]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move the announcer code to new file (out of miscfunctions.qc) in preparation
authorSamual <samual@xonotic.org>
Tue, 18 Oct 2011 05:55:02 +0000 (01:55 -0400)
committerSamual <samual@xonotic.org>
Tue, 18 Oct 2011 05:55:02 +0000 (01:55 -0400)
for major updates to how it works.

qcsrc/client/announcer.qc [new file with mode: 0644]
qcsrc/client/miscfunctions.qc
qcsrc/client/progs.src

diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc
new file mode 100644 (file)
index 0000000..833eb8e
--- /dev/null
@@ -0,0 +1,182 @@
+void serverAnnouncer()
+{
+       // check for pending announcement, play it and remove it
+       if(announce_snd != "")
+       {
+               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
+               strunzone(announce_snd);
+               announce_snd = "";
+       }
+}
+
+void restartAnnouncer_Think() {
+       float countdown_rounded, countdown;
+       countdown = getstatf(STAT_GAMESTARTTIME) - time;
+       countdown_rounded = floor(0.5 + countdown);
+       if(countdown <= 0) {
+               if (!spectatee_status) //do cprint only for players
+                       centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
+
+               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
+               //reset maptime announcers now as well
+               announcer_5min = announcer_1min = FALSE;
+
+               remove(self);
+               return;
+       }
+       else {
+               if (!spectatee_status) //do cprint only for players
+                       centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
+
+               if(countdown_rounded <= 3 && countdown_rounded >= 1) {
+                       sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
+               }
+
+               self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
+       }
+}
+
+/**
+ * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
+ */
+void maptimeAnnouncer() {
+       float timelimit;
+       timelimit = getstatf(STAT_TIMELIMIT);
+       float timeleft;
+       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+
+       float warmuplimit;
+       float warmuptimeleft;
+       if(warmup_stage) {
+               warmuplimit = autocvar_g_warmup_limit;
+               if(warmuplimit > 0) {
+                       warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
+               }
+       }
+
+       //5 minute check
+       if (autocvar_cl_sound_maptime_warning >= 2) {
+               //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
+               if(announcer_5min)
+               {
+                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
+                               announcer_5min = FALSE;
+               }
+               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
+                       //if we're in warmup mode, check whether there's a warmup timelimit
+                       if not (warmuplimit == -1 && warmup_stage) {
+                               announcer_5min = TRUE;
+                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
+                       }
+       }
+
+       //1 minute check
+       if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
+               if (announcer_1min)
+               {
+                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
+                               announcer_1min = FALSE;
+               }
+               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
+                       //if we're in warmup mode, check whether there's a warmup timelimit
+                       if not (warmuplimit == -1 && warmup_stage) {
+                               announcer_1min = TRUE;
+                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
+                       }
+       }
+}
+
+/**
+ * Announce carried items (e.g. flags in CTF).
+ */
+float redflag_prev;
+float blueflag_prev;
+void carrierAnnouncer() {
+       float stat_items, redflag, blueflag;
+       float pickup;
+       string item;
+
+       if not(autocvar_cl_notify_carried_items)
+               return;
+
+       stat_items = getstati(STAT_ITEMS);
+
+       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
+       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
+
+       if (redflag == 3 && redflag != redflag_prev) {
+               item = _("^1RED^7 flag");
+               pickup = (redflag_prev == 2);
+       }
+
+       if (blueflag == 3 && blueflag != blueflag_prev) {
+               item = _("^4BLUE^7 flag");
+               pickup = (blueflag_prev == 2);
+       }
+
+       if (item)
+       {
+               if (pickup) {
+                       if (autocvar_cl_notify_carried_items & 2)
+                               centerprint(sprintf(_("You picked up the %s!"), item));
+               }
+               else {
+                       if (autocvar_cl_notify_carried_items & 1)
+                               centerprint(sprintf(_("You got the %s!"), item));
+               }
+       }
+
+       blueflag_prev = blueflag;
+       redflag_prev = redflag;
+}
+
+/**
+ * Add all future announcer sounds precaches here.
+ * TODO: announcer queues
+ */
+void Announcer_Precache () {
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
+
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
+
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
+
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
+
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
+
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
+       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
+}
\ No newline at end of file
index 7301fbf0bbf2922fa30b14f83c487e770239da5e..1a512c77481260b2aa9a29de4ddd981d1df8a168 100644 (file)
@@ -3,189 +3,6 @@ var float(string text, float handleColors, vector fontSize) stringwidth;
 entity players;
 entity teams;
 
-void serverAnnouncer()
-{
-       // check for pending announcement, play it and remove it
-       if(announce_snd != "")
-       {
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               strunzone(announce_snd);
-               announce_snd = "";
-       }
-}
-
-void restartAnnouncer_Think() {
-       float countdown_rounded, countdown;
-       countdown = getstatf(STAT_GAMESTARTTIME) - time;
-       countdown_rounded = floor(0.5 + countdown);
-       if(countdown <= 0) {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
-
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
-               //reset maptime announcers now as well
-               announcer_5min = announcer_1min = FALSE;
-
-               remove(self);
-               return;
-       }
-       else {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
-
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) {
-                       sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               }
-
-               self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
-       }
-}
-
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
-void maptimeAnnouncer() {
-       float timelimit;
-       timelimit = getstatf(STAT_TIMELIMIT);
-       float timeleft;
-       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-
-       float warmuplimit;
-       float warmuptimeleft;
-       if(warmup_stage) {
-               warmuplimit = autocvar_g_warmup_limit;
-               if(warmuplimit > 0) {
-                       warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
-               }
-       }
-
-       //5 minute check
-       if (autocvar_cl_sound_maptime_warning >= 2) {
-               //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
-               if(announcer_5min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
-                               announcer_5min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_5min = TRUE;
-                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-
-       //1 minute check
-       if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
-               if (announcer_1min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
-                               announcer_1min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_1min = TRUE;
-                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-}
-
-/**
- * Announce carried items (e.g. flags in CTF).
- */
-float redflag_prev;
-float blueflag_prev;
-void carrierAnnouncer() {
-       float stat_items, redflag, blueflag;
-       float pickup;
-       string item;
-
-       if not(autocvar_cl_notify_carried_items)
-               return;
-
-       stat_items = getstati(STAT_ITEMS);
-
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
-       if (redflag == 3 && redflag != redflag_prev) {
-               item = _("^1RED^7 flag");
-               pickup = (redflag_prev == 2);
-       }
-
-       if (blueflag == 3 && blueflag != blueflag_prev) {
-               item = _("^4BLUE^7 flag");
-               pickup = (blueflag_prev == 2);
-       }
-
-       if (item)
-       {
-               if (pickup) {
-                       if (autocvar_cl_notify_carried_items & 2)
-                               centerprint(sprintf(_("You picked up the %s!"), item));
-               }
-               else {
-                       if (autocvar_cl_notify_carried_items & 1)
-                               centerprint(sprintf(_("You got the %s!"), item));
-               }
-       }
-
-       blueflag_prev = blueflag;
-       redflag_prev = redflag;
-}
-
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
-void Announcer_Precache () {
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}
-
 void AuditLists()
 {
        entity e;
index 0d024a9411fc4306280c5b54c22a3d89a7669f59..f650d04bda64703050ecd00610833db629dd7dcc 100644 (file)
@@ -66,6 +66,7 @@ vehicles/vehicles.qc
 shownames.qh
 shownames.qc
 
+announcer.qc
 Main.qc
 View.qc
 interpolate.qc