));
+                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,-1,0,PP_LET_CNT,PP_NUM_CNT));
                                                return true;
                                        case K_UPARROW:
                                        case K_KP_UPARROW:
                                                if ( ! pp_curr_pos )
                                                        pp_set_curr_pos("a1");
                                                else
-                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,1,7,7));
+                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,1,PP_LET_CNT,PP_NUM_CNT));
                                                return true;
                                        case K_DOWNARROW:
                                        case K_KP_DOWNARROW:
                                                if ( ! pp_curr_pos )
                                                        pp_set_curr_pos("a3");
                                                else
-                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,-1,7,7));
+                                                       pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,-1,PP_LET_CNT,PP_NUM_CNT));
                                                return true;
                                        case K_ENTER:
                                        case K_KP_ENTER:
@@ -538,7 +543,7 @@ int pp_client_event(entity minigame, string event, ...)
                {
                        vector mouse_pos = minigame_hud_normalize(mousepos,pp_boardpos,pp_boardsize);
                        if ( minigame.minigame_flags == (PP_TURN_PLACE|minigame_self.team) )
-                               pp_set_curr_pos(minigame_tile_name(mouse_pos,7,7));
+                               pp_set_curr_pos(minigame_tile_name(mouse_pos,PP_LET_CNT,PP_NUM_CNT));
                        if ( ! pp_valid_tile(pp_curr_pos) )
                                pp_set_curr_pos("");
 
index 91da259b49cdcfbc59b4bfb97437e5f452f4d473..644bd8ec6660df141d143cbf45ae531884b60020 100644 (file)
@@ -12,6 +12,10 @@ const int TTT_TURN_TEAM  = 0x000f; // turn team mask
 const int TTT_SF_PLAYERSCORE  = MINIG_SF_CUSTOM;   // send minigame_player scores (won matches)
 const int TTT_SF_SINGLEPLAYER = MINIG_SF_CUSTOM<<1;// send minigame.ttt_ai
 
+const int TTT_LET_CNT = 3;
+const int TTT_NUM_CNT = 3;
+const int TTT_TILE_SIZE = 3;
+
 .int ttt_npieces; // (minigame) number of pieces on the board (simplifies checking a draw)
 .int ttt_nexteam; // (minigame) next team (used to change the starting team on following matches)
 .int ttt_ai;      // (minigame) when non-zero, singleplayer vs AI
@@ -64,7 +68,7 @@ bool ttt_valid_tile(string tile)
                return 0;
        int number = minigame_tile_number(tile);
        int letter = minigame_tile_letter(tile);
-       return 0 <= number && number < 3 && 0 <= letter && letter < 3;
+       return 0 <= number && number < TTT_NUM_CNT && 0 <= letter && letter < TTT_LET_CNT;
 }
 
 // make a move
@@ -89,7 +93,7 @@ void ttt_move(entity minigame, entity player, string pos )
                                minigame_server_sendflags(player, TTT_SF_PLAYERSCORE);
                                minigame.minigame_flags = TTT_TURN_WIN | player.team;
                        }
-                       else if ( minigame.ttt_npieces >= 9 )
+                       else if ( minigame.ttt_npieces >= (TTT_LET_CNT * TTT_NUM_CNT) )
                                minigame.minigame_flags = TTT_TURN_DRAW;
                        else
                                minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
@@ -220,13 +224,13 @@ void ttt_hud_board(vector pos, vector mySize)
        
        minigame_hud_simpleboard(pos,mySize,minigame_texture("ttt/board"));
 
-       vector tile_size = minigame_hud_denormalize_size('1 1 0'/3,pos,mySize);
+       vector tile_size = minigame_hud_denormalize_size('1 1 0'/TTT_TILE_SIZE,pos,mySize);
        vector tile_pos;
 
        if ( (active_minigame.minigame_flags & TTT_TURN_TEAM) == minigame_self.team )
        if ( ttt_valid_tile(ttt_curr_pos) )
        {
-               tile_pos = minigame_tile_pos(ttt_curr_pos,3,3);
+               tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT);
                tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
                minigame_drawpic_centered( tile_pos,  
                                minigame_texture(strcat("ttt/piece",ftos(minigame_self.team))),
@@ -238,7 +242,7 @@ void ttt_hud_board(vector pos, vector mySize)
        {
                if ( e.classname == "minigame_board_piece" )
                {
-                       tile_pos = minigame_tile_pos(e.netname,3,3);
+                       tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT);
                        tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
                        
                        if ( active_minigame.minigame_flags & TTT_TURN_WIN )
@@ -562,28 +566,28 @@ int ttt_client_event(entity minigame, string event, ...)
                                                if ( ! ttt_curr_pos )
                                                        ttt_set_curr_pos("a3");
                                                else
-                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,1,0,3,3));
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,1,0,TTT_LET_CNT,TTT_NUM_CNT));
                                                return true;
                                        case K_LEFTARROW:
                                        case K_KP_LEFTARROW:
                                                if ( ! ttt_curr_pos )
                                                        ttt_set_curr_pos("c3");
                                                else
-                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,-1,0,3,3));
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,-1,0,TTT_LET_CNT,TTT_NUM_CNT));
                                                return true;
                                        case K_UPARROW:
                                        case K_KP_UPARROW:
                                                if ( ! ttt_curr_pos )
                                                        ttt_set_curr_pos("a1");
                                                else
-                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,1,3,3));
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,1,TTT_LET_CNT,TTT_NUM_CNT));
                                                return true;
                                        case K_DOWNARROW:
                                        case K_KP_DOWNARROW:
                                                if ( ! ttt_curr_pos )
                                                        ttt_set_curr_pos("a3");
                                                else
-                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,-1,3,3));
+                                                       ttt_set_curr_pos(minigame_relative_tile(ttt_curr_pos,0,-1,TTT_LET_CNT,TTT_NUM_CNT));
                                                return true;
                                        case K_ENTER:
                                        case K_KP_ENTER:
@@ -609,7 +613,7 @@ int ttt_client_event(entity minigame, string event, ...)
                {
                        vector mouse_pos = minigame_hud_normalize(mousepos,ttt_boardpos,ttt_boardsize);
                        if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame_self.team) )
-                               ttt_set_curr_pos(minigame_tile_name(mouse_pos,3,3));
+                               ttt_set_curr_pos(minigame_tile_name(mouse_pos,TTT_LET_CNT,TTT_NUM_CNT));
                        if ( ! ttt_valid_tile(ttt_curr_pos) )
                                ttt_set_curr_pos("");