]> de.git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
a minor cleanup; also generate the combined bboxes for the render patches (not used...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Jul 2009 10:52:09 +0000 (10:52 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 22 Jul 2009 10:52:09 +0000 (10:52 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9068 d7cf8633-e32d-0410-b094-e92efae38249

model_brush.c
model_shared.h

index abe51e2dfe84c5e756bae96a79c210a1da1d47ff..60e3d08c1a3262c8602583215609daa69ee4efa5 100644 (file)
@@ -40,6 +40,7 @@ cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess"
 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "32", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
+cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "32", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first"};
 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
@@ -67,6 +68,7 @@ void Mod_BrushInit(void)
        Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
        Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
+       Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
        Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
        Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
        Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
@@ -4659,6 +4661,56 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
        }
 }
 
+static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
+{
+       int j, k, cnt, tri;
+       float *mins, *maxs;
+       const float *vert;
+       if(stride > 0)
+       {
+               *collisionstride = stride;
+               cnt = (num_triangles + stride - 1) / stride;
+               *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
+               for(j = 0; j < cnt; ++j)
+               {
+                       mins = &((*collisionbbox6f)[6 * j + 0]);
+                       maxs = &((*collisionbbox6f)[6 * j + 3]);
+                       for(k = 0; k < stride; ++k)
+                       {
+                               tri = j * stride;
+                               if(tri >= num_triangles)
+                                       break;
+                               vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
+                               if(!k || vert[0] < mins[0]) mins[0] = vert[0];
+                               if(!k || vert[1] < mins[1]) mins[1] = vert[1];
+                               if(!k || vert[2] < mins[2]) mins[2] = vert[2];
+                               if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
+                               if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
+                               if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
+                               vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
+                               if(vert[0] < mins[0]) mins[0] = vert[0];
+                               if(vert[1] < mins[1]) mins[1] = vert[1];
+                               if(vert[2] < mins[2]) mins[2] = vert[2];
+                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
+                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
+                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
+                               vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
+                               if(vert[0] < mins[0]) mins[0] = vert[0];
+                               if(vert[1] < mins[1]) mins[1] = vert[1];
+                               if(vert[2] < mins[2]) mins[2] = vert[2];
+                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
+                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
+                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
+                       }
+               }
+       }
+       else
+       {
+               *collisionstride = 0;
+               *collisionbbox6f = NULL;
+       }
+}
+
 typedef struct patchtess_s
 {
        patchinfo_t info;
@@ -4968,7 +5020,7 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
                        Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
 
-                       out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
+                       out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex);
 
                        if (developer.integer >= 100)
                        {
@@ -4999,50 +5051,8 @@ static void Mod_Q3BSP_LoadFaces(lump_t *l)
                        out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
 
                        // now optimize the collision mesh by finding triangle bboxes...
-                       if(mod_q3bsp_curves_collisions_stride.integer > 0)
-                       {
-                               int k, cnt, tri;
-                               float *mins, *maxs, *vert;
-                               out->num_collisionstride = mod_q3bsp_curves_collisions_stride.integer;
-                               cnt = (out->num_collisiontriangles + out->num_collisionstride - 1) / out->num_collisionstride;
-                               out->data_collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
-                               for(j = 0; j < cnt; ++j)
-                               {
-                                       mins = &(out->data_collisionbbox6f[6 * j + 0]);
-                                       maxs = &(out->data_collisionbbox6f[6 * j + 3]);
-                                       for(k = 0; k < out->num_collisionstride; ++k)
-                                       {
-                                               tri = j * out->num_collisionstride + k;
-                                               if(tri >= out->num_collisiontriangles)
-                                                       break;
-                                               vert = &(out->data_collisionvertex3f[out->data_collisionelement3i[3 * tri + 0] * 3]);
-                                               if(!k || vert[0] < mins[0]) mins[0] = vert[0];
-                                               if(!k || vert[1] < mins[1]) mins[1] = vert[1];
-                                               if(!k || vert[2] < mins[2]) mins[2] = vert[2];
-                                               if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
-                                               if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
-                                               if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
-                                               vert = &(out->data_collisionvertex3f[out->data_collisionelement3i[3 * tri + 1] * 3]);
-                                               if(vert[0] < mins[0]) mins[0] = vert[0];
-                                               if(vert[1] < mins[1]) mins[1] = vert[1];
-                                               if(vert[2] < mins[2]) mins[2] = vert[2];
-                                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
-                                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
-                                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
-                                               vert = &(out->data_collisionvertex3f[out->data_collisionelement3i[3 * tri + 2] * 3]);
-                                               if(vert[0] < mins[0]) mins[0] = vert[0];
-                                               if(vert[1] < mins[1]) mins[1] = vert[1];
-                                               if(vert[2] < mins[2]) mins[2] = vert[2];
-                                               if(vert[0] > maxs[0]) maxs[0] = vert[0];
-                                               if(vert[1] > maxs[1]) maxs[1] = vert[1];
-                                               if(vert[2] > maxs[2]) maxs[2] = vert[2];
-                                       }
-                               }
-                       }
-                       else
-                       {
-                               out->num_collisionstride = 0;
-                       }
+                       Mod_Q3BSP_BuildBBoxes(out->data_collisionelement3i, out->num_collisiontriangles, out->data_collisionvertex3f, &out->data_collisionbbox6f, &out->num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
+                       Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex, &out->data_bbox6f, &out->num_bboxstride, mod_q3bsp_curves_stride.integer);
 
                        if (developer.integer >= 100)
                                Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
@@ -5577,7 +5587,7 @@ static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *mod
                        if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
-                               Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+                               Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
                        }
                }
        }
@@ -5658,7 +5668,7 @@ static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *mo
                        if (surface->num_collisiontriangles && surface->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
                        {
                                surface->collisionmarkframe = markframe;
-                               Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+                               Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
                        }
                }
        }
@@ -5709,7 +5719,7 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, con
                                if (mod_q3bsp_curves_collisions.integer)
                                        for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                                if (surface->num_collisiontriangles)
-                                                       Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+                                                       Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
                        }
                        else
                                Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, shiftstart, shiftend, 0, 1, shiftstart, shiftend, ++markframe, segmentmins, segmentmaxs);
@@ -5740,7 +5750,7 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, con
                        if (mod_q3bsp_curves_collisions.integer)
                                for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
                                        if (surface->num_collisiontriangles)
-                                               Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+                                               Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
                }
                else
                        Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
index 1708b49bd7a2129719b0388c5be243a58335e7e4..3ca435b291b5f7e45a56922a23aaee31d56e4a58 100644 (file)
@@ -571,11 +571,15 @@ typedef struct msurface_s
        int *data_collisionelement3i; // q3bsp
        int num_collisionvertices; // q3bsp
        float *data_collisionvertex3f; // q3bsp
-       float *data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
-       int num_collisionstride;
        struct q3deffect_s *effect; // q3bsp
        // FIXME: collisionmarkframe should be kept in a separate array
        int collisionmarkframe; // q3bsp // don't collide twice in one trace
+
+       // optimization...
+       float *data_collisionbbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
+       int num_collisionbboxstride;
+       float *data_bbox6f; // collision optimization - contains combined bboxes of every data_collisionstride triangles
+       int num_bboxstride;
 }
 msurface_t;