]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Fix a couple of minor issues found during excessive playtesting
authorMario <mario.mario@y7mail.com>
Tue, 3 Jun 2014 21:53:00 +0000 (07:53 +1000)
committerMario <mario.mario@y7mail.com>
Tue, 3 Jun 2014 21:53:00 +0000 (07:53 +1000)
qcsrc/server/mutators/mutator_buffs.qc

index 09b50442b423eb21244d22bc6a3d5faa3701360f..15c500446eaed5669cfef4078c8ab45de1158eb1 100644 (file)
@@ -23,7 +23,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 {
     if(!self.owner.buff_active && !self.owner.buff_activetime)
         return FALSE;
-               
+
        if(plr.buffs)
        {
                if(plr.cvar_cl_buffs_autoreplace)
@@ -70,6 +70,8 @@ void buff_Respawn(entity ent)
                self.angles = spot.angles;
        }
        
+       ent.movetype = MOVETYPE_TOSS;
+       
        makevectors(ent.angles);
        ent.velocity = '0 0 200';
        ent.angles = '0 0 0';
@@ -288,6 +290,9 @@ void buff_Init(entity ent)
        buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
        self.buff_active = !self.buff_activetime;
        self.pflags = PFLAGS_FULLDYNAMIC;
+       
+       if(self.noalign)
+               self.movetype = MOVETYPE_NONE; // reset by random location
 
        setmodel(self, "models/relics/relic.md3");
        setsize(self, BUFF_MIN, BUFF_MAX);
@@ -334,6 +339,15 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
        return FALSE;
 }
 
+void buff_Vengeance_DelayedDamage()
+{
+       if(self.enemy)
+               Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0');
+       
+       remove(self);
+       return;
+}
+
 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
 {
        if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't
@@ -347,6 +361,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        if(frag_attacker)
        if(random() <= autocvar_g_buffs_medic_survive_chance)
+       if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health
                frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health;
                
        if(frag_target.buffs & BUFF_VENGEANCE)
@@ -354,9 +369,15 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
        if(frag_attacker != frag_target)
        if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
        {
+               entity dmgent = spawn();
                vector v = healtharmor_applydamage(frag_attacker.armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_BUFF_VENGEANCE, frag_damage * autocvar_g_buffs_vengeance_damage_multiplier);
                float take = v_x;
-               Damage(frag_attacker, frag_target, frag_target, take, DEATH_BUFF_VENGEANCE, frag_attacker.origin, '0 0 0');
+               
+               dmgent.dmg = take;
+               dmgent.enemy = frag_attacker;
+               dmgent.owner = frag_target;
+               dmgent.think = buff_Vengeance_DelayedDamage;
+               dmgent.nextthink = time + 0.1;
        }
 
        if(frag_target.buffs & BUFF_BASH)