]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix some discrepancies in the QC port of droptofloor 1042/head
authorMario <mario.mario@y7mail.com>
Sun, 18 Sep 2022 01:08:58 +0000 (11:08 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 18 Sep 2022 01:08:58 +0000 (11:08 +1000)
qcsrc/server/world.qc

index 43e697f2d664da69f4ed87b18404c350db90fcaf..72499866fa6deff4e23ac448959a12317e5d0ae3 100644 (file)
@@ -2193,6 +2193,7 @@ void InitializeEntitiesRun()
 }
 
 // deferred dropping
+// ported from VM_SV_droptofloor TODO: make a common function for the client-side?
 void DropToFloor_Handler(entity this)
 {
        if(!this || wasfreed(this))
@@ -2213,6 +2214,7 @@ void DropToFloor_Handler(entity this)
        {
                vector offset, org;
                offset = 0.5 * (this.mins + this.maxs);
+               offset.z = this.mins.z;
                org = this.origin + offset;
                traceline(org, end, MOVE_NORMAL, this);
                trace_endpos = trace_endpos - offset;
@@ -2220,6 +2222,7 @@ void DropToFloor_Handler(entity this)
                {
                        LOG_DEBUGF("DropToFloor_Handler: %v could not fix badly placed entity", this.origin);
                        _Movetype_LinkEdict(this, false);
+                       SET_ONGROUND(this);
                        this.groundentity = NULL;
                }
                else if(trace_fraction < 1)
@@ -2228,6 +2231,7 @@ void DropToFloor_Handler(entity this)
                        //if(autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect)
                                //SV_NudgeOutOfSolid(this);
                        setorigin(this, trace_endpos);
+                       SET_ONGROUND(this);
                        this.groundentity = trace_ent;
                        // if support is destroyed, keep suspended (gross hack for floating items in various maps)
                        this.move_suspendedinair = true;
@@ -2238,12 +2242,12 @@ void DropToFloor_Handler(entity this)
                if(!trace_allsolid && trace_fraction < 1)
                {
                        setorigin(this, trace_endpos);
+                       SET_ONGROUND(this);
                        this.groundentity = trace_ent;
                        // if support is destroyed, keep suspended (gross hack for floating items in various maps)
                        this.move_suspendedinair = true;
                }
        }
-       SET_ONGROUND(this);
        this.dropped_origin = this.origin;
 }