]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix vaporizer secondary dealing damage in instagib
authorMario <zacjardine@y7mail.com>
Thu, 27 Nov 2014 03:35:44 +0000 (14:35 +1100)
committerMario <zacjardine@y7mail.com>
Thu, 27 Nov 2014 03:35:44 +0000 (14:35 +1100)
qcsrc/server/mutators/mutator_instagib.qc

index f70b1a6483aa1206037185d6b4982a46b97174f0..4507e23c42f77900d03a17d2463bb1caf6b6bed9 100644 (file)
@@ -40,58 +40,58 @@ void instagib_ammocheck()
        else
        {
                self.instagib_needammo = TRUE;
-               if (self.health == 5)
+               if (self.health <= 5)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
                }
-               else if (self.health == 10)
+               else if (self.health <= 10)
                {
                        Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
                }
-               else if (self.health == 20)
+               else if (self.health <= 20)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
                }
-               else if (self.health == 30)
+               else if (self.health <= 30)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
                }
-               else if (self.health == 40)
+               else if (self.health <= 40)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
                }
-               else if (self.health == 50)
+               else if (self.health <= 50)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
                }
-               else if (self.health == 60)
+               else if (self.health <= 60)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
                }
-               else if (self.health == 70)
+               else if (self.health <= 70)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
                }
-               else if (self.health == 80)
+               else if (self.health <= 80)
                {
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
                }
-               else if (self.health == 90)
+               else if (self.health <= 90)
                {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
                }
-               else if (self.health == 100)
+               else
                {
                        Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
                        Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
@@ -246,27 +246,24 @@ MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
 
                if(IS_PLAYER(frag_attacker))
                if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
-               if(frag_target.armorvalue)
                {
-                       frag_target.armorvalue -= 1;
-                       Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
-                       frag_damage = 0;
-                       frag_target.hitsound += 1;
-                       frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
-               }
-
-               if(IS_PLAYER(frag_attacker))
-               if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
-               {
-                       frag_damage = 0;
-                       frag_mirrordamage = 0;
-                       if (frag_target != frag_attacker)
+                       if(frag_deathtype & HITTYPE_SECONDARY)
+                       {
+                               frag_damage = frag_mirrordamage = 0;
+                               
+                               if(frag_target != frag_attacker)
+                               {
+                                       if(frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY); }
+                                       frag_force = '0 0 0';
+                               }
+                       }
+                       else if(frag_target.armorvalue)
                        {
-                               if (frag_target.health >= 1)
-                                       Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
-                               frag_force = '0 0 0';
-                               // keep mirrorfrag_force
-                               //frag_attacker = frag_target;
+                               frag_target.armorvalue -= 1;
+                               frag_damage = 0;
+                               frag_target.hitsound += 1;
+                               frag_attacker.hitsound += 1; // TODO: change this to a specific hitsound for armor hit
+                               Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
                        }
                }
        }