]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
keep te debug stmts sinec i have a feeling we'll be coming back to this
authorMartin Taibr <taibr.martin@gmail.com>
Sat, 19 Aug 2017 20:23:29 +0000 (22:23 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Sat, 19 Aug 2017 20:23:29 +0000 (22:23 +0200)
qcsrc/common/mutators/mutator/dodging/sv_dodging.qc

index 59b932f418d3c31e3b3239c43f9a845fc75380bd..c8182cdd88e5985789ca50a52f390bad2f8b96b2 100644 (file)
@@ -156,7 +156,7 @@ bool PM_dodging_checkpressedkeys(entity this)
        if (mymovement_##COND) {                                                                                                                                                                \
                /* is this a state change? */                                                                                                                                           \
                if(!(PHYS_DODGING_PRESSED_KEYS(this) & KEY_##BTN) || frozen_no_doubletap) {                                                     \
-                       /*LOG_INFOF("state change %f\n", time);*/                                                                                                                       \
+                       /*LOG_INFOF("key press %f - %s\n", time, #BTN);*/                                                                                                       \
                        tap_direction_##RESULT;                                                                                                                                                 \
                        if ((time - this.last_##BTN##_KEY_time) < PHYS_DODGING_TIMEOUT(this) || frozen_no_doubletap) {  \
                                /*LOG_INFOF("dodge repress %f (%s)\n", time - this.last_##BTN##_KEY_time, this.netname);*/              \
@@ -174,7 +174,7 @@ bool PM_dodging_checkpressedkeys(entity this)
        #undef X
 
        if (!dodge_detected) return false;
-       //LOG_INFOF("dodge keys detected %f, speed %f\n", time, vlen(this.velocity));
+       //LOG_INFOF("dodge keys detected %f - delay %f - %s\n", time, time - this.last_dodging_time, this.netname);
 
        // this check has to be after checking keys:
        // the first key press of the double tap is allowed to be before dodging delay,
@@ -190,7 +190,6 @@ bool PM_dodging_checkpressedkeys(entity this)
        bool can_air_dodge = (PHYS_DODGING_AIR && (PHYS_DODGING_AIR_MAXSPEED == 0 || vdist(this.velocity, <, PHYS_DODGING_AIR_MAXSPEED)));
        if (!can_dodge && !can_wall_dodge && !can_air_dodge) return false;
 
-       //LOG_INFOF("dodge delay %f (%s)\n", time - this.last_dodging_time, this.netname); // TODO lowest i got with double press: 0.63
        this.last_dodging_time = time;
 
        this.dodging_action = 1;
@@ -198,6 +197,7 @@ bool PM_dodging_checkpressedkeys(entity this)
 
        this.dodging_force_total = determine_force(this);
        this.dodging_force_remaining = this.dodging_force_total;
+       //LOG_INFOF("speed %d -> %f\n", vlen(vec2(this.velocity)), this.dodging_force_total);
 
        this.dodging_direction.x = tap_direction_x;
        this.dodging_direction.y = tap_direction_y;